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Merge pull request #15447 from peppy/fix-invalid-characters-zip-export
Fix beatmaps being exported with malformed filenames inside `.osz` zip files
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commit
dd948e5ada
@ -846,6 +846,42 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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// TODO: needs to be pulled across to realm implementation when this file is nuked.
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[Test]
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public void TestSaveRemovesInvalidCharactersFromPath()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var manager = osu.Dependencies.Get<BeatmapManager>();
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var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
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var beatmap = working.Beatmap;
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beatmap.BeatmapInfo.Version = "difficulty";
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beatmap.BeatmapInfo.Metadata = new BeatmapMetadata
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{
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Artist = "Artist/With\\Slashes",
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Title = "Title",
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AuthorString = "mapper",
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};
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manager.Save(beatmap.BeatmapInfo, working.Beatmap);
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Assert.AreEqual("Artist_With_Slashes - Title (mapper) [difficulty].osu", beatmap.BeatmapInfo.Path);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestCreateNewEmptyBeatmap()
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{
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@ -114,7 +114,8 @@ namespace osu.Game.Beatmaps
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/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
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/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
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/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
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public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null) => beatmapModelManager.Save(info, beatmapContent, beatmapSkin);
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public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null) =>
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beatmapModelManager.Save(info, beatmapContent, beatmapSkin);
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/// <summary>
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/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
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@ -216,7 +216,8 @@ namespace osu.Game.Beatmaps
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var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
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// metadata may have changed; update the path with the standard format.
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beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu";
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beatmapInfo.Path = GetValidFilename($"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu");
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beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
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// update existing or populate new file's filename.
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@ -466,7 +466,7 @@ namespace osu.Game.Database
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if (retrievedItem == null)
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throw new ArgumentException(@"Specified model could not be found", nameof(item));
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string filename = $"{getValidFilename(item.ToString())}{HandledExtensions.First()}";
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string filename = $"{GetValidFilename(item.ToString())}{HandledExtensions.First()}";
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using (var stream = exportStorage.GetStream(filename, FileAccess.Write, FileMode.Create))
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ExportModelTo(retrievedItem, stream);
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@ -913,9 +913,15 @@ namespace osu.Game.Database
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return Guid.NewGuid().ToString();
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}
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private string getValidFilename(string filename)
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private readonly char[] invalidFilenameCharacters = Path.GetInvalidFileNameChars()
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// Backslash is added to avoid issues when exporting to zip.
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// See SharpCompress filename normalisation https://github.com/adamhathcock/sharpcompress/blob/a1e7c0068db814c9aa78d86a94ccd1c761af74bd/src/SharpCompress/Writers/Zip/ZipWriter.cs#L143.
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.Append('\\')
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.ToArray();
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protected string GetValidFilename(string filename)
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{
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foreach (char c in Path.GetInvalidFileNameChars())
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foreach (char c in invalidFilenameCharacters)
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filename = filename.Replace(c, '_');
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return filename;
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}
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