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Add failing tests for coverage of GetDisplayString()
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osu.Game.Tests/Models/DisplayStringTest.cs
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95
osu.Game.Tests/Models/DisplayStringTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Tests.Models
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{
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[TestFixture]
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public class DisplayStringTest
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{
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private static readonly object[][] test_cases =
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{
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new object[] { makeMockBeatmapSet(), "artist - title (author)" },
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new object[] { makeMockBeatmap(), "artist - title (author) [difficulty]" },
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new object[] { makeMockMetadata(), "artist - title (author)" },
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new object[] { makeMockScore(), "user playing artist - title (author) [difficulty]" },
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new object[] { makeMockRuleset(), "ruleset" },
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new object[] { makeMockUser(), "user" },
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new object[] { new Fallback(), "fallback" }
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};
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[TestCaseSource(nameof(test_cases))]
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public void TestDisplayString(object model, string expected) => Assert.That(model.GetDisplayString(), Is.EqualTo(expected));
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private static IBeatmapSetInfo makeMockBeatmapSet()
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{
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var mock = new Mock<IBeatmapSetInfo>();
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mock.Setup(m => m.Metadata).Returns(makeMockMetadata);
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return mock.Object;
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}
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private static IBeatmapInfo makeMockBeatmap()
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{
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var mock = new Mock<IBeatmapInfo>();
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mock.Setup(m => m.Metadata).Returns(makeMockMetadata);
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mock.Setup(m => m.DifficultyName).Returns("difficulty");
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return mock.Object;
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}
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private static IBeatmapMetadataInfo makeMockMetadata()
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{
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var mock = new Mock<IBeatmapMetadataInfo>();
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mock.Setup(m => m.Artist).Returns("artist");
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mock.Setup(m => m.Title).Returns("title");
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mock.Setup(m => m.Author.Username).Returns("author");
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return mock.Object;
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}
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private static IScoreInfo makeMockScore()
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{
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var mock = new Mock<IScoreInfo>();
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mock.Setup(m => m.User).Returns(new APIUser { Username = "user" }); // TODO: temporary.
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mock.Setup(m => m.Beatmap).Returns(makeMockBeatmap);
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return mock.Object;
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}
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private static IRulesetInfo makeMockRuleset()
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{
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var mock = new Mock<IRulesetInfo>();
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mock.Setup(m => m.Name).Returns("ruleset");
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return mock.Object;
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}
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private static IUser makeMockUser()
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{
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var mock = new Mock<IUser>();
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mock.Setup(m => m.Username).Returns("user");
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return mock.Object;
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}
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private class Fallback
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{
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public override string ToString() => "fallback";
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}
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}
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}
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