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Merge pull request #15409 from smoogipoo/fix-pp-counter-rate-adjust
Fix PP counter showing incorrect values with rate adjustment mods
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commit
73b09f3b3d
@ -58,6 +58,11 @@ namespace osu.Game.Rulesets.Difficulty
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return CreateDifficultyAttributes(Beatmap, playableMods, skills, clockRate);
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}
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/// <summary>
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/// Calculates the difficulty of the beatmap and returns a set of <see cref="TimedDifficultyAttributes"/> representing the difficulty at every relevant time value in the beatmap.
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/// </summary>
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/// <param name="mods">The mods that should be applied to the beatmap.</param>
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/// <returns>The set of <see cref="TimedDifficultyAttributes"/>.</returns>
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public List<TimedDifficultyAttributes> CalculateTimed(params Mod[] mods)
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{
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preProcess(mods);
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@ -77,7 +82,7 @@ namespace osu.Game.Rulesets.Difficulty
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foreach (var skill in skills)
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skill.ProcessInternal(hitObject);
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attribs.Add(new TimedDifficultyAttributes(hitObject.EndTime, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate)));
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attribs.Add(new TimedDifficultyAttributes(hitObject.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate)));
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}
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return attribs;
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@ -11,9 +11,21 @@ namespace osu.Game.Rulesets.Difficulty
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/// </summary>
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public class TimedDifficultyAttributes : IComparable<TimedDifficultyAttributes>
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{
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/// <summary>
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/// The non-clock-adjusted time value at which the attributes take effect.
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/// </summary>
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public readonly double Time;
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/// <summary>
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/// The attributes.
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/// </summary>
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public readonly DifficultyAttributes Attributes;
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/// <summary>
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/// Creates new <see cref="TimedDifficultyAttributes"/>.
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/// </summary>
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/// <param name="time">The non-clock-adjusted time value at which the attributes take effect.</param>
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/// <param name="attributes">The attributes.</param>
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public TimedDifficultyAttributes(double time, DifficultyAttributes attributes)
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{
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Time = time;
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