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Merge pull request #15410 from peppy/fix-multiplayer-room-participants
Fix multiplayer room participants display not updating as new users join/leave
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commit
e61f2970b4
@ -231,6 +231,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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});
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AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
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AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
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}
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[Test]
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@ -290,6 +293,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
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AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
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}
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[Test]
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@ -45,11 +45,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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public void TestAddNullUser()
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public void TestAddUnresolvedUser()
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{
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add non-resolvable user", () => Client.AddNullUser());
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AddStep("add non-resolvable user", () => Client.TestAddUnresolvedUser());
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AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
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AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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@ -148,6 +148,10 @@ namespace osu.Game.Online.Multiplayer
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{
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Room = joinedRoom;
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APIRoom = room;
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Debug.Assert(LocalUser != null);
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addUserToAPIRoom(LocalUser);
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foreach (var user in joinedRoom.Users)
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updateUserPlayingState(user.UserID, user.State);
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@ -372,6 +376,8 @@ namespace osu.Game.Online.Multiplayer
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Room.Users.Add(user);
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addUserToAPIRoom(user);
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UserJoined?.Invoke(user);
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RoomUpdated?.Invoke();
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});
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@ -391,6 +397,18 @@ namespace osu.Game.Online.Multiplayer
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return handleUserLeft(user, UserKicked);
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}
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private void addUserToAPIRoom(MultiplayerRoomUser user)
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{
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Debug.Assert(APIRoom != null);
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APIRoom.RecentParticipants.Add(user.User ?? new User
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{
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Id = user.UserID,
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Username = "[Unresolved]"
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});
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APIRoom.ParticipantCount.Value++;
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}
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private Task handleUserLeft(MultiplayerRoomUser user, Action<MultiplayerRoomUser>? callback)
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{
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if (Room == null)
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@ -404,6 +422,10 @@ namespace osu.Game.Online.Multiplayer
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Room.Users.Remove(user);
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PlayingUserIds.Remove(user.UserID);
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Debug.Assert(APIRoom != null);
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APIRoom.RecentParticipants.RemoveAll(u => u.Id == user.UserID);
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APIRoom.ParticipantCount.Value--;
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callback?.Invoke(user);
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RoomUpdated?.Invoke();
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}, false);
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@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return roomUser;
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}
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public void AddNullUser() => addUser(new MultiplayerRoomUser(TestUserLookupCache.NULL_USER_ID));
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public void TestAddUnresolvedUser() => addUser(new MultiplayerRoomUser(TestUserLookupCache.UNRESOLVED_USER_ID));
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private void addUser(MultiplayerRoomUser user)
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{
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@ -14,11 +14,11 @@ namespace osu.Game.Tests.Visual
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/// A special user ID which <see cref="ComputeValueAsync"/> would return a <see langword="null"/> <see cref="User"/> for.
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/// As a simulation to what a regular <see cref="UserLookupCache"/> would return in the case of failing to fetch the user.
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/// </summary>
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public const int NULL_USER_ID = -1;
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public const int UNRESOLVED_USER_ID = -1;
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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{
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if (lookup == NULL_USER_ID)
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if (lookup == UNRESOLVED_USER_ID)
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return Task.FromResult((User)null);
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return Task.FromResult(new User
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