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Fix test gameplay starting in a hidden state
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@ -44,6 +44,16 @@ namespace osu.Game.Screens.Edit.GameplayTest
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protected override bool CheckModsAllowFailure() => false; // never fail.
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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// finish alpha transforms on entering to avoid gameplay starting in a half-hidden state.
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// the finish calls are purposefully not propagated to children to avoid messing up their state.
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FinishTransforms();
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GameplayClockContainer.FinishTransforms(false, nameof(Alpha));
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}
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public override bool OnExiting(IScreen next)
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{
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musicController.Stop();
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