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mirror of https://github.com/ppy/osu.git synced 2025-02-13 10:33:07 +08:00

Merge branch 'master' into multi-queueing-modes

This commit is contained in:
Dean Herbert 2021-11-19 13:20:57 +09:00
commit cb2547a6be
44 changed files with 358 additions and 277 deletions

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1112.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1108.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1118.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public class WorkingBeatmapTest
{
[Test]
public void TestGetPlayableSuccess()
{
var working = new TestNeverLoadsWorkingBeatmap();
working.ResetEvent.Set();
Assert.NotNull(working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
}
[Test]
public void TestGetPlayableCancellationToken()
{
var working = new TestNeverLoadsWorkingBeatmap();
var cts = new CancellationTokenSource();
var loadStarted = new ManualResetEventSlim();
var loadCompleted = new ManualResetEventSlim();
Task.Factory.StartNew(() =>
{
loadStarted.Set();
Assert.Throws<OperationCanceledException>(() => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, cancellationToken: cts.Token));
loadCompleted.Set();
}, TaskCreationOptions.LongRunning);
Assert.IsTrue(loadStarted.Wait(10000));
cts.Cancel();
Assert.IsTrue(loadCompleted.Wait(10000));
working.ResetEvent.Set();
}
[Test]
public void TestGetPlayableDefaultTimeout()
{
var working = new TestNeverLoadsWorkingBeatmap();
Assert.Throws<OperationCanceledException>(() => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
working.ResetEvent.Set();
}
[Test]
public void TestGetPlayableRulesetLoadFailure()
{
var working = new TestWorkingBeatmap(new Beatmap());
// by default mocks return nulls if not set up, which is actually desired here to simulate a ruleset load failure scenario.
var ruleset = new Mock<IRulesetInfo>();
Assert.Throws<RulesetLoadException>(() => working.GetPlayableBeatmap(ruleset.Object));
}
public class TestNeverLoadsWorkingBeatmap : TestWorkingBeatmap
{
public ManualResetEventSlim ResetEvent = new ManualResetEventSlim();
public TestNeverLoadsWorkingBeatmap()
: base(new Beatmap())
{
}
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => new TestConverter(beatmap, ResetEvent);
public class TestConverter : IBeatmapConverter
{
private readonly ManualResetEventSlim resetEvent;
public TestConverter(IBeatmap beatmap, ManualResetEventSlim resetEvent)
{
this.resetEvent = resetEvent;
Beatmap = beatmap;
}
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
protected virtual void OnObjectConverted(HitObject arg1, IEnumerable<HitObject> arg2) => ObjectConverted?.Invoke(arg1, arg2);
public IBeatmap Beatmap { get; }
public bool CanConvert() => true;
public IBeatmap Convert(CancellationToken cancellationToken = default)
{
resetEvent.Wait(cancellationToken);
return new OsuBeatmap();
}
}
}
}
}

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@ -83,6 +83,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
if (e.Repeat)
return false;
ReceivedAction = e.Action == TestAction.Down;
return true;
}

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@ -231,6 +231,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
if (e.Repeat)
return false;
box.Colour = Color4.White;
return true;
}

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@ -164,6 +164,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
if (e.Repeat)
return false;
box.Colour = Color4.White;
return true;
}

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@ -283,6 +283,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
if (e.Repeat)
return false;
box.Colour = Color4.White;
return true;
}

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@ -140,21 +140,21 @@ namespace osu.Game.Beatmaps
return GetAsync(new DifficultyCacheLookup(localBeatmapInfo, localRulesetInfo, mods), cancellationToken);
}
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken cancellationToken = default)
{
return Task.Factory.StartNew(() =>
{
if (CheckExists(lookup, out var existing))
return existing;
return computeDifficulty(lookup);
}, token, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
return computeDifficulty(lookup, cancellationToken);
}, cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
}
public Task<List<TimedDifficultyAttributes>> GetTimedDifficultyAttributesAsync(IWorkingBeatmap beatmap, Ruleset ruleset, Mod[] mods, CancellationToken token = default)
public Task<List<TimedDifficultyAttributes>> GetTimedDifficultyAttributesAsync(IWorkingBeatmap beatmap, Ruleset ruleset, Mod[] mods, CancellationToken cancellationToken = default)
{
return Task.Factory.StartNew(() => ruleset.CreateDifficultyCalculator(beatmap).CalculateTimed(mods),
token,
return Task.Factory.StartNew(() => ruleset.CreateDifficultyCalculator(beatmap).CalculateTimed(mods, cancellationToken),
cancellationToken,
TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously,
updateScheduler);
}
@ -270,8 +270,9 @@ namespace osu.Game.Beatmaps
/// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache.
/// </summary>
/// <param name="key">The <see cref="DifficultyCacheLookup"/> that defines the computation parameters.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>The <see cref="StarDifficulty"/>.</returns>
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key)
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key, CancellationToken cancellationToken = default)
{
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
var beatmapInfo = key.BeatmapInfo;
@ -283,7 +284,7 @@ namespace osu.Game.Beatmaps
Debug.Assert(ruleset != null);
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(key.BeatmapInfo));
var attributes = calculator.Calculate(key.OrderedMods);
var attributes = calculator.Calculate(key.OrderedMods, cancellationToken);
return new StarDifficulty(attributes);
}

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@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
@ -92,10 +92,10 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <param name="timeout">The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms.</param>
/// <param name="cancellationToken">Cancellation token that cancels the beatmap loading process. If not provided, a default timeout of 10,000ms will be applied to the load process.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null);
/// <summary>
/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.

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@ -79,100 +79,101 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null)
{
using (var cancellationSource = createCancellationTokenSource(timeout))
var token = cancellationToken ??
// don't apply the default timeout when debugger is attached (may be breakpointing / debugging).
(Debugger.IsAttached ? new CancellationToken() : new CancellationTokenSource(10000).Token);
mods ??= Array.Empty<Mod>();
var rulesetInstance = ruleset.CreateInstance();
if (rulesetInstance == null)
throw new RulesetLoadException("Creating ruleset instance failed when attempting to create playable beatmap.");
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
// Check if the beatmap can be converted
if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert())
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
// Apply conversion mods
foreach (var mod in mods.OfType<IApplicableToBeatmapConverter>())
{
mods ??= Array.Empty<Mod>();
var rulesetInstance = ruleset.CreateInstance();
if (rulesetInstance == null)
throw new RulesetLoadException("Creating ruleset instance failed when attempting to create playable beatmap.");
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
// Check if the beatmap can be converted
if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert())
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
// Apply conversion mods
foreach (var mod in mods.OfType<IApplicableToBeatmapConverter>())
{
if (cancellationSource.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
mod.ApplyToBeatmapConverter(converter);
}
// Convert
IBeatmap converted = converter.Convert(cancellationSource.Token);
// Apply conversion mods to the result
foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
{
if (cancellationSource.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
mod.ApplyToBeatmap(converted);
}
// Apply difficulty mods
if (mods.Any(m => m is IApplicableToDifficulty))
{
foreach (var mod in mods.OfType<IApplicableToDifficulty>())
{
if (cancellationSource.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
mod.ApplyToDifficulty(converted.Difficulty);
}
}
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
mod.ApplyToBeatmapProcessor(processor);
processor?.PreProcess();
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
try
{
foreach (var obj in converted.HitObjects)
{
if (cancellationSource.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
obj.ApplyDefaults(converted.ControlPointInfo, converted.Difficulty, cancellationSource.Token);
}
}
catch (OperationCanceledException)
{
if (token.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
}
foreach (var mod in mods.OfType<IApplicableToHitObject>())
{
foreach (var obj in converted.HitObjects)
{
if (cancellationSource.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
mod.ApplyToHitObject(obj);
}
}
processor?.PostProcess();
foreach (var mod in mods.OfType<IApplicableToBeatmap>())
{
cancellationSource.Token.ThrowIfCancellationRequested();
mod.ApplyToBeatmap(converted);
}
return converted;
mod.ApplyToBeatmapConverter(converter);
}
// Convert
IBeatmap converted = converter.Convert(token);
// Apply conversion mods to the result
foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
{
if (token.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
mod.ApplyToBeatmap(converted);
}
// Apply difficulty mods
if (mods.Any(m => m is IApplicableToDifficulty))
{
foreach (var mod in mods.OfType<IApplicableToDifficulty>())
{
if (token.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
mod.ApplyToDifficulty(converted.Difficulty);
}
}
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
mod.ApplyToBeatmapProcessor(processor);
processor?.PreProcess();
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
try
{
foreach (var obj in converted.HitObjects)
{
if (token.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
obj.ApplyDefaults(converted.ControlPointInfo, converted.Difficulty, token);
}
}
catch (OperationCanceledException)
{
throw new BeatmapLoadTimeoutException(BeatmapInfo);
}
foreach (var mod in mods.OfType<IApplicableToHitObject>())
{
foreach (var obj in converted.HitObjects)
{
if (token.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
mod.ApplyToHitObject(obj);
}
}
processor?.PostProcess();
foreach (var mod in mods.OfType<IApplicableToBeatmap>())
{
token.ThrowIfCancellationRequested();
mod.ApplyToBeatmap(converted);
}
return converted;
}
private CancellationTokenSource loadCancellation = new CancellationTokenSource();
@ -191,15 +192,6 @@ namespace osu.Game.Beatmaps
}
}
private CancellationTokenSource createCancellationTokenSource(TimeSpan? timeout)
{
if (Debugger.IsAttached)
// ignore timeout when debugger is attached (may be breakpointing / debugging).
return new CancellationTokenSource();
return new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10));
}
private readonly object beatmapFetchLock = new object();
private Task<IBeatmap> loadBeatmapAsync()

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@ -1,11 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
@ -14,30 +11,6 @@ namespace osu.Game.Extensions
{
public static class DrawableExtensions
{
public const double REPEAT_INTERVAL = 70;
public const double INITIAL_DELAY = 250;
/// <summary>
/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
/// </summary>
/// <remarks>
/// The returned delegate can be cancelled to stop repeat events from firing (usually in <see cref="IKeyBindingHandler{T}.OnReleased"/>).
/// </remarks>
/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
/// <param name="initialRepeatDelay">The delay imposed on the first repeat. Defaults to <see cref="INITIAL_DELAY"/>.</param>
/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action, double initialRepeatDelay = INITIAL_DELAY)
{
action();
ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + initialRepeatDelay, REPEAT_INTERVAL);
scheduler.Add(repeatDelegate);
return repeatDelegate;
}
/// <summary>
/// Shakes this drawable.
/// </summary>

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@ -90,6 +90,9 @@ namespace osu.Game.Graphics.Containers
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:

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@ -60,6 +60,9 @@ namespace osu.Game.Graphics
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.TakeScreenshot:

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@ -64,6 +64,9 @@ namespace osu.Game.Graphics.UserInterface
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:

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@ -75,6 +75,9 @@ namespace osu.Game.Graphics.UserInterface
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (!HasFocus) return false;
if (e.Action == GlobalAction.Back)

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@ -58,6 +58,9 @@ namespace osu.Game.Graphics.UserInterfaceV2
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (State.Value == Visibility.Hidden)
return false;

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@ -1007,6 +1007,9 @@ namespace osu.Game
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (introScreen == null) return false;
switch (e.Action)

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@ -94,6 +94,9 @@ namespace osu.Game.Overlays
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:

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@ -102,6 +102,9 @@ namespace osu.Game.Overlays
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Select:

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@ -32,6 +32,9 @@ namespace osu.Game.Overlays.Music
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (beatmap.Disabled)
return false;

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@ -6,8 +6,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Extensions;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
@ -17,18 +15,12 @@ namespace osu.Game.Overlays.Volume
public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
private ScheduledDelegate keyRepeat;
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.DecreaseVolume:
case GlobalAction.IncreaseVolume:
keyRepeat?.Cancel();
keyRepeat = this.BeginKeyRepeat(Scheduler, () => ActionRequested?.Invoke(e.Action), 150);
return true;
case GlobalAction.ToggleMute:
case GlobalAction.NextVolumeMeter:
case GlobalAction.PreviousVolumeMeter:
@ -41,7 +33,6 @@ namespace osu.Game.Overlays.Volume
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
keyRepeat?.Cancel();
}
protected override bool OnScroll(ScrollEvent e)

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@ -4,6 +4,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using JetBrains.Annotations;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
@ -35,14 +37,24 @@ namespace osu.Game.Rulesets.Difficulty
this.beatmap = beatmap;
}
/// <summary>
/// Calculates the difficulty of the beatmap with no mods applied.
/// </summary>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>A structure describing the difficulty of the beatmap.</returns>
public DifficultyAttributes Calculate(CancellationToken cancellationToken = default)
=> Calculate(Array.Empty<Mod>(), cancellationToken);
/// <summary>
/// Calculates the difficulty of the beatmap using a specific mod combination.
/// </summary>
/// <param name="mods">The mods that should be applied to the beatmap.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>A structure describing the difficulty of the beatmap.</returns>
public DifficultyAttributes Calculate(params Mod[] mods)
public DifficultyAttributes Calculate([NotNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
{
preProcess(mods);
cancellationToken.ThrowIfCancellationRequested();
preProcess(mods, cancellationToken);
var skills = CreateSkills(Beatmap, playableMods, clockRate);
@ -52,20 +64,33 @@ namespace osu.Game.Rulesets.Difficulty
foreach (var hitObject in getDifficultyHitObjects())
{
foreach (var skill in skills)
{
cancellationToken.ThrowIfCancellationRequested();
skill.ProcessInternal(hitObject);
}
}
return CreateDifficultyAttributes(Beatmap, playableMods, skills, clockRate);
}
/// <summary>
/// Calculates the difficulty of the beatmap and returns a set of <see cref="TimedDifficultyAttributes"/> representing the difficulty at every relevant time value in the beatmap.
/// Calculates the difficulty of the beatmap with no mods applied and returns a set of <see cref="TimedDifficultyAttributes"/> representing the difficulty at every relevant time value in the beatmap.
/// </summary>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>The set of <see cref="TimedDifficultyAttributes"/>.</returns>
public List<TimedDifficultyAttributes> CalculateTimed(CancellationToken cancellationToken = default)
=> CalculateTimed(Array.Empty<Mod>(), cancellationToken);
/// <summary>
/// Calculates the difficulty of the beatmap using a specific mod combination and returns a set of <see cref="TimedDifficultyAttributes"/> representing the difficulty at every relevant time value in the beatmap.
/// </summary>
/// <param name="mods">The mods that should be applied to the beatmap.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>The set of <see cref="TimedDifficultyAttributes"/>.</returns>
public List<TimedDifficultyAttributes> CalculateTimed(params Mod[] mods)
public List<TimedDifficultyAttributes> CalculateTimed([NotNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
{
preProcess(mods);
cancellationToken.ThrowIfCancellationRequested();
preProcess(mods, cancellationToken);
var attribs = new List<TimedDifficultyAttributes>();
@ -80,7 +105,10 @@ namespace osu.Game.Rulesets.Difficulty
progressiveBeatmap.HitObjects.Add(hitObject.BaseObject);
foreach (var skill in skills)
{
cancellationToken.ThrowIfCancellationRequested();
skill.ProcessInternal(hitObject);
}
attribs.Add(new TimedDifficultyAttributes(hitObject.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate)));
}
@ -99,7 +127,7 @@ namespace osu.Game.Rulesets.Difficulty
if (combination is MultiMod multi)
yield return Calculate(multi.Mods);
else
yield return Calculate(combination);
yield return Calculate(combination.Yield());
}
}
@ -112,11 +140,12 @@ namespace osu.Game.Rulesets.Difficulty
/// Performs required tasks before every calculation.
/// </summary>
/// <param name="mods">The original list of <see cref="Mod"/>s.</param>
private void preProcess(Mod[] mods)
/// <param name="cancellationToken">The cancellation token.</param>
private void preProcess([NotNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
{
playableMods = mods.Select(m => m.DeepClone()).ToArray();
Beatmap = beatmap.GetPlayableBeatmap(ruleset, playableMods);
Beatmap = beatmap.GetPlayableBeatmap(ruleset, playableMods, cancellationToken);
var track = new TrackVirtual(10000);
playableMods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));

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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Difficulty
{
/// <summary>
/// Wraps a <see cref="DifficultyAttributes"/> object and adds a time value for which the attribute is valid.
/// Output by <see cref="DifficultyCalculator.CalculateTimed"/>.
/// Output by DifficultyCalculator.CalculateTimed methods.
/// </summary>
public class TimedDifficultyAttributes : IComparable<TimedDifficultyAttributes>
{

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@ -168,6 +168,8 @@ namespace osu.Game.Rulesets.UI
public class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
{
protected override bool HandleRepeats => false;
public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{

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@ -14,7 +14,6 @@ using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -204,11 +203,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
switch (e.Action)
{
case GlobalAction.IncreaseScrollSpeed:
scheduleScrollSpeedAdjustment(1);
AdjustScrollSpeed(1);
return true;
case GlobalAction.DecreaseScrollSpeed:
scheduleScrollSpeedAdjustment(-1);
AdjustScrollSpeed(-1);
return true;
}
@ -223,12 +222,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
scheduledScrollSpeedAdjustment = null;
}
private void scheduleScrollSpeedAdjustment(int amount)
{
scheduledScrollSpeedAdjustment?.Cancel();
scheduledScrollSpeedAdjustment = this.BeginKeyRepeat(Scheduler, () => AdjustScrollSpeed(amount));
}
private class LocalScrollingInfo : IScrollingInfo
{
public IBindable<ScrollingDirection> Direction { get; } = new Bindable<ScrollingDirection>();

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@ -239,6 +239,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case PlatformAction.SelectAll:

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@ -393,6 +393,9 @@ namespace osu.Game.Screens.Edit
return true;
case PlatformAction.Save:
if (e.Repeat)
return false;
Save();
return true;
}
@ -457,6 +460,9 @@ namespace osu.Game.Screens.Edit
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:

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@ -220,6 +220,9 @@ namespace osu.Game.Screens.Menu
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:

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@ -21,6 +21,9 @@ namespace osu.Game.Screens.Menu
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (e.Action == GlobalAction.Back)
{
BeginConfirm();

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@ -12,7 +12,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Extensions;
using osu.Game.Graphics.Cursor;
using osu.Game.Input.Bindings;
@ -146,11 +145,11 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
switch (e.Action)
{
case GlobalAction.SelectNext:
beginRepeatSelection(() => selectNext(1), e.Action);
selectNext(1);
return true;
case GlobalAction.SelectPrevious:
beginRepeatSelection(() => selectNext(-1), e.Action);
selectNext(-1);
return true;
}
@ -159,40 +158,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.SelectNext:
case GlobalAction.SelectPrevious:
endRepeatSelection(e.Action);
break;
}
}
private ScheduledDelegate repeatDelegate;
private object lastRepeatSource;
/// <summary>
/// Begin repeating the specified selection action.
/// </summary>
/// <param name="action">The action to perform.</param>
/// <param name="source">The source of the action. Used in conjunction with <see cref="endRepeatSelection"/> to only cancel the correct action (most recently pressed key).</param>
private void beginRepeatSelection(Action action, object source)
{
endRepeatSelection();
lastRepeatSource = source;
repeatDelegate = this.BeginKeyRepeat(Scheduler, action);
}
private void endRepeatSelection(object source = null)
{
// only the most recent source should be able to cancel the current action.
if (source != null && !EqualityComparer<object>.Default.Equals(lastRepeatSource, source))
return;
repeatDelegate?.Cancel();
repeatDelegate = null;
lastRepeatSource = null;
}
private void selectNext(int direction)

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@ -134,6 +134,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (SelectedRoom.Value != Room)
return false;

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@ -19,6 +19,9 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
if (e.Repeat)
return false;
if (!Enabled.Value)
return false;

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@ -65,6 +65,9 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Select:

View File

@ -208,6 +208,9 @@ namespace osu.Game.Screens.Play.HUD
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:

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@ -216,7 +216,7 @@ namespace osu.Game.Screens.Play.HUD
this.gameplayBeatmap = gameplayBeatmap;
}
public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null)
=> gameplayBeatmap;
protected override IBeatmap GetBeatmap() => gameplayBeatmap;

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@ -283,6 +283,9 @@ namespace osu.Game.Screens.Play
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.HoldForHUD:

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@ -12,6 +12,9 @@ namespace osu.Game.Screens.Play
{
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (e.Action != GlobalAction.QuickExit) return false;
BeginConfirm();

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@ -12,6 +12,9 @@ namespace osu.Game.Screens.Play
{
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (e.Action != GlobalAction.QuickRetry) return false;
BeginConfirm();

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@ -7,9 +7,7 @@ using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -48,8 +46,6 @@ namespace osu.Game.Screens.Play
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
private ScheduledDelegate keyboardSeekDelegate;
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
const double keyboard_seek_amount = 5000;
@ -57,13 +53,11 @@ namespace osu.Game.Screens.Play
switch (e.Action)
{
case GlobalAction.SeekReplayBackward:
keyboardSeekDelegate?.Cancel();
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(-1));
keyboardSeek(-1);
return true;
case GlobalAction.SeekReplayForward:
keyboardSeekDelegate?.Cancel();
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(1));
keyboardSeek(1);
return true;
case GlobalAction.TogglePauseReplay:
@ -86,13 +80,6 @@ namespace osu.Game.Screens.Play
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.SeekReplayBackward:
case GlobalAction.SeekReplayForward:
keyboardSeekDelegate?.Cancel();
break;
}
}
}
}

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@ -146,6 +146,9 @@ namespace osu.Game.Screens.Play
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.SkipCutscene:

View File

@ -311,10 +311,10 @@ namespace osu.Game.Screens.Ranking
ScorePanelList.Attach(detachedPanel);
// Move into its original location in the attached container first, then to the final location.
var origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos);
detachedPanel.MoveTo(origLocation)
float origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos).X;
detachedPanel.MoveToX(origLocation)
.Then()
.MoveTo(new Vector2(0, origLocation.Y), 150, Easing.OutQuint);
.MoveToX(0, 150, Easing.OutQuint);
// Show contracted panels.
foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
@ -330,6 +330,9 @@ namespace osu.Game.Screens.Ranking
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Select:

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@ -18,7 +18,6 @@ using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Input.Bindings;
@ -479,42 +478,27 @@ namespace osu.Game.Screens.Select
switch (e.Key)
{
case Key.Left:
if (!e.Repeat)
beginRepeatSelection(() => SelectNext(-1), e.Key);
SelectNext(-1);
return true;
case Key.Right:
if (!e.Repeat)
beginRepeatSelection(() => SelectNext(), e.Key);
SelectNext();
return true;
}
return false;
}
protected override void OnKeyUp(KeyUpEvent e)
{
switch (e.Key)
{
case Key.Left:
case Key.Right:
endRepeatSelection(e.Key);
break;
}
base.OnKeyUp(e);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.SelectNext:
beginRepeatSelection(() => SelectNext(1, false), e.Action);
SelectNext(1, false);
return true;
case GlobalAction.SelectPrevious:
beginRepeatSelection(() => SelectNext(-1, false), e.Action);
SelectNext(-1, false);
return true;
}
@ -523,40 +507,6 @@ namespace osu.Game.Screens.Select
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.SelectNext:
case GlobalAction.SelectPrevious:
endRepeatSelection(e.Action);
break;
}
}
private ScheduledDelegate repeatDelegate;
private object lastRepeatSource;
/// <summary>
/// Begin repeating the specified selection action.
/// </summary>
/// <param name="action">The action to perform.</param>
/// <param name="source">The source of the action. Used in conjunction with <see cref="endRepeatSelection"/> to only cancel the correct action (most recently pressed key).</param>
private void beginRepeatSelection(Action action, object source)
{
endRepeatSelection();
lastRepeatSource = source;
repeatDelegate = this.BeginKeyRepeat(Scheduler, action);
}
private void endRepeatSelection(object source = null)
{
// only the most recent source should be able to cancel the current action.
if (source != null && !EqualityComparer<object>.Default.Equals(lastRepeatSource, source))
return;
repeatDelegate?.Cancel();
repeatDelegate = null;
lastRepeatSource = null;
}
#endregion

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@ -821,6 +821,9 @@ namespace osu.Game.Screens.Select
public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (!this.IsCurrentScreen()) return false;
switch (e.Action)

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.6.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1108.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1118.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1112.0" />
<PackageReference Include="Sentry" Version="3.10.0" />
<PackageReference Include="SharpCompress" Version="0.30.0" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1108.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1118.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1112.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1108.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1118.0" />
<PackageReference Include="SharpCompress" Version="0.30.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" />