mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Merge branch 'master' into ui-scaling-keybind
This commit is contained in:
commit
70f432805e
1
.github/FUNDING.yml
vendored
1
.github/FUNDING.yml
vendored
@ -1 +1,2 @@
|
||||
github: ppy
|
||||
custom: https://osu.ppy.sh/home/support
|
||||
|
53
.github/workflows/ci.yml
vendored
53
.github/workflows/ci.yml
vendored
@ -50,6 +50,48 @@ jobs:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
|
||||
|
||||
build-only-android:
|
||||
name: Build only (Android)
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v1
|
||||
|
||||
- name: Build
|
||||
run: msbuild osu.Android.slnf /restore /p:Configuration=Debug
|
||||
|
||||
build-only-ios:
|
||||
# While this workflow technically *can* run, it fails as iOS builds are blocked by multiple issues.
|
||||
# See https://github.com/ppy/osu-framework/issues/4677 for the details.
|
||||
# The job can be unblocked once those issues are resolved and game deployments can happen again.
|
||||
if: false
|
||||
name: Build only (iOS)
|
||||
runs-on: macos-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
|
||||
# cannot accept .sln(f) files as arguments.
|
||||
# Build just the main game for now.
|
||||
- name: Build
|
||||
run: msbuild osu.iOS/osu.iOS.csproj /restore /p:Configuration=Debug
|
||||
|
||||
inspect-code:
|
||||
name: Code Quality
|
||||
runs-on: ubuntu-latest
|
||||
@ -79,9 +121,14 @@ jobs:
|
||||
run: |
|
||||
# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
|
||||
# FIXME: Suppress warnings from templates project
|
||||
dotnet codefilesanity | while read -r line; do
|
||||
echo "::warning::$line"
|
||||
done
|
||||
exit_code=0
|
||||
while read -r line; do
|
||||
if [[ ! -z "$line" ]]; then
|
||||
echo "::error::$line"
|
||||
exit_code=1
|
||||
fi
|
||||
done <<< $(dotnet codefilesanity)
|
||||
exit $exit_code
|
||||
|
||||
# Temporarily disabled due to test failures, but it won't work anyway until the tool is upgraded.
|
||||
# - name: .NET Format (Dry Run)
|
||||
|
2
.github/workflows/report-nunit.yml
vendored
2
.github/workflows/report-nunit.yml
vendored
@ -30,3 +30,5 @@ jobs:
|
||||
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})
|
||||
path: "*.trx"
|
||||
reporter: dotnet-trx
|
||||
list-suites: 'failed'
|
||||
list-tests: 'failed'
|
||||
|
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1004.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1026.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1026.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
public class TestSceneCatchDistanceSnapGrid : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly ManualClock manualClock = new ManualClock();
|
||||
|
||||
[Cached(typeof(Playfield))]
|
||||
private readonly CatchPlayfield playfield;
|
||||
|
||||
private ScrollingHitObjectContainer hitObjectContainer => playfield.HitObjectContainer;
|
||||
|
||||
private readonly CatchDistanceSnapGrid distanceGrid;
|
||||
|
||||
private readonly FruitOutline fruitOutline;
|
||||
|
||||
private readonly Fruit fruit = new Fruit();
|
||||
|
||||
public TestSceneCatchDistanceSnapGrid()
|
||||
{
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 500,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = playfield = new CatchPlayfield(new BeatmapDifficulty())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedClock(manualClock)
|
||||
}
|
||||
},
|
||||
distanceGrid = new CatchDistanceSnapGrid(new double[] { 0, -1, 1 }),
|
||||
fruitOutline = new FruitOutline()
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
distanceGrid.StartTime = 100;
|
||||
distanceGrid.StartX = 250;
|
||||
|
||||
Vector2 screenSpacePosition = InputManager.CurrentState.Mouse.Position;
|
||||
|
||||
var result = distanceGrid.GetSnappedPosition(screenSpacePosition);
|
||||
|
||||
if (result != null)
|
||||
{
|
||||
fruit.OriginalX = hitObjectContainer.ToLocalSpace(result.ScreenSpacePosition).X;
|
||||
|
||||
if (result.Time != null)
|
||||
fruit.StartTime = result.Time.Value;
|
||||
}
|
||||
|
||||
fruitOutline.Position = CatchHitObjectUtils.GetStartPosition(hitObjectContainer, fruit);
|
||||
fruitOutline.UpdateFrom(fruit);
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
manualClock.CurrentTime -= e.ScrollDelta.Y * 50;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
141
osu.Game.Rulesets.Catch/Edit/CatchDistanceSnapGrid.cs
Normal file
141
osu.Game.Rulesets.Catch/Edit/CatchDistanceSnapGrid.cs
Normal file
@ -0,0 +1,141 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// The guide lines used in the osu!catch editor to compose patterns that can be caught with constant speed.
|
||||
/// Currently, only forward placement (an object is snapped based on the previous object, not the opposite) is supported.
|
||||
/// </summary>
|
||||
public class CatchDistanceSnapGrid : CompositeDrawable
|
||||
{
|
||||
public double StartTime { get; set; }
|
||||
|
||||
public float StartX { get; set; }
|
||||
|
||||
private const double max_vertical_line_length_in_time = CatchPlayfield.WIDTH / Catcher.BASE_SPEED * 2;
|
||||
|
||||
private readonly double[] velocities;
|
||||
|
||||
private readonly List<Path> verticalPaths = new List<Path>();
|
||||
|
||||
private readonly List<Vector2[]> verticalLineVertices = new List<Vector2[]>();
|
||||
|
||||
[Resolved]
|
||||
private Playfield playfield { get; set; }
|
||||
|
||||
private ScrollingHitObjectContainer hitObjectContainer => (ScrollingHitObjectContainer)playfield.HitObjectContainer;
|
||||
|
||||
public CatchDistanceSnapGrid(double[] velocities)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
|
||||
this.velocities = velocities;
|
||||
|
||||
for (int i = 0; i < velocities.Length; i++)
|
||||
{
|
||||
verticalPaths.Add(new SmoothPath
|
||||
{
|
||||
PathRadius = 2,
|
||||
Alpha = 0.5f,
|
||||
});
|
||||
|
||||
verticalLineVertices.Add(new[] { Vector2.Zero, Vector2.Zero });
|
||||
}
|
||||
|
||||
AddRangeInternal(verticalPaths);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double currentTime = hitObjectContainer.Time.Current;
|
||||
|
||||
for (int i = 0; i < velocities.Length; i++)
|
||||
{
|
||||
double velocity = velocities[i];
|
||||
|
||||
// The line ends at the top of the playfield.
|
||||
double endTime = hitObjectContainer.TimeAtPosition(-hitObjectContainer.DrawHeight, currentTime);
|
||||
|
||||
// Non-vertical lines are cut at the sides of the playfield.
|
||||
// Vertical lines are cut at some reasonable length.
|
||||
if (velocity > 0)
|
||||
endTime = Math.Min(endTime, StartTime + (CatchPlayfield.WIDTH - StartX) / velocity);
|
||||
else if (velocity < 0)
|
||||
endTime = Math.Min(endTime, StartTime + StartX / -velocity);
|
||||
else
|
||||
endTime = Math.Min(endTime, StartTime + max_vertical_line_length_in_time);
|
||||
|
||||
Vector2[] lineVertices = verticalLineVertices[i];
|
||||
lineVertices[0] = calculatePosition(velocity, StartTime);
|
||||
lineVertices[1] = calculatePosition(velocity, endTime);
|
||||
|
||||
var verticalPath = verticalPaths[i];
|
||||
verticalPath.Vertices = verticalLineVertices[i];
|
||||
verticalPath.OriginPosition = verticalPath.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
Vector2 calculatePosition(double velocity, double time)
|
||||
{
|
||||
// Don't draw inverted lines.
|
||||
time = Math.Max(time, StartTime);
|
||||
|
||||
float x = StartX + (float)((time - StartTime) * velocity);
|
||||
float y = hitObjectContainer.PositionAtTime(time, currentTime);
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
public SnapResult GetSnappedPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
double time = hitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
// If the cursor is below the distance snap grid, snap to the origin.
|
||||
// Not returning `null` to retain the continuous snapping behavior when the cursor is slightly below the origin.
|
||||
// This behavior is not currently visible in the editor because editor chooses the snap start time based on the mouse position.
|
||||
if (time <= StartTime)
|
||||
{
|
||||
float y = hitObjectContainer.PositionAtTime(StartTime);
|
||||
Vector2 originPosition = hitObjectContainer.ToScreenSpace(new Vector2(StartX, y));
|
||||
return new SnapResult(originPosition, StartTime);
|
||||
}
|
||||
|
||||
return enumerateSnappingCandidates(time)
|
||||
.OrderBy(pos => Vector2.DistanceSquared(screenSpacePosition, pos.ScreenSpacePosition))
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
private IEnumerable<SnapResult> enumerateSnappingCandidates(double time)
|
||||
{
|
||||
float y = hitObjectContainer.PositionAtTime(time);
|
||||
|
||||
foreach (double velocity in velocities)
|
||||
{
|
||||
float x = (float)(StartX + (time - StartTime) * velocity);
|
||||
Vector2 screenSpacePosition = hitObjectContainer.ToScreenSpace(new Vector2(x, y + hitObjectContainer.DrawHeight));
|
||||
yield return new SnapResult(screenSpacePosition, time);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
}
|
||||
}
|
@ -2,14 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -17,6 +26,14 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
|
||||
{
|
||||
private const float distance_snap_radius = 50;
|
||||
|
||||
private CatchDistanceSnapGrid distanceSnapGrid;
|
||||
|
||||
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
public CatchHitObjectComposer(CatchRuleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
@ -30,6 +47,27 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
|
||||
});
|
||||
|
||||
LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[]
|
||||
{
|
||||
0.0,
|
||||
Catcher.BASE_SPEED, -Catcher.BASE_SPEED,
|
||||
Catcher.BASE_SPEED / 2, -Catcher.BASE_SPEED / 2,
|
||||
}));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateDistanceSnapGrid();
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
|
||||
@ -42,14 +80,95 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
new BananaShowerCompositionTool()
|
||||
};
|
||||
|
||||
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
|
||||
{
|
||||
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
|
||||
});
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
|
||||
// TODO: implement position snap
|
||||
result.ScreenSpacePosition.X = screenSpacePosition.X;
|
||||
|
||||
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
|
||||
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
|
||||
{
|
||||
result = snapResult;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
|
||||
|
||||
[CanBeNull]
|
||||
private PalpableCatchHitObject getLastSnappableHitObject(double time)
|
||||
{
|
||||
var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
|
||||
|
||||
switch (hitObject)
|
||||
{
|
||||
case Fruit fruit:
|
||||
return fruit;
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
return juiceStream.NestedHitObjects.OfType<PalpableCatchHitObject>().LastOrDefault(h => !(h is TinyDroplet));
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
private PalpableCatchHitObject getDistanceSnapGridSourceHitObject()
|
||||
{
|
||||
switch (BlueprintContainer.CurrentTool)
|
||||
{
|
||||
case SelectTool _:
|
||||
if (EditorBeatmap.SelectedHitObjects.Count == 0)
|
||||
return null;
|
||||
|
||||
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
|
||||
return getLastSnappableHitObject(minTime);
|
||||
|
||||
case FruitCompositionTool _:
|
||||
case JuiceStreamCompositionTool _:
|
||||
if (!CursorInPlacementArea)
|
||||
return null;
|
||||
|
||||
if (EditorBeatmap.PlacementObject.Value is JuiceStream)
|
||||
{
|
||||
// Juice stream path is not subject to snapping.
|
||||
return null;
|
||||
}
|
||||
|
||||
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
|
||||
return getLastSnappableHitObject(timeAtCursor);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateDistanceSnapGrid()
|
||||
{
|
||||
if (distanceSnapToggle.Value != TernaryState.True)
|
||||
{
|
||||
distanceSnapGrid.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
var sourceHitObject = getDistanceSnapGridSourceHitObject();
|
||||
|
||||
if (sourceHitObject == null)
|
||||
{
|
||||
distanceSnapGrid.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
distanceSnapGrid.Show();
|
||||
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
|
||||
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,9 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -101,27 +102,27 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override float GetBeatSnapDistanceAt(double referenceTime)
|
||||
public override float GetBeatSnapDistanceAt(HitObject referenceObject)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override float DurationToDistance(double referenceTime, double duration)
|
||||
public override float DurationToDistance(HitObject referenceObject, double duration)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override double DistanceToDuration(double referenceTime, float distance)
|
||||
public override double DistanceToDuration(HitObject referenceObject, float distance)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
|
||||
public override double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
|
||||
public override float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
@ -388,7 +388,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
},
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
||||
}
|
||||
|
||||
AddStep("load player", () =>
|
||||
|
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
Debug.Assert(distanceData != null);
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = hitObject.DifficultyControlPoint;
|
||||
|
||||
double beatLength;
|
||||
#pragma warning disable 618
|
||||
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
#pragma warning restore 618
|
||||
beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
|
||||
else
|
||||
beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
|
||||
beatLength = timingPoint.BeatLength / difficultyPoint.SliderVelocity;
|
||||
|
||||
SpanCount = repeatsData?.SpanCount() ?? 1;
|
||||
StartTime = (int)Math.Round(hitObject.StartTime);
|
||||
|
@ -28,7 +28,12 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
{
|
||||
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime,
|
||||
v => new SettingDescription(v, "Scroll Speed", $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / v)} ({v}ms)"))
|
||||
scrollTime => new SettingDescription(
|
||||
rawValue: scrollTime,
|
||||
name: "Scroll Speed",
|
||||
value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)"
|
||||
)
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -13,6 +13,7 @@ SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
0,500,4,1,0,100,1,0
|
||||
10000,-150,4,1,0,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
51,192,500,128,0,1500:1:0:0:0:
|
||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
// For non-mania beatmap, speed changes should only happen through timing points
|
||||
if (!isForCurrentRuleset)
|
||||
p.DifficultyPoint = new DifficultyControlPoint();
|
||||
p.EffectPoint = new EffectControlPoint();
|
||||
}
|
||||
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -179,15 +180,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
|
||||
public float GetBeatSnapDistanceAt(HitObject referenceObject) => (float)beat_length;
|
||||
|
||||
public float DurationToDistance(double referenceTime, double duration) => (float)duration;
|
||||
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
|
||||
|
||||
public double DistanceToDuration(double referenceTime, float distance) => distance;
|
||||
public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
|
||||
|
||||
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
|
||||
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
|
||||
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,8 +45,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
Duration = 2000,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2
|
||||
Duration = 6000,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -117,6 +117,42 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestApproachCirclesOnly() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
|
||||
Autoplay = true,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 1000,
|
||||
Position = new Vector2(206, 142)
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 2000,
|
||||
Position = new Vector2(306, 142)
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(156, 242),
|
||||
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200, 0), })
|
||||
},
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
StartTime = 7000,
|
||||
EndTime = 9000
|
||||
}
|
||||
}
|
||||
},
|
||||
PassCondition = checkSomeHit
|
||||
});
|
||||
|
||||
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
|
||||
|
||||
private bool objectWithIncreasedVisibilityHasIndex(int index)
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
config.SetValue(OsuSetting.AutoCursorSize, true);
|
||||
gameplayState.Beatmap.Difficulty.CircleSize = val;
|
||||
Scheduler.AddOnce(() => loadContent(false));
|
||||
Scheduler.AddOnce(loadContent);
|
||||
});
|
||||
|
||||
AddStep("test cursor container", () => loadContent(false));
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.Difficulty.CircleSize = circleSize);
|
||||
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
|
||||
|
||||
AddStep("load content", () => loadContent());
|
||||
AddStep("load content", loadContent);
|
||||
|
||||
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
|
||||
|
||||
@ -98,7 +98,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep("load content", () => loadContent(false, () => new SkinProvidingContainer(new TopLeftCursorSkin())));
|
||||
}
|
||||
|
||||
private void loadContent(bool automated = true, Func<SkinProvidingContainer> skinProvider = null)
|
||||
private void loadContent() => loadContent(false);
|
||||
|
||||
private void loadContent(bool automated, Func<SkinProvidingContainer> skinProvider = null)
|
||||
{
|
||||
SetContents(_ =>
|
||||
{
|
||||
|
@ -407,8 +407,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
|
||||
SelectedMods.Value = new[] { new OsuModClassic() };
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
@ -439,6 +437,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public TestSlider()
|
||||
{
|
||||
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f };
|
||||
|
||||
DefaultsApplied += _ =>
|
||||
{
|
||||
HeadCircle.HitWindows = new TestHitWindows();
|
||||
|
@ -13,6 +13,7 @@ using osuTK.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -328,10 +329,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||
var cpi = new LegacyControlPointInfo();
|
||||
cpi.Add(0, new DifficultyControlPoint { SliderVelocity = speedMultiplier });
|
||||
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = circleSize,
|
||||
SliderTickRate = 3
|
||||
});
|
||||
|
||||
var drawable = CreateDrawableSlider(slider);
|
||||
|
||||
|
@ -348,6 +348,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = time_slider_start,
|
||||
Position = new Vector2(0, 0),
|
||||
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f },
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
@ -362,8 +363,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
|
@ -30,6 +30,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
|
||||
{
|
||||
private const double spinner_start_time = 100;
|
||||
private const double spinner_duration = 6000;
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
@ -77,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
double finalTrackerRotation = 0, trackerRotationTolerance = 0;
|
||||
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
|
||||
|
||||
addSeekStep(5000);
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddStep("retrieve disc rotation", () =>
|
||||
{
|
||||
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
|
||||
@ -90,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
|
||||
|
||||
addSeekStep(2500);
|
||||
addSeekStep(spinner_start_time + 2500);
|
||||
AddAssert("disc rotation rewound",
|
||||
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
|
||||
// due to the exponential damping applied we're allowing a larger margin of error of about 10%
|
||||
@ -102,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
|
||||
() => Precision.AlmostEquals(drawableSpinner.Result.RateAdjustedRotation, finalCumulativeTrackerRotation / 2, 100));
|
||||
|
||||
addSeekStep(5000);
|
||||
addSeekStep(spinner_start_time + 5000);
|
||||
AddAssert("is disc rotation almost same",
|
||||
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance));
|
||||
AddAssert("is symbol rotation almost same",
|
||||
@ -140,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestSpinnerNormalBonusRewinding()
|
||||
{
|
||||
addSeekStep(1000);
|
||||
addSeekStep(spinner_start_time + 1000);
|
||||
|
||||
AddAssert("player score matching expected bonus score", () =>
|
||||
{
|
||||
@ -201,24 +204,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("spm almost same", () => Precision.AlmostEquals(expectedSpm, drawableSpinner.SpinsPerMinute.Value, 2.0));
|
||||
}
|
||||
|
||||
private Replay applyRateAdjustment(Replay scoreReplay, double rate) => new Replay
|
||||
{
|
||||
Frames = scoreReplay
|
||||
.Frames
|
||||
.Cast<OsuReplayFrame>()
|
||||
.Select(replayFrame =>
|
||||
{
|
||||
var adjustedTime = replayFrame.Time * rate;
|
||||
return new OsuReplayFrame(adjustedTime, replayFrame.Position, replayFrame.Actions.ToArray());
|
||||
})
|
||||
.Cast<ReplayFrame>()
|
||||
.ToList()
|
||||
};
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
|
||||
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
@ -241,7 +229,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = 6000,
|
||||
StartTime = spinner_start_time,
|
||||
Duration = spinner_duration
|
||||
},
|
||||
}
|
||||
};
|
||||
|
@ -369,8 +369,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
@ -399,6 +397,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public TestSlider()
|
||||
{
|
||||
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f };
|
||||
|
||||
DefaultsApplied += _ =>
|
||||
{
|
||||
HeadCircle.HitWindows = new TestHitWindows();
|
||||
|
@ -11,6 +11,7 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1
|
||||
}.Yield();
|
||||
|
||||
case IHasDuration endTimeData:
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
public double OverallDifficulty { get; set; }
|
||||
public double DrainRate { get; set; }
|
||||
public int HitCircleCount { get; set; }
|
||||
public int SliderCount { get; set; }
|
||||
public int SpinnerCount { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
|
||||
|
||||
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
|
||||
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);
|
||||
int spinnerCount = beatmap.HitObjects.Count(h => h is Spinner);
|
||||
|
||||
return new OsuDifficultyAttributes
|
||||
@ -78,6 +79,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
DrainRate = drainRate,
|
||||
MaxCombo = maxCombo,
|
||||
HitCircleCount = hitCirclesCount,
|
||||
SliderCount = sliderCount,
|
||||
SpinnerCount = spinnerCount,
|
||||
Skills = skills
|
||||
};
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
|
||||
private int effectiveMissCount;
|
||||
|
||||
public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
|
||||
: base(ruleset, attributes, score)
|
||||
{
|
||||
@ -39,19 +41,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
countOk = Score.Statistics.GetValueOrDefault(HitResult.Ok);
|
||||
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
effectiveMissCount = calculateEffectiveMissCount();
|
||||
|
||||
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
if (mods.Any(m => m is OsuModNoFail))
|
||||
multiplier *= Math.Max(0.90, 1.0 - 0.02 * countMiss);
|
||||
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
|
||||
|
||||
if (mods.Any(m => m is OsuModSpunOut))
|
||||
multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85);
|
||||
|
||||
if (mods.Any(h => h is OsuModRelax))
|
||||
{
|
||||
countMiss += countOk + countMeh;
|
||||
effectiveMissCount += countOk + countMeh;
|
||||
multiplier *= 0.6;
|
||||
}
|
||||
|
||||
@ -97,8 +100,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
aimValue *= lengthBonus;
|
||||
|
||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
||||
if (countMiss > 0)
|
||||
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), countMiss);
|
||||
if (effectiveMissCount > 0)
|
||||
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), effectiveMissCount);
|
||||
|
||||
// Combo scaling.
|
||||
if (Attributes.MaxCombo > 0)
|
||||
@ -115,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is OsuModBlinds))
|
||||
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * countMiss)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate);
|
||||
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate);
|
||||
else if (mods.Any(h => h is OsuModHidden))
|
||||
{
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
@ -142,8 +145,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
speedValue *= lengthBonus;
|
||||
|
||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
||||
if (countMiss > 0)
|
||||
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .875));
|
||||
if (effectiveMissCount > 0)
|
||||
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
|
||||
|
||||
// Combo scaling.
|
||||
if (Attributes.MaxCombo > 0)
|
||||
@ -231,8 +234,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
flashlightValue *= 1.3;
|
||||
|
||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
||||
if (countMiss > 0)
|
||||
flashlightValue *= 0.97 * Math.Pow(1 - Math.Pow((double)countMiss / totalHits, 0.775), Math.Pow(countMiss, .875));
|
||||
if (effectiveMissCount > 0)
|
||||
flashlightValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
|
||||
|
||||
// Combo scaling.
|
||||
if (Attributes.MaxCombo > 0)
|
||||
@ -250,6 +253,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
return flashlightValue;
|
||||
}
|
||||
|
||||
private int calculateEffectiveMissCount()
|
||||
{
|
||||
// guess the number of misses + slider breaks from combo
|
||||
double comboBasedMissCount = 0.0;
|
||||
|
||||
if (Attributes.SliderCount > 0)
|
||||
{
|
||||
double fullComboThreshold = Attributes.MaxCombo - 0.1 * Attributes.SliderCount;
|
||||
if (scoreMaxCombo < fullComboThreshold)
|
||||
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
|
||||
}
|
||||
|
||||
// we're clamping misscount because since its derived from combo it can be higher than total hits and that breaks some calculations
|
||||
comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
|
||||
|
||||
return Math.Max(countMiss, (int)Math.Floor(comboBasedMissCount));
|
||||
}
|
||||
|
||||
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
||||
}
|
||||
|
@ -54,6 +54,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
|
||||
private void setDistances()
|
||||
{
|
||||
// We don't need to calculate either angle or distance when one of the last->curr objects is a spinner
|
||||
if (BaseObject is Spinner || lastObject is Spinner)
|
||||
return;
|
||||
|
||||
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
|
||||
|
||||
@ -71,11 +75,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
|
||||
Vector2 lastCursorPosition = getEndCursorPosition(lastObject);
|
||||
|
||||
// Don't need to jump to reach spinners
|
||||
if (!(BaseObject is Spinner))
|
||||
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
|
||||
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
|
||||
|
||||
if (lastLastObject != null)
|
||||
if (lastLastObject != null && !(lastLastObject is Spinner))
|
||||
{
|
||||
Vector2 lastLastCursorPosition = getEndCursorPosition(lastLastObject);
|
||||
|
||||
|
@ -8,12 +8,14 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -67,6 +69,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
@ -75,6 +80,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
case SliderPlacementState.Initial:
|
||||
BeginPlacement();
|
||||
|
||||
var nearestDifficultyPoint = editorBeatmap.HitObjects.LastOrDefault(h => h.GetEndTime() < HitObject.StartTime)?.DifficultyControlPoint?.DeepClone() as DifficultyControlPoint;
|
||||
|
||||
HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
break;
|
||||
|
||||
@ -212,7 +221,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
|
||||
bodyPiece.UpdateFrom(HitObject);
|
||||
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
|
||||
|
@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private void updatePath()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
editorBeatmap?.Update(HitObject);
|
||||
}
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
|
||||
{
|
||||
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null)
|
||||
: base(hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime)
|
||||
: base(hitObject, hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime)
|
||||
{
|
||||
Masking = true;
|
||||
}
|
||||
|
@ -5,6 +5,8 @@ using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -17,6 +19,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModHidden : ModHidden, IHidesApproachCircles
|
||||
{
|
||||
[SettingSource("Only fade approach circles", "The main object body will not fade when enabled.")]
|
||||
public Bindable<bool> OnlyFadeApproachCircles { get; } = new BindableBool();
|
||||
|
||||
public override string Description => @"Play with no approach circles and fading circles/sliders.";
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
|
||||
@ -44,15 +49,15 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
applyState(hitObject, true);
|
||||
applyHiddenState(hitObject, true);
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||
{
|
||||
applyState(hitObject, false);
|
||||
applyHiddenState(hitObject, false);
|
||||
}
|
||||
|
||||
private void applyState(DrawableHitObject drawableObject, bool increaseVisibility)
|
||||
private void applyHiddenState(DrawableHitObject drawableObject, bool increaseVisibility)
|
||||
{
|
||||
if (!(drawableObject is DrawableOsuHitObject drawableOsuObject))
|
||||
return;
|
||||
@ -61,6 +66,24 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
(double fadeStartTime, double fadeDuration) = getFadeOutParameters(drawableOsuObject);
|
||||
|
||||
// process approach circle hiding first (to allow for early return below).
|
||||
if (!increaseVisibility)
|
||||
{
|
||||
if (drawableObject is DrawableHitCircle circle)
|
||||
{
|
||||
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
|
||||
circle.ApproachCircle.Hide();
|
||||
}
|
||||
else if (drawableObject is DrawableSpinner spinner)
|
||||
{
|
||||
spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
|
||||
hideSpinnerApproachCircle(spinner);
|
||||
}
|
||||
}
|
||||
|
||||
if (OnlyFadeApproachCircles.Value)
|
||||
return;
|
||||
|
||||
switch (drawableObject)
|
||||
{
|
||||
case DrawableSliderTail _:
|
||||
@ -84,12 +107,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
// only fade the circle piece (not the approach circle) for the increased visibility object.
|
||||
fadeTarget = circle.CirclePiece;
|
||||
}
|
||||
else
|
||||
{
|
||||
// we don't want to see the approach circle
|
||||
using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt))
|
||||
circle.ApproachCircle.Hide();
|
||||
}
|
||||
|
||||
using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
|
||||
fadeTarget.FadeOut(fadeDuration);
|
||||
@ -111,9 +128,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
// hide elements we don't care about.
|
||||
// todo: hide background
|
||||
|
||||
spinner.Body.OnSkinChanged += () => hideSpinnerApproachCircle(spinner);
|
||||
hideSpinnerApproachCircle(spinner);
|
||||
|
||||
using (spinner.BeginAbsoluteSequence(fadeStartTime))
|
||||
spinner.FadeOut(fadeDuration);
|
||||
|
||||
|
76
osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs
Normal file
76
osu.Game.Rulesets.Osu/Mods/OsuModNoScope.cs
Normal file
@ -0,0 +1,76 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor
|
||||
{
|
||||
/// <summary>
|
||||
/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
|
||||
/// </summary>
|
||||
private const float min_alpha = 0.0002f;
|
||||
|
||||
private const float transition_duration = 100;
|
||||
|
||||
public override string Name => "No Scope";
|
||||
public override string Acronym => "NS";
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override IconUsage? Icon => FontAwesome.Solid.EyeSlash;
|
||||
public override string Description => "Where's the cursor?";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
private BindableNumber<int> currentCombo;
|
||||
|
||||
private float targetAlpha;
|
||||
|
||||
[SettingSource(
|
||||
"Hidden at combo",
|
||||
"The combo count at which the cursor becomes completely hidden",
|
||||
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
|
||||
)]
|
||||
public BindableInt HiddenComboCount { get; } = new BindableInt
|
||||
{
|
||||
Default = 10,
|
||||
Value = 10,
|
||||
MinValue = 0,
|
||||
MaxValue = 50,
|
||||
};
|
||||
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
{
|
||||
if (HiddenComboCount.Value == 0) return;
|
||||
|
||||
currentCombo = scoreProcessor.Combo.GetBoundCopy();
|
||||
currentCombo.BindValueChanged(combo =>
|
||||
{
|
||||
targetAlpha = Math.Max(min_alpha, 1 - (float)combo.NewValue / HiddenComboCount.Value);
|
||||
}, true);
|
||||
}
|
||||
|
||||
public virtual void Update(Playfield playfield)
|
||||
{
|
||||
playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / transition_duration, 0, 1));
|
||||
}
|
||||
}
|
||||
|
||||
public class HiddenComboSlider : OsuSliderBar<int>
|
||||
{
|
||||
public override LocalisableString TooltipText => Current.Value == 0 ? "always hidden" : base.TooltipText;
|
||||
}
|
||||
}
|
@ -140,9 +140,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
@ -152,8 +151,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
foreach (var e in
|
||||
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
|
||||
var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
|
||||
|
||||
foreach (var e in sliderEvents)
|
||||
{
|
||||
switch (e.Type)
|
||||
{
|
||||
@ -175,7 +175,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
StartTime = e.Time,
|
||||
Position = Position,
|
||||
StackHeight = StackHeight,
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
});
|
||||
break;
|
||||
|
||||
|
@ -192,6 +192,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModBarrelRoll(),
|
||||
new OsuModApproachDifferent(),
|
||||
new OsuModMuted(),
|
||||
new OsuModNoScope(),
|
||||
};
|
||||
|
||||
case ModType.System:
|
||||
|
@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double distance = distanceData.Distance * spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = obj.DifficultyControlPoint;
|
||||
|
||||
double beatLength;
|
||||
#pragma warning disable 618
|
||||
@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
#pragma warning restore 618
|
||||
beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
|
||||
else
|
||||
beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
|
||||
beatLength = timingPoint.BeatLength / difficultyPoint.SliderVelocity;
|
||||
|
||||
double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.Difficulty.SliderMultiplier / beatmap.Difficulty.SliderTickRate;
|
||||
|
||||
|
@ -63,9 +63,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
|
||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||
|
@ -192,15 +192,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
var difficultyPoint = controlPoints.DifficultyPointAt(0);
|
||||
Assert.AreEqual(0, difficultyPoint.Time);
|
||||
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
|
||||
Assert.AreEqual(1.0, difficultyPoint.SliderVelocity);
|
||||
|
||||
difficultyPoint = controlPoints.DifficultyPointAt(48428);
|
||||
Assert.AreEqual(0, difficultyPoint.Time);
|
||||
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
|
||||
Assert.AreEqual(1.0, difficultyPoint.SliderVelocity);
|
||||
|
||||
difficultyPoint = controlPoints.DifficultyPointAt(116999);
|
||||
Assert.AreEqual(116999, difficultyPoint.Time);
|
||||
Assert.AreEqual(0.75, difficultyPoint.SpeedMultiplier, 0.1);
|
||||
Assert.AreEqual(0.75, difficultyPoint.SliderVelocity, 0.1);
|
||||
|
||||
var soundPoint = controlPoints.SamplePointAt(0);
|
||||
Assert.AreEqual(956, soundPoint.Time);
|
||||
@ -227,7 +227,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.IsTrue(effectPoint.KiaiMode);
|
||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||
|
||||
effectPoint = controlPoints.EffectPointAt(119637);
|
||||
effectPoint = controlPoints.EffectPointAt(116637);
|
||||
Assert.AreEqual(95901, effectPoint.Time);
|
||||
Assert.IsFalse(effectPoint.KiaiMode);
|
||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||
@ -249,10 +249,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(3));
|
||||
Assert.That(controlPoints.SamplePoints.Count, Is.EqualTo(3));
|
||||
|
||||
Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(3500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(500).SliderVelocity, Is.EqualTo(1.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(1500).SliderVelocity, Is.EqualTo(1.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(2500).SliderVelocity, Is.EqualTo(0.75).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(3500).SliderVelocity, Is.EqualTo(1.5).Within(0.1));
|
||||
|
||||
Assert.That(controlPoints.EffectPointAt(500).KiaiMode, Is.True);
|
||||
Assert.That(controlPoints.EffectPointAt(1500).KiaiMode, Is.True);
|
||||
@ -279,10 +279,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
using (var resStream = TestResources.OpenResource("timingpoint-speedmultiplier-reset.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
||||
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPoints.DifficultyPointAt(0).SpeedMultiplier, Is.EqualTo(0.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(0).SliderVelocity, Is.EqualTo(0.5).Within(0.1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1).Within(0.1));
|
||||
}
|
||||
}
|
||||
|
||||
@ -394,12 +394,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
using (var resStream = TestResources.OpenResource("controlpoint-difficulty-multiplier.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPointInfo = decoder.Decode(stream).ControlPointInfo;
|
||||
var controlPointInfo = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(5).SpeedMultiplier, Is.EqualTo(1));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(1000).SpeedMultiplier, Is.EqualTo(10));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(2000).SpeedMultiplier, Is.EqualTo(1.8518518518518519d));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(3000).SpeedMultiplier, Is.EqualTo(0.5));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(5).SliderVelocity, Is.EqualTo(1));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(1000).SliderVelocity, Is.EqualTo(10));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1.8518518518518519d));
|
||||
Assert.That(controlPointInfo.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(0.5));
|
||||
}
|
||||
}
|
||||
|
||||
@ -775,5 +775,22 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.That(seventh.ControlPoints[4].Type == null);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderLengthExtensionEdgeCase()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("duplicate-last-position-slider.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var decoded = decoder.Decode(stream);
|
||||
|
||||
var path = ((IHasPath)decoded.HitObjects[0]).Path;
|
||||
|
||||
Assert.That(path.ExpectedDistance.Value, Is.EqualTo(2));
|
||||
Assert.That(path.Distance, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,8 +46,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
sort(decoded.beatmap);
|
||||
sort(decodedAfterEncode.beatmap);
|
||||
|
||||
Assert.That(decodedAfterEncode.beatmap.Serialize(), Is.EqualTo(decoded.beatmap.Serialize()));
|
||||
Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
|
||||
compareBeatmaps(decoded, decodedAfterEncode);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(allBeatmaps))]
|
||||
@ -62,8 +61,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
sort(decoded.beatmap);
|
||||
sort(decodedAfterEncode.beatmap);
|
||||
|
||||
Assert.That(decodedAfterEncode.beatmap.Serialize(), Is.EqualTo(decoded.beatmap.Serialize()));
|
||||
Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
|
||||
compareBeatmaps(decoded, decodedAfterEncode);
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(allBeatmaps))]
|
||||
@ -77,12 +75,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
|
||||
|
||||
// in this process, we may lose some detail in the control points section.
|
||||
// let's focus on only the hitobjects.
|
||||
var originalHitObjects = decoded.beatmap.HitObjects.Serialize();
|
||||
var newHitObjects = decodedAfterEncode.beatmap.HitObjects.Serialize();
|
||||
|
||||
Assert.That(newHitObjects, Is.EqualTo(originalHitObjects));
|
||||
compareBeatmaps(decoded, decodedAfterEncode);
|
||||
|
||||
ControlPointInfo removeLegacyControlPointTypes(ControlPointInfo controlPointInfo)
|
||||
{
|
||||
@ -97,7 +90,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
// completely ignore "legacy" types, which have been moved to HitObjects.
|
||||
// even though these would mostly be ignored by the Add call, they will still be available in groups,
|
||||
// which isn't what we want to be testing here.
|
||||
if (point is SampleControlPoint)
|
||||
if (point is SampleControlPoint || point is DifficultyControlPoint)
|
||||
continue;
|
||||
|
||||
newControlPoints.Add(point.Time, point.DeepClone());
|
||||
@ -107,6 +100,19 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private void compareBeatmaps((IBeatmap beatmap, TestLegacySkin skin) expected, (IBeatmap beatmap, TestLegacySkin skin) actual)
|
||||
{
|
||||
// Check all control points that are still considered to be at a global level.
|
||||
Assert.That(expected.beatmap.ControlPointInfo.TimingPoints.Serialize(), Is.EqualTo(actual.beatmap.ControlPointInfo.TimingPoints.Serialize()));
|
||||
Assert.That(expected.beatmap.ControlPointInfo.EffectPoints.Serialize(), Is.EqualTo(actual.beatmap.ControlPointInfo.EffectPoints.Serialize()));
|
||||
|
||||
// Check all hitobjects.
|
||||
Assert.That(expected.beatmap.HitObjects.Serialize(), Is.EqualTo(actual.beatmap.HitObjects.Serialize()));
|
||||
|
||||
// Check skin.
|
||||
Assert.IsTrue(areComboColoursEqual(expected.skin.Configuration, actual.skin.Configuration));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEncodeMultiSegmentSliderWithFloatingPointError()
|
||||
{
|
||||
@ -156,7 +162,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private (IBeatmap beatmap, TestLegacySkin beatmapSkin) decodeFromLegacy(Stream stream, string name)
|
||||
private (IBeatmap beatmap, TestLegacySkin skin) decodeFromLegacy(Stream stream, string name)
|
||||
{
|
||||
using (var reader = new LineBufferedReader(stream))
|
||||
{
|
||||
@ -174,7 +180,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private MemoryStream encodeToLegacy((IBeatmap beatmap, ISkin beatmapSkin) fullBeatmap)
|
||||
private MemoryStream encodeToLegacy((IBeatmap beatmap, ISkin skin) fullBeatmap)
|
||||
{
|
||||
var (beatmap, beatmapSkin) = fullBeatmap;
|
||||
var stream = new MemoryStream();
|
||||
|
@ -77,8 +77,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
{
|
||||
var reader = new ZipArchiveReader(osz);
|
||||
|
||||
using (var stream = new StreamReader(
|
||||
reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||
{
|
||||
Assert.AreEqual("osu file format v13", stream.ReadLine()?.Trim());
|
||||
}
|
||||
|
@ -509,5 +509,17 @@ namespace osu.Game.Tests.Chat
|
||||
Assert.AreEqual(LinkAction.External, result.Action);
|
||||
Assert.AreEqual("/relative", result.Argument);
|
||||
}
|
||||
|
||||
[TestCase("https://dev.ppy.sh/home/changelog", "")]
|
||||
[TestCase("https://dev.ppy.sh/home/changelog/lazer/2021.1012", "lazer/2021.1012")]
|
||||
public void TestChangelogLinks(string link, string expectedArg)
|
||||
{
|
||||
MessageFormatter.WebsiteRootUrl = "dev.ppy.sh";
|
||||
|
||||
LinkDetails result = MessageFormatter.GetLinkDetails(link);
|
||||
|
||||
Assert.AreEqual(LinkAction.OpenChangelog, result.Action);
|
||||
Assert.AreEqual(expectedArg, result.Argument);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
820
osu.Game.Tests/Database/BeatmapImporterTests.cs
Normal file
820
osu.Game.Tests/Database/BeatmapImporterTests.cs
Normal file
@ -0,0 +1,820 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Stores;
|
||||
using osu.Game.Tests.Resources;
|
||||
using Realms;
|
||||
using SharpCompress.Archives;
|
||||
using SharpCompress.Archives.Zip;
|
||||
using SharpCompress.Common;
|
||||
using SharpCompress.Writers.Zip;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
[TestFixture]
|
||||
public class BeatmapImporterTests : RealmTest
|
||||
{
|
||||
[Test]
|
||||
public void TestImportBeatmapThenCleanup()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using (var importer = new BeatmapImporter(realmFactory, storage))
|
||||
using (new RealmRulesetStore(realmFactory, storage))
|
||||
{
|
||||
ILive<RealmBeatmapSet>? imported;
|
||||
|
||||
using (var reader = new ZipArchiveReader(TestResources.GetTestBeatmapStream()))
|
||||
imported = await importer.Import(reader);
|
||||
|
||||
Assert.AreEqual(1, realmFactory.Context.All<RealmBeatmapSet>().Count());
|
||||
|
||||
Assert.NotNull(imported);
|
||||
Debug.Assert(imported != null);
|
||||
|
||||
imported.PerformWrite(s => s.DeletePending = true);
|
||||
|
||||
Assert.AreEqual(1, realmFactory.Context.All<RealmBeatmapSet>().Count(s => s.DeletePending));
|
||||
}
|
||||
});
|
||||
|
||||
Logger.Log("Running with no work to purge pending deletions");
|
||||
|
||||
RunTestWithRealm((realmFactory, _) => { Assert.AreEqual(0, realmFactory.Context.All<RealmBeatmapSet>().Count()); });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWhenClosed()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenDelete()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
deleteBeatmapSet(imported, realmFactory.Context);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenDeleteFromStream()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var tempPath = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
ILive<RealmBeatmapSet>? importedSet;
|
||||
|
||||
using (var stream = File.OpenRead(tempPath))
|
||||
{
|
||||
importedSet = await importer.Import(new ImportTask(stream, Path.GetFileName(tempPath)));
|
||||
ensureLoaded(realmFactory.Context);
|
||||
}
|
||||
|
||||
Assert.NotNull(importedSet);
|
||||
Debug.Assert(importedSet != null);
|
||||
|
||||
Assert.IsTrue(File.Exists(tempPath), "Stream source file somehow went missing");
|
||||
File.Delete(tempPath);
|
||||
|
||||
var imported = realmFactory.Context.All<RealmBeatmapSet>().First(beatmapSet => beatmapSet.ID == importedSet.ID);
|
||||
|
||||
deleteBeatmapSet(imported, realmFactory.Context);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenImport()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
|
||||
Assert.IsTrue(imported.ID == importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
|
||||
|
||||
checkBeatmapSetCount(realmFactory.Context, 1);
|
||||
checkSingleReferencedFileCount(realmFactory.Context, 18);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenImportWithReZip()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
|
||||
try
|
||||
{
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
string hashBefore = hashFile(temp);
|
||||
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
{
|
||||
zip.AddAllFromDirectory(extractedFolder);
|
||||
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||
}
|
||||
|
||||
// zip files differ because different compression or encoder.
|
||||
Assert.AreNotEqual(hashBefore, hashFile(temp));
|
||||
|
||||
var importedSecondTime = await importer.Import(new ImportTask(temp));
|
||||
|
||||
ensureLoaded(realmFactory.Context);
|
||||
|
||||
Assert.NotNull(importedSecondTime);
|
||||
Debug.Assert(importedSecondTime != null);
|
||||
|
||||
// but contents doesn't, so existing should still be used.
|
||||
Assert.IsTrue(imported.ID == importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.PerformRead(s => s.Beatmaps.First().ID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenImportWithChangedHashedFile()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
|
||||
try
|
||||
{
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
await createScoreForBeatmap(realmFactory.Context, imported.Beatmaps.First());
|
||||
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
|
||||
// arbitrary write to hashed file
|
||||
// this triggers the special BeatmapManager.PreImport deletion/replacement flow.
|
||||
using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).AppendText())
|
||||
await sw.WriteLineAsync("// changed");
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
{
|
||||
zip.AddAllFromDirectory(extractedFolder);
|
||||
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||
}
|
||||
|
||||
var importedSecondTime = await importer.Import(new ImportTask(temp));
|
||||
|
||||
ensureLoaded(realmFactory.Context);
|
||||
|
||||
// check the newly "imported" beatmap is not the original.
|
||||
Assert.NotNull(importedSecondTime);
|
||||
Debug.Assert(importedSecondTime != null);
|
||||
|
||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.PerformRead(s => s.Beatmaps.First().ID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Ignore("intentionally broken by import optimisations")]
|
||||
public void TestImportThenImportWithChangedFile()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
|
||||
try
|
||||
{
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
|
||||
// arbitrary write to non-hashed file
|
||||
using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText())
|
||||
await sw.WriteLineAsync("text");
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
{
|
||||
zip.AddAllFromDirectory(extractedFolder);
|
||||
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||
}
|
||||
|
||||
var importedSecondTime = await importer.Import(new ImportTask(temp));
|
||||
|
||||
ensureLoaded(realmFactory.Context);
|
||||
|
||||
Assert.NotNull(importedSecondTime);
|
||||
Debug.Assert(importedSecondTime != null);
|
||||
|
||||
// check the newly "imported" beatmap is not the original.
|
||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.PerformRead(s => s.Beatmaps.First().ID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenImportWithDifferentFilename()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
|
||||
try
|
||||
{
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
|
||||
// change filename
|
||||
var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First());
|
||||
firstFile.MoveTo(Path.Combine(firstFile.DirectoryName.AsNonNull(), $"{firstFile.Name}-changed{firstFile.Extension}"));
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
{
|
||||
zip.AddAllFromDirectory(extractedFolder);
|
||||
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||
}
|
||||
|
||||
var importedSecondTime = await importer.Import(new ImportTask(temp));
|
||||
|
||||
ensureLoaded(realmFactory.Context);
|
||||
|
||||
Assert.NotNull(importedSecondTime);
|
||||
Debug.Assert(importedSecondTime != null);
|
||||
|
||||
// check the newly "imported" beatmap is not the original.
|
||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.PerformRead(s => s.Beatmaps.First().ID));
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Ignore("intentionally broken by import optimisations")]
|
||||
public void TestImportCorruptThenImport()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
var firstFile = imported.Files.First();
|
||||
|
||||
long originalLength;
|
||||
using (var stream = storage.GetStream(firstFile.File.StoragePath))
|
||||
originalLength = stream.Length;
|
||||
|
||||
using (var stream = storage.GetStream(firstFile.File.StoragePath, FileAccess.Write, FileMode.Create))
|
||||
stream.WriteByte(0);
|
||||
|
||||
var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
using (var stream = storage.GetStream(firstFile.File.StoragePath))
|
||||
Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import");
|
||||
|
||||
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
|
||||
Assert.IsTrue(imported.ID == importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
|
||||
|
||||
checkBeatmapSetCount(realmFactory.Context, 1);
|
||||
checkSingleReferencedFileCount(realmFactory.Context, 18);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRollbackOnFailure()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
int loggedExceptionCount = 0;
|
||||
|
||||
Logger.NewEntry += l =>
|
||||
{
|
||||
if (l.Target == LoggingTarget.Database && l.Exception != null)
|
||||
Interlocked.Increment(ref loggedExceptionCount);
|
||||
};
|
||||
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
realmFactory.Context.Write(() => imported.Hash += "-changed");
|
||||
|
||||
checkBeatmapSetCount(realmFactory.Context, 1);
|
||||
checkBeatmapCount(realmFactory.Context, 12);
|
||||
checkSingleReferencedFileCount(realmFactory.Context, 18);
|
||||
|
||||
var brokenTempFilename = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
MemoryStream brokenOsu = new MemoryStream();
|
||||
MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(brokenTempFilename));
|
||||
|
||||
File.Delete(brokenTempFilename);
|
||||
|
||||
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
|
||||
using (var zip = ZipArchive.Open(brokenOsz))
|
||||
{
|
||||
zip.AddEntry("broken.osu", brokenOsu, false);
|
||||
zip.SaveTo(outStream, CompressionType.Deflate);
|
||||
}
|
||||
|
||||
// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
|
||||
try
|
||||
{
|
||||
await importer.Import(new ImportTask(brokenTempFilename));
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
checkBeatmapSetCount(realmFactory.Context, 1);
|
||||
checkBeatmapCount(realmFactory.Context, 12);
|
||||
|
||||
checkSingleReferencedFileCount(realmFactory.Context, 18);
|
||||
|
||||
Assert.AreEqual(1, loggedExceptionCount);
|
||||
|
||||
File.Delete(brokenTempFilename);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenDeleteThenImport()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
deleteBeatmapSet(imported, realmFactory.Context);
|
||||
|
||||
var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
|
||||
Assert.IsTrue(imported.ID == importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportThenDeleteThenImportWithOnlineIDsMissing()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
realmFactory.Context.Write(() =>
|
||||
{
|
||||
foreach (var b in imported.Beatmaps)
|
||||
b.OnlineID = -1;
|
||||
});
|
||||
|
||||
deleteBeatmapSet(imported, realmFactory.Context);
|
||||
|
||||
var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Context);
|
||||
|
||||
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
|
||||
Assert.IsTrue(imported.ID != importedSecondTime.ID);
|
||||
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWithDuplicateBeatmapIDs()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var metadata = new RealmBeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
Author = "SomeAuthor"
|
||||
};
|
||||
|
||||
var ruleset = realmFactory.Context.All<RealmRuleset>().First();
|
||||
|
||||
var toImport = new RealmBeatmapSet
|
||||
{
|
||||
OnlineID = 1,
|
||||
Beatmaps =
|
||||
{
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata)
|
||||
{
|
||||
OnlineID = 2,
|
||||
},
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata)
|
||||
{
|
||||
OnlineID = 2,
|
||||
Status = BeatmapSetOnlineStatus.Loved,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var imported = await importer.Import(toImport);
|
||||
|
||||
Assert.NotNull(imported);
|
||||
Debug.Assert(imported != null);
|
||||
|
||||
Assert.AreEqual(-1, imported.PerformRead(s => s.Beatmaps[0].OnlineID));
|
||||
Assert.AreEqual(-1, imported.PerformRead(s => s.Beatmaps[1].OnlineID));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWhenFileOpen()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
using (File.OpenRead(temp))
|
||||
await importer.Import(temp);
|
||||
ensureLoaded(realmFactory.Context);
|
||||
File.Delete(temp);
|
||||
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWithDuplicateHashes()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
|
||||
try
|
||||
{
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
{
|
||||
zip.AddAllFromDirectory(extractedFolder);
|
||||
zip.AddEntry("duplicate.osu", Directory.GetFiles(extractedFolder, "*.osu").First());
|
||||
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||
}
|
||||
|
||||
await importer.Import(temp);
|
||||
|
||||
ensureLoaded(realmFactory.Context);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportNestedStructure()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
string subfolder = Path.Combine(extractedFolder, "subfolder");
|
||||
|
||||
Directory.CreateDirectory(subfolder);
|
||||
|
||||
try
|
||||
{
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(subfolder);
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
{
|
||||
zip.AddAllFromDirectory(extractedFolder);
|
||||
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||
}
|
||||
|
||||
var imported = await importer.Import(new ImportTask(temp));
|
||||
|
||||
Assert.NotNull(imported);
|
||||
Debug.Assert(imported != null);
|
||||
|
||||
ensureLoaded(realmFactory.Context);
|
||||
|
||||
Assert.IsFalse(imported.PerformRead(s => s.Files.Any(f => f.Filename.Contains("subfolder"))), "Files contain common subfolder");
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportWithIgnoredDirectoryInArchive()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
string dataFolder = Path.Combine(extractedFolder, "actual_data");
|
||||
string resourceForkFolder = Path.Combine(extractedFolder, "__MACOSX");
|
||||
string resourceForkFilePath = Path.Combine(resourceForkFolder, ".extracted");
|
||||
|
||||
Directory.CreateDirectory(dataFolder);
|
||||
Directory.CreateDirectory(resourceForkFolder);
|
||||
|
||||
using (var resourceForkFile = File.CreateText(resourceForkFilePath))
|
||||
{
|
||||
await resourceForkFile.WriteLineAsync("adding content so that it's not empty");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(dataFolder);
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
{
|
||||
zip.AddAllFromDirectory(extractedFolder);
|
||||
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||
}
|
||||
|
||||
var imported = await importer.Import(new ImportTask(temp));
|
||||
|
||||
Assert.NotNull(imported);
|
||||
Debug.Assert(imported != null);
|
||||
|
||||
ensureLoaded(realmFactory.Context);
|
||||
|
||||
Assert.IsFalse(imported.PerformRead(s => s.Files.Any(f => f.Filename.Contains("__MACOSX"))), "Files contain resource fork folder, which should be ignored");
|
||||
Assert.IsFalse(imported.PerformRead(s => s.Files.Any(f => f.Filename.Contains("actual_data"))), "Files contain common subfolder");
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUpdateBeatmapInfo()
|
||||
{
|
||||
RunTestWithRealmAsync(async (realmFactory, storage) =>
|
||||
{
|
||||
using var importer = new BeatmapImporter(realmFactory, storage);
|
||||
using var store = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
await importer.Import(temp);
|
||||
|
||||
// Update via the beatmap, not the beatmap info, to ensure correct linking
|
||||
RealmBeatmapSet setToUpdate = realmFactory.Context.All<RealmBeatmapSet>().First();
|
||||
|
||||
var beatmapToUpdate = setToUpdate.Beatmaps.First();
|
||||
|
||||
realmFactory.Context.Write(() => beatmapToUpdate.DifficultyName = "updated");
|
||||
|
||||
RealmBeatmap updatedInfo = realmFactory.Context.All<RealmBeatmap>().First(b => b.ID == beatmapToUpdate.ID);
|
||||
Assert.That(updatedInfo.DifficultyName, Is.EqualTo("updated"));
|
||||
});
|
||||
}
|
||||
|
||||
public static async Task<RealmBeatmapSet?> LoadQuickOszIntoOsu(BeatmapImporter importer, Realm realm)
|
||||
{
|
||||
var temp = TestResources.GetQuickTestBeatmapForImport();
|
||||
|
||||
var importedSet = await importer.Import(new ImportTask(temp));
|
||||
|
||||
Assert.NotNull(importedSet);
|
||||
|
||||
ensureLoaded(realm);
|
||||
|
||||
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
||||
|
||||
return realm.All<RealmBeatmapSet>().FirstOrDefault(beatmapSet => beatmapSet.ID == importedSet!.ID);
|
||||
}
|
||||
|
||||
public static async Task<RealmBeatmapSet> LoadOszIntoStore(BeatmapImporter importer, Realm realm, string? path = null, bool virtualTrack = false)
|
||||
{
|
||||
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
|
||||
|
||||
var importedSet = await importer.Import(new ImportTask(temp));
|
||||
|
||||
Assert.NotNull(importedSet);
|
||||
Debug.Assert(importedSet != null);
|
||||
|
||||
ensureLoaded(realm);
|
||||
|
||||
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
||||
|
||||
return realm.All<RealmBeatmapSet>().First(beatmapSet => beatmapSet.ID == importedSet.ID);
|
||||
}
|
||||
|
||||
private void deleteBeatmapSet(RealmBeatmapSet imported, Realm realm)
|
||||
{
|
||||
realm.Write(() => imported.DeletePending = true);
|
||||
|
||||
checkBeatmapSetCount(realm, 0);
|
||||
checkBeatmapSetCount(realm, 1, true);
|
||||
|
||||
Assert.IsTrue(realm.All<RealmBeatmapSet>().First(_ => true).DeletePending);
|
||||
}
|
||||
|
||||
private static Task createScoreForBeatmap(Realm realm, RealmBeatmap beatmap)
|
||||
{
|
||||
// TODO: reimplement when we have score support in realm.
|
||||
// return ImportScoreTest.LoadScoreIntoOsu(osu, new ScoreInfo
|
||||
// {
|
||||
// OnlineScoreID = 2,
|
||||
// Beatmap = beatmap,
|
||||
// BeatmapInfoID = beatmap.ID
|
||||
// }, new ImportScoreTest.TestArchiveReader());
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private static void checkBeatmapSetCount(Realm realm, int expected, bool includeDeletePending = false)
|
||||
{
|
||||
Assert.AreEqual(expected, includeDeletePending
|
||||
? realm.All<RealmBeatmapSet>().Count()
|
||||
: realm.All<RealmBeatmapSet>().Count(s => !s.DeletePending));
|
||||
}
|
||||
|
||||
private static string hashFile(string filename)
|
||||
{
|
||||
using (var s = File.OpenRead(filename))
|
||||
return s.ComputeMD5Hash();
|
||||
}
|
||||
|
||||
private static void checkBeatmapCount(Realm realm, int expected)
|
||||
{
|
||||
Assert.AreEqual(expected, realm.All<RealmBeatmap>().Where(_ => true).ToList().Count);
|
||||
}
|
||||
|
||||
private static void checkSingleReferencedFileCount(Realm realm, int expected)
|
||||
{
|
||||
int singleReferencedCount = 0;
|
||||
|
||||
foreach (var f in realm.All<RealmFile>())
|
||||
{
|
||||
if (f.BacklinksCount == 1)
|
||||
singleReferencedCount++;
|
||||
}
|
||||
|
||||
Assert.AreEqual(expected, singleReferencedCount);
|
||||
}
|
||||
|
||||
private static void ensureLoaded(Realm realm, int timeout = 60000)
|
||||
{
|
||||
IQueryable<RealmBeatmapSet>? resultSets = null;
|
||||
|
||||
waitForOrAssert(() => (resultSets = realm.All<RealmBeatmapSet>().Where(s => !s.DeletePending && s.OnlineID == 241526)).Any(),
|
||||
@"BeatmapSet did not import to the database in allocated time.", timeout);
|
||||
|
||||
// ensure we were stored to beatmap database backing...
|
||||
Assert.IsTrue(resultSets?.Count() == 1, $@"Incorrect result count found ({resultSets?.Count()} but should be 1).");
|
||||
|
||||
IEnumerable<RealmBeatmapSet> queryBeatmapSets() => realm.All<RealmBeatmapSet>().Where(s => !s.DeletePending && s.OnlineID == 241526);
|
||||
|
||||
var set = queryBeatmapSets().First();
|
||||
|
||||
// ReSharper disable once PossibleUnintendedReferenceComparison
|
||||
IEnumerable<RealmBeatmap> queryBeatmaps() => realm.All<RealmBeatmap>().Where(s => s.BeatmapSet != null && s.BeatmapSet == set);
|
||||
|
||||
waitForOrAssert(() => queryBeatmaps().Count() == 12, @"Beatmaps did not import to the database in allocated time", timeout);
|
||||
waitForOrAssert(() => queryBeatmapSets().Count() == 1, @"BeatmapSet did not import to the database in allocated time", timeout);
|
||||
|
||||
int countBeatmapSetBeatmaps = 0;
|
||||
int countBeatmaps = 0;
|
||||
|
||||
waitForOrAssert(() =>
|
||||
(countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
|
||||
(countBeatmaps = queryBeatmaps().Count()),
|
||||
$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout);
|
||||
|
||||
foreach (RealmBeatmap b in set.Beatmaps)
|
||||
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineID == b.OnlineID));
|
||||
Assert.IsTrue(set.Beatmaps.Count > 0);
|
||||
}
|
||||
|
||||
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
|
||||
{
|
||||
const int sleep = 200;
|
||||
|
||||
while (timeout > 0)
|
||||
{
|
||||
Thread.Sleep(sleep);
|
||||
timeout -= sleep;
|
||||
|
||||
if (result())
|
||||
return;
|
||||
}
|
||||
|
||||
Assert.Fail(failureMessage);
|
||||
}
|
||||
}
|
||||
}
|
114
osu.Game.Tests/Database/FileStoreTests.cs
Normal file
114
osu.Game.Tests/Database/FileStoreTests.cs
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Stores;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
public class FileStoreTests : RealmTest
|
||||
{
|
||||
[Test]
|
||||
public void TestImportFile()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var realm = realmFactory.Context;
|
||||
var files = new RealmFileStore(realmFactory, storage);
|
||||
|
||||
var testData = new MemoryStream(new byte[] { 0, 1, 2, 3 });
|
||||
|
||||
realm.Write(() => files.Add(testData, realm));
|
||||
|
||||
Assert.True(files.Storage.Exists("0/05/054edec1d0211f624fed0cbca9d4f9400b0e491c43742af2c5b0abebf0c990d8"));
|
||||
Assert.True(files.Storage.Exists(realm.All<RealmFile>().First().StoragePath));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportSameFileTwice()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var realm = realmFactory.Context;
|
||||
var files = new RealmFileStore(realmFactory, storage);
|
||||
|
||||
var testData = new MemoryStream(new byte[] { 0, 1, 2, 3 });
|
||||
|
||||
realm.Write(() => files.Add(testData, realm));
|
||||
realm.Write(() => files.Add(testData, realm));
|
||||
|
||||
Assert.AreEqual(1, realm.All<RealmFile>().Count());
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDontPurgeReferenced()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var realm = realmFactory.Context;
|
||||
var files = new RealmFileStore(realmFactory, storage);
|
||||
|
||||
var file = realm.Write(() => files.Add(new MemoryStream(new byte[] { 0, 1, 2, 3 }), realm));
|
||||
|
||||
var timer = new Stopwatch();
|
||||
timer.Start();
|
||||
|
||||
realm.Write(() =>
|
||||
{
|
||||
// attach the file to an arbitrary beatmap
|
||||
var beatmapSet = CreateBeatmapSet(CreateRuleset());
|
||||
|
||||
beatmapSet.Files.Add(new RealmNamedFileUsage(file, "arbitrary.resource"));
|
||||
|
||||
realm.Add(beatmapSet);
|
||||
});
|
||||
|
||||
Logger.Log($"Import complete at {timer.ElapsedMilliseconds}");
|
||||
|
||||
string path = file.StoragePath;
|
||||
|
||||
Assert.True(realm.All<RealmFile>().Any());
|
||||
Assert.True(files.Storage.Exists(path));
|
||||
|
||||
files.Cleanup();
|
||||
Logger.Log($"Cleanup complete at {timer.ElapsedMilliseconds}");
|
||||
|
||||
Assert.True(realm.All<RealmFile>().Any());
|
||||
Assert.True(file.IsValid);
|
||||
Assert.True(files.Storage.Exists(path));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPurgeUnreferenced()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var realm = realmFactory.Context;
|
||||
var files = new RealmFileStore(realmFactory, storage);
|
||||
|
||||
var file = realm.Write(() => files.Add(new MemoryStream(new byte[] { 0, 1, 2, 3 }), realm));
|
||||
|
||||
string path = file.StoragePath;
|
||||
|
||||
Assert.True(realm.All<RealmFile>().Any());
|
||||
Assert.True(files.Storage.Exists(path));
|
||||
|
||||
files.Cleanup();
|
||||
|
||||
Assert.False(realm.All<RealmFile>().Any());
|
||||
Assert.False(file.IsValid);
|
||||
Assert.False(files.Storage.Exists(path));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
213
osu.Game.Tests/Database/RealmLiveTests.cs
Normal file
213
osu.Game.Tests/Database/RealmLiveTests.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
using Realms;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
public class RealmLiveTests : RealmTest
|
||||
{
|
||||
[Test]
|
||||
public void TestLiveCastability()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive();
|
||||
|
||||
ILive<IBeatmapInfo> iBeatmap = beatmap;
|
||||
|
||||
Assert.AreEqual(0, iBeatmap.Value.Length);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithOpenContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
Assert.DoesNotThrow(() =>
|
||||
{
|
||||
using (realmFactory.CreateContext())
|
||||
{
|
||||
var resolved = liveBeatmap.Value;
|
||||
|
||||
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||
Assert.IsTrue(resolved.IsValid);
|
||||
|
||||
// can access properties without a crash.
|
||||
Assert.IsFalse(resolved.Hidden);
|
||||
}
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScopedReadWithoutContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
liveBeatmap.PerformRead(beatmap =>
|
||||
{
|
||||
Assert.IsTrue(beatmap.IsValid);
|
||||
Assert.IsFalse(beatmap.Hidden);
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScopedWriteWithoutContext()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
liveBeatmap.PerformWrite(beatmap => { beatmap.Hidden = true; });
|
||||
liveBeatmap.PerformRead(beatmap => { Assert.IsTrue(beatmap.Hidden); });
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestValueAccessWithoutOpenContextFails()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
{
|
||||
var unused = liveBeatmap.Value;
|
||||
});
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLiveAssumptions()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
int changesTriggered = 0;
|
||||
|
||||
using (var updateThreadContext = realmFactory.CreateContext())
|
||||
{
|
||||
updateThreadContext.All<RealmBeatmap>().SubscribeForNotifications(gotChange);
|
||||
RealmLive<RealmBeatmap>? liveBeatmap = null;
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (var threadContext = realmFactory.CreateContext())
|
||||
{
|
||||
var ruleset = CreateRuleset();
|
||||
var beatmap = threadContext.Write(r => r.Add(new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
// add a second beatmap to ensure that a full refresh occurs below.
|
||||
// not just a refresh from the resolved Live.
|
||||
threadContext.Write(r => r.Add(new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), new RealmBeatmapMetadata())));
|
||||
|
||||
liveBeatmap = beatmap.ToLive();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait();
|
||||
|
||||
Debug.Assert(liveBeatmap != null);
|
||||
|
||||
// not yet seen by main context
|
||||
Assert.AreEqual(0, updateThreadContext.All<RealmBeatmap>().Count());
|
||||
Assert.AreEqual(0, changesTriggered);
|
||||
|
||||
var resolved = liveBeatmap.Value;
|
||||
|
||||
// retrieval causes an implicit refresh. even changes that aren't related to the retrieval are fired at this point.
|
||||
Assert.AreEqual(2, updateThreadContext.All<RealmBeatmap>().Count());
|
||||
Assert.AreEqual(1, changesTriggered);
|
||||
|
||||
// even though the realm that this instance was resolved for was closed, it's still valid.
|
||||
Assert.IsTrue(resolved.Realm.IsClosed);
|
||||
Assert.IsTrue(resolved.IsValid);
|
||||
|
||||
// can access properties without a crash.
|
||||
Assert.IsFalse(resolved.Hidden);
|
||||
|
||||
updateThreadContext.Write(r =>
|
||||
{
|
||||
// can use with the main context.
|
||||
r.Remove(resolved);
|
||||
});
|
||||
}
|
||||
|
||||
void gotChange(IRealmCollection<RealmBeatmap> sender, ChangeSet changes, Exception error)
|
||||
{
|
||||
changesTriggered++;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -4,12 +4,13 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
using Nito.AsyncEx;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Models;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@ -28,42 +29,109 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
protected void RunTestWithRealm(Action<RealmContextFactory, Storage> testAction, [CallerMemberName] string caller = "")
|
||||
{
|
||||
AsyncContext.Run(() =>
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(caller))
|
||||
{
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
host.Run(new RealmTestGame(() =>
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
testAction(realmFactory, testStorage);
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
realmFactory.Dispose();
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
testAction(realmFactory, testStorage);
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
|
||||
}
|
||||
});
|
||||
realmFactory.Dispose();
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
protected void RunTestWithRealmAsync(Func<RealmContextFactory, Storage, Task> testAction, [CallerMemberName] string caller = "")
|
||||
{
|
||||
AsyncContext.Run(async () =>
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(caller))
|
||||
{
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
host.Run(new RealmTestGame(async () =>
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
await testAction(realmFactory, testStorage);
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
realmFactory.Dispose();
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
await testAction(realmFactory, testStorage);
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Dispose();
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
protected static RealmBeatmapSet CreateBeatmapSet(RealmRuleset ruleset)
|
||||
{
|
||||
RealmFile createRealmFile() => new RealmFile { Hash = Guid.NewGuid().ToString().ComputeSHA2Hash() };
|
||||
|
||||
var metadata = new RealmBeatmapMetadata
|
||||
{
|
||||
Title = "My Love",
|
||||
Artist = "Kuba Oms"
|
||||
};
|
||||
|
||||
var beatmapSet = new RealmBeatmapSet
|
||||
{
|
||||
Beatmaps =
|
||||
{
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Easy", },
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Normal", },
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Hard", },
|
||||
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata) { DifficultyName = "Insane", }
|
||||
},
|
||||
Files =
|
||||
{
|
||||
new RealmNamedFileUsage(createRealmFile(), "test [easy].osu"),
|
||||
new RealmNamedFileUsage(createRealmFile(), "test [normal].osu"),
|
||||
new RealmNamedFileUsage(createRealmFile(), "test [hard].osu"),
|
||||
new RealmNamedFileUsage(createRealmFile(), "test [insane].osu"),
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
beatmapSet.Files.Add(new RealmNamedFileUsage(createRealmFile(), $"hitsound{i}.mp3"));
|
||||
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
b.BeatmapSet = beatmapSet;
|
||||
|
||||
return beatmapSet;
|
||||
}
|
||||
|
||||
protected static RealmRuleset CreateRuleset() =>
|
||||
new RealmRuleset(0, "osu!", "osu", true);
|
||||
|
||||
private class RealmTestGame : Framework.Game
|
||||
{
|
||||
public RealmTestGame(Func<Task> work)
|
||||
{
|
||||
// ReSharper disable once AsyncVoidLambda
|
||||
Scheduler.Add(async () =>
|
||||
{
|
||||
await work().ConfigureAwait(true);
|
||||
Exit();
|
||||
});
|
||||
}
|
||||
|
||||
public RealmTestGame(Action work)
|
||||
{
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
work();
|
||||
Exit();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static long getFileSize(Storage testStorage, RealmContextFactory realmFactory)
|
||||
|
54
osu.Game.Tests/Database/RulesetStoreTests.cs
Normal file
54
osu.Game.Tests/Database/RulesetStoreTests.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Stores;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
public class RulesetStoreTests : RealmTest
|
||||
{
|
||||
[Test]
|
||||
public void TestCreateStore()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var rulesets = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
Assert.AreEqual(4, rulesets.AvailableRulesets.Count());
|
||||
Assert.AreEqual(4, realmFactory.Context.All<RealmRuleset>().Count());
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateStoreTwiceDoesntAddRulesetsAgain()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var rulesets = new RealmRulesetStore(realmFactory, storage);
|
||||
var rulesets2 = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
Assert.AreEqual(4, rulesets.AvailableRulesets.Count());
|
||||
Assert.AreEqual(4, rulesets2.AvailableRulesets.Count());
|
||||
|
||||
Assert.AreEqual(rulesets.AvailableRulesets.First(), rulesets2.AvailableRulesets.First());
|
||||
Assert.AreEqual(4, realmFactory.Context.All<RealmRuleset>().Count());
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetrievedRulesetsAreDetached()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, storage) =>
|
||||
{
|
||||
var rulesets = new RealmRulesetStore(realmFactory, storage);
|
||||
|
||||
Assert.IsTrue((rulesets.AvailableRulesets.First() as RealmRuleset)?.IsManaged == false);
|
||||
Assert.IsTrue((rulesets.GetRuleset(0) as RealmRuleset)?.IsManaged == false);
|
||||
Assert.IsTrue((rulesets.GetRuleset("mania") as RealmRuleset)?.IsManaged == false);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
104
osu.Game.Tests/Editing/Checks/CheckAudioInVideoTest.cs
Normal file
104
osu.Game.Tests/Editing/Checks/CheckAudioInVideoTest.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using FileInfo = osu.Game.IO.FileInfo;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckAudioInVideoTest
|
||||
{
|
||||
private CheckAudioInVideo check;
|
||||
private IBeatmap beatmap;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckAudioInVideo();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = new List<BeatmapSetFileInfo>(new[]
|
||||
{
|
||||
new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = "abc123.mp4",
|
||||
FileInfo = new FileInfo { Hash = "abcdef" }
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRegularVideoFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Videos/test-video.mp4"))
|
||||
Assert.IsEmpty(check.Run(getContext(resourceStream)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVideoFileWithAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Videos/test-video-with-audio.mp4"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateHasAudioTrack);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVideoFileWithTrackButNoAudio()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Videos/test-video-with-track-but-no-audio.mp4"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateHasAudioTrack);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissingFile()
|
||||
{
|
||||
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
|
||||
|
||||
var issues = check.Run(getContext(null)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateMissingFile);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(Stream resourceStream)
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
var layer = storyboard.GetLayer("Video");
|
||||
layer.Add(new StoryboardVideo("abc123.mp4", 0));
|
||||
|
||||
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
|
||||
mockWorkingBeatmap.As<IWorkingBeatmap>().SetupGet(w => w.Storyboard).Returns(storyboard);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
}
|
||||
}
|
128
osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs
Normal file
128
osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs
Normal file
@ -0,0 +1,128 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using ManagedBass;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Audio;
|
||||
using FileInfo = osu.Game.IO.FileInfo;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckTooShortAudioFilesTest
|
||||
{
|
||||
private CheckTooShortAudioFiles check;
|
||||
private IBeatmap beatmap;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckTooShortAudioFiles();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = new List<BeatmapSetFileInfo>(new[]
|
||||
{
|
||||
new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = "abc123.wav",
|
||||
FileInfo = new FileInfo { Hash = "abcdef" }
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// 0 = No output device. This still allows decoding.
|
||||
if (!Bass.Init(0) && Bass.LastError != Errors.Already)
|
||||
throw new AudioException("Could not initialize Bass.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDifferentExtension()
|
||||
{
|
||||
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
|
||||
beatmap.BeatmapInfo.BeatmapSet.Files.Add(new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = "abc123.jpg",
|
||||
FileInfo = new FileInfo { Hash = "abcdef" }
|
||||
});
|
||||
|
||||
// Should fail to load, but not produce an error due to the extension not being expected to load.
|
||||
Assert.IsEmpty(check.Run(getContext(null, allowMissing: true)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRegularAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample.mp3"))
|
||||
{
|
||||
Assert.IsEmpty(check.Run(getContext(resourceStream)));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBlankAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/blank.wav"))
|
||||
{
|
||||
// This is a 0 ms duration audio file, commonly used to silence sliderslides/ticks, and so should be fine.
|
||||
Assert.IsEmpty(check.Run(getContext(resourceStream)));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTooShortAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateTooShort);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissingAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/missing.mp3"))
|
||||
{
|
||||
Assert.IsEmpty(check.Run(getContext(resourceStream, allowMissing: true)));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorruptAudioFile()
|
||||
{
|
||||
using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav"))
|
||||
{
|
||||
var issues = check.Run(getContext(resourceStream)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateBadFormat);
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(Stream resourceStream, bool allowMissing = false)
|
||||
{
|
||||
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
}
|
||||
}
|
86
osu.Game.Tests/Editing/Checks/CheckZeroByteFilesTest.cs
Normal file
86
osu.Game.Tests/Editing/Checks/CheckZeroByteFilesTest.cs
Normal file
@ -0,0 +1,86 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using FileInfo = osu.Game.IO.FileInfo;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckZeroByteFilesTest
|
||||
{
|
||||
private CheckZeroByteFiles check;
|
||||
private IBeatmap beatmap;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckZeroByteFiles();
|
||||
beatmap = new Beatmap<HitObject>
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Files = new List<BeatmapSetFileInfo>(new[]
|
||||
{
|
||||
new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = "abc123.jpg",
|
||||
FileInfo = new FileInfo { Hash = "abcdef" }
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNonZeroBytes()
|
||||
{
|
||||
Assert.IsEmpty(check.Run(getContext(byteLength: 44)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroBytes()
|
||||
{
|
||||
var issues = check.Run(getContext(byteLength: 0)).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(1));
|
||||
Assert.That(issues.Single().Template is CheckZeroByteFiles.IssueTemplateZeroBytes);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissing()
|
||||
{
|
||||
Assert.IsEmpty(check.Run(getContextMissing()));
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContext(long byteLength)
|
||||
{
|
||||
var mockStream = new Mock<Stream>();
|
||||
mockStream.Setup(s => s.Length).Returns(byteLength);
|
||||
|
||||
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(mockStream.Object);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
|
||||
private BeatmapVerifierContext getContextMissing()
|
||||
{
|
||||
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
||||
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns((Stream)null);
|
||||
|
||||
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
|
||||
}
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
@ -55,8 +56,6 @@ namespace osu.Game.Tests.Editing
|
||||
|
||||
composer.EditorBeatmap.Difficulty.SliderMultiplier = 1;
|
||||
composer.EditorBeatmap.ControlPointInfo.Clear();
|
||||
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 1 });
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
});
|
||||
|
||||
@ -73,13 +72,13 @@ namespace osu.Game.Tests.Editing
|
||||
[TestCase(2)]
|
||||
public void TestSpeedMultiplier(float multiplier)
|
||||
{
|
||||
AddStep($"set multiplier = {multiplier}", () =>
|
||||
assertSnapDistance(100 * multiplier, new HitObject
|
||||
{
|
||||
composer.EditorBeatmap.ControlPointInfo.Clear();
|
||||
composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||
DifficultyControlPoint = new DifficultyControlPoint
|
||||
{
|
||||
SliderVelocity = multiplier
|
||||
}
|
||||
});
|
||||
|
||||
assertSnapDistance(100 * multiplier);
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
@ -197,20 +196,20 @@ namespace osu.Game.Tests.Editing
|
||||
assertSnappedDistance(400, 400);
|
||||
}
|
||||
|
||||
private void assertSnapDistance(float expectedDistance)
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(0) == expectedDistance);
|
||||
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()) == expectedDistance);
|
||||
|
||||
private void assertDurationToDistance(double duration, float expectedDistance)
|
||||
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(0, duration) == expectedDistance);
|
||||
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
|
||||
|
||||
private void assertDistanceToDuration(float distance, double expectedDuration)
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(0, distance) == expectedDuration);
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration);
|
||||
|
||||
private void assertSnappedDuration(float distance, double expectedDuration)
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(0, distance) == expectedDuration);
|
||||
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(new HitObject(), distance) == expectedDuration);
|
||||
|
||||
private void assertSnappedDistance(float distance, float expectedDistance)
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(0, distance) == expectedDistance);
|
||||
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(new HitObject(), distance) == expectedDistance);
|
||||
|
||||
private class TestHitObjectComposer : OsuHitObjectComposer
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests
|
||||
protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
|
||||
{
|
||||
var osu = new TestOsuGameBase(withBeatmap);
|
||||
Task.Run(() => host.Run(osu))
|
||||
Task.Factory.StartNew(() => host.Run(osu), TaskCreationOptions.LongRunning)
|
||||
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
|
||||
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestAddRedundantDifficulty()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
var cpi = new LegacyControlPointInfo();
|
||||
|
||||
cpi.Add(0, new DifficultyControlPoint()); // is redundant
|
||||
cpi.Add(1000, new DifficultyControlPoint()); // is redundant
|
||||
@ -55,7 +55,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(0));
|
||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
|
||||
|
||||
cpi.Add(1000, new DifficultyControlPoint { SpeedMultiplier = 2 }); // is not redundant
|
||||
cpi.Add(1000, new DifficultyControlPoint { SliderVelocity = 2 }); // is not redundant
|
||||
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
|
||||
@ -159,7 +159,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestAddControlPointToGroup()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
var cpi = new LegacyControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
@ -174,23 +174,23 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestAddDuplicateControlPointToGroup()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
var cpi = new LegacyControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
|
||||
group.Add(new DifficultyControlPoint());
|
||||
group.Add(new DifficultyControlPoint { SpeedMultiplier = 2 });
|
||||
group.Add(new DifficultyControlPoint { SliderVelocity = 2 });
|
||||
|
||||
Assert.That(group.ControlPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.DifficultyPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(cpi.DifficultyPoints.First().SpeedMultiplier, Is.EqualTo(2));
|
||||
Assert.That(cpi.DifficultyPoints.First().SliderVelocity, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveControlPointFromGroup()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
var cpi = new LegacyControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||
@ -208,14 +208,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestOrdering()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
var cpi = new LegacyControlPointInfo();
|
||||
|
||||
cpi.Add(0, new TimingControlPoint());
|
||||
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
|
||||
cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
|
||||
cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
|
||||
cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
|
||||
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
|
||||
cpi.Add(3000, new DifficultyControlPoint { SliderVelocity = 2 });
|
||||
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SliderVelocity = 4 });
|
||||
cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
|
||||
cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
|
||||
|
||||
@ -230,14 +230,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestClear()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
var cpi = new LegacyControlPointInfo();
|
||||
|
||||
cpi.Add(0, new TimingControlPoint());
|
||||
cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
|
||||
cpi.Add(10000, new TimingControlPoint { BeatLength = 200 });
|
||||
cpi.Add(5000, new TimingControlPoint { BeatLength = 100 });
|
||||
cpi.Add(3000, new DifficultyControlPoint { SpeedMultiplier = 2 });
|
||||
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SpeedMultiplier = 4 });
|
||||
cpi.Add(3000, new DifficultyControlPoint { SliderVelocity = 2 });
|
||||
cpi.GroupAt(7000, true).Add(new DifficultyControlPoint { SliderVelocity = 4 });
|
||||
cpi.GroupAt(1000).Add(new SampleControlPoint { SampleVolume = 0 });
|
||||
cpi.GroupAt(8000, true).Add(new EffectControlPoint { KiaiMode = true });
|
||||
|
||||
|
@ -168,14 +168,14 @@ namespace osu.Game.Tests.Online
|
||||
return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
|
||||
}
|
||||
|
||||
protected override BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
|
||||
protected override BeatmapModelDownloader CreateBeatmapModelDownloader(IBeatmapModelManager manager, IAPIProvider api, GameHost host)
|
||||
{
|
||||
return new TestBeatmapModelDownloader(modelManager, api, host);
|
||||
return new TestBeatmapModelDownloader(manager, api, host);
|
||||
}
|
||||
|
||||
internal class TestBeatmapModelDownloader : BeatmapModelDownloader
|
||||
{
|
||||
public TestBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider apiProvider, GameHost gameHost)
|
||||
public TestBeatmapModelDownloader(IBeatmapModelManager modelManager, IAPIProvider apiProvider, GameHost gameHost)
|
||||
: base(modelManager, apiProvider, gameHost)
|
||||
{
|
||||
}
|
||||
|
BIN
osu.Game.Tests/Resources/Samples/blank.wav
Normal file
BIN
osu.Game.Tests/Resources/Samples/blank.wav
Normal file
Binary file not shown.
BIN
osu.Game.Tests/Resources/Samples/corrupt.wav
Normal file
BIN
osu.Game.Tests/Resources/Samples/corrupt.wav
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
BIN
osu.Game.Tests/Resources/Samples/test-sample-cut.mp3
Normal file
BIN
osu.Game.Tests/Resources/Samples/test-sample-cut.mp3
Normal file
Binary file not shown.
BIN
osu.Game.Tests/Resources/Videos/test-video-with-audio.mp4
Normal file
BIN
osu.Game.Tests/Resources/Videos/test-video-with-audio.mp4
Normal file
Binary file not shown.
Binary file not shown.
BIN
osu.Game.Tests/Resources/Videos/test-video.mp4
Normal file
BIN
osu.Game.Tests/Resources/Videos/test-video.mp4
Normal file
Binary file not shown.
19
osu.Game.Tests/Resources/duplicate-last-position-slider.osu
Normal file
19
osu.Game.Tests/Resources/duplicate-last-position-slider.osu
Normal file
@ -0,0 +1,19 @@
|
||||
osu file format v14
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:7
|
||||
CircleSize:10
|
||||
OverallDifficulty:9
|
||||
ApproachRate:10
|
||||
SliderMultiplier:0.4
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
382,923.076923076923,3,2,1,75,1,0
|
||||
382,-1000,3,2,1,75,0,0
|
||||
|
||||
[HitObjects]
|
||||
|
||||
// Importantly, the last position is specified twice.
|
||||
// In this case, osu-stable doesn't extend the slider length even when the "expected" length is higher than the actual.
|
||||
261,171,25305,6,0,B|262:171|262:171|262:171,1,2,8|0,0:0|0:0,0:0:0:0:
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -65,10 +64,9 @@ namespace osu.Game.Tests.Skins
|
||||
|
||||
public new void TriggerSourceChanged() => base.TriggerSourceChanged();
|
||||
|
||||
protected override void OnSourceChanged()
|
||||
protected override void RefreshSources()
|
||||
{
|
||||
ResetSources();
|
||||
sources.ForEach(AddSource);
|
||||
SetSources(sources);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -18,16 +19,19 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
{
|
||||
public class TestSceneAudioFilter : OsuTestScene
|
||||
{
|
||||
private OsuSpriteText lowpassText;
|
||||
private AudioFilter lowpassFilter;
|
||||
private OsuSpriteText lowPassText;
|
||||
private AudioFilter lowPassFilter;
|
||||
|
||||
private OsuSpriteText highpassText;
|
||||
private AudioFilter highpassFilter;
|
||||
private OsuSpriteText highPassText;
|
||||
private AudioFilter highPassFilter;
|
||||
|
||||
private Track track;
|
||||
|
||||
private WaveformTestBeatmap beatmap;
|
||||
|
||||
private OsuSliderBar<int> lowPassSlider;
|
||||
private OsuSliderBar<int> highPassSlider;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
@ -38,53 +42,89 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
lowpassFilter = new AudioFilter(audio.TrackMixer),
|
||||
highpassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
|
||||
lowpassText = new OsuSpriteText
|
||||
lowPassFilter = new AudioFilter(audio.TrackMixer),
|
||||
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
|
||||
lowPassText = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
Text = $"Low Pass: {lowpassFilter.Cutoff.Value}hz",
|
||||
Text = $"Low Pass: {lowPassFilter.Cutoff}hz",
|
||||
Font = new FontUsage(size: 40)
|
||||
},
|
||||
new OsuSliderBar<int>
|
||||
lowPassSlider = new OsuSliderBar<int>
|
||||
{
|
||||
Width = 500,
|
||||
Height = 50,
|
||||
Padding = new MarginPadding(20),
|
||||
Current = { BindTarget = lowpassFilter.Cutoff }
|
||||
Current = new BindableInt
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = AudioFilter.MAX_LOWPASS_CUTOFF,
|
||||
}
|
||||
},
|
||||
highpassText = new OsuSpriteText
|
||||
highPassText = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(20),
|
||||
Text = $"High Pass: {highpassFilter.Cutoff.Value}hz",
|
||||
Text = $"High Pass: {highPassFilter.Cutoff}hz",
|
||||
Font = new FontUsage(size: 40)
|
||||
},
|
||||
new OsuSliderBar<int>
|
||||
highPassSlider = new OsuSliderBar<int>
|
||||
{
|
||||
Width = 500,
|
||||
Height = 50,
|
||||
Padding = new MarginPadding(20),
|
||||
Current = { BindTarget = highpassFilter.Cutoff }
|
||||
Current = new BindableInt
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = AudioFilter.MAX_LOWPASS_CUTOFF,
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
lowpassFilter.Cutoff.ValueChanged += e => lowpassText.Text = $"Low Pass: {e.NewValue}hz";
|
||||
highpassFilter.Cutoff.ValueChanged += e => highpassText.Text = $"High Pass: {e.NewValue}hz";
|
||||
|
||||
lowPassSlider.Current.ValueChanged += e =>
|
||||
{
|
||||
lowPassText.Text = $"Low Pass: {e.NewValue}hz";
|
||||
lowPassFilter.Cutoff = e.NewValue;
|
||||
};
|
||||
|
||||
highPassSlider.Current.ValueChanged += e =>
|
||||
{
|
||||
highPassText.Text = $"High Pass: {e.NewValue}hz";
|
||||
highPassFilter.Cutoff = e.NewValue;
|
||||
};
|
||||
}
|
||||
|
||||
#region Overrides of Drawable
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
highPassSlider.Current.Value = highPassFilter.Cutoff;
|
||||
lowPassSlider.Current.Value = lowPassFilter.Cutoff;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Play Track", () => track.Start());
|
||||
|
||||
AddStep("Reset filters", () =>
|
||||
{
|
||||
lowPassFilter.Cutoff = AudioFilter.MAX_LOWPASS_CUTOFF;
|
||||
highPassFilter.Cutoff = 0;
|
||||
});
|
||||
|
||||
waitTrackPlay();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLowPass()
|
||||
public void TestLowPassSweep()
|
||||
{
|
||||
AddStep("Filter Sweep", () =>
|
||||
{
|
||||
lowpassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
.CutoffTo(0, 2000, Easing.OutCubic);
|
||||
});
|
||||
|
||||
@ -92,7 +132,7 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
|
||||
AddStep("Filter Sweep (reverse)", () =>
|
||||
{
|
||||
lowpassFilter.CutoffTo(0).Then()
|
||||
lowPassFilter.CutoffTo(0).Then()
|
||||
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
|
||||
});
|
||||
|
||||
@ -101,11 +141,11 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighPass()
|
||||
public void TestHighPassSweep()
|
||||
{
|
||||
AddStep("Filter Sweep", () =>
|
||||
{
|
||||
highpassFilter.CutoffTo(0).Then()
|
||||
highPassFilter.CutoffTo(0).Then()
|
||||
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
|
||||
});
|
||||
|
||||
@ -113,7 +153,7 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
|
||||
AddStep("Filter Sweep (reverse)", () =>
|
||||
{
|
||||
highpassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
highPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
|
||||
.CutoffTo(0, 2000, Easing.OutCubic);
|
||||
});
|
||||
|
||||
@ -123,5 +163,11 @@ namespace osu.Game.Tests.Visual.Audio
|
||||
}
|
||||
|
||||
private void waitTrackPlay() => AddWaitStep("Let track play", 10);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
track?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Tests.Visual.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Beatmaps
|
||||
{
|
||||
public class TestSceneBeatmapSetOnlineStatusPill : ThemeComparisonTestScene
|
||||
{
|
||||
protected override Drawable CreateContent() => new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 10),
|
||||
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapSetOnlineStatus)).Cast<BeatmapSetOnlineStatus>().Select(status => new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Status = status
|
||||
})
|
||||
};
|
||||
|
||||
private IEnumerable<BeatmapSetOnlineStatusPill> statusPills => this.ChildrenOfType<BeatmapSetOnlineStatusPill>();
|
||||
|
||||
[Test]
|
||||
public void TestFixedWidth()
|
||||
{
|
||||
AddStep("create themed content", () => CreateThemedContent(OverlayColourScheme.Red));
|
||||
|
||||
AddStep("set fixed width", () => statusPills.ForEach(pill =>
|
||||
{
|
||||
pill.AutoSizeAxes = Axes.Y;
|
||||
pill.Width = 90;
|
||||
}));
|
||||
AddStep("unset fixed width", () => statusPills.ForEach(pill => pill.AutoSizeAxes = Axes.Both));
|
||||
}
|
||||
}
|
||||
}
|
@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Components
|
||||
|
||||
public new PreviewTrack CurrentTrack => base.CurrentTrack;
|
||||
|
||||
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
|
||||
protected override TrackManagerPreviewTrack CreatePreviewTrack(IBeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
|
||||
|
||||
public override bool UpdateSubTree()
|
||||
{
|
||||
@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Components
|
||||
|
||||
public new Track Track => base.Track;
|
||||
|
||||
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
|
||||
public TestPreviewTrack(IBeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
|
||||
: base(beatmapSetInfo, trackManager)
|
||||
{
|
||||
this.trackManager = trackManager;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@ -81,7 +82,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestDistanceSnapGrid(double? endTime = null)
|
||||
: base(grid_position, 0, endTime)
|
||||
: base(new HitObject(), grid_position, 0, endTime)
|
||||
{
|
||||
}
|
||||
|
||||
@ -158,15 +159,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
|
||||
public float GetBeatSnapDistanceAt(HitObject referenceObject) => 10;
|
||||
|
||||
public float DurationToDistance(double referenceTime, double duration) => (float)duration;
|
||||
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
|
||||
|
||||
public double DistanceToDuration(double referenceTime, float distance) => distance;
|
||||
public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
|
||||
|
||||
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
|
||||
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
|
||||
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osuTK.Input;
|
||||
@ -30,22 +31,41 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
PushAndConfirm(() => new EditorLoader());
|
||||
|
||||
AddUntilStep("wait for editor load", () => editor != null);
|
||||
AddUntilStep("wait for editor load", () => editor?.IsLoaded == true);
|
||||
|
||||
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
AddUntilStep("wait for metadata screen load", () => editor.ChildrenOfType<MetadataSection>().FirstOrDefault()?.IsLoaded == true);
|
||||
|
||||
// We intentionally switch away from the metadata screen, else there is a feedback loop with the textbox handling which causes metadata changes below to get overwritten.
|
||||
|
||||
AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
|
||||
AddUntilStep("Wait for compose mode load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true);
|
||||
|
||||
AddStep("Set overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty = 7);
|
||||
AddStep("Set artist and title", () =>
|
||||
{
|
||||
editorBeatmap.BeatmapInfo.Metadata.Artist = "artist";
|
||||
editorBeatmap.BeatmapInfo.Metadata.Title = "title";
|
||||
});
|
||||
AddStep("Set difficulty name", () => editorBeatmap.BeatmapInfo.Version = "difficulty");
|
||||
|
||||
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
||||
|
||||
AddStep("Change to placement mode", () => InputManager.Key(Key.Number2));
|
||||
AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddStep("Save and exit", () =>
|
||||
{
|
||||
InputManager.Keys(PlatformAction.Save);
|
||||
InputManager.Key(Key.Escape);
|
||||
});
|
||||
checkMutations();
|
||||
|
||||
// After placement these must be non-default as defaults are read-only.
|
||||
AddAssert("Placed object has non-default control points", () =>
|
||||
editorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
|
||||
editorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
|
||||
|
||||
AddStep("Save", () => InputManager.Keys(PlatformAction.Save));
|
||||
|
||||
checkMutations();
|
||||
|
||||
AddStep("Exit", () => InputManager.Key(Key.Escape));
|
||||
|
||||
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
|
||||
@ -56,7 +76,16 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("Enter editor", () => InputManager.Key(Key.Number5));
|
||||
|
||||
AddUntilStep("Wait for editor load", () => editor != null);
|
||||
|
||||
checkMutations();
|
||||
}
|
||||
|
||||
private void checkMutations()
|
||||
{
|
||||
AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1);
|
||||
AddAssert("Beatmap has correct overall difficulty", () => editorBeatmap.Difficulty.OverallDifficulty == 7);
|
||||
AddAssert("Beatmap has correct metadata", () => editorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && editorBeatmap.BeatmapInfo.Metadata.Title == "title");
|
||||
AddAssert("Beatmap has correct difficulty name", () => editorBeatmap.BeatmapInfo.Version == "difficulty");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,14 +20,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
/// </summary>
|
||||
public abstract class TestSceneAllRulesetPlayers : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
protected Player Player;
|
||||
protected Player Player { get; private set; }
|
||||
|
||||
protected OsuConfigManager Config { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
OsuConfigManager manager;
|
||||
Dependencies.Cache(manager = new OsuConfigManager(LocalStorage));
|
||||
manager.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
|
||||
Dependencies.Cache(Config = new OsuConfigManager(LocalStorage));
|
||||
Config.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -2,7 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -17,6 +19,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
return new FailPlayer();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOsuWithoutRedTint()
|
||||
{
|
||||
AddStep("Disable red tint", () => Config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false));
|
||||
TestOsu();
|
||||
AddStep("Enable red tint", () => Config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true));
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
|
@ -103,6 +103,30 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
checkFrameCount(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRatePreservedWhenTimeNotProgressing()
|
||||
{
|
||||
AddStep("set manual clock rate", () => manualClock.Rate = 1);
|
||||
seekManualTo(5000);
|
||||
createStabilityContainer();
|
||||
checkRate(1);
|
||||
|
||||
seekManualTo(10000);
|
||||
checkRate(1);
|
||||
|
||||
AddWaitStep("wait some", 3);
|
||||
checkRate(1);
|
||||
|
||||
seekManualTo(5000);
|
||||
checkRate(-1);
|
||||
|
||||
AddWaitStep("wait some", 3);
|
||||
checkRate(-1);
|
||||
|
||||
seekManualTo(10000);
|
||||
checkRate(1);
|
||||
}
|
||||
|
||||
private const int max_frames_catchup = 50;
|
||||
|
||||
private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () =>
|
||||
@ -116,6 +140,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private void checkFrameCount(int frames) =>
|
||||
AddAssert($"elapsed frames is {frames}", () => consumer.ElapsedFrames == frames);
|
||||
|
||||
private void checkRate(double rate) =>
|
||||
AddAssert($"clock rate is {rate}", () => consumer.Clock.Rate == rate);
|
||||
|
||||
public class ClockConsumingChild : CompositeDrawable
|
||||
{
|
||||
private readonly OsuSpriteText text;
|
||||
|
@ -291,7 +291,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType<EpilepsyWarning>().Any() == warning);
|
||||
AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => (getWarning() != null) == warning);
|
||||
|
||||
if (warning)
|
||||
{
|
||||
@ -335,12 +335,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("wait for epilepsy warning", () => loader.ChildrenOfType<EpilepsyWarning>().Single().Alpha > 0);
|
||||
AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0);
|
||||
AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("exit early", () => loader.Exit());
|
||||
|
||||
AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden);
|
||||
AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1);
|
||||
}
|
||||
|
||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
||||
|
||||
private class TestPlayerLoader : PlayerLoader
|
||||
{
|
||||
public new VisualSettings VisualSettings => base.VisualSettings;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -10,10 +11,13 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
@ -32,7 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new NonImportingPlayer(false);
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => createCustomRuleset?.Invoke() ?? new OsuRuleset();
|
||||
|
||||
@ -86,6 +90,46 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionForDifferentRuleset()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest(createRuleset: () => new TaikoRuleset());
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
|
||||
AddAssert("submitted score has correct ruleset ID", () => Player.SubmittedScore?.ScoreInfo.RulesetID == new TaikoRuleset().RulesetInfo.ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSubmissionForConvertedBeatmap()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest(createRuleset: () => new ManiaRuleset(), createBeatmap: _ => createTestBeatmap(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
||||
|
||||
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
|
||||
AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
|
||||
AddAssert("submitted score has correct ruleset ID", () => Player.SubmittedScore?.ScoreInfo.RulesetID == new ManiaRuleset().RulesetInfo.ID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnExitWithNoToken()
|
||||
{
|
||||
@ -183,12 +227,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnCustomRuleset()
|
||||
[TestCase(null)]
|
||||
[TestCase(10)]
|
||||
public void TestNoSubmissionOnCustomRuleset(int? rulesetId)
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = 10 } });
|
||||
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = rulesetId } });
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
@ -242,5 +287,33 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private class NonImportingPlayer : TestPlayer
|
||||
{
|
||||
public NonImportingPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
|
||||
: base(allowPause, showResults, pauseOnFocusLost)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Task ImportScore(Score score)
|
||||
{
|
||||
// It was discovered that Score members could sometimes be half-populated.
|
||||
// In particular, the RulesetID property could be set to 0 even on non-osu! maps.
|
||||
// We want to test that the state of that property is consistent in this test.
|
||||
// EF makes this impossible.
|
||||
//
|
||||
// First off, because of the EF navigational property-explicit foreign key field duality,
|
||||
// it can happen that - for example - the Ruleset navigational property is correctly initialised to mania,
|
||||
// but the RulesetID foreign key property is not initialised and remains 0.
|
||||
// EF silently bypasses this by prioritising the Ruleset navigational property over the RulesetID foreign key one.
|
||||
//
|
||||
// Additionally, adding an entity to an EF DbSet CAUSES SIDE EFFECTS with regard to the foreign key property.
|
||||
// In the above instance, if a ScoreInfo with Ruleset = {mania} and RulesetID = 0 is attached to an EF context,
|
||||
// RulesetID WILL BE SILENTLY SET TO THE CORRECT VALUE of 3.
|
||||
//
|
||||
// For the above reasons, importing is disabled in this test.
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -93,9 +93,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
|
||||
{
|
||||
new MultiplierControlPoint(time_range) { DifficultyPoint = { SpeedMultiplier = 1.25 } },
|
||||
new MultiplierControlPoint(1.5 * time_range) { DifficultyPoint = { SpeedMultiplier = 1 } },
|
||||
new MultiplierControlPoint(2 * time_range) { DifficultyPoint = { SpeedMultiplier = 1.5 } }
|
||||
new MultiplierControlPoint(time_range) { EffectPoint = { ScrollSpeed = 1.25 } },
|
||||
new MultiplierControlPoint(1.5 * time_range) { EffectPoint = { ScrollSpeed = 1 } },
|
||||
new MultiplierControlPoint(2 * time_range) { EffectPoint = { ScrollSpeed = 1.5 } }
|
||||
};
|
||||
|
||||
[Test]
|
||||
|
51
osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs
Normal file
51
osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorHost.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSpectatorHost : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
[Cached(typeof(SpectatorClient))]
|
||||
private TestSpectatorClient spectatorClient { get; } = new TestSpectatorClient();
|
||||
|
||||
private DummyAPIAccess dummyAPIAccess => (DummyAPIAccess)API;
|
||||
private const int dummy_user_id = 42;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("set dummy user", () => dummyAPIAccess.LocalUser.Value = new User
|
||||
{
|
||||
Id = dummy_user_id,
|
||||
Username = "DummyUser"
|
||||
});
|
||||
AddStep("add test spectator client", () => Add(spectatorClient));
|
||||
AddStep("add watching user", () => spectatorClient.WatchUser(dummy_user_id));
|
||||
base.SetUpSteps();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClientSendsCorrectRuleset()
|
||||
{
|
||||
AddUntilStep("spectator client sending frames", () => spectatorClient.PlayingUserStates.ContainsKey(dummy_user_id));
|
||||
AddAssert("spectator client sent correct ruleset", () => spectatorClient.PlayingUserStates[dummy_user_id].RulesetID == Ruleset.Value.ID);
|
||||
}
|
||||
|
||||
public override void TearDownSteps()
|
||||
{
|
||||
base.TearDownSteps();
|
||||
AddStep("stop watching user", () => spectatorClient.StopWatchingUser(dummy_user_id));
|
||||
AddStep("remove test spectator client", () => Remove(spectatorClient));
|
||||
}
|
||||
}
|
||||
}
|
@ -90,8 +90,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
CreateTest(() =>
|
||||
{
|
||||
AddStep("fail on first judgement", () => currentFailConditions = (_, __) => true);
|
||||
AddStep("set storyboard duration to 1.3s", () => currentStoryboardDuration = 1300);
|
||||
|
||||
// Fail occurs at 164ms with the provided beatmap.
|
||||
// Fail animation runs for 2.5s realtime but the gameplay time change is *variable* due to the frequency transform being applied, so we need a bit of lenience.
|
||||
AddStep("set storyboard duration to 0.6s", () => currentStoryboardDuration = 600);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible);
|
||||
|
167
osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableLoungeRoom.cs
Normal file
167
osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableLoungeRoom.cs
Normal file
@ -0,0 +1,167 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneDrawableLoungeRoom : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly Room room = new Room
|
||||
{
|
||||
HasPassword = { Value = true }
|
||||
};
|
||||
|
||||
[Cached]
|
||||
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
private DrawableLoungeRoom drawableRoom;
|
||||
private SearchTextBox searchTextBox;
|
||||
|
||||
private readonly ManualResetEventSlim allowResponseCallback = new ManualResetEventSlim();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var mockLounge = new Mock<LoungeSubScreen>();
|
||||
mockLounge
|
||||
.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>()))
|
||||
.Callback<Room, string, Action<Room>, Action<string>>((a, b, c, d) =>
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
allowResponseCallback.Wait();
|
||||
allowResponseCallback.Reset();
|
||||
Schedule(() => d?.Invoke("Incorrect password"));
|
||||
});
|
||||
});
|
||||
|
||||
Dependencies.CacheAs(mockLounge.Object);
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create drawable", () =>
|
||||
{
|
||||
Child = new PopoverContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
searchTextBox = new SearchTextBox
|
||||
{
|
||||
HoldFocus = true,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Margin = new MarginPadding(50),
|
||||
Width = 500,
|
||||
Depth = float.MaxValue
|
||||
},
|
||||
drawableRoom = new DrawableLoungeRoom(room)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusViaKeyboardCommit()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover popover = null;
|
||||
|
||||
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
AddStep("click room twice", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(drawableRoom);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().SingleOrDefault()) != null);
|
||||
|
||||
AddAssert("textbox has focus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
AddStep("enter password", () => popover.ChildrenOfType<OsuPasswordTextBox>().Single().Text = "password");
|
||||
AddStep("commit via enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert("popover has focus", () => checkFocus(popover));
|
||||
|
||||
AddStep("attempt another enter", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert("popover still has focus", () => checkFocus(popover));
|
||||
|
||||
AddStep("unblock response", () => allowResponseCallback.Set());
|
||||
|
||||
AddUntilStep("wait for textbox refocus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
AddStep("press escape", () => InputManager.Key(Key.Escape));
|
||||
AddStep("press escape", () => InputManager.Key(Key.Escape));
|
||||
|
||||
AddUntilStep("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusViaMouseCommit()
|
||||
{
|
||||
DrawableLoungeRoom.PasswordEntryPopover popover = null;
|
||||
|
||||
AddAssert("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
AddStep("click room twice", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(drawableRoom);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddUntilStep("wait for popover", () => (popover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().SingleOrDefault()) != null);
|
||||
|
||||
AddAssert("textbox has focus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
AddStep("enter password", () => popover.ChildrenOfType<OsuPasswordTextBox>().Single().Text = "password");
|
||||
|
||||
AddStep("commit via click button", () =>
|
||||
{
|
||||
var button = popover.ChildrenOfType<OsuButton>().Single();
|
||||
InputManager.MoveMouseTo(button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("popover has focus", () => checkFocus(popover));
|
||||
|
||||
AddStep("attempt another click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("popover still has focus", () => checkFocus(popover));
|
||||
|
||||
AddStep("unblock response", () => allowResponseCallback.Set());
|
||||
|
||||
AddUntilStep("wait for textbox refocus", () => checkFocus(popover.ChildrenOfType<OsuPasswordTextBox>().Single()));
|
||||
|
||||
AddStep("click away", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(searchTextBox);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("search textbox has focus", () => checkFocus(searchTextBox));
|
||||
}
|
||||
|
||||
private bool checkFocus(Drawable expected) =>
|
||||
InputManager.FocusedDrawable == expected;
|
||||
}
|
||||
}
|
@ -92,6 +92,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
assertChatFocused(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusLostOnBackKey()
|
||||
{
|
||||
setLocalUserPlaying(true);
|
||||
|
||||
assertChatFocused(false);
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertChatFocused(true);
|
||||
AddStep("press escape", () => InputManager.Key(Key.Escape));
|
||||
assertChatFocused(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusOnTabKeyWhenNotExpanded()
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
@ -25,12 +26,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
Child = container = new RoomsContainer
|
||||
Child = new PopoverContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 0.5f,
|
||||
SelectedRoom = { BindTarget = SelectedRoom }
|
||||
|
||||
Child = container = new RoomsContainer
|
||||
{
|
||||
SelectedRoom = { BindTarget = SelectedRoom }
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -564,11 +564,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddRepeatStep("click spectate button", () =>
|
||||
AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
|
||||
InputManager.MoveMouseTo(readyButton);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}, 2);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player to be ready", () => client.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
|
||||
AddStep("click start button", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
|
||||
|
||||
@ -582,6 +589,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("wait for results", () => Stack.CurrentScreen is ResultsScreen);
|
||||
}
|
||||
|
||||
private MultiplayerReadyButton readyButton => this.ChildrenOfType<MultiplayerReadyButton>().Single();
|
||||
|
||||
private void createRoom(Func<Room> room)
|
||||
{
|
||||
AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
|
||||
|
@ -275,6 +275,68 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
var state = i;
|
||||
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
|
||||
}
|
||||
|
||||
AddStep("set state: downloading", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
|
||||
|
||||
AddStep("set state: locally available", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestModOverlap()
|
||||
{
|
||||
AddStep("add dummy mods", () =>
|
||||
{
|
||||
Client.ChangeUserMods(new Mod[]
|
||||
{
|
||||
new OsuModNoFail(),
|
||||
new OsuModDoubleTime()
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("add user with mods", () =>
|
||||
{
|
||||
Client.AddUser(new User
|
||||
{
|
||||
Id = 0,
|
||||
Username = "Baka",
|
||||
RulesetsStatistics = new Dictionary<string, UserStatistics>
|
||||
{
|
||||
{
|
||||
Ruleset.Value.ShortName,
|
||||
new UserStatistics { GlobalRank = RNG.Next(1, 100000), }
|
||||
}
|
||||
},
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
});
|
||||
Client.ChangeUserMods(0, new Mod[]
|
||||
{
|
||||
new OsuModHardRock(),
|
||||
new OsuModDoubleTime()
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("set 0 ready", () => Client.ChangeState(MultiplayerUserState.Ready));
|
||||
|
||||
AddStep("set 1 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
|
||||
|
||||
// Have to set back to idle due to status priority.
|
||||
AddStep("set 0 no map, 1 ready", () =>
|
||||
{
|
||||
Client.ChangeState(MultiplayerUserState.Idle);
|
||||
Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
|
||||
Client.ChangeUserState(0, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("set 0 downloading", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
|
||||
AddStep("set 0 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
|
||||
|
||||
AddStep("make both default", () =>
|
||||
{
|
||||
Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
|
||||
Client.ChangeUserState(0, MultiplayerUserState.Idle);
|
||||
Client.ChangeState(MultiplayerUserState.Idle);
|
||||
});
|
||||
}
|
||||
|
||||
private void createNewParticipantsList()
|
||||
|
31
osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs
Normal file
31
osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestSceneStartupImport : OsuGameTestScene
|
||||
{
|
||||
private string importFilename;
|
||||
|
||||
protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename });
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("Prepare import beatmap", () => importFilename = TestResources.GetTestBeatmapForImport());
|
||||
|
||||
base.SetUpSteps();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestImportCreatedNotification()
|
||||
{
|
||||
AddUntilStep("Import notification was presented", () => Game.Notifications.ChildrenOfType<ProgressCompletionNotification>().Count() == 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("set undownloadable beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Availability = new BeatmapSetOnlineAvailability
|
||||
{
|
||||
@ -40,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("set undownloadable beatmapset without link", () => container.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Availability = new BeatmapSetOnlineAvailability
|
||||
{
|
||||
@ -57,7 +58,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("set parts-removed beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Availability = new BeatmapSetOnlineAvailability
|
||||
{
|
||||
@ -75,7 +76,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("set normal beatmapset", () => container.BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Availability = new BeatmapSetOnlineAvailability
|
||||
{
|
||||
|
@ -7,14 +7,12 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Users;
|
||||
using osuTK.Input;
|
||||
@ -92,7 +90,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet, 100).ToArray()));
|
||||
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 10).ToArray()));
|
||||
|
||||
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
|
||||
|
||||
@ -114,7 +112,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateAPIBeatmapSet(Ruleset.Value)));
|
||||
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
|
||||
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
@ -188,7 +186,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithResults()
|
||||
{
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateAPIBeatmapSet(Ruleset.Value)));
|
||||
AddStep("set dummy as non-supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = false);
|
||||
|
||||
// only Rank Achieved filter
|
||||
@ -218,7 +216,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestUserWithSupporterUsesSupporterOnlyFiltersWithResults()
|
||||
{
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateAPIBeatmapSet(Ruleset.Value)));
|
||||
AddStep("set dummy as supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = true);
|
||||
|
||||
// only Rank Achieved filter
|
||||
@ -247,10 +245,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private static int searchCount;
|
||||
|
||||
private void fetchFor(params BeatmapSetInfo[] beatmaps)
|
||||
private void fetchFor(params APIBeatmapSet[] beatmaps)
|
||||
{
|
||||
setsForResponse.Clear();
|
||||
setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b)));
|
||||
setsForResponse.AddRange(beatmaps);
|
||||
|
||||
// trigger arbitrary change for fetching.
|
||||
searchControl.Query.Value = $"search {searchCount++}";
|
||||
@ -286,17 +284,5 @@ namespace osu.Game.Tests.Visual.Online
|
||||
!overlay.ChildrenOfType<BeatmapListingOverlay.SupporterRequiredDrawable>().Any(d => d.IsPresent)
|
||||
&& !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
|
||||
}
|
||||
|
||||
private class TestAPIBeatmapSet : APIBeatmapSet
|
||||
{
|
||||
private readonly BeatmapSetInfo beatmapSet;
|
||||
|
||||
public TestAPIBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
this.beatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
public override BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) => beatmapSet;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Users;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -63,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 3,
|
||||
},
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Preview = @"https://b.ppy.sh/preview/12345.mp3",
|
||||
PlayCount = 123,
|
||||
@ -72,10 +73,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Ranked = DateTime.Now,
|
||||
BPM = 111,
|
||||
HasVideo = true,
|
||||
Ratings = Enumerable.Range(0, 11).ToArray(),
|
||||
HasStoryboard = true,
|
||||
Covers = new BeatmapSetOnlineCovers(),
|
||||
},
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
@ -91,17 +92,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
OverallDifficulty = 4.5f,
|
||||
ApproachRate = 6,
|
||||
},
|
||||
OnlineInfo = new BeatmapOnlineInfo
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
CircleCount = 111,
|
||||
SliderCount = 12,
|
||||
PlayCount = 222,
|
||||
PassCount = 21,
|
||||
},
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -134,7 +135,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 3,
|
||||
},
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Availability = new BeatmapSetOnlineAvailability
|
||||
{
|
||||
@ -152,8 +153,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Covers = new BeatmapSetOnlineCovers(),
|
||||
Language = new BeatmapSetOnlineLanguage { Id = 3, Name = "English" },
|
||||
Genre = new BeatmapSetOnlineGenre { Id = 4, Name = "Rock" },
|
||||
Ratings = Enumerable.Range(0, 11).ToArray(),
|
||||
},
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
@ -169,17 +170,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
OverallDifficulty = 7,
|
||||
ApproachRate = 6,
|
||||
},
|
||||
OnlineInfo = new BeatmapOnlineInfo
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
CircleCount = 123,
|
||||
SliderCount = 45,
|
||||
PlayCount = 567,
|
||||
PassCount = 89,
|
||||
},
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -203,12 +204,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Version = ruleset.Name,
|
||||
Ruleset = ruleset,
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
OnlineInfo = new BeatmapOnlineInfo(),
|
||||
Metrics = new BeatmapMetrics
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@ -224,11 +227,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 3,
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers(),
|
||||
Ratings = Enumerable.Range(0, 11).ToArray(),
|
||||
},
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
|
||||
Beatmaps = beatmaps
|
||||
});
|
||||
});
|
||||
@ -287,12 +290,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
OverallDifficulty = 3.5f,
|
||||
},
|
||||
OnlineInfo = new BeatmapOnlineInfo(),
|
||||
Metrics = new BeatmapMetrics
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
},
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@ -309,14 +314,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 3,
|
||||
},
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Preview = @"https://b.ppy.sh/preview/123.mp3",
|
||||
HasVideo = true,
|
||||
HasStoryboard = true,
|
||||
Covers = new BeatmapSetOnlineCovers(),
|
||||
Ratings = Enumerable.Range(0, 11).ToArray(),
|
||||
},
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
|
||||
Beatmaps = beatmaps,
|
||||
};
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osu.Game.Screens.Select.Details;
|
||||
@ -38,27 +39,30 @@ namespace osu.Game.Tests.Visual.Online
|
||||
var secondSet = createSet();
|
||||
|
||||
AddStep("set first set", () => details.BeatmapSet = firstSet);
|
||||
AddAssert("ratings set", () => details.Ratings.Metrics == firstSet.Metrics);
|
||||
AddAssert("ratings set", () => details.Ratings.Ratings == firstSet.Ratings);
|
||||
|
||||
AddStep("set second set", () => details.BeatmapSet = secondSet);
|
||||
AddAssert("ratings set", () => details.Ratings.Metrics == secondSet.Metrics);
|
||||
AddAssert("ratings set", () => details.Ratings.Ratings == secondSet.Ratings);
|
||||
|
||||
static BeatmapSetInfo createSet() => new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).Select(_ => RNG.Next(10)).ToArray() },
|
||||
Beatmaps = new List<BeatmapInfo>
|
||||
{
|
||||
new BeatmapInfo
|
||||
{
|
||||
Metrics = new BeatmapMetrics
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
},
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11).Select(_ => RNG.Next(10)).ToArray(),
|
||||
Status = BeatmapSetOnlineStatus.Ranked
|
||||
}
|
||||
};
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osu.Game.Screens.Select.Details;
|
||||
@ -59,17 +60,20 @@ namespace osu.Game.Tests.Visual.Online
|
||||
var secondBeatmap = createBeatmap();
|
||||
|
||||
AddStep("set first set", () => successRate.BeatmapInfo = firstBeatmap);
|
||||
AddAssert("ratings set", () => successRate.Graph.Metrics == firstBeatmap.Metrics);
|
||||
AddAssert("ratings set", () => successRate.Graph.FailTimes == firstBeatmap.FailTimes);
|
||||
|
||||
AddStep("set second set", () => successRate.BeatmapInfo = secondBeatmap);
|
||||
AddAssert("ratings set", () => successRate.Graph.Metrics == secondBeatmap.Metrics);
|
||||
AddAssert("ratings set", () => successRate.Graph.FailTimes == secondBeatmap.FailTimes);
|
||||
|
||||
static BeatmapInfo createBeatmap() => new BeatmapInfo
|
||||
{
|
||||
Metrics = new BeatmapMetrics
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -79,13 +83,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("set beatmap", () => successRate.BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metrics = new BeatmapMetrics
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).ToArray(),
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).ToArray(),
|
||||
}
|
||||
}
|
||||
});
|
||||
AddAssert("graph max values correct",
|
||||
() => successRate.ChildrenOfType<BarGraph>().All(graph => graph.MaxValue == 100));
|
||||
|
||||
AddAssert("graph max values correct", () => successRate.ChildrenOfType<BarGraph>().All(graph => graph.MaxValue == 100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -93,11 +100,13 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("set beatmap", () => successRate.BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metrics = new BeatmapMetrics()
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
FailTimes = new APIFailTimes(),
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("graph max values correct",
|
||||
() => successRate.ChildrenOfType<BarGraph>().All(graph => graph.MaxValue == 0));
|
||||
AddAssert("graph max values correct", () => successRate.ChildrenOfType<BarGraph>().All(graph => graph.MaxValue == 0));
|
||||
}
|
||||
|
||||
private class GraphExposingSuccessRate : SuccessRate
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -105,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
else
|
||||
{
|
||||
getUser.TriggerFailure(new Exception());
|
||||
getUser.TriggerFailure(new WebException());
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.BeatmapListing.Panels;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Resources;
|
||||
@ -74,7 +75,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
ID = 1,
|
||||
OnlineBeatmapSetID = 241526,
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Availability = new BeatmapSetOnlineAvailability
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.BeatmapListing.Panels;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
@ -31,7 +32,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 3,
|
||||
},
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Availability = new BeatmapSetOnlineAvailability
|
||||
{
|
||||
@ -86,7 +87,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 3,
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
HasVideo = true,
|
||||
HasStoryboard = true,
|
||||
|
@ -3,11 +3,7 @@
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Profile.Header.Components;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -16,48 +12,50 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneUserProfilePreviousUsernames : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
private PreviousUsernames container;
|
||||
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
|
||||
public TestSceneUserProfilePreviousUsernames()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = new PreviousUsernames
|
||||
Child = container = new PreviousUsernames
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
User = { BindTarget = user },
|
||||
};
|
||||
});
|
||||
|
||||
User[] users =
|
||||
{
|
||||
new User { PreviousUsernames = new[] { "username1" } },
|
||||
new User { PreviousUsernames = new[] { "longusername", "longerusername" } },
|
||||
new User { PreviousUsernames = new[] { "test", "angelsim", "verylongusername" } },
|
||||
new User { PreviousUsernames = new[] { "ihavenoidea", "howcani", "makethistext", "anylonger" } },
|
||||
new User { PreviousUsernames = Array.Empty<string>() },
|
||||
null
|
||||
};
|
||||
|
||||
AddStep("single username", () => user.Value = users[0]);
|
||||
AddStep("two usernames", () => user.Value = users[1]);
|
||||
AddStep("three usernames", () => user.Value = users[2]);
|
||||
AddStep("four usernames", () => user.Value = users[3]);
|
||||
AddStep("no username", () => user.Value = users[4]);
|
||||
AddStep("null user", () => user.Value = users[5]);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[Test]
|
||||
public void TestVisibility()
|
||||
{
|
||||
base.LoadComplete();
|
||||
AddAssert("Is Hidden", () => container.Alpha == 0);
|
||||
|
||||
AddStep("online user (Angelsim)", () =>
|
||||
{
|
||||
var request = new GetUserRequest(1777162);
|
||||
request.Success += user => this.user.Value = user;
|
||||
api.Queue(request);
|
||||
});
|
||||
AddStep("1 username", () => container.User.Value = users[0]);
|
||||
AddUntilStep("Is visible", () => container.Alpha == 1);
|
||||
|
||||
AddStep("2 usernames", () => container.User.Value = users[1]);
|
||||
AddUntilStep("Is visible", () => container.Alpha == 1);
|
||||
|
||||
AddStep("3 usernames", () => container.User.Value = users[2]);
|
||||
AddUntilStep("Is visible", () => container.Alpha == 1);
|
||||
|
||||
AddStep("4 usernames", () => container.User.Value = users[3]);
|
||||
AddUntilStep("Is visible", () => container.Alpha == 1);
|
||||
|
||||
AddStep("No username", () => container.User.Value = users[4]);
|
||||
AddUntilStep("Is hidden", () => container.Alpha == 0);
|
||||
|
||||
AddStep("Null user", () => container.User.Value = users[5]);
|
||||
AddUntilStep("Is hidden", () => container.Alpha == 0);
|
||||
}
|
||||
|
||||
private static readonly User[] users =
|
||||
{
|
||||
new User { Id = 1, PreviousUsernames = new[] { "username1" } },
|
||||
new User { Id = 2, PreviousUsernames = new[] { "longusername", "longerusername" } },
|
||||
new User { Id = 3, PreviousUsernames = new[] { "test", "angelsim", "verylongusername" } },
|
||||
new User { Id = 4, PreviousUsernames = new[] { "ihavenoidea", "howcani", "makethistext", "anylonger" } },
|
||||
new User { Id = 5, PreviousUsernames = Array.Empty<string>() },
|
||||
null
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -32,12 +32,14 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
private TestResultsScreen resultsScreen;
|
||||
private int currentScoreId;
|
||||
private bool requestComplete;
|
||||
private int totalCount;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
currentScoreId = 0;
|
||||
requestComplete = false;
|
||||
totalCount = 0;
|
||||
bindHandler();
|
||||
});
|
||||
|
||||
@ -53,7 +55,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
});
|
||||
|
||||
createResults(() => userScore);
|
||||
waitForDisplay();
|
||||
|
||||
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineScoreID == userScore.OnlineScoreID).State == PanelState.Expanded);
|
||||
}
|
||||
@ -62,7 +63,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
public void TestShowNullUserScore()
|
||||
{
|
||||
createResults();
|
||||
waitForDisplay();
|
||||
|
||||
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
|
||||
}
|
||||
@ -79,7 +79,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
});
|
||||
|
||||
createResults(() => userScore);
|
||||
waitForDisplay();
|
||||
|
||||
AddAssert("more than 1 panel displayed", () => this.ChildrenOfType<ScorePanel>().Count() > 1);
|
||||
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineScoreID == userScore.OnlineScoreID).State == PanelState.Expanded);
|
||||
@ -91,7 +90,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
AddStep("bind delayed handler", () => bindHandler(true));
|
||||
|
||||
createResults();
|
||||
waitForDisplay();
|
||||
|
||||
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
|
||||
}
|
||||
@ -100,7 +98,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
public void TestFetchWhenScrolledToTheRight()
|
||||
{
|
||||
createResults();
|
||||
waitForDisplay();
|
||||
|
||||
AddStep("bind delayed handler", () => bindHandler(true));
|
||||
|
||||
@ -131,7 +128,6 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
});
|
||||
|
||||
createResults(() => userScore);
|
||||
waitForDisplay();
|
||||
|
||||
AddStep("bind delayed handler", () => bindHandler(true));
|
||||
|
||||
@ -161,13 +157,15 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
}));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for load", () => resultsScreen.ChildrenOfType<ScorePanelList>().FirstOrDefault()?.AllPanelsVisible == true);
|
||||
waitForDisplay();
|
||||
}
|
||||
|
||||
private void waitForDisplay()
|
||||
{
|
||||
AddUntilStep("wait for request to complete", () => requestComplete);
|
||||
AddUntilStep("wait for panels to be visible", () => resultsScreen.ChildrenOfType<ScorePanelList>().FirstOrDefault()?.AllPanelsVisible == true);
|
||||
AddUntilStep("wait for load to complete", () =>
|
||||
requestComplete
|
||||
&& resultsScreen.ScorePanelList.GetScorePanels().Count() == totalCount
|
||||
&& resultsScreen.ScorePanelList.AllPanelsVisible);
|
||||
AddWaitStep("wait for display", 5);
|
||||
}
|
||||
|
||||
@ -203,6 +201,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
triggerFail(s);
|
||||
else
|
||||
triggerSuccess(s, createUserResponse(userScore));
|
||||
|
||||
break;
|
||||
|
||||
case IndexPlaylistScoresRequest i:
|
||||
@ -248,6 +247,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
}
|
||||
};
|
||||
|
||||
totalCount++;
|
||||
|
||||
for (int i = 1; i <= scores_per_result; i++)
|
||||
{
|
||||
multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
|
||||
@ -285,6 +286,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
},
|
||||
Statistics = userScore.Statistics
|
||||
});
|
||||
|
||||
totalCount += 2;
|
||||
}
|
||||
|
||||
addCursor(multiplayerUserScore.ScoresAround.Lower);
|
||||
@ -325,6 +328,8 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
{ HitResult.Great, 300 }
|
||||
}
|
||||
});
|
||||
|
||||
totalCount++;
|
||||
}
|
||||
|
||||
addCursor(result);
|
||||
|
@ -0,0 +1,63 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Settings
|
||||
{
|
||||
public class TestSceneRestoreDefaultValueButton : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private float scale = 1;
|
||||
|
||||
private readonly Bindable<float> current = new Bindable<float>
|
||||
{
|
||||
Default = default,
|
||||
Value = 1,
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
|
||||
|
||||
AddStep("create button", () => Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.GreySeafoam
|
||||
},
|
||||
restoreDefaultValueButton = new RestoreDefaultValueButton<float>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(scale),
|
||||
Current = current,
|
||||
}
|
||||
}
|
||||
});
|
||||
AddSliderStep("set scale", 1, 4, 1, scale =>
|
||||
{
|
||||
this.scale = scale;
|
||||
if (restoreDefaultValueButton != null)
|
||||
restoreDefaultValueButton.Scale = new Vector2(scale);
|
||||
});
|
||||
AddToggleStep("toggle default state", state => current.Value = state ? default : 1);
|
||||
AddToggleStep("toggle disabled state", state => current.Disabled = state);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,9 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
@ -29,9 +32,10 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
Value = "test"
|
||||
}
|
||||
};
|
||||
|
||||
restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
|
||||
});
|
||||
AddUntilStep("wait for loaded", () => textBox.IsLoaded);
|
||||
AddStep("retrieve restore default button", () => restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single());
|
||||
|
||||
AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
|
||||
|
||||
AddStep("change value from default", () => textBox.Current.Value = "non-default");
|
||||
@ -41,6 +45,48 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSetAndClearLabelText()
|
||||
{
|
||||
SettingsTextBox textBox = null;
|
||||
RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
|
||||
OsuTextBox control = null;
|
||||
|
||||
AddStep("create settings item", () =>
|
||||
{
|
||||
Child = textBox = new SettingsTextBox
|
||||
{
|
||||
Current = new Bindable<string>
|
||||
{
|
||||
Default = "test",
|
||||
Value = "test"
|
||||
}
|
||||
};
|
||||
});
|
||||
AddUntilStep("wait for loaded", () => textBox.IsLoaded);
|
||||
AddStep("retrieve components", () =>
|
||||
{
|
||||
restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
|
||||
control = textBox.ChildrenOfType<OsuTextBox>().Single();
|
||||
});
|
||||
|
||||
AddStep("set non-default value", () => restoreDefaultValueButton.Current.Value = "non-default");
|
||||
AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
|
||||
|
||||
AddStep("set label", () => textBox.LabelText = "label text");
|
||||
AddAssert("default value button centre aligned to label size", () =>
|
||||
{
|
||||
var label = textBox.ChildrenOfType<OsuSpriteText>().Single(spriteText => spriteText.Text == "label text");
|
||||
return Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, label.DrawHeight, 1);
|
||||
});
|
||||
|
||||
AddStep("clear label", () => textBox.LabelText = default);
|
||||
AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
|
||||
|
||||
AddStep("set warning text", () => textBox.WarningText = "This is some very important warning text! Hopefully it doesn't break the alignment of the default value indicator...");
|
||||
AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
|
||||
/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
|
||||
@ -64,9 +110,9 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
Precision = 0.1f,
|
||||
}
|
||||
};
|
||||
|
||||
restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single();
|
||||
});
|
||||
AddUntilStep("wait for loaded", () => sliderBar.IsLoaded);
|
||||
AddStep("retrieve restore default button", () => restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single());
|
||||
|
||||
AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
@ -21,6 +22,9 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
private TestTabletHandler tabletHandler;
|
||||
private TabletSettings settings;
|
||||
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
|
@ -6,6 +6,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
@ -34,7 +35,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11).ToArray(),
|
||||
}
|
||||
},
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
@ -50,11 +54,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@ -65,7 +72,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11).ToArray(),
|
||||
}
|
||||
},
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
@ -80,11 +90,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@ -95,7 +108,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Ratings = Enumerable.Range(0, 11).ToArray(),
|
||||
}
|
||||
},
|
||||
Version = "Only Ratings",
|
||||
Metadata = new BeatmapMetadata
|
||||
@ -133,11 +149,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
ApproachRate = 7,
|
||||
},
|
||||
StarDifficulty = 2.91f,
|
||||
Metrics = new BeatmapMetrics
|
||||
OnlineInfo = new APIBeatmap
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) =>
|
||||
AddAssert($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'",
|
||||
// A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872
|
||||
() => shouldContain == (getCollectionDropdownItems().Any(i => i.ChildrenOfType<FillFlowContainer>().OfType<IHasText>().First().Text == collectionName)));
|
||||
() => shouldContain == (getCollectionDropdownItems().Any(i => i.ChildrenOfType<CompositeDrawable>().OfType<IHasText>().First().Text == collectionName)));
|
||||
|
||||
private IconButton getAddOrRemoveButton(int index)
|
||||
=> getCollectionDropdownItems().ElementAt(index).ChildrenOfType<IconButton>().Single();
|
||||
|
@ -142,6 +142,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("store selected beatmap", () => selected = Beatmap.Value);
|
||||
|
||||
AddUntilStep("wait for beatmaps to load", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
||||
|
||||
AddStep("select next and enter", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
|
||||
@ -599,10 +601,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
|
||||
FilterableDifficultyIcon difficultyIcon = null;
|
||||
AddStep("Find an icon", () =>
|
||||
AddUntilStep("Find an icon", () =>
|
||||
{
|
||||
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
|
||||
return (difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex())) != null;
|
||||
});
|
||||
|
||||
AddStep("Click on a difficulty", () =>
|
||||
@ -765,10 +767,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
|
||||
FilterableGroupedDifficultyIcon groupIcon = null;
|
||||
AddStep("Find group icon for different ruleset", () =>
|
||||
AddUntilStep("Find group icon for different ruleset", () =>
|
||||
{
|
||||
groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
|
||||
.First(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3);
|
||||
return (groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
|
||||
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3)) != null;
|
||||
});
|
||||
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osuTK;
|
||||
@ -111,7 +112,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private static readonly BeatmapSetInfo beatmap_set = new BeatmapSetInfo
|
||||
{
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
@ -122,7 +123,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private static readonly BeatmapSetInfo no_cover_beatmap_set = new BeatmapSetInfo
|
||||
{
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Users;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
@ -69,7 +70,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Id = 100
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
@ -90,7 +91,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Id = 100
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
@ -115,7 +116,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Id = 100
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
@ -136,7 +137,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Id = 100
|
||||
}
|
||||
},
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
OnlineInfo = new APIBeatmapSet
|
||||
{
|
||||
Covers = new BeatmapSetOnlineCovers
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user