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Implement new version of download tracker
This commit is contained in:
parent
45db99171e
commit
9015ac6ba8
@ -15,7 +15,7 @@ using osu.Game.Overlays.Notifications;
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namespace osu.Game.Database
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{
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public abstract class ModelDownloader<TModel> : IModelDownloader<TModel>
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where TModel : class, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>
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where TModel : class, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>, IHasOnlineID
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{
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public Action<Notification> PostNotification { protected get; set; }
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@ -107,7 +107,7 @@ namespace osu.Game.Database
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}
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}
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public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));
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public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.OnlineID == model.OnlineID);
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private bool canDownload(TModel model) => GetExistingDownload(model) == null && api != null;
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172
osu.Game/Online/BeatmapDownloadTracker.cs
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172
osu.Game/Online/BeatmapDownloadTracker.cs
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@ -0,0 +1,172 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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#nullable enable
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namespace osu.Game.Online
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{
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public class BeatmapDownloadTracker : DownloadTracker<IBeatmapSetInfo>
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{
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[Resolved(CanBeNull = true)]
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protected BeatmapManager? Manager { get; private set; }
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private ArchiveDownloadRequest<BeatmapSetInfo>? attachedRequest;
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public BeatmapDownloadTracker(IBeatmapSetInfo trackedItem)
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: base(trackedItem)
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{
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}
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private IBindable<WeakReference<BeatmapSetInfo>>? managerUpdated;
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private IBindable<WeakReference<BeatmapSetInfo>>? managerRemoved;
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private IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>>? managerDownloadBegan;
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private IBindable<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>>? managerDownloadFailed;
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[BackgroundDependencyLoader(true)]
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private void load()
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{
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// Used to interact with manager classes that don't support interface types. Will eventually be replaced.
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var beatmapSetInfo = new BeatmapSetInfo { OnlineBeatmapSetID = TrackedItem.OnlineID };
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if ((TrackedItem as BeatmapSetInfo)?.ID > 0 || Manager?.IsAvailableLocally(beatmapSetInfo) == true)
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UpdateState(DownloadState.LocallyAvailable);
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else if (Manager != null)
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attachDownload(Manager.GetExistingDownload(beatmapSetInfo));
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if (Manager != null)
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{
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managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
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managerDownloadBegan.BindValueChanged(downloadBegan);
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managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
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managerDownloadFailed.BindValueChanged(downloadFailed);
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managerUpdated = Manager.ItemUpdated.GetBoundCopy();
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managerUpdated.BindValueChanged(itemUpdated);
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managerRemoved = Manager.ItemRemoved.GetBoundCopy();
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managerRemoved.BindValueChanged(itemRemoved);
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}
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}
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/// <summary>
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/// Checks that a database model matches the one expected to be downloaded.
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/// </summary>
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/// <example>
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/// For online play, this could be used to check that the databased model matches the online beatmap.
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/// </example>
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/// <param name="databasedModel">The model in database.</param>
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protected virtual bool VerifyDatabasedModel(BeatmapSetInfo databasedModel) => true; // TODO: do we still need this?
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private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> weakRequest)
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{
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if (weakRequest.NewValue.TryGetTarget(out var request))
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{
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Schedule(() =>
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{
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if (checkEquality(request.Model, TrackedItem))
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attachDownload(request);
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});
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}
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}
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private void downloadFailed(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<BeatmapSetInfo>>> weakRequest)
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{
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if (weakRequest.NewValue.TryGetTarget(out var request))
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{
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Schedule(() =>
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{
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if (checkEquality(request.Model, TrackedItem))
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attachDownload(null);
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});
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}
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}
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private void attachDownload(ArchiveDownloadRequest<BeatmapSetInfo>? request)
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{
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if (attachedRequest != null)
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{
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attachedRequest.Failure -= onRequestFailure;
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attachedRequest.DownloadProgressed -= onRequestProgress;
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attachedRequest.Success -= onRequestSuccess;
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}
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attachedRequest = request;
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if (attachedRequest != null)
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{
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if (attachedRequest.Progress == 1)
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{
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UpdateProgress(1);
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UpdateState(DownloadState.Importing);
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}
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else
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{
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UpdateProgress(attachedRequest.Progress);
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UpdateState(DownloadState.Downloading);
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attachedRequest.Failure += onRequestFailure;
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attachedRequest.DownloadProgressed += onRequestProgress;
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attachedRequest.Success += onRequestSuccess;
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}
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}
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else
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{
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UpdateState(DownloadState.NotDownloaded);
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}
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}
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private void onRequestSuccess(string _) => Schedule(() => UpdateState(DownloadState.Importing));
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private void onRequestProgress(float progress) => Schedule(() => UpdateProgress(progress));
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private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
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private void itemUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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{
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Schedule(() =>
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{
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if (!checkEquality(item, TrackedItem))
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return;
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if (!VerifyDatabasedModel(item))
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{
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UpdateState(DownloadState.NotDownloaded);
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return;
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}
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UpdateState(DownloadState.LocallyAvailable);
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});
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}
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}
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private void itemRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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{
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Schedule(() =>
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{
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if (checkEquality(item, TrackedItem))
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UpdateState(DownloadState.NotDownloaded);
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});
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}
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}
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private bool checkEquality(IBeatmapSetInfo x, IBeatmapSetInfo y) => x.OnlineID == y.OnlineID;
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#region Disposal
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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attachDownload(null);
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}
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#endregion
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}
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}
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39
osu.Game/Online/DownloadTracker.cs
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39
osu.Game/Online/DownloadTracker.cs
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@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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#nullable enable
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namespace osu.Game.Online
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{
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public abstract class DownloadTracker<T> : Component
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where T : class
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{
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public readonly T TrackedItem;
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/// <summary>
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/// Holds the current download state of the download - whether is has already been downloaded, is in progress, or is not downloaded.
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/// </summary>
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public IBindable<DownloadState> State => state;
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private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
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/// <summary>
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/// The progress of an active download.
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/// </summary>
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public IBindableNumber<double> Progress => progress;
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private readonly BindableNumber<double> progress = new BindableNumber<double> { MinValue = 0, MaxValue = 1 };
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protected DownloadTracker(T trackedItem)
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{
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TrackedItem = trackedItem;
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}
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protected void UpdateState(DownloadState newState) => state.Value = newState;
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protected void UpdateProgress(double newProgress) => progress.Value = newProgress;
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}
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}
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172
osu.Game/Online/ScoreDownloadTracker.cs
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172
osu.Game/Online/ScoreDownloadTracker.cs
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@ -0,0 +1,172 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.API;
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using osu.Game.Scoring;
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#nullable enable
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namespace osu.Game.Online
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{
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public class ScoreDownloadTracker : DownloadTracker<ScoreInfo>
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{
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[Resolved(CanBeNull = true)]
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protected ScoreManager? Manager { get; private set; }
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private ArchiveDownloadRequest<ScoreInfo>? attachedRequest;
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public ScoreDownloadTracker(ScoreInfo trackedItem)
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: base(trackedItem)
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{
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}
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private IBindable<WeakReference<ScoreInfo>>? managerUpdated;
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private IBindable<WeakReference<ScoreInfo>>? managerRemoved;
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private IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>>? managerDownloadBegan;
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private IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>>? managerDownloadFailed;
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[BackgroundDependencyLoader(true)]
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private void load()
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{
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// Used to interact with manager classes that don't support interface types. Will eventually be replaced.
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var beatmapSetInfo = new ScoreInfo { OnlineScoreID = TrackedItem.OnlineScoreID };
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if (TrackedItem.ID > 0 || Manager?.IsAvailableLocally(beatmapSetInfo) == true)
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UpdateState(DownloadState.LocallyAvailable);
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else if (Manager != null)
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attachDownload(Manager.GetExistingDownload(beatmapSetInfo));
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if (Manager != null)
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{
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managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
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managerDownloadBegan.BindValueChanged(downloadBegan);
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managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
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managerDownloadFailed.BindValueChanged(downloadFailed);
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managerUpdated = Manager.ItemUpdated.GetBoundCopy();
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managerUpdated.BindValueChanged(itemUpdated);
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managerRemoved = Manager.ItemRemoved.GetBoundCopy();
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managerRemoved.BindValueChanged(itemRemoved);
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}
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}
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/// <summary>
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/// Checks that a database model matches the one expected to be downloaded.
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/// </summary>
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/// <example>
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/// For online play, this could be used to check that the databased model matches the online beatmap.
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/// </example>
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/// <param name="databasedModel">The model in database.</param>
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protected virtual bool VerifyDatabasedModel(ScoreInfo databasedModel) => true; // TODO: do we still need this?
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private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> weakRequest)
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{
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if (weakRequest.NewValue.TryGetTarget(out var request))
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{
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Schedule(() =>
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{
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if (checkEquality(request.Model, TrackedItem))
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attachDownload(request);
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});
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}
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}
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private void downloadFailed(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> weakRequest)
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{
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if (weakRequest.NewValue.TryGetTarget(out var request))
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{
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Schedule(() =>
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{
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if (checkEquality(request.Model, TrackedItem))
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attachDownload(null);
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});
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}
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}
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private void attachDownload(ArchiveDownloadRequest<ScoreInfo>? request)
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{
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if (attachedRequest != null)
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{
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attachedRequest.Failure -= onRequestFailure;
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attachedRequest.DownloadProgressed -= onRequestProgress;
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attachedRequest.Success -= onRequestSuccess;
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}
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attachedRequest = request;
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if (attachedRequest != null)
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{
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if (attachedRequest.Progress == 1)
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{
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UpdateProgress(1);
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UpdateState(DownloadState.Importing);
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}
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else
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{
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UpdateProgress(attachedRequest.Progress);
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UpdateState(DownloadState.Downloading);
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attachedRequest.Failure += onRequestFailure;
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attachedRequest.DownloadProgressed += onRequestProgress;
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attachedRequest.Success += onRequestSuccess;
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}
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}
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else
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{
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UpdateState(DownloadState.NotDownloaded);
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}
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}
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private void onRequestSuccess(string _) => Schedule(() => UpdateState(DownloadState.Importing));
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private void onRequestProgress(float progress) => Schedule(() => UpdateProgress(progress));
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private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
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private void itemUpdated(ValueChangedEvent<WeakReference<ScoreInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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{
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Schedule(() =>
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{
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if (!checkEquality(item, TrackedItem))
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return;
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if (!VerifyDatabasedModel(item))
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{
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UpdateState(DownloadState.NotDownloaded);
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return;
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}
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UpdateState(DownloadState.LocallyAvailable);
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});
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}
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}
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private void itemRemoved(ValueChangedEvent<WeakReference<ScoreInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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{
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Schedule(() =>
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{
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if (checkEquality(item, TrackedItem))
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UpdateState(DownloadState.NotDownloaded);
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});
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}
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}
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private bool checkEquality(ScoreInfo x, ScoreInfo y) => x.OnlineScoreID == y.OnlineScoreID;
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#region Disposal
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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attachDownload(null);
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}
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#endregion
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}
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}
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@ -19,7 +19,7 @@ using osu.Game.Utils;
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namespace osu.Game.Scoring
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{
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public class ScoreInfo : IHasFiles<ScoreFileInfo>, IHasPrimaryKey, ISoftDelete, IEquatable<ScoreInfo>, IDeepCloneable<ScoreInfo>
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public class ScoreInfo : IHasFiles<ScoreFileInfo>, IHasPrimaryKey, ISoftDelete, IEquatable<ScoreInfo>, IDeepCloneable<ScoreInfo>, IHasOnlineID
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{
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public int ID { get; set; }
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