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mirror of https://github.com/ppy/osu.git synced 2024-12-14 06:52:55 +08:00

merged ppy/master

This commit is contained in:
Xexxar 2021-10-10 17:12:49 +00:00
commit 56daac73f2
374 changed files with 6559 additions and 2838 deletions

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@ -53,6 +53,7 @@ jobs:
diffcalc:
name: Run
runs-on: self-hosted
timeout-minutes: 1440
if: needs.metadata.outputs.continue == 'yes'
needs: metadata
strategy:

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@ -51,11 +51,11 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.924.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1004.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.5.0" />
<PackageReference Include="Realm" Version="10.6.0" />
</ItemGroup>
</Project>

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@ -140,10 +140,10 @@ namespace osu.Desktop
switch (activity)
{
case UserActivity.InGame game:
return game.Beatmap.ToString();
return game.BeatmapInfo.ToString();
case UserActivity.Editing edit:
return edit.Beatmap.ToString();
return edit.BeatmapInfo.ToString();
case UserActivity.InLobby lobby:
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;

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@ -74,7 +74,10 @@ namespace osu.Desktop
// we want to allow multiple instances to be started when in debug.
if (!DebugUtils.IsDebugBuild)
{
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
return 0;
}
}
if (tournamentClient)

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@ -14,11 +14,11 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.050601681491468d, "diffcalc-test")]
[TestCase(4.0505463516206195d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(5.169743871843191d, "diffcalc-test")]
[TestCase(5.1696411260785498d, "diffcalc-test")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new CatchModDoubleTime());

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@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
protected CatchSelectionBlueprintTestScene()
{
EditorBeatmap = new EditorBeatmap(new CatchBeatmap());
EditorBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = 0;
EditorBeatmap = new EditorBeatmap(new CatchBeatmap()) { Difficulty = { CircleSize = 0 } };
EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint
{
BeatLength = 100

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@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
protected override void AddHitObject(DrawableHitObject hitObject)
{
// Create nested bananas (but positions are not randomized because beatmap processing is not done).
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), Beatmap.Value.BeatmapInfo.BaseDifficulty);
hitObject.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
base.AddHitObject(hitObject);
}

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@ -4,9 +4,9 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
@ -23,11 +23,12 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
private JuiceStream lastObject => LastObject?.HitObject as JuiceStream;
[BackgroundDependencyLoader]
private void load()
protected override IBeatmap GetPlayableBeatmap()
{
Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderTickRate = 5;
Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity * 10;
var playable = base.GetPlayableBeatmap();
playable.Difficulty.SliderTickRate = 5;
playable.Difficulty.SliderMultiplier = velocity * 10;
return playable;
}
[Test]

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@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
X = x,
Path = sliderPath,
};
EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity;
EditorBeatmap.Difficulty.SliderMultiplier = velocity;
EditorBeatmap.Add(hitObject);
EditorBeatmap.Update(hitObject);
Assert.That(hitObject.Velocity, Is.EqualTo(velocity));

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@ -290,7 +290,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public IEnumerable<CaughtObject> CaughtObjects => this.ChildrenOfType<CaughtObject>();
public TestCatcher(DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty)
public TestCatcher(DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo difficulty)
: base(droppedObjectTarget, difficulty)
{
}
@ -298,7 +298,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public class TestKiaiFruit : Fruit
{
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private ScheduledDelegate addManyFruit;
private BeatmapDifficulty beatmapDifficulty;
private IBeatmapDifficultyInfo beatmapDifficulty;
public TestSceneCatcherArea()
{
@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private class TestCatcherArea : CatcherArea
{
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
public TestCatcherArea(IBeatmapDifficultyInfo beatmapDifficulty)
{
var droppedObjectContainer = new DroppedObjectContainer();
Add(droppedObjectContainer);

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@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2;
// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
return new CatchDifficultyAttributes
{
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
foreach (var hitObject in beatmap.HitObjects
.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects : new[] { obj })
.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects.AsEnumerable() : new[] { obj })
.Cast<CatchHitObject>()
.OrderBy(x => x.StartTime))
{
@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
{
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.Difficulty.CircleSize - 5.5f) * 0.0625f);
return new Skill[]
{

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Edit
public class CatchEditorPlayfield : CatchPlayfield
{
// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
public CatchEditorPlayfield(BeatmapDifficulty difficulty)
public CatchEditorPlayfield(IBeatmapDifficultyInfo difficulty)
: base(difficulty)
{
}

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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Catch.Edit
{
}
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
}
}

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@ -128,11 +128,11 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public int RandomSeed => (int)StartTime;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public double SpanDuration => Duration / this.SpanCount();
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

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@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Catch.UI
internal CatcherArea CatcherArea { get; private set; }
private readonly BeatmapDifficulty difficulty;
private readonly IBeatmapDifficultyInfo difficulty;
public CatchPlayfield(BeatmapDifficulty difficulty)
public CatchPlayfield(IBeatmapDifficultyInfo difficulty)
{
this.difficulty = difficulty;
}

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@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
public Catcher([NotNull] DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty = null)
public Catcher([NotNull] DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo difficulty = null)
{
this.droppedObjectTarget = droppedObjectTarget;
@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
private static Vector2 calculateScale(BeatmapDifficulty difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
/// <param name="difficulty">The beatmap difficulty.</param>
public static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
public static float CalculateCatchWidth(IBeatmapDifficultyInfo difficulty) => CalculateCatchWidth(calculateScale(difficulty));
/// <summary>
/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.

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@ -27,14 +27,14 @@ namespace osu.Game.Rulesets.Catch.UI
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450);
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Score score) => new CatchReplayRecorder(score, (CatchPlayfield)Playfield);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.Difficulty);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();

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@ -42,8 +42,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
var roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
if (IsForCurrentRuleset)
{
@ -71,9 +71,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
originalTargetColumns = TargetColumns;
}
public static int GetColumnCountForNonConvert(BeatmapInfo beatmap)
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
{
var roundedCircleSize = Math.Round(beatmap.BaseDifficulty.CircleSize);
var roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
return (int)Math.Max(1, roundedCircleSize);
}
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
IBeatmapDifficultyInfo difficulty = original.Difficulty;
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
Random = new FastRandom(seed);

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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
StartTime = (int)Math.Round(hitObject.StartTime);
// This matches stable's calculation.
EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier);
EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier);
SegmentDuration = (EndTime - StartTime) / SpanCount;
}

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@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (drainTime == 0)
drainTime = 10000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
IBeatmapDifficultyInfo difficulty = OriginalBeatmap.Difficulty;
conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
lowerBound ??= RandomStart;
upperBound ??= TotalColumns;
nextColumn ??= (_ => GetRandomColumn(lowerBound, upperBound));
nextColumn ??= _ => GetRandomColumn(lowerBound, upperBound);
// Check for the initial column
if (isValid(initialColumn))
@ -176,7 +176,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return initialColumn;
bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
bool isValid(int column)
{
if (validation?.Invoke(column) == false)
return false;
foreach (var p in patterns)
{
if (p.ColumnHasObject(column))
return false;
}
return true;
}
}
/// <summary>

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@ -12,46 +12,68 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
internal class Pattern
{
private readonly List<ManiaHitObject> hitObjects = new List<ManiaHitObject>();
private List<ManiaHitObject> hitObjects;
private HashSet<int> containedColumns;
/// <summary>
/// All the hit objects contained in this pattern.
/// </summary>
public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
public IEnumerable<ManiaHitObject> HitObjects => hitObjects ?? Enumerable.Empty<ManiaHitObject>();
/// <summary>
/// Check whether a column of this patterns contains a hit object.
/// </summary>
/// <param name="column">The column index.</param>
/// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns>
public bool ColumnHasObject(int column) => hitObjects.Exists(h => h.Column == column);
public bool ColumnHasObject(int column) => containedColumns?.Contains(column) == true;
/// <summary>
/// Amount of columns taken up by hit objects in this pattern.
/// </summary>
public int ColumnWithObjects => HitObjects.GroupBy(h => h.Column).Count();
public int ColumnWithObjects => containedColumns?.Count ?? 0;
/// <summary>
/// Adds a hit object to this pattern.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public void Add(ManiaHitObject hitObject) => hitObjects.Add(hitObject);
public void Add(ManiaHitObject hitObject)
{
prepareStorage();
hitObjects.Add(hitObject);
containedColumns.Add(hitObject.Column);
}
/// <summary>
/// Copies hit object from another pattern to this one.
/// </summary>
/// <param name="other">The other pattern.</param>
public void Add(Pattern other) => hitObjects.AddRange(other.HitObjects);
public void Add(Pattern other)
{
prepareStorage();
if (other.hitObjects != null)
{
hitObjects.AddRange(other.hitObjects);
foreach (var h in other.hitObjects)
containedColumns.Add(h.Column);
}
}
/// <summary>
/// Clears this pattern, removing all hit objects.
/// </summary>
public void Clear() => hitObjects.Clear();
public void Clear()
{
hitObjects?.Clear();
containedColumns?.Clear();
}
/// <summary>
/// Removes a hit object from this pattern.
/// </summary>
/// <param name="hitObject">The hit object to remove.</param>
public bool Remove(ManiaHitObject hitObject) => hitObjects.Remove(hitObject);
private void prepareStorage()
{
hitObjects ??= new List<ManiaHitObject>();
containedColumns ??= new HashSet<int>();
}
}
}

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@ -41,15 +41,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
HitWindows hitWindows = new ManiaHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
return new ManiaDifficultyAttributes
{
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)Math.Ceiling(getHitWindow300(mods) / clockRate),
ScoreMultiplier = getScoreMultiplier(beatmap, mods),
GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate),
ScoreMultiplier = getScoreMultiplier(mods),
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
Skills = skills
};
@ -70,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
{
new Strain(mods, ((ManiaBeatmap)beatmap).TotalColumns)
new Strain(mods, ((ManiaBeatmap)Beatmap).TotalColumns)
};
protected override Mod[] DifficultyAdjustmentMods
@ -138,7 +137,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
}
}
private double getScoreMultiplier(IBeatmap beatmap, Mod[] mods)
private double getScoreMultiplier(Mod[] mods)
{
double scoreMultiplier = 1;
@ -154,7 +153,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
}
}
var maniaBeatmap = (ManiaBeatmap)beatmap;
var maniaBeatmap = (ManiaBeatmap)Beatmap;
int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
if (diff > 0)

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@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Mania
{
private FilterCriteria.OptionalRange<float> keys;
public bool Matches(BeatmapInfo beatmap)
public bool Matches(BeatmapInfo beatmapInfo)
{
return !keys.HasFilter || (beatmap.RulesetID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmap)));
return !keys.HasFilter || (beatmapInfo.RulesetID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo)));
}
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)

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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
private double tickSpacing = 50;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
// Mania doesn't care about global velocity
p.Velocity = 1;
p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
p.BaseBeatLength *= Beatmap.Difficulty.SliderMultiplier;
// For non-mania beatmap, speed changes should only happen through timing points
if (!isForCurrentRuleset)

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
public class CheckTooShortSpinnersTest
{
private CheckTooShortSpinners check;
private BeatmapDifficulty difficulty;
private IBeatmapDifficultyInfo difficulty;
[SetUp]
public void Setup()
@ -81,12 +81,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
assertTooShort(new List<HitObject> { spinnerHighOd }, difficultyHighOd);
}
private void assertOk(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
private void assertOk(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
{
Assert.That(check.Run(getContext(hitObjects, beatmapDifficulty)), Is.Empty);
}
private void assertVeryShort(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
private void assertVeryShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
{
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateVeryShort);
}
private void assertTooShort(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
private void assertTooShort(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
{
var issues = check.Run(getContext(hitObjects, beatmapDifficulty)).ToList();
@ -102,12 +102,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
Assert.That(issues.First().Template is CheckTooShortSpinners.IssueTemplateTooShort);
}
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, BeatmapDifficulty beatmapDifficulty)
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, IBeatmapDifficultyInfo beatmapDifficulty)
{
var beatmap = new Beatmap<HitObject>
{
HitObjects = hitObjects,
BeatmapInfo = new BeatmapInfo { BaseDifficulty = beatmapDifficulty }
BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty(beatmapDifficulty) }
};
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[SetUp]
public void Setup() => Schedule(() =>
{
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
editorBeatmap.Difficulty.SliderMultiplier = 1;
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });

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@ -4,13 +4,11 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
private bool objectWithIncreasedVisibilityHasIndex(int index)
=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.ChildrenOfType<GameplayBeatmap>().Single().HitObjects[index];
=> Player.GameplayState.Mods.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
private class TestOsuModHidden : OsuModHidden
{

View File

@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
<<<<<<< HEAD
[TestCase(6.4766744062777439d, "diffcalc-test")]
[TestCase(0.63190213974653298d, "zero-length-sliders")]
public void Test(double expected, string name)
@ -22,6 +23,15 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(8.9926029916156764d, "diffcalc-test")]
[TestCase(0.78116445583636385d, "zero-length-sliders")]
=======
[TestCase(6.5867229481955389d, "diffcalc-test")]
[TestCase(1.0416315570967911d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.2730989071947896d, "diffcalc-test")]
[TestCase(1.2726413186221039d, "zero-length-sliders")]
>>>>>>> ppy/master
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());

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@ -0,0 +1,3 @@
[General]
Version: latest
HitCircleOverlayAboveNumber: 0

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Position = new Vector2(100, 300),
},
accuracyHeatmap = new TestAccuracyHeatmap(new ScoreInfo { Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo })
accuracyHeatmap = new TestAccuracyHeatmap(new ScoreInfo { BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -17,6 +17,7 @@ using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public class TestSceneGameplayCursor : OsuSkinnableTestScene
{
[Cached]
private GameplayBeatmap gameplayBeatmap;
private GameplayState gameplayState;
private OsuCursorContainer lastContainer;
@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestSceneGameplayCursor()
{
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
var ruleset = new OsuRuleset();
gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty<Mod>());
AddStep("change background colour", () =>
{
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
config.SetValue(OsuSetting.AutoCursorSize, true);
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
gameplayState.Beatmap.Difficulty.CircleSize = val;
Scheduler.AddOnce(() => loadContent(false));
});
@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestSizing(int circleSize, float userScale)
{
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.Difficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
AddStep("load content", () => loadContent());

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
CreateModTest(new ModTestData
{
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
CreateModTest(new ModTestData
{

View File

@ -400,9 +400,9 @@ namespace osu.Game.Rulesets.Osu.Tests
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = hitObjects,
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});
@ -452,7 +452,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private class TestSpinner : Spinner
{
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
SpinsRequired = 1;

View File

@ -412,7 +412,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private class TestSpinner : Spinner
{
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
SpinsRequired = 1;

View File

@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
public double FlashlightRating { get; set; }
public double ApproachRate { get; set; }
public double OverallDifficulty { get; set; }
public double DrainRate { get; set; }
public int HitCircleCount { get; set; }
public int SpinnerCount { get; set; }
}

View File

@ -37,6 +37,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double flashlightRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
if (mods.Any(h => h is OsuModRelax))
speedRating = 0.0;
double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
double baseFlashlightPerformance = 0.0;
@ -53,7 +56,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double drainRate = beatmap.Difficulty.DrainRate;
int maxCombo = beatmap.HitObjects.Count;
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
@ -71,6 +75,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
FlashlightRating = flashlightRating,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
DrainRate = drainRate,
MaxCombo = maxCombo,
HitCircleCount = hitCirclesCount,
SpinnerCount = spinnerCount,
@ -95,10 +100,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
{
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
hitWindowGreat = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate;
hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
return new Skill[]
{

View File

@ -40,15 +40,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
// Custom multipliers for NoFail and SpunOut.
if (mods.Any(m => m is OsuModNoFail))
multiplier *= Math.Max(0.90, 1.0 - 0.02 * countMiss);
if (mods.Any(m => m is OsuModSpunOut))
multiplier *= 1.0 - Math.Pow((double)Attributes.SpinnerCount / totalHits, 0.85);
if (mods.Any(h => h is OsuModRelax))
{
countMiss += countOk + countMeh;
multiplier *= 0.6;
}
double aimValue = computeAimValue();
double speedValue = computeSpeedValue();
double accuracyValue = computeAccuracyValue();
@ -108,9 +114,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double approachRateBonus = 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
if (mods.Any(m => m is OsuModBlinds))
aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * countMiss)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * Attributes.DrainRate * Attributes.DrainRate);
else if (mods.Any(h => h is OsuModHidden))
{
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
}
aimValue *= approachRateBonus;
@ -147,11 +157,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty
speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
if (mods.Any(m => m is OsuModHidden))
if (mods.Any(m => m is OsuModBlinds))
{
// Increasing the speed value by object count for Blinds isn't ideal, so the minimum buff is given.
speedValue *= 1.12;
}
else if (mods.Any(m => m is OsuModHidden))
{
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
}
// Scale the speed value with accuracy and OD.
speedValue *= (0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2);
// Scale the speed value with # of 50s to punish doubletapping.
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
@ -160,6 +179,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeAccuracyValue()
{
if (mods.Any(h => h is OsuModRelax))
return 0.0;
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = Attributes.HitCircleCount;
@ -180,8 +202,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer.
accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
if (mods.Any(m => m is OsuModHidden))
// Increasing the accuracy value by object count for Blinds isn't ideal, so the minimum buff is given.
if (mods.Any(m => m is OsuModBlinds))
accuracyValue *= 1.14;
else if (mods.Any(m => m is OsuModHidden))
accuracyValue *= 1.08;
if (mods.Any(m => m is OsuModFlashlight))
accuracyValue *= 1.02;

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@ -23,14 +23,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override int HistoryLength => 2;
protected override double SkillMultiplier => 24.75;
protected override double StrainDecayBase => 0.15;
private const double wide_angle_multiplier = 1.0;
private const double acute_angle_multiplier = 1.0;
private const double rhythm_variance_multiplier = 1.0;
protected override double StrainValueOf(DifficultyHitObject current)
private double currentStrain = 1;
private double skillMultiplier => 26.25;
private double strainDecayBase => 0.15;
private double strainValueOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner || Previous.Count <= 1)
return 0;
@ -108,5 +110,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
return 0;
}
private double applyDiminishingExp(double val) => Math.Pow(val, 0.99);
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
protected override double CalculateInitialStrain(double time) => currentStrain * strainDecay(time - Previous[0].StartTime);
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain += strainValueOf(current) * skillMultiplier;
return currentStrain;
}
}
}

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@ -19,12 +19,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
}
protected override double SkillMultiplier => 0.15;
protected override double StrainDecayBase => 0.15;
private double skillMultiplier => 0.15;
private double strainDecayBase => 0.15;
protected override double DecayWeight => 1.0;
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
private double currentStrain = 1;
protected override double StrainValueOf(DifficultyHitObject current)
private double strainValueOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
@ -62,5 +63,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
return Math.Pow(smallDistNerf * result, 2.0);
}
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
protected override double CalculateInitialStrain(double time) => currentStrain * strainDecay(time - Previous[0].StartTime);
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain += strainValueOf(current) * skillMultiplier;
return currentStrain;
}
}
}

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@ -10,7 +10,7 @@ using osu.Framework.Utils;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
public abstract class OsuStrainSkill : StrainDecaySkill
public abstract class OsuStrainSkill : StrainSkill
{
/// <summary>
/// The number of sections with the highest strains, which the peak strain reductions will apply to.

View File

@ -15,20 +15,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Speed : OsuStrainSkill
{
private const double single_spacing_threshold = 135;
private const double angle_bonus_begin = 5 * Math.PI / 6;
private const double pi_over_4 = Math.PI / 4;
private const double pi_over_2 = Math.PI / 2;
protected override double SkillMultiplier => 1400;
protected override double StrainDecayBase => 0.3;
protected override int ReducedSectionCount => 5;
protected override double DifficultyMultiplier => 1.04;
private const double single_spacing_threshold = 125;
private const double rhythm_multiplier = 0.75;
private const int history_time_max = 5000; // 5 seconds of calculatingRhythmBonus max.
private const double min_speed_bonus = 75; // ~200BPM
private const double speed_balancing_factor = 40;
private double skillMultiplier => 1375;
private double strainDecayBase => 0.3;
private double currentStrain = 1;
private double currentRhythm = 1;
protected override int ReducedSectionCount => 5;
protected override double DifficultyMultiplier => 1.04;
protected override int HistoryLength => 32;
private readonly double greatWindow;
public Speed(Mod[] mods, double hitWindowGreat)
@ -37,52 +39,138 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
greatWindow = hitWindowGreat;
}
protected override double StrainValueOf(DifficultyHitObject current)
/// <summary>
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
/// </summary>
private double calculateRhythmBonus(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
var osuCurrent = (OsuDifficultyHitObject)current;
var osuPrevious = Previous.Count > 0 ? (OsuDifficultyHitObject)Previous[0] : null;
int previousIslandSize = 0;
double distance = Math.Min(single_spacing_threshold, osuCurrent.TravelDistance + osuCurrent.JumpDistance);
double strainTime = osuCurrent.StrainTime;
double rhythmComplexitySum = 0;
int islandSize = 1;
double startRatio = 0; // store the ratio of the current start of an island to buff for tighter rhythms
bool firstDeltaSwitch = false;
for (int i = Previous.Count - 2; i > 0; i--)
{
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)Previous[i - 1];
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)Previous[i];
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)Previous[i + 1];
double currHistoricalDecay = Math.Max(0, (history_time_max - (current.StartTime - currObj.StartTime))) / history_time_max; // scales note 0 to 1 from history to now
if (currHistoricalDecay != 0)
{
currHistoricalDecay = Math.Min((double)(Previous.Count - i) / Previous.Count, currHistoricalDecay); // either we're limited by time or limited by object count.
double currDelta = currObj.StrainTime;
double prevDelta = prevObj.StrainTime;
double lastDelta = lastObj.StrainTime;
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - greatWindow * 0.6) / (greatWindow * 0.6));
windowPenalty = Math.Min(1, windowPenalty);
double effectiveRatio = windowPenalty * currRatio;
if (firstDeltaSwitch)
{
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
{
if (islandSize < 7)
islandSize++; // island is still progressing, count size.
}
else
{
if (Previous[i - 1].BaseObject is Slider) // bpm change is into slider, this is easy acc window
effectiveRatio *= 0.125;
if (Previous[i].BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
effectiveRatio *= 0.25;
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
effectiveRatio *= 0.25;
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
effectiveRatio *= 0.50;
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
effectiveRatio *= 0.125;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
startRatio = effectiveRatio;
previousIslandSize = islandSize; // log the last island size.
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
islandSize = 1;
}
}
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
{
// Begin counting island until we change speed again.
firstDeltaSwitch = true;
startRatio = effectiveRatio;
islandSize = 1;
}
}
}
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
}
private double strainValueOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
// derive strainTime for calculation
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = Previous.Count > 0 ? (OsuDifficultyHitObject)Previous[0] : null;
double strainTime = osuCurrObj.StrainTime;
double greatWindowFull = greatWindow * 2;
double speedWindowRatio = strainTime / greatWindowFull;
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
if (osuPrevious != null && strainTime < greatWindowFull && osuPrevious.StrainTime > strainTime)
strainTime = Interpolation.Lerp(osuPrevious.StrainTime, strainTime, speedWindowRatio);
if (osuPrevObj != null && strainTime < greatWindowFull && osuPrevObj.StrainTime > strainTime)
strainTime = Interpolation.Lerp(osuPrevObj.StrainTime, strainTime, speedWindowRatio);
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
strainTime /= Math.Clamp((strainTime / greatWindowFull) / 0.93, 0.92, 1);
// derive speedBonus for calculation
double speedBonus = 1.0;
if (strainTime < min_speed_bonus)
speedBonus = 1 + Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
double angleBonus = 1.0;
double distance = Math.Min(single_spacing_threshold, osuCurrObj.TravelDistance + osuCurrObj.JumpDistance);
if (osuCurrent.Angle != null && osuCurrent.Angle.Value < angle_bonus_begin)
{
angleBonus = 1 + Math.Pow(Math.Sin(1.5 * (angle_bonus_begin - osuCurrent.Angle.Value)), 2) / 3.57;
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) / strainTime;
}
if (osuCurrent.Angle.Value < pi_over_2)
{
angleBonus = 1.28;
if (distance < 90 && osuCurrent.Angle.Value < pi_over_4)
angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1);
else if (distance < 90)
angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1) * Math.Sin((pi_over_2 - osuCurrent.Angle.Value) / pi_over_4);
}
}
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
return (1 + (speedBonus - 1) * 0.75)
* angleBonus
* (0.95 + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.0))
/ strainTime;
protected override double CalculateInitialStrain(double time) => (currentStrain * currentRhythm) * strainDecay(time - Previous[0].StartTime);
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain += strainValueOf(current) * skillMultiplier;
currentRhythm = calculateRhythmBonus(current);
return currentStrain * currentRhythm;
}
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
double od = context.Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
double od = context.Beatmap.Difficulty.OverallDifficulty;
// These are meant to reflect the duration necessary for auto to score at least 1000 points on the spinner.
// It's difficult to eliminate warnings here, as auto achieving 1000 points depends on the approach angle on some spinners.

View File

@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Mods
#region Reduce AR (IApplicableToDifficulty)
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
{
}
@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Mods
.Select(beat =>
{
var newCircle = new HitCircle();
newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.Difficulty);
newCircle.StartTime = beat;
return (OsuHitObject)newCircle;
}).ToList();

View File

@ -122,11 +122,11 @@ namespace osu.Game.Rulesets.Osu.Objects
});
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
// Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above.

View File

@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Objects
Path.Version.ValueChanged += _ => updateNestedPositions();
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public double SpanDuration => slider.SpanDuration;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public int SpanIndex { get; set; }
public double SpanStartTime { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public int MaximumBonusSpins { get; protected set; } = 1;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects
double secondsDuration = Duration / 1000;
double minimumRotationsPerSecond = stable_matching_fudge * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
double minimumRotationsPerSecond = stable_matching_fudge * IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond);
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Replays
: base(beatmap, mods)
{
defaultHitWindows = new OsuHitWindows();
defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
defaultHitWindows.SetDifficulty(Beatmap.Difficulty.OverallDifficulty);
}
#endregion

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private OsuPlayfield playfield { get; set; }
[Resolved(canBeNull: true)]
private GameplayBeatmap gameplayBeatmap { get; set; }
private GameplayState gameplayState { get; set; }
[BackgroundDependencyLoader]
private void load(ISkinSource skin, OsuColour colours)
@ -75,12 +75,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void Update()
{
if (playfield == null || gameplayBeatmap == null) return;
if (playfield == null || gameplayState == null) return;
DrawableHitObject kiaiHitObject = null;
// Check whether currently in a kiai section first. This is only done as an optimisation to avoid enumerating AliveObjects when not necessary.
if (gameplayBeatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
if (gameplayState.Beatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
kiaiHitObject = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(isTracking);
kiaiSpewer.Active.Value = kiaiHitObject != null;

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@ -35,8 +35,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private Drawable hitCircleSprite;
protected Drawable HitCircleOverlay { get; private set; }
protected Container OverlayLayer { get; private set; }
private Drawable hitCircleOverlay;
private SkinnableSpriteText hitCircleText;
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
@ -78,17 +79,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
HitCircleOverlay = new KiaiFlashingSprite
OverlayLayer = new Container
{
Texture = overlayTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
Child = hitCircleOverlay = new KiaiFlashingSprite
{
Texture = overlayTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
};
if (hasNumber)
{
AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
OverlayLayer.Add(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
@ -102,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
if (overlayAboveNumber)
ChangeInternalChildDepth(HitCircleOverlay, float.MinValue);
OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
@ -147,8 +153,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
hitCircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
HitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
HitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
hitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
if (hasNumber)
{

View File

@ -13,26 +13,20 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class LegacyReverseArrow : CompositeDrawable
{
private ISkin skin { get; }
[Resolved(canBeNull: true)]
private DrawableHitObject drawableHitObject { get; set; }
private Drawable proxy;
public LegacyReverseArrow(ISkin skin)
{
this.skin = skin;
}
[BackgroundDependencyLoader]
private void load()
private void load(ISkinSource skinSource)
{
AutoSizeAxes = Axes.Both;
string lookupName = new OsuSkinComponent(OsuSkinComponents.ReverseArrow).LookupName;
InternalChild = skin.GetAnimation(lookupName, true, true) ?? Empty();
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
InternalChild = skin?.GetAnimation(lookupName, true, true) ?? Empty();
}
protected override void LoadComplete()

View File

@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
[Resolved(canBeNull: true)]
private DrawableHitObject drawableHitObject { get; set; }
private Drawable proxiedHitCircleOverlay;
private Drawable proxiedOverlayLayer;
public LegacySliderHeadHitCircle()
: base("sliderstartcircle")
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void LoadComplete()
{
base.LoadComplete();
proxiedHitCircleOverlay = HitCircleOverlay.CreateProxy();
proxiedOverlayLayer = OverlayLayer.CreateProxy();
if (drawableHitObject != null)
{
@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private void onHitObjectApplied(DrawableHitObject drawableObject)
{
Debug.Assert(proxiedHitCircleOverlay.Parent == null);
Debug.Assert(proxiedOverlayLayer.Parent == null);
// see logic in LegacyReverseArrow.
(drawableObject as DrawableSliderHead)?.DrawableSlider
.OverlayElementContainer.Add(proxiedHitCircleOverlay.With(d => d.Depth = float.MinValue));
.OverlayElementContainer.Add(proxiedOverlayLayer.With(d => d.Depth = float.MinValue));
}
protected override void Dispose(bool isDisposing)

View File

@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
case OsuSkinComponents.ReverseArrow:
if (hasHitCircle.Value)
return new LegacyReverseArrow(this);
return new LegacyReverseArrow();
return null;

View File

@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
return;
// Todo: This should probably not be done like this.
float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.Difficulty.CircleSize - 5) / 5) / 2;
foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)))
{

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[Resolved(canBeNull: true)]
private GameplayBeatmap beatmap { get; set; }
private GameplayState state { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
@ -96,10 +96,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap != null)
if (autoCursorScale.Value && state != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
}
cursorScale.Value = scale;

View File

@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
[TestCase(2.2867022617692685d, "diffcalc-test")]
[TestCase(2.2867022617692685d, "diffcalc-test-strong")]
[TestCase(2.2420075288523802d, "diffcalc-test")]
[TestCase(2.2420075288523802d, "diffcalc-test-strong")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(3.1704781712282624d, "diffcalc-test")]
[TestCase(3.1704781712282624d, "diffcalc-test-strong")]
[TestCase(3.134084469440479d, "diffcalc-test")]
[TestCase(3.134084469440479d, "diffcalc-test-strong")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new TaikoModDoubleTime());

View File

@ -10,6 +10,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Utils;
using System.Threading;
using JetBrains.Annotations;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
@ -46,11 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
{
if (!(original.BeatmapInfo.BaseDifficulty is TaikoMutliplierAppliedDifficulty))
if (!(original.Difficulty is TaikoMultiplierAppliedDifficulty))
{
// Rewrite the beatmap info to add the slider velocity multiplier
original.BeatmapInfo = original.BeatmapInfo.Clone();
original.BeatmapInfo.BaseDifficulty = new TaikoMutliplierAppliedDifficulty(original.BeatmapInfo.BaseDifficulty);
original.Difficulty = new TaikoMultiplierAppliedDifficulty(original.Difficulty);
}
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = taikoDuration,
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
TickRate = beatmap.Difficulty.SliderTickRate == 3 ? 3 : 4
};
}
@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
case IHasDuration endTimeData:
{
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
double hitMultiplier = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
yield return new Swell
{
@ -164,10 +164,10 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
else
beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.Difficulty.SliderMultiplier / beatmap.Difficulty.SliderTickRate;
// The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll.
double taikoVelocity = sliderScoringPointDistance * beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
double taikoVelocity = sliderScoringPointDistance * beatmap.Difficulty.SliderTickRate;
taikoDuration = (int)(distance / taikoVelocity * beatLength);
if (isForCurrentRuleset)
@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
beatLength = timingPoint.BeatLength;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
tickSpacing = Math.Min(beatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, (double)taikoDuration / spans);
tickSpacing = Math.Min(beatLength / beatmap.Difficulty.SliderTickRate, (double)taikoDuration / spans);
return tickSpacing > 0
&& distance / osuVelocity * 1000 < 2 * beatLength;
@ -191,13 +191,35 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
private class TaikoMutliplierAppliedDifficulty : BeatmapDifficulty
private class TaikoMultiplierAppliedDifficulty : BeatmapDifficulty
{
public TaikoMutliplierAppliedDifficulty(BeatmapDifficulty difficulty)
public TaikoMultiplierAppliedDifficulty(IBeatmapDifficultyInfo difficulty)
{
difficulty.CopyTo(this);
SliderMultiplier *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
CopyFrom(difficulty);
}
[UsedImplicitly]
public TaikoMultiplierAppliedDifficulty()
{
}
#region Overrides of BeatmapDifficulty
public override void CopyTo(BeatmapDifficulty other)
{
base.CopyTo(other);
if (!(other is TaikoMultiplierAppliedDifficulty))
SliderMultiplier /= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
}
public override void CopyFrom(IBeatmapDifficultyInfo other)
{
base.CopyFrom(other);
if (!(other is TaikoMultiplierAppliedDifficulty))
SliderMultiplier *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
}
#endregion
}
}
}

View File

@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
starRating = rescale(starRating);
HitWindows hitWindows = new TaikoHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
return new TaikoDifficultyAttributes
{
@ -94,8 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
StaminaStrain = staminaRating,
RhythmStrain = rhythmRating,
ColourStrain = colourRating,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)hitWindows.WindowFor(HitResult.Great) / clockRate,
GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate,
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
Skills = skills
};

View File

@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

View File

@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
base.ApplyBeatmap(beatmap);
hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.5, 0.75, 0.98));
hpMissMultiplier = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 0.0018, 0.0075, 0.0120);
}
protected override double GetHealthIncreaseFor(JudgementResult result)

View File

@ -25,10 +25,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
}
[BackgroundDependencyLoader(true)]
private void load(GameplayBeatmap gameplayBeatmap)
private void load(GameplayState gameplayState)
{
if (gameplayBeatmap != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
if (gameplayState != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
}
private bool passing;

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
[BackgroundDependencyLoader(true)]
private void load(TextureStore textures, GameplayBeatmap gameplayBeatmap)
private void load(TextureStore textures, GameplayState gameplayState)
{
InternalChildren = new[]
{
@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Taiko.UI
animations[TaikoMascotAnimationState.Fail] = new TaikoMascotAnimation(TaikoMascotAnimationState.Fail),
};
if (gameplayBeatmap != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
if (gameplayState != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
}
protected override void LoadComplete()

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@ -129,7 +129,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new LineBufferedReader(resStream))
{
var difficulty = decoder.Decode(stream).BeatmapInfo.BaseDifficulty;
var difficulty = decoder.Decode(stream).Difficulty;
Assert.AreEqual(6.5f, difficulty.DrainRate);
Assert.AreEqual(4, difficulty.CircleSize);

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@ -149,5 +149,32 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
}
}
[Test]
public void TestDecodeLoopCount()
{
// all loop sequences in loop-count.osb have a total duration of 2000ms (fade in 0->1000ms, fade out 1000->2000ms).
const double loop_duration = 2000;
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("loop-count.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
// stable ensures that any loop command executes at least once, even if the loop count specified in the .osb is zero or negative.
StoryboardSprite zeroTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "zero-times.png");
Assert.That(zeroTimes.EndTime, Is.EqualTo(1000 + loop_duration));
StoryboardSprite oneTime = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "one-time.png");
Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
}
}
}
}

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@ -84,7 +84,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestDecodeDifficulty()
{
var beatmap = decodeAsJson(normal);
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
var difficulty = beatmap.Difficulty;
Assert.AreEqual(6.5f, difficulty.DrainRate);
Assert.AreEqual(4, difficulty.CircleSize);
Assert.AreEqual(8, difficulty.OverallDifficulty);
@ -102,7 +102,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
processor.PreProcess();
foreach (var o in converted.HitObjects)
o.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
o.ApplyDefaults(converted.ControlPointInfo, converted.Difficulty);
processor.PostProcess();
var beatmap = converted.Serialize().Deserialize<Beatmap>();

View File

@ -86,7 +86,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
BeatmapSetInfo importedSet;
ILive<BeatmapSetInfo> importedSet;
using (var stream = File.OpenRead(tempPath))
{
@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.IsTrue(File.Exists(tempPath), "Stream source file somehow went missing");
File.Delete(tempPath);
var imported = manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
var imported = manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.Value.ID);
deleteBeatmapSet(imported, osu);
}
@ -172,8 +172,8 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
// but contents doesn't, so existing should still be used.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
Assert.IsTrue(imported.ID == importedSecondTime.Value.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Value.Beatmaps.First().ID);
}
finally
{
@ -226,8 +226,8 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
Assert.IsTrue(imported.ID != importedSecondTime.Value.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Value.Beatmaps.First().ID);
}
finally
{
@ -278,8 +278,8 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
Assert.IsTrue(imported.ID != importedSecondTime.Value.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Value.Beatmaps.First().ID);
}
finally
{
@ -329,8 +329,8 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
Assert.IsTrue(imported.ID != importedSecondTime.Value.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Value.Beatmaps.First().ID);
}
finally
{
@ -570,8 +570,8 @@ namespace osu.Game.Tests.Beatmaps.IO
var imported = await manager.Import(toImport);
Assert.NotNull(imported);
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID);
Assert.AreEqual(null, imported.Value.Beatmaps[0].OnlineBeatmapID);
Assert.AreEqual(null, imported.Value.Beatmaps[1].OnlineBeatmapID);
}
finally
{
@ -582,7 +582,6 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
[NonParallelizable]
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
public void TestImportOverIPC()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-host", true))
@ -707,7 +706,7 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("subfolder")), "Files contain common subfolder");
Assert.IsFalse(imported.Value.Files.Any(f => f.Filename.Contains("subfolder")), "Files contain common subfolder");
}
finally
{
@ -760,8 +759,8 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("__MACOSX")), "Files contain resource fork folder, which should be ignored");
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("actual_data")), "Files contain common subfolder");
Assert.IsFalse(imported.Value.Files.Any(f => f.Filename.Contains("__MACOSX")), "Files contain resource fork folder, which should be ignored");
Assert.IsFalse(imported.Value.Files.Any(f => f.Filename.Contains("actual_data")), "Files contain common subfolder");
}
finally
{
@ -910,13 +909,13 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
var importedSet = await manager.Import(new ImportTask(temp));
var importedSet = await manager.Import(new ImportTask(temp)).ConfigureAwait(false);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.Value.ID);
}
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
@ -925,13 +924,13 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
var importedSet = await manager.Import(new ImportTask(temp));
var importedSet = await manager.Import(new ImportTask(temp)).ConfigureAwait(false);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.Value.ID);
}
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
@ -946,13 +945,13 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
}
private static Task createScoreForBeatmap(OsuGameBase osu, BeatmapInfo beatmap)
private static Task createScoreForBeatmap(OsuGameBase osu, BeatmapInfo beatmapInfo)
{
return ImportScoreTest.LoadScoreIntoOsu(osu, new ScoreInfo
{
OnlineScoreID = 2,
Beatmap = beatmap,
BeatmapInfoID = beatmap.ID
BeatmapInfo = beatmapInfo,
BeatmapInfoID = beatmapInfo.ID
}, new ImportScoreTest.TestArchiveReader());
}

View File

@ -0,0 +1,64 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
#nullable enable
namespace osu.Game.Tests.Database
{
[TestFixture]
public class GeneralUsageTests : RealmTest
{
/// <summary>
/// Just test the construction of a new database works.
/// </summary>
[Test]
public void TestConstructRealm()
{
RunTestWithRealm((realmFactory, _) => { realmFactory.CreateContext().Refresh(); });
}
[Test]
public void TestBlockOperations()
{
RunTestWithRealm((realmFactory, _) =>
{
using (realmFactory.BlockAllOperations())
{
}
});
}
[Test]
public void TestBlockOperationsWithContention()
{
RunTestWithRealm((realmFactory, _) =>
{
ManualResetEventSlim stopThreadedUsage = new ManualResetEventSlim();
ManualResetEventSlim hasThreadedUsage = new ManualResetEventSlim();
Task.Factory.StartNew(() =>
{
using (realmFactory.CreateContext())
{
hasThreadedUsage.Set();
stopThreadedUsage.Wait();
}
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
hasThreadedUsage.Wait();
Assert.Throws<TimeoutException>(() =>
{
using (realmFactory.BlockAllOperations())
{
}
});
stopThreadedUsage.Set();
});
}
}
}

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Nito.AsyncEx;
using NUnit.Framework;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Database;
#nullable enable
namespace osu.Game.Tests.Database
{
[TestFixture]
public abstract class RealmTest
{
private static readonly TemporaryNativeStorage storage;
static RealmTest()
{
storage = new TemporaryNativeStorage("realm-test");
storage.DeleteDirectory(string.Empty);
}
protected void RunTestWithRealm(Action<RealmContextFactory, Storage> testAction, [CallerMemberName] string caller = "")
{
AsyncContext.Run(() =>
{
var testStorage = storage.GetStorageForDirectory(caller);
using (var realmFactory = new RealmContextFactory(testStorage, caller))
{
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
testAction(realmFactory, testStorage);
realmFactory.Dispose();
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
realmFactory.Compact();
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
}
});
}
protected void RunTestWithRealmAsync(Func<RealmContextFactory, Storage, Task> testAction, [CallerMemberName] string caller = "")
{
AsyncContext.Run(async () =>
{
var testStorage = storage.GetStorageForDirectory(caller);
using (var realmFactory = new RealmContextFactory(testStorage, caller))
{
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
await testAction(realmFactory, testStorage);
realmFactory.Dispose();
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
realmFactory.Compact();
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
}
});
}
private static long getFileSize(Storage testStorage, RealmContextFactory realmFactory)
{
try
{
using (var stream = testStorage.GetStream(realmFactory.Filename))
return stream?.Length ?? 0;
}
catch
{
// windows runs may error due to file still being open.
return 0;
}
}
}
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Database
storage = new NativeStorage(directory.FullName);
realmContextFactory = new RealmContextFactory(storage);
realmContextFactory = new RealmContextFactory(storage, "test");
keyBindingStore = new RealmKeyBindingStore(realmContextFactory);
}
@ -53,9 +53,9 @@ namespace osu.Game.Tests.Database
private int queryCount(GlobalAction? match = null)
{
using (var usage = realmContextFactory.GetForRead())
using (var realm = realmContextFactory.CreateContext())
{
var results = usage.Realm.All<RealmKeyBinding>();
var results = realm.All<RealmKeyBinding>();
if (match.HasValue)
results = results.Where(k => k.ActionInt == (int)match.Value);
return results.Count();
@ -69,26 +69,24 @@ namespace osu.Game.Tests.Database
keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
using (var primaryUsage = realmContextFactory.GetForRead())
using (var primaryRealm = realmContextFactory.CreateContext())
{
var backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
var backBinding = primaryRealm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.Escape }));
var tsr = ThreadSafeReference.Create(backBinding);
using (var usage = realmContextFactory.GetForWrite())
using (var threadedContext = realmContextFactory.CreateContext())
{
var binding = usage.Realm.ResolveReference(tsr);
binding.KeyCombination = new KeyCombination(InputKey.BackSpace);
usage.Commit();
var binding = threadedContext.ResolveReference(tsr);
threadedContext.Write(() => binding.KeyCombination = new KeyCombination(InputKey.BackSpace));
}
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
// check still correct after re-query.
backBinding = primaryUsage.Realm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
backBinding = primaryRealm.All<RealmKeyBinding>().Single(k => k.ActionInt == (int)GlobalAction.Back);
Assert.That(backBinding.KeyCombination.Keys, Is.EquivalentTo(new[] { InputKey.BackSpace }));
}
}

View File

@ -53,7 +53,7 @@ namespace osu.Game.Tests.Editing
BeatDivisor.Value = 1;
composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
composer.EditorBeatmap.Difficulty.SliderMultiplier = 1;
composer.EditorBeatmap.ControlPointInfo.Clear();
composer.EditorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 1 });
@ -64,7 +64,7 @@ namespace osu.Game.Tests.Editing
[TestCase(2)]
public void TestSliderMultiplier(float multiplier)
{
AddStep($"set multiplier = {multiplier}", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
AddStep($"set multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
assertSnapDistance(100 * multiplier);
}
@ -97,7 +97,7 @@ namespace osu.Game.Tests.Editing
assertDurationToDistance(500, 50);
assertDurationToDistance(1000, 100);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
assertDurationToDistance(500, 100);
assertDurationToDistance(1000, 200);
@ -118,7 +118,7 @@ namespace osu.Game.Tests.Editing
assertDistanceToDuration(50, 500);
assertDistanceToDuration(100, 1000);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
assertDistanceToDuration(100, 500);
assertDistanceToDuration(200, 1000);
@ -143,7 +143,7 @@ namespace osu.Game.Tests.Editing
assertSnappedDuration(200, 2000);
assertSnappedDuration(250, 3000);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
assertSnappedDuration(0, 0);
assertSnappedDuration(50, 0);
@ -175,7 +175,7 @@ namespace osu.Game.Tests.Editing
assertSnappedDistance(200, 200);
assertSnappedDistance(250, 200);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2);
AddStep("set slider multiplier = 2", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = 2);
assertSnappedDistance(50, 0);
assertSnappedDistance(100, 0);

View File

@ -165,7 +165,7 @@ namespace osu.Game.Tests.Gameplay
{
var beatmap = new Beatmap
{
BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } },
Difficulty = { DrainRate = 10 }
};
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
@ -200,7 +200,7 @@ namespace osu.Game.Tests.Gameplay
{
var beatmap = new Beatmap
{
BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } },
Difficulty = { DrainRate = 10 }
};
for (double time = startTime; time <= endTime; time += 100)

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Localisation
Title = "Romanised title",
TitleUnicode = "Unicode Title"
};
var romanisableString = metadata.ToRomanisableString();
var romanisableString = metadata.GetDisplayTitleRomanisable();
Assert.AreEqual(metadata.ToString(), romanisableString.Romanised);
Assert.AreEqual($"{metadata.ArtistUnicode} - {metadata.TitleUnicode}", romanisableString.Original);
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Localisation
Artist = "Romanised Artist",
Title = "Romanised title"
};
var romanisableString = metadata.ToRomanisableString();
var romanisableString = metadata.GetDisplayTitleRomanisable();
Assert.AreEqual(romanisableString.Romanised, romanisableString.Original);
}

View File

@ -239,7 +239,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
match = shouldMatch;
}
public bool Matches(BeatmapInfo beatmap) => match;
public bool Matches(BeatmapInfo beatmapInfo) => match;
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false;
}
}

View File

@ -256,7 +256,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
{
public string CustomValue { get; set; }
public bool Matches(BeatmapInfo beatmap) => true;
public bool Matches(BeatmapInfo beatmapInfo) => true;
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)
{

View File

@ -42,7 +42,7 @@ namespace osu.Game.Tests.Online
AddAssert("response event fired", () => response != null);
AddAssert("request has response", () => request.Result == response);
AddAssert("request has response", () => request.Response == response);
}
[Test]

View File

@ -156,20 +156,49 @@ namespace osu.Game.Tests.Online
{
public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
public Task<BeatmapSetInfo> CurrentImportTask { get; private set; }
public Task<ILive<BeatmapSetInfo>> CurrentImportTask { get; private set; }
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
{
}
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, GameHost host)
{
await AllowImport.Task.ConfigureAwait(false);
return await (CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
}
protected override BeatmapModelDownloader CreateBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider api, GameHost host)
{
return new TestBeatmapModelDownloader(modelManager, api, host);
}
internal class TestBeatmapModelDownloader : BeatmapModelDownloader
{
public TestBeatmapModelDownloader(BeatmapModelManager modelManager, IAPIProvider apiProvider, GameHost gameHost)
: base(modelManager, apiProvider, gameHost)
{
}
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
}
internal class TestBeatmapModelManager : BeatmapModelManager
{
private readonly TestBeatmapManager testBeatmapManager;
public TestBeatmapModelManager(TestBeatmapManager testBeatmapManager, Storage storage, IDatabaseContextFactory databaseContextFactory, RulesetStore rulesetStore, IAPIProvider apiProvider, GameHost gameHost)
: base(storage, databaseContextFactory, rulesetStore, gameHost)
{
this.testBeatmapManager = testBeatmapManager;
}
public override async Task<ILive<BeatmapSetInfo>> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
{
await testBeatmapManager.AllowImport.Task.ConfigureAwait(false);
return await (testBeatmapManager.CurrentImportTask = base.Import(item, archive, lowPriority, cancellationToken)).ConfigureAwait(false);
}
}
}

View File

@ -0,0 +1,15 @@
osu file format v14
[Events]
Sprite,Background,TopCentre,"zero-times.png",320,240
L,1000,0
F,0,0,1000,0,1
F,0,1000,2000,1,0
Sprite,Background,TopCentre,"one-time.png",320,240
L,4000,1
F,0,0,1000,0,1
F,0,1000,2000,1,0
Sprite,Background,TopCentre,"many-times.png",320,240
L,9000,40
F,0,0,1000,0,1
F,0,1000,2000,1,0

View File

@ -141,7 +141,7 @@ namespace osu.Game.Tests.Scores.IO
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
var scoreManager = osu.Dependencies.Get<ScoreManager>();
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.Beatmap.ID)));
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.BeatmapInfo.ID)));
Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true));
var secondImport = await LoadScoreIntoOsu(osu, imported);
@ -181,7 +181,7 @@ namespace osu.Game.Tests.Scores.IO
{
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
score.Beatmap ??= beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
score.BeatmapInfo ??= beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
score.Ruleset ??= new OsuRuleset().RulesetInfo;
var scoreManager = osu.Dependencies.Get<ScoreManager>();

View File

@ -196,7 +196,7 @@ namespace osu.Game.Tests.Skins.IO
private async Task<SkinInfo> loadSkinIntoOsu(OsuGameBase osu, ArchiveReader archive = null)
{
var skinManager = osu.Dependencies.Get<SkinManager>();
return await skinManager.Import(archive);
return (await skinManager.Import(archive)).Value;
}
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Tests.Skins
private void load()
{
var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
beatmap = beatmaps.GetWorkingBeatmap(imported.Value.Beatmaps[0]);
beatmap.LoadTrack();
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Tests.Skins
private void load()
{
var imported = skins.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-skin.osk"))).Result;
skin = skins.GetSkin(imported);
skin = skins.GetSkin(imported.Value);
}
[Test]

View File

@ -0,0 +1,127 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using ManagedBass.Fx;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Audio.Effects;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual.Audio
{
public class TestSceneAudioFilter : OsuTestScene
{
private OsuSpriteText lowpassText;
private AudioFilter lowpassFilter;
private OsuSpriteText highpassText;
private AudioFilter highpassFilter;
private Track track;
private WaveformTestBeatmap beatmap;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
beatmap = new WaveformTestBeatmap(audio);
track = beatmap.LoadTrack();
Add(new FillFlowContainer
{
Children = new Drawable[]
{
lowpassFilter = new AudioFilter(audio.TrackMixer),
highpassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
lowpassText = new OsuSpriteText
{
Padding = new MarginPadding(20),
Text = $"Low Pass: {lowpassFilter.Cutoff.Value}hz",
Font = new FontUsage(size: 40)
},
new OsuSliderBar<int>
{
Width = 500,
Height = 50,
Padding = new MarginPadding(20),
Current = { BindTarget = lowpassFilter.Cutoff }
},
highpassText = new OsuSpriteText
{
Padding = new MarginPadding(20),
Text = $"High Pass: {highpassFilter.Cutoff.Value}hz",
Font = new FontUsage(size: 40)
},
new OsuSliderBar<int>
{
Width = 500,
Height = 50,
Padding = new MarginPadding(20),
Current = { BindTarget = highpassFilter.Cutoff }
}
}
});
lowpassFilter.Cutoff.ValueChanged += e => lowpassText.Text = $"Low Pass: {e.NewValue}hz";
highpassFilter.Cutoff.ValueChanged += e => highpassText.Text = $"High Pass: {e.NewValue}hz";
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Play Track", () => track.Start());
waitTrackPlay();
}
[Test]
public void TestLowPass()
{
AddStep("Filter Sweep", () =>
{
lowpassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
.CutoffTo(0, 2000, Easing.OutCubic);
});
waitTrackPlay();
AddStep("Filter Sweep (reverse)", () =>
{
lowpassFilter.CutoffTo(0).Then()
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
});
waitTrackPlay();
AddStep("Stop track", () => track.Stop());
}
[Test]
public void TestHighPass()
{
AddStep("Filter Sweep", () =>
{
highpassFilter.CutoffTo(0).Then()
.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, 2000, Easing.InCubic);
});
waitTrackPlay();
AddStep("Filter Sweep (reverse)", () =>
{
highpassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF).Then()
.CutoffTo(0, 2000, Easing.OutCubic);
});
waitTrackPlay();
AddStep("Stop track", () => track.Stop());
}
private void waitTrackPlay() => AddWaitStep("Let track play", 10);
}
}

View File

@ -232,7 +232,7 @@ namespace osu.Game.Tests.Visual.Background
AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo
{
User = new User { Username = "osu!" },
Beatmap = new TestBeatmap(Ruleset.Value).BeatmapInfo,
BeatmapInfo = new TestBeatmap(Ruleset.Value).BeatmapInfo,
Ruleset = Ruleset.Value,
})));
@ -286,7 +286,7 @@ namespace osu.Game.Tests.Visual.Background
private void setupUserSettings()
{
AddUntilStep("Song select is current", () => songSelect.IsCurrentScreen());
AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmap != null);
AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmapInfo != null);
AddStep("Set default user settings", () =>
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();

View File

@ -0,0 +1,132 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneBlueprintOrdering : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private EditorBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
[Test]
public void TestSelectedObjectHasPriorityWhenOverlapping()
{
var firstSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(150, -50)),
new PathControlPoint(new Vector2(300, 0))
}),
Position = new Vector2(0, 100)
};
var secondSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(-50, 50)),
new PathControlPoint(new Vector2(-100, 100))
}),
Position = new Vector2(200, 0)
};
AddStep("add overlapping sliders", () =>
{
EditorBeatmap.Add(firstSlider);
EditorBeatmap.Add(secondSlider);
});
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
AddStep("move mouse to common point", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
}
[Test]
public void TestOverlappingObjectsWithSameStartTime()
{
AddStep("add overlapping circles", () =>
{
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2));
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(-10, -20)));
EditorBeatmap.Add(createHitCircle(50, OsuPlayfield.BASE_SIZE / 2 + new Vector2(10, -20)));
});
AddStep("click at centre of playfield", () =>
{
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
var centre = hitObjectContainer.ToScreenSpace(OsuPlayfield.BASE_SIZE / 2);
InputManager.MoveMouseTo(centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("frontmost object selected", () =>
{
var hasCombo = Editor.ChildrenOfType<HitCircleSelectionBlueprint>().Single(b => b.IsSelected).Item as IHasComboInformation;
return hasCombo?.IndexInCurrentCombo == 0;
});
}
[Test]
public void TestPlacementOfConcurrentObjectWithDuration()
{
AddStep("seek to timing point", () => EditorClock.Seek(2170));
AddStep("add hit circle", () => EditorBeatmap.Add(createHitCircle(2170, Vector2.Zero)));
AddStep("choose spinner placement tool", () =>
{
InputManager.Key(Key.Number4);
var hitObjectContainer = Editor.ChildrenOfType<HitObjectContainer>().Single();
InputManager.MoveMouseTo(hitObjectContainer.ScreenSpaceDrawQuad.Centre);
});
AddStep("begin placing spinner", () =>
{
InputManager.Click(MouseButton.Left);
});
AddStep("end placing spinner", () =>
{
EditorClock.Seek(2500);
InputManager.Click(MouseButton.Right);
});
AddAssert("two timeline blueprints present", () => Editor.ChildrenOfType<TimelineHitObjectBlueprint>().Count() == 2);
}
private HitCircle createHitCircle(double startTime, Vector2 position) => new HitCircle
{
StartTime = startTime,
Position = position,
};
}
}

View File

@ -1,70 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneBlueprintSelection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private EditorBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
[Test]
public void TestSelectedObjectHasPriorityWhenOverlapping()
{
var firstSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(150, -50)),
new PathControlPoint(new Vector2(300, 0))
}),
Position = new Vector2(0, 100)
};
var secondSlider = new Slider
{
Path = new SliderPath(new[]
{
new PathControlPoint(new Vector2()),
new PathControlPoint(new Vector2(-50, 50)),
new PathControlPoint(new Vector2(-100, 100))
}),
Position = new Vector2(200, 0)
};
AddStep("add overlapping sliders", () =>
{
EditorBeatmap.Add(firstSlider);
EditorBeatmap.Add(secondSlider);
});
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(firstSlider));
AddStep("move mouse to common point", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("selection is unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == firstSlider);
}
}
}

View File

@ -20,14 +20,14 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorSelection : EditorTestScene
public class TestSceneComposerSelection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private EditorBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
private void moveMouseToObject(Func<HitObject> targetFunc)
{

View File

@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Select;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorSaving : OsuGameTestScene
{
private Editor editor => Game.ChildrenOfType<Editor>().FirstOrDefault();
private EditorBeatmap editorBeatmap => (EditorBeatmap)editor.Dependencies.Get(typeof(EditorBeatmap));
/// <summary>
/// Tests the general expected flow of creating a new beatmap, saving it, then loading it back from song select.
/// </summary>
[Test]
public void TestNewBeatmapSaveThenLoad()
{
AddStep("set default beatmap", () => Game.Beatmap.SetDefault());
PushAndConfirm(() => new EditorLoader());
AddUntilStep("wait for editor load", () => editor != null);
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
AddUntilStep("Wait for compose mode load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true);
AddStep("Change to placement mode", () => InputManager.Key(Key.Number2));
AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));
AddStep("Save and exit", () =>
{
InputManager.Keys(PlatformAction.Save);
InputManager.Key(Key.Escape);
});
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
PushAndConfirm(() => new PlaySongSelect());
AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault);
AddStep("Open options", () => InputManager.Key(Key.F3));
AddStep("Enter editor", () => InputManager.Key(Key.Number5));
AddUntilStep("Wait for editor load", () => editor != null);
AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1);
}
}
}

View File

@ -0,0 +1,266 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneTimelineSelection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private TimelineBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<TimelineBlueprintContainer>().First();
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.Item == targetFunc())
.ChildrenOfType<TimelineHitObjectBlueprint>()
.First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
}
[Test]
public void TestNudgeSelection()
{
HitCircle[] addedObjects = null;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
}));
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
AddStep("nudge forwards", () => InputManager.Key(Key.K));
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
AddStep("nudge backwards", () => InputManager.Key(Key.J));
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
}
[Test]
public void TestBasicSelect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
var addedObject2 = new HitCircle
{
StartTime = 200,
Position = new Vector2(100),
};
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
moveMouseToObject(() => addedObject2);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
}
[Test]
public void TestMultiSelect()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
moveMouseToObject(() => addedObjects[2]);
AddStep("click third", () => InputManager.Click(MouseButton.Left));
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
}
[Test]
public void TestBasicDeselect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddStep("click away", () =>
{
InputManager.MoveMouseTo(Editor.ChildrenOfType<TimelineArea>().Single().ScreenSpaceDrawQuad.TopLeft + Vector2.One);
InputManager.Click(MouseButton.Left);
});
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
}
[Test]
public void TestQuickDelete()
{
var addedObject = new HitCircle
{
StartTime = 0,
};
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestRangeSelect()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
new HitCircle { StartTime = 500, Position = new Vector2(400) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[1]);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
moveMouseToObject(() => addedObjects[3]);
AddStep("click fourth", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Skip(1).Take(3));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(2));
AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(1));
AddStep("hold ctrl", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[2]);
AddStep("click third", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(new[] { addedObjects[0], addedObjects[2] });
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
moveMouseToObject(() => addedObjects[4]);
AddStep("click fifth", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Except(new[] { addedObjects[1] }));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects);
AddStep("clear selection", () => EditorBeatmap.SelectedHitObjects.Clear());
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(1));
moveMouseToObject(() => addedObjects[1]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(2));
moveMouseToObject(() => addedObjects[2]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Take(3));
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.ControlLeft);
InputManager.ReleaseKey(Key.ShiftLeft);
});
}
[Test]
public void TestRangeSelectAfterExternalSelection()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("select all without mouse", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
assertSelectionIs(addedObjects);
AddStep("hold down shift", () => InputManager.PressKey(Key.ShiftLeft));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second object", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects);
moveMouseToObject(() => addedObjects[3]);
AddStep("click fourth object", () => InputManager.Click(MouseButton.Left));
assertSelectionIs(addedObjects.Skip(1));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
}
private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
=> AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects));
}
}

View File

@ -42,6 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestEmptyLegacyBeatmapSkinFallsBack()
{
CreateSkinTest(SkinInfo.Default, () => new LegacyBeatmapSkin(new BeatmapInfo(), null, null));
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
}
@ -84,18 +85,18 @@ namespace osu.Game.Tests.Visual.Gameplay
Remove(expectedComponentsAdjustmentContainer);
return almostEqual(actualInfo, expectedInfo);
static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
other != null
&& info.Type == other.Type
&& info.Anchor == other.Anchor
&& info.Origin == other.Origin
&& Precision.AlmostEquals(info.Position, other.Position)
&& Precision.AlmostEquals(info.Scale, other.Scale)
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
}
private static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
other != null
&& info.Type == other.Type
&& info.Anchor == other.Anchor
&& info.Origin == other.Origin
&& Precision.AlmostEquals(info.Position, other.Position, 1)
&& Precision.AlmostEquals(info.Scale, other.Scale)
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);

View File

@ -182,7 +182,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
beatmap.Difficulty.SliderMultiplier = 2;
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
beatmap.Difficulty.SliderMultiplier = 2;
createTest(beatmap);
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);

View File

@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var beatmap = new Beatmap
{
BeatmapInfo = { BaseDifficulty = { ApproachRate = 9 } },
Difficulty = { ApproachRate = 9 },
};
for (int i = 0; i < 15; i++)

View File

@ -3,10 +3,12 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets;
@ -39,6 +41,45 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmClockRunning(true);
}
[Test]
public void TestPauseWithLargeOffset()
{
double lastTime;
bool alwaysGoingForward = true;
AddStep("force large offset", () =>
{
var offset = (BindableDouble)LocalConfig.GetBindable<double>(OsuSetting.AudioOffset);
// use a large negative offset to avoid triggering a fail from forwards seeking.
offset.MinValue = -5000;
offset.Value = -5000;
});
AddStep("add time forward check hook", () =>
{
lastTime = double.MinValue;
alwaysGoingForward = true;
Player.OnUpdate += _ =>
{
double currentTime = Player.GameplayClockContainer.CurrentTime;
alwaysGoingForward &= currentTime >= lastTime;
lastTime = currentTime;
};
});
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
pauseAndConfirm();
resumeAndConfirm();
AddAssert("time didn't go backwards", () => alwaysGoingForward);
AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0));
}
[Test]
public void TestPauseResume()
{

View File

@ -0,0 +1,108 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePerformancePointsCounter : OsuTestScene
{
[Cached]
private GameplayState gameplayState;
[Cached]
private ScoreProcessor scoreProcessor;
private int iteration;
private PerformancePointsCounter counter;
public TestScenePerformancePointsCounter()
{
var ruleset = CreateRuleset();
Debug.Assert(ruleset != null);
var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo)
.GetPlayableBeatmap(ruleset.RulesetInfo);
gameplayState = new GameplayState(beatmap, ruleset);
scoreProcessor = new ScoreProcessor();
}
protected override Ruleset CreateRuleset() => new OsuRuleset();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create counter", () =>
{
iteration = 0;
Child = counter = new PerformancePointsCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(5),
};
});
}
[Test]
public void TestBasicCounting()
{
int previousValue = 0;
AddAssert("counter displaying zero", () => counter.Current.Value == 0);
AddRepeatStep("Add judgement", applyOneJudgement, 10);
AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
AddUntilStep("counter opaque", () => counter.Child.Alpha == 1);
AddStep("Revert judgement", () =>
{
previousValue = counter.Current.Value;
scoreProcessor.RevertResult(new JudgementResult(new HitObject(), new OsuJudgement()));
});
AddUntilStep("counter decreased", () => counter.Current.Value < previousValue);
AddStep("Add judgement", applyOneJudgement);
AddUntilStep("counter non-zero", () => counter.Current.Value > 0);
}
private void applyOneJudgement()
{
var scoreInfo = gameplayState.Score.ScoreInfo;
scoreInfo.MaxCombo = iteration * 1000;
scoreInfo.Accuracy = 1;
scoreInfo.Statistics[HitResult.Great] = iteration * 1000;
scoreProcessor.ApplyResult(new OsuJudgementResult(new HitObject
{
StartTime = iteration * 10000,
}, new OsuJudgement())
{
Type = HitResult.Perfect,
});
iteration++;
}
}
}

View File

@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("retrieve mods", () => playerMod1 = (TestMod)player.Mods.Value.Single());
AddStep("retrieve mods", () => playerMod1 = (TestMod)player.GameplayState.Mods.Single());
AddAssert("game mods not applied", () => gameMod.Applied == false);
AddAssert("player mods applied", () => playerMod1.Applied);
@ -217,7 +217,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("retrieve mods", () => playerMod2 = (TestMod)player.Mods.Value.Single());
AddStep("retrieve mods", () => playerMod2 = (TestMod)player.GameplayState.Mods.Single());
AddAssert("game mods not applied", () => gameMod.Applied == false);
AddAssert("player has different mods", () => playerMod1 != playerMod2);
AddAssert("player mods applied", () => playerMod2.Applied);

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