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Fix online play test request handling
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay;
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@ -27,11 +28,15 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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/// </summary>
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protected OnlinePlayTestSceneDependencies OnlinePlayDependencies => dependencies?.OnlinePlayDependencies;
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private DelegatedDependencyContainer dependencies;
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protected override Container<Drawable> Content => content;
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[Resolved]
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private OsuGameBase game { get; set; }
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private readonly Container content;
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private readonly Container drawableDependenciesContainer;
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private DelegatedDependencyContainer dependencies;
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private TestRoomRequestsHandler requestsHandler;
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protected OnlinePlayTestScene()
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{
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@ -57,6 +62,17 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents);
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});
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("setup API", () =>
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{
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requestsHandler = new TestRoomRequestsHandler();
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((DummyAPIAccess)API).HandleRequest = request => requestsHandler.HandleRequest(request, API.LocalUser.Value, game);
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});
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}
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/// <summary>
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/// Creates the room dependencies. Called every <see cref="Setup"/>.
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/// </summary>
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@ -2,9 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay.Components;
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@ -21,14 +19,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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private int currentRoomId;
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private readonly TestRoomRequestsHandler handler = new TestRoomRequestsHandler();
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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{
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((DummyAPIAccess)api).HandleRequest = request => handler.HandleRequest(request, api.LocalUser.Value, game);
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}
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public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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JoinRoomRequested?.Invoke(room, password);
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