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Rename QueueModes -> QueueMode
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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
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{
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public abstract class QueueModeTestScene : ScreenTestScene
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{
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protected abstract QueueModes Mode { get; }
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protected abstract QueueMode Mode { get; }
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protected BeatmapInfo InitialBeatmap { get; private set; }
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protected BeatmapInfo OtherBeatmap { get; private set; }
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
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{
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public class TestSceneFreeForAllQueueMode : QueueModeTestScene
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{
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protected override QueueModes Mode => QueueModes.FreeForAll;
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protected override QueueMode Mode => QueueMode.FreeForAll;
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[Test]
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public void TestFirstItemSelectedByDefault()
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
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// Move to the "other" beatmap.
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RunGameplay();
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AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueModes.HostOnly));
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AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
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AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
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AddAssert("playlist item is the other beatmap", () => Client.CurrentMatchPlayingItem.Value?.BeatmapID == OtherBeatmap.OnlineID);
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AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
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{
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public class TestSceneHostOnlyQueueMode : QueueModeTestScene
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{
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protected override QueueModes Mode => QueueModes.HostOnly;
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protected override QueueMode Mode => QueueMode.HostOnly;
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[Test]
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public void TestFirstItemSelectedByDefault()
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@ -589,7 +589,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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roomManager.AddServerSideRoom(new Room
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{
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Name = { Value = "Test Room" },
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QueueMode = { Value = QueueModes.FreeForAll },
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QueueMode = { Value = QueueMode.FreeForAll },
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Playlist =
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{
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new PlaylistItem
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@ -222,7 +222,7 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="password">The new password, if any.</param>
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/// <param name="matchType">The type of the match, if any.</param>
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/// <param name="queueMode">The new queue mode, if any.</param>
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public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<QueueModes> queueMode = default)
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public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<QueueMode> queueMode = default)
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{
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if (Room == null)
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throw new InvalidOperationException("Must be joined to a match to change settings.");
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@ -27,7 +27,7 @@ namespace osu.Game.Online.Multiplayer
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public MatchType MatchType { get; set; } = MatchType.HeadToHead;
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[Key(4)]
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public QueueModes QueueMode { get; set; } = QueueModes.HostOnly;
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public QueueMode QueueMode { get; set; } = QueueMode.HostOnly;
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public bool Equals(MultiplayerRoomSettings other)
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=> Password.Equals(other.Password, StringComparison.Ordinal)
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@ -5,7 +5,7 @@ using System.ComponentModel;
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namespace osu.Game.Online.Multiplayer.Queueing
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{
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public enum QueueModes
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public enum QueueMode
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{
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// used for osu-web deserialization so names shouldn't be changed.
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@ -76,11 +76,11 @@ namespace osu.Game.Online.Rooms
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[Cached]
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[JsonIgnore]
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public readonly Bindable<QueueModes> QueueMode = new Bindable<QueueModes>();
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public readonly Bindable<QueueMode> QueueMode = new Bindable<QueueMode>();
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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[JsonProperty("queue_mode")]
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private QueueModes queueMode
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private QueueMode queueMode
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{
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get => QueueMode.Value;
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set => QueueMode.Value = value;
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@ -61,7 +61,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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public OsuTextBox NameField, MaxParticipantsField;
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public RoomAvailabilityPicker AvailabilityPicker;
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public MatchTypePicker TypePicker;
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public OsuEnumDropdown<QueueModes> QueueModeDropdown;
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public OsuEnumDropdown<QueueMode> QueueModeDropdown;
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public OsuTextBox PasswordTextBox;
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public TriangleButton ApplyButton;
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@ -208,7 +208,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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{
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RelativeSizeAxes = Axes.X,
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Height = 40,
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Child = QueueModeDropdown = new OsuEnumDropdown<QueueModes>
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Child = QueueModeDropdown = new OsuEnumDropdown<QueueMode>
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{
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RelativeSizeAxes = Axes.X
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}
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@ -388,13 +388,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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switch (client.Room.Settings.QueueMode)
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{
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case QueueModes.HostOnly:
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case QueueMode.HostOnly:
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AddOrEditPlaylistButton.Text = "Edit beatmap";
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AddOrEditPlaylistButton.Alpha = client.IsHost ? 1 : 0;
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break;
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case QueueModes.FreeForAll:
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case QueueModes.FairRotate:
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case QueueMode.FreeForAll:
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case QueueMode.FairRotate:
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AddOrEditPlaylistButton.Text = "Add beatmap";
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AddOrEditPlaylistButton.Alpha = 1;
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break;
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay
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protected Bindable<TimeSpan?> Duration { get; private set; }
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[Resolved(typeof(Room), nameof(Room.QueueMode))]
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protected Bindable<QueueModes> QueueMode { get; private set; }
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protected Bindable<QueueMode> QueueMode { get; private set; }
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[Resolved(CanBeNull = true)]
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private IBindable<PlaylistItem> subScreenSelectedItem { get; set; }
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@ -298,12 +298,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Debug.Assert(APIRoom != null);
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Debug.Assert(currentItem != null);
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if (Room.Settings.QueueMode == QueueModes.HostOnly && Room.Host?.UserID != LocalUser?.UserID)
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if (Room.Settings.QueueMode == QueueMode.HostOnly && Room.Host?.UserID != LocalUser?.UserID)
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throw new InvalidOperationException("Local user is not the room host.");
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switch (Room.Settings.QueueMode)
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{
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case QueueModes.HostOnly:
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case QueueMode.HostOnly:
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// In host-only mode, the current item is re-used.
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item.ID = currentItem.ID;
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@ -365,13 +365,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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private async Task changeQueueMode(QueueModes newMode)
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private async Task changeQueueMode(QueueMode newMode)
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{
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Debug.Assert(Room != null);
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Debug.Assert(APIRoom != null);
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Debug.Assert(currentItem != null);
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if (newMode == QueueModes.HostOnly)
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if (newMode == QueueMode.HostOnly)
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{
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// Remove all but the current and expired items. The current item may be re-used for host-only mode if it's non-expired.
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for (int i = 0; i < Room.Playlist.Count; i++)
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@ -406,7 +406,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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await ((IMultiplayerClient)this).PlaylistItemChanged(currentItem).ConfigureAwait(false);
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// In host-only mode, a duplicate playlist item will be used for the next round.
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if (Room.Settings.QueueMode == QueueModes.HostOnly)
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if (Room.Settings.QueueMode == QueueMode.HostOnly)
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await duplicateCurrentItem().ConfigureAwait(false);
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await updateCurrentItem(Room).ConfigureAwait(false);
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@ -443,7 +443,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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newItem = room.Playlist.FirstOrDefault(i => !i.Expired) ?? room.Playlist.Last();
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break;
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case QueueModes.FairRotate:
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case QueueMode.FairRotate:
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// Group playlist items by (user_id -> count_expired), and select the first available playlist item from a user that has available beatmaps where count_expired is the lowest.
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throw new NotImplementedException();
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}
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