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Fix multiple issues and make metadata fallback process more logical
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19f30177ea
commit
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@ -140,26 +140,19 @@ namespace osu.Game.Skinning
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// This function can be run on fresh import or save. The logic here ensures a skin.ini file is in a good state for both operations.
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// LegacySkin will parse the skin.ini and populate `Skin.Configuration` during construction above.
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bool hasSkinIni = !string.IsNullOrEmpty(instance.Configuration.SkinInfo.Name);
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if (hasSkinIni)
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{
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item.Name = instance.Configuration.SkinInfo.Name;
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item.Creator = instance.Configuration.SkinInfo.Creator;
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}
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item.Creator ??= unknown_creator_string;
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string skinIniSourcedName = instance.Configuration.SkinInfo.Name;
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string archiveName = item.Name.Replace(".osk", "", StringComparison.OrdinalIgnoreCase);
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bool isImport = reader != null;
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if (isImport)
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{
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item.Name = !string.IsNullOrEmpty(skinIniSourcedName) ? skinIniSourcedName : archiveName;
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item.Creator = instance.Configuration.SkinInfo.Creator ?? unknown_creator_string;
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// For imports, we want to use the archive or folder name as part of the metadata, in addition to any existing skin.ini metadata.
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// In an ideal world, skin.ini would be the only source of metadata, but a lot of skin creators and users don't update it when making modifications.
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// In both of these cases, the expectation from the user is that the filename or folder name is displayed somewhere to identify the skin.
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string archiveName = item.Name.Replace(".osk", "", StringComparison.OrdinalIgnoreCase);
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if (archiveName != item.Name)
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item.Name = $"{item.Name} [{archiveName}]";
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}
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@ -167,26 +160,26 @@ namespace osu.Game.Skinning
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// By this point, the metadata in SkinInfo will be correct.
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// Regardless of whether this is an import or not, let's write the skin.ini if non-existing or non-matching.
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// This is (weirdly) done inside ComputeHash to avoid adding a new method to handle this case. After switching to realm it can be moved into another place.
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if (instance.Configuration.SkinInfo.Name != item.Name)
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updateSkinIniMetadata(item, hasSkinIni);
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if (skinIniSourcedName != item.Name)
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updateSkinIniMetadata(item);
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return base.ComputeHash(item, reader);
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}
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private void updateSkinIniMetadata(SkinInfo item, bool hasSkinIni)
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private void updateSkinIniMetadata(SkinInfo item)
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{
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string nameLine = $"Name: {item.Name}";
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string authorLine = $"Author: {item.Name}";
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string authorLine = $"Author: {item.Creator}";
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if (hasSkinIni)
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var existingFile = item.Files.SingleOrDefault(f => f.Filename == "skin.ini");
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if (existingFile != null)
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{
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List<string> outputLines = new List<string>();
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bool addedName = false;
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bool addedAuthor = false;
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var existingFile = item.Files.First(f => f.Filename == "skin.ini");
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using (var stream = Files.Storage.GetStream(existingFile.FileInfo.StoragePath))
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using (var sr = new StreamReader(stream))
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{
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@ -220,10 +213,12 @@ namespace osu.Game.Skinning
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}
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using (Stream stream = new MemoryStream())
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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{
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foreach (string line in outputLines)
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sw.WriteLine(line);
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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{
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foreach (string line in outputLines)
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sw.WriteLine(line);
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}
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ReplaceFile(item, existingFile, stream);
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}
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@ -231,11 +226,13 @@ namespace osu.Game.Skinning
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else
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{
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using (Stream stream = new MemoryStream())
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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{
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sw.WriteLine("[General]");
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sw.WriteLine(nameLine);
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sw.WriteLine(authorLine);
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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{
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sw.WriteLine("[General]");
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sw.WriteLine(nameLine);
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sw.WriteLine(authorLine);
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}
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AddFile(item, stream, "skin.ini");
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}
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