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Merge branch 'master' into gameplay-test/share-clock-state

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Dean Herbert 2021-11-15 13:49:17 +09:00 committed by GitHub
commit fdbb59fd1d
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2 changed files with 25 additions and 4 deletions

View File

@ -31,12 +31,18 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
// The pause screen and fail animation both ramp frequency.
// This tests to ensure that it doesn't reset during that handoff.
AddAssert("frequency only ever decreased", () => !((FailPlayer)Player).FrequencyIncreased);
}
private class FailPlayer : TestPlayer
{
public new FailOverlay FailOverlay => base.FailOverlay;
public bool FrequencyIncreased { get; private set; }
public FailPlayer()
: base(false, false)
{
@ -47,6 +53,19 @@ namespace osu.Game.Tests.Visual.Gameplay
base.LoadComplete();
HealthProcessor.FailConditions += (_, __) => true;
}
private double lastFrequency = double.MaxValue;
protected override void Update()
{
base.Update();
double freq = Beatmap.Value.Track.AggregateFrequency.Value;
FrequencyIncreased |= freq > lastFrequency;
lastFrequency = freq;
}
}
}
}

View File

@ -107,7 +107,8 @@ namespace osu.Game.Screens.Play
this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
{
RemoveFilters();
// Don't reset frequency as the pause screen may appear post transform, causing a second frequency sweep.
RemoveFilters(false);
OnComplete?.Invoke();
});
@ -137,15 +138,16 @@ namespace osu.Game.Screens.Play
Content.FadeColour(Color4.Gray, duration);
}
public void RemoveFilters()
public void RemoveFilters(bool resetTrackFrequency = true)
{
if (resetTrackFrequency)
track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq);
if (filters.Parent == null)
return;
RemoveInternal(filters);
filters.Dispose();
track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq);
}
protected override void Update()