mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 02:02:53 +08:00
Add support for setting sample bank & volume for multiple objects at once
This commit is contained in:
parent
9cf45e418a
commit
3fee6b0938
@ -171,15 +171,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () =>
|
||||
{
|
||||
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
|
||||
var slider = popover?.ChildrenOfType<SliderWithTextBoxInput<int>>().Single();
|
||||
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
|
||||
|
||||
return slider?.Current.Value == volume;
|
||||
});
|
||||
|
||||
private void samplePopoverHasIndeterminateVolume() => AddUntilStep($"sample popover has indeterminate volume", () =>
|
||||
private void samplePopoverHasIndeterminateVolume() => AddUntilStep("sample popover has indeterminate volume", () =>
|
||||
{
|
||||
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
|
||||
var slider = popover?.ChildrenOfType<SliderWithTextBoxInput<int>>().Single();
|
||||
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
|
||||
|
||||
return slider != null && slider.Current.Value == null;
|
||||
});
|
||||
@ -197,7 +197,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
|
||||
var textBox = popover?.ChildrenOfType<LabelledTextBox>().First();
|
||||
|
||||
return textBox != null && textBox.Current.Value == null;
|
||||
return textBox != null && string.IsNullOrEmpty(textBox.Current.Value);
|
||||
});
|
||||
|
||||
private void dismissPopover()
|
||||
@ -209,7 +209,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
private void setVolumeViaPopover(int volume) => AddStep($"set volume {volume} via popover", () =>
|
||||
{
|
||||
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
|
||||
var slider = popover.ChildrenOfType<SliderWithTextBoxInput<int>>().Single();
|
||||
var slider = popover.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
|
||||
slider.Current.Value = volume;
|
||||
});
|
||||
|
||||
|
@ -1,9 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
@ -55,18 +60,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
public class SampleEditPopover : OsuPopover
|
||||
{
|
||||
private readonly HitObject hitObject;
|
||||
private readonly SampleControlPoint point;
|
||||
|
||||
private LabelledTextBox bank;
|
||||
private SliderWithTextBoxInput<int> volume;
|
||||
private LabelledTextBox bank = null!;
|
||||
private IndeterminateSliderWithTextBoxInput<int> volume = null!;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
private EditorBeatmap beatmap { get; set; } = null!;
|
||||
|
||||
public SampleEditPopover(HitObject hitObject)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
point = hitObject.SampleControlPoint;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -85,19 +88,61 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
Label = "Bank Name",
|
||||
},
|
||||
volume = new SliderWithTextBoxInput<int>("Volume")
|
||||
{
|
||||
Current = new SampleControlPoint().SampleVolumeBindable,
|
||||
}
|
||||
volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new SampleControlPoint().SampleVolumeBindable)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
bank.Current = point.SampleBankBindable;
|
||||
bank.Current.BindValueChanged(_ => beatmap.Update(hitObject));
|
||||
// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
|
||||
// if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
|
||||
var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
|
||||
var relevantControlPoints = relevantObjects.Select(h => h.SampleControlPoint).ToArray();
|
||||
|
||||
volume.Current = point.SampleVolumeBindable;
|
||||
volume.Current.BindValueChanged(_ => beatmap.Update(hitObject));
|
||||
// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
|
||||
string? commonBank = relevantControlPoints.Select(point => point.SampleBank).Distinct().Count() == 1 ? relevantControlPoints.First().SampleBank : null;
|
||||
|
||||
if (!string.IsNullOrEmpty(commonBank))
|
||||
bank.Current.Value = commonBank;
|
||||
|
||||
int? commonVolume = relevantControlPoints.Select(point => point.SampleVolume).Distinct().Count() == 1 ? (int?)relevantControlPoints.First().SampleVolume : null;
|
||||
|
||||
if (commonVolume != null)
|
||||
volume.Current.Value = commonVolume.Value;
|
||||
|
||||
bank.Current.BindValueChanged(val => updateBankFor(relevantObjects, val.NewValue));
|
||||
volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue));
|
||||
}
|
||||
|
||||
private void updateBankFor(IEnumerable<HitObject> objects, string? newBank)
|
||||
{
|
||||
if (string.IsNullOrEmpty(newBank))
|
||||
return;
|
||||
|
||||
beatmap.BeginChange();
|
||||
|
||||
foreach (var h in objects)
|
||||
{
|
||||
h.SampleControlPoint.SampleBank = newBank;
|
||||
beatmap.Update(h);
|
||||
}
|
||||
|
||||
beatmap.EndChange();
|
||||
}
|
||||
|
||||
private void updateVolumeFor(IEnumerable<HitObject> objects, int? newVolume)
|
||||
{
|
||||
if (newVolume == null)
|
||||
return;
|
||||
|
||||
beatmap.BeginChange();
|
||||
|
||||
foreach (var h in objects)
|
||||
{
|
||||
h.SampleControlPoint.SampleVolume = newVolume.Value;
|
||||
beatmap.Update(h);
|
||||
}
|
||||
|
||||
beatmap.EndChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user