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https://github.com/ppy/osu.git
synced 2025-02-13 10:33:07 +08:00
Adjust SettingsItem
to accommodate new default value indicator
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parent
818f35c35f
commit
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@ -4,6 +4,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays;
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@ -29,9 +30,10 @@ namespace osu.Game.Tests.Visual.Settings
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Value = "test"
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}
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};
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restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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});
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddStep("change value from default", () => textBox.Current.Value = "non-default");
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@ -41,6 +43,41 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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}
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[Test]
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public void TestSetAndClearLabelText()
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{
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SettingsTextBox textBox = null;
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GridContainer settingsItemGrid = null;
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RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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AddStep("create settings item", () =>
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{
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Child = textBox = new SettingsTextBox
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{
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Current = new Bindable<string>
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{
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Default = "test",
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Value = "test"
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}
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};
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});
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve components", () =>
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{
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settingsItemGrid = textBox.ChildrenOfType<GridContainer>().Single();
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restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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});
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AddStep("set non-default value", () => restoreDefaultValueButton.Current.Value = "non-default");
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AddAssert("default value button next to control", () => settingsItemGrid.Content[1][0] == restoreDefaultValueButton);
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AddStep("set label", () => textBox.LabelText = "label text");
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AddAssert("default value button next to label", () => settingsItemGrid.Content[0][0] == restoreDefaultValueButton);
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AddStep("clear label", () => textBox.LabelText = default);
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AddAssert("default value button next to control", () => settingsItemGrid.Content[1][0] == restoreDefaultValueButton);
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}
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/// <summary>
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/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
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/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
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@ -64,9 +101,9 @@ namespace osu.Game.Tests.Visual.Settings
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Precision = 0.1f,
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}
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};
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restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single();
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});
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AddUntilStep("wait for loaded", () => sliderBar.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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@ -6,7 +6,6 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Overlays.Settings
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{
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@ -28,11 +27,6 @@ namespace osu.Game.Overlays.Settings
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public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(Control.Items.Select(i => i.ToString()));
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public SettingsDropdown()
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{
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FlowContent.Spacing = new Vector2(0, 10);
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}
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protected sealed override Drawable CreateControl() => CreateDropdown();
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protected virtual OsuDropdown<T> CreateDropdown() => new DropdownControl();
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -14,6 +15,7 @@ using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.Settings
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{
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@ -30,6 +32,10 @@ namespace osu.Game.Overlays.Settings
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protected readonly FillFlowContainer FlowContent;
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private SpriteText labelText;
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private readonly GridContainer gridContainer;
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[CanBeNull]
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private RestoreDefaultValueButton<T> defaultValueButton;
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private OsuTextFlowContainer warningText;
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@ -48,12 +54,13 @@ namespace osu.Game.Overlays.Settings
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if (labelText == null)
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{
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// construct lazily for cases where the label is not needed (may be provided by the Control).
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FlowContent.Insert(-1, labelText = new OsuSpriteText());
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gridContainer.Content[0][1] = labelText = new OsuSpriteText();
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updateDisabled();
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}
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labelText.Text = value;
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updateLayout();
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}
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}
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@ -106,18 +113,33 @@ namespace osu.Game.Overlays.Settings
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
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InternalChildren = new Drawable[]
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FlowContent = new FillFlowContainer
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{
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FlowContent = new FillFlowContainer
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, 10),
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Child = Control = CreateControl(),
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};
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InternalChild = gridContainer = new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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RowDimensions = new[]
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS },
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Children = new[]
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{
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Control = CreateControl(),
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},
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.AutoSize)
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},
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, SettingsPanel.CONTENT_MARGINS),
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new Dimension()
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},
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Content = new[]
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{
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new Drawable[2],
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new Drawable[] { null, FlowContent }
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}
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};
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// IMPORTANT: all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
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@ -135,13 +157,28 @@ namespace osu.Game.Overlays.Settings
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// intentionally done before LoadComplete to avoid overhead.
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if (ShowsDefaultIndicator)
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{
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AddInternal(new RestoreDefaultValueButton<T>
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defaultValueButton = new RestoreDefaultValueButton<T>
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{
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Current = controlWithCurrent.Current,
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});
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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updateLayout();
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}
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}
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private void updateLayout()
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{
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bool hasLabel = !string.IsNullOrEmpty(labelText?.Text.ToString());
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gridContainer.Content[0][0] = null;
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gridContainer.Content[1][0] = null;
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gridContainer.Content[hasLabel ? 0 : 1][0] = defaultValueButton;
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FlowContent.Margin = new MarginPadding { Top = hasLabel ? 10 : 0 };
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}
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private void updateDisabled()
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{
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if (labelText != null)
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@ -19,7 +19,6 @@ namespace osu.Game.Overlays.Settings
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{
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protected override Drawable CreateControl() => new TSlider
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{
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Margin = new MarginPadding { Vertical = 10 },
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RelativeSizeAxes = Axes.X
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};
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