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Add sanity check in Relax effectiveMissCount calculation
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@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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if (mods.Any(h => h is OsuModRelax))
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{
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effectiveMissCount += countOk + countMeh;
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effectiveMissCount = Math.Min(effectiveMissCount + countOk + countMeh, totalHits);
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multiplier *= 0.6;
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}
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