mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Merge pull request #15494 from Tollii/beatmap-cancellation-token
Add support for cancellation tokens for beatmap difficulty calculation
This commit is contained in:
commit
6ebe54b183
114
osu.Game.Tests/Beatmaps/WorkingBeatmapTest.cs
Normal file
114
osu.Game.Tests/Beatmaps/WorkingBeatmapTest.cs
Normal file
@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
[TestFixture]
|
||||
public class WorkingBeatmapTest
|
||||
{
|
||||
[Test]
|
||||
public void TestGetPlayableSuccess()
|
||||
{
|
||||
var working = new TestNeverLoadsWorkingBeatmap();
|
||||
|
||||
working.ResetEvent.Set();
|
||||
|
||||
Assert.NotNull(working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetPlayableCancellationToken()
|
||||
{
|
||||
var working = new TestNeverLoadsWorkingBeatmap();
|
||||
|
||||
var cts = new CancellationTokenSource();
|
||||
var loadStarted = new ManualResetEventSlim();
|
||||
var loadCompleted = new ManualResetEventSlim();
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
loadStarted.Set();
|
||||
Assert.Throws<OperationCanceledException>(() => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, cancellationToken: cts.Token));
|
||||
loadCompleted.Set();
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
|
||||
Assert.IsTrue(loadStarted.Wait(10000));
|
||||
|
||||
cts.Cancel();
|
||||
|
||||
Assert.IsTrue(loadCompleted.Wait(10000));
|
||||
|
||||
working.ResetEvent.Set();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetPlayableDefaultTimeout()
|
||||
{
|
||||
var working = new TestNeverLoadsWorkingBeatmap();
|
||||
|
||||
Assert.Throws<OperationCanceledException>(() => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
|
||||
|
||||
working.ResetEvent.Set();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetPlayableRulesetLoadFailure()
|
||||
{
|
||||
var working = new TestWorkingBeatmap(new Beatmap());
|
||||
|
||||
// by default mocks return nulls if not set up, which is actually desired here to simulate a ruleset load failure scenario.
|
||||
var ruleset = new Mock<IRulesetInfo>();
|
||||
|
||||
Assert.Throws<RulesetLoadException>(() => working.GetPlayableBeatmap(ruleset.Object));
|
||||
}
|
||||
|
||||
public class TestNeverLoadsWorkingBeatmap : TestWorkingBeatmap
|
||||
{
|
||||
public ManualResetEventSlim ResetEvent = new ManualResetEventSlim();
|
||||
|
||||
public TestNeverLoadsWorkingBeatmap()
|
||||
: base(new Beatmap())
|
||||
{
|
||||
}
|
||||
|
||||
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => new TestConverter(beatmap, ResetEvent);
|
||||
|
||||
public class TestConverter : IBeatmapConverter
|
||||
{
|
||||
private readonly ManualResetEventSlim resetEvent;
|
||||
|
||||
public TestConverter(IBeatmap beatmap, ManualResetEventSlim resetEvent)
|
||||
{
|
||||
this.resetEvent = resetEvent;
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
|
||||
protected virtual void OnObjectConverted(HitObject arg1, IEnumerable<HitObject> arg2) => ObjectConverted?.Invoke(arg1, arg2);
|
||||
|
||||
public IBeatmap Beatmap { get; }
|
||||
|
||||
public bool CanConvert() => true;
|
||||
|
||||
public IBeatmap Convert(CancellationToken cancellationToken = default)
|
||||
{
|
||||
resetEvent.Wait(cancellationToken);
|
||||
return new OsuBeatmap();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -140,21 +140,21 @@ namespace osu.Game.Beatmaps
|
||||
return GetAsync(new DifficultyCacheLookup(localBeatmapInfo, localRulesetInfo, mods), cancellationToken);
|
||||
}
|
||||
|
||||
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
|
||||
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return Task.Factory.StartNew(() =>
|
||||
{
|
||||
if (CheckExists(lookup, out var existing))
|
||||
return existing;
|
||||
|
||||
return computeDifficulty(lookup);
|
||||
}, token, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
return computeDifficulty(lookup, cancellationToken);
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
}
|
||||
|
||||
public Task<List<TimedDifficultyAttributes>> GetTimedDifficultyAttributesAsync(IWorkingBeatmap beatmap, Ruleset ruleset, Mod[] mods, CancellationToken token = default)
|
||||
public Task<List<TimedDifficultyAttributes>> GetTimedDifficultyAttributesAsync(IWorkingBeatmap beatmap, Ruleset ruleset, Mod[] mods, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return Task.Factory.StartNew(() => ruleset.CreateDifficultyCalculator(beatmap).CalculateTimed(mods),
|
||||
token,
|
||||
return Task.Factory.StartNew(() => ruleset.CreateDifficultyCalculator(beatmap).CalculateTimed(mods, cancellationToken),
|
||||
cancellationToken,
|
||||
TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously,
|
||||
updateScheduler);
|
||||
}
|
||||
@ -270,8 +270,9 @@ namespace osu.Game.Beatmaps
|
||||
/// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache.
|
||||
/// </summary>
|
||||
/// <param name="key">The <see cref="DifficultyCacheLookup"/> that defines the computation parameters.</param>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
/// <returns>The <see cref="StarDifficulty"/>.</returns>
|
||||
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key)
|
||||
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key, CancellationToken cancellationToken = default)
|
||||
{
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
var beatmapInfo = key.BeatmapInfo;
|
||||
@ -283,7 +284,7 @@ namespace osu.Game.Beatmaps
|
||||
Debug.Assert(ruleset != null);
|
||||
|
||||
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(key.BeatmapInfo));
|
||||
var attributes = calculator.Calculate(key.OrderedMods);
|
||||
var attributes = calculator.Calculate(key.OrderedMods, cancellationToken);
|
||||
|
||||
return new StarDifficulty(attributes);
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets;
|
||||
@ -92,10 +92,10 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
|
||||
/// <param name="timeout">The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms.</param>
|
||||
/// <param name="cancellationToken">Cancellation token that cancels the beatmap loading process. If not provided, a default timeout of 10,000ms will be applied to the load process.</param>
|
||||
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
|
||||
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
|
||||
IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
|
||||
IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null);
|
||||
|
||||
/// <summary>
|
||||
/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.
|
||||
|
@ -79,100 +79,101 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
|
||||
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
|
||||
|
||||
public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
|
||||
public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null)
|
||||
{
|
||||
using (var cancellationSource = createCancellationTokenSource(timeout))
|
||||
var token = cancellationToken ??
|
||||
// don't apply the default timeout when debugger is attached (may be breakpointing / debugging).
|
||||
(Debugger.IsAttached ? new CancellationToken() : new CancellationTokenSource(10000).Token);
|
||||
|
||||
mods ??= Array.Empty<Mod>();
|
||||
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
|
||||
if (rulesetInstance == null)
|
||||
throw new RulesetLoadException("Creating ruleset instance failed when attempting to create playable beatmap.");
|
||||
|
||||
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
|
||||
|
||||
// Check if the beatmap can be converted
|
||||
if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert())
|
||||
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
|
||||
|
||||
// Apply conversion mods
|
||||
foreach (var mod in mods.OfType<IApplicableToBeatmapConverter>())
|
||||
{
|
||||
mods ??= Array.Empty<Mod>();
|
||||
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
|
||||
if (rulesetInstance == null)
|
||||
throw new RulesetLoadException("Creating ruleset instance failed when attempting to create playable beatmap.");
|
||||
|
||||
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
|
||||
|
||||
// Check if the beatmap can be converted
|
||||
if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert())
|
||||
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
|
||||
|
||||
// Apply conversion mods
|
||||
foreach (var mod in mods.OfType<IApplicableToBeatmapConverter>())
|
||||
{
|
||||
if (cancellationSource.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
mod.ApplyToBeatmapConverter(converter);
|
||||
}
|
||||
|
||||
// Convert
|
||||
IBeatmap converted = converter.Convert(cancellationSource.Token);
|
||||
|
||||
// Apply conversion mods to the result
|
||||
foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
|
||||
{
|
||||
if (cancellationSource.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
mod.ApplyToBeatmap(converted);
|
||||
}
|
||||
|
||||
// Apply difficulty mods
|
||||
if (mods.Any(m => m is IApplicableToDifficulty))
|
||||
{
|
||||
foreach (var mod in mods.OfType<IApplicableToDifficulty>())
|
||||
{
|
||||
if (cancellationSource.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
mod.ApplyToDifficulty(converted.Difficulty);
|
||||
}
|
||||
}
|
||||
|
||||
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
|
||||
mod.ApplyToBeatmapProcessor(processor);
|
||||
|
||||
processor?.PreProcess();
|
||||
|
||||
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
|
||||
try
|
||||
{
|
||||
foreach (var obj in converted.HitObjects)
|
||||
{
|
||||
if (cancellationSource.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
obj.ApplyDefaults(converted.ControlPointInfo, converted.Difficulty, cancellationSource.Token);
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
if (token.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
}
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToHitObject>())
|
||||
{
|
||||
foreach (var obj in converted.HitObjects)
|
||||
{
|
||||
if (cancellationSource.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
mod.ApplyToHitObject(obj);
|
||||
}
|
||||
}
|
||||
|
||||
processor?.PostProcess();
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToBeatmap>())
|
||||
{
|
||||
cancellationSource.Token.ThrowIfCancellationRequested();
|
||||
mod.ApplyToBeatmap(converted);
|
||||
}
|
||||
|
||||
return converted;
|
||||
mod.ApplyToBeatmapConverter(converter);
|
||||
}
|
||||
|
||||
// Convert
|
||||
IBeatmap converted = converter.Convert(token);
|
||||
|
||||
// Apply conversion mods to the result
|
||||
foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
|
||||
{
|
||||
if (token.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
mod.ApplyToBeatmap(converted);
|
||||
}
|
||||
|
||||
// Apply difficulty mods
|
||||
if (mods.Any(m => m is IApplicableToDifficulty))
|
||||
{
|
||||
foreach (var mod in mods.OfType<IApplicableToDifficulty>())
|
||||
{
|
||||
if (token.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
mod.ApplyToDifficulty(converted.Difficulty);
|
||||
}
|
||||
}
|
||||
|
||||
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
|
||||
mod.ApplyToBeatmapProcessor(processor);
|
||||
|
||||
processor?.PreProcess();
|
||||
|
||||
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
|
||||
try
|
||||
{
|
||||
foreach (var obj in converted.HitObjects)
|
||||
{
|
||||
if (token.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
obj.ApplyDefaults(converted.ControlPointInfo, converted.Difficulty, token);
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
}
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToHitObject>())
|
||||
{
|
||||
foreach (var obj in converted.HitObjects)
|
||||
{
|
||||
if (token.IsCancellationRequested)
|
||||
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
||||
|
||||
mod.ApplyToHitObject(obj);
|
||||
}
|
||||
}
|
||||
|
||||
processor?.PostProcess();
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToBeatmap>())
|
||||
{
|
||||
token.ThrowIfCancellationRequested();
|
||||
mod.ApplyToBeatmap(converted);
|
||||
}
|
||||
|
||||
return converted;
|
||||
}
|
||||
|
||||
private CancellationTokenSource loadCancellation = new CancellationTokenSource();
|
||||
@ -191,15 +192,6 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private CancellationTokenSource createCancellationTokenSource(TimeSpan? timeout)
|
||||
{
|
||||
if (Debugger.IsAttached)
|
||||
// ignore timeout when debugger is attached (may be breakpointing / debugging).
|
||||
return new CancellationTokenSource();
|
||||
|
||||
return new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10));
|
||||
}
|
||||
|
||||
private readonly object beatmapFetchLock = new object();
|
||||
|
||||
private Task<IBeatmap> loadBeatmapAsync()
|
||||
|
@ -4,6 +4,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -35,14 +37,24 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the difficulty of the beatmap with no mods applied.
|
||||
/// </summary>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
/// <returns>A structure describing the difficulty of the beatmap.</returns>
|
||||
public DifficultyAttributes Calculate(CancellationToken cancellationToken = default)
|
||||
=> Calculate(Array.Empty<Mod>(), cancellationToken);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the difficulty of the beatmap using a specific mod combination.
|
||||
/// </summary>
|
||||
/// <param name="mods">The mods that should be applied to the beatmap.</param>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
/// <returns>A structure describing the difficulty of the beatmap.</returns>
|
||||
public DifficultyAttributes Calculate(params Mod[] mods)
|
||||
public DifficultyAttributes Calculate([NotNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
|
||||
{
|
||||
preProcess(mods);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
preProcess(mods, cancellationToken);
|
||||
|
||||
var skills = CreateSkills(Beatmap, playableMods, clockRate);
|
||||
|
||||
@ -52,20 +64,33 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
foreach (var hitObject in getDifficultyHitObjects())
|
||||
{
|
||||
foreach (var skill in skills)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
skill.ProcessInternal(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
return CreateDifficultyAttributes(Beatmap, playableMods, skills, clockRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the difficulty of the beatmap and returns a set of <see cref="TimedDifficultyAttributes"/> representing the difficulty at every relevant time value in the beatmap.
|
||||
/// Calculates the difficulty of the beatmap with no mods applied and returns a set of <see cref="TimedDifficultyAttributes"/> representing the difficulty at every relevant time value in the beatmap.
|
||||
/// </summary>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
/// <returns>The set of <see cref="TimedDifficultyAttributes"/>.</returns>
|
||||
public List<TimedDifficultyAttributes> CalculateTimed(CancellationToken cancellationToken = default)
|
||||
=> CalculateTimed(Array.Empty<Mod>(), cancellationToken);
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the difficulty of the beatmap using a specific mod combination and returns a set of <see cref="TimedDifficultyAttributes"/> representing the difficulty at every relevant time value in the beatmap.
|
||||
/// </summary>
|
||||
/// <param name="mods">The mods that should be applied to the beatmap.</param>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
/// <returns>The set of <see cref="TimedDifficultyAttributes"/>.</returns>
|
||||
public List<TimedDifficultyAttributes> CalculateTimed(params Mod[] mods)
|
||||
public List<TimedDifficultyAttributes> CalculateTimed([NotNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
|
||||
{
|
||||
preProcess(mods);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
preProcess(mods, cancellationToken);
|
||||
|
||||
var attribs = new List<TimedDifficultyAttributes>();
|
||||
|
||||
@ -80,7 +105,10 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
progressiveBeatmap.HitObjects.Add(hitObject.BaseObject);
|
||||
|
||||
foreach (var skill in skills)
|
||||
{
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
skill.ProcessInternal(hitObject);
|
||||
}
|
||||
|
||||
attribs.Add(new TimedDifficultyAttributes(hitObject.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate)));
|
||||
}
|
||||
@ -99,7 +127,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
if (combination is MultiMod multi)
|
||||
yield return Calculate(multi.Mods);
|
||||
else
|
||||
yield return Calculate(combination);
|
||||
yield return Calculate(combination.Yield());
|
||||
}
|
||||
}
|
||||
|
||||
@ -112,11 +140,12 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
/// Performs required tasks before every calculation.
|
||||
/// </summary>
|
||||
/// <param name="mods">The original list of <see cref="Mod"/>s.</param>
|
||||
private void preProcess(Mod[] mods)
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
private void preProcess([NotNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
|
||||
{
|
||||
playableMods = mods.Select(m => m.DeepClone()).ToArray();
|
||||
|
||||
Beatmap = beatmap.GetPlayableBeatmap(ruleset, playableMods);
|
||||
Beatmap = beatmap.GetPlayableBeatmap(ruleset, playableMods, cancellationToken);
|
||||
|
||||
var track = new TrackVirtual(10000);
|
||||
playableMods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
|
||||
|
@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
{
|
||||
/// <summary>
|
||||
/// Wraps a <see cref="DifficultyAttributes"/> object and adds a time value for which the attribute is valid.
|
||||
/// Output by <see cref="DifficultyCalculator.CalculateTimed"/>.
|
||||
/// Output by DifficultyCalculator.CalculateTimed methods.
|
||||
/// </summary>
|
||||
public class TimedDifficultyAttributes : IComparable<TimedDifficultyAttributes>
|
||||
{
|
||||
|
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
this.gameplayBeatmap = gameplayBeatmap;
|
||||
}
|
||||
|
||||
public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
|
||||
public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null)
|
||||
=> gameplayBeatmap;
|
||||
|
||||
protected override IBeatmap GetBeatmap() => gameplayBeatmap;
|
||||
|
Loading…
Reference in New Issue
Block a user