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Fix test gameplay starting in a hidden state

This commit is contained in:
Bartłomiej Dach 2021-11-12 13:51:02 +01:00
parent 2562412125
commit 6b4b6de554
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@ -44,6 +44,16 @@ namespace osu.Game.Screens.Edit.GameplayTest
protected override bool CheckModsAllowFailure() => false; // never fail.
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
// finish alpha transforms on entering to avoid gameplay starting in a half-hidden state.
// the finish calls are purposefully not propagated to children to avoid messing up their state.
FinishTransforms();
GameplayClockContainer.FinishTransforms(false, nameof(Alpha));
}
public override bool OnExiting(IScreen next)
{
musicController.Stop();