1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00

Merge branch 'master' into default-value-indicator

This commit is contained in:
Dean Herbert 2021-10-19 16:23:02 +09:00
commit 7cf4395875
11 changed files with 64 additions and 21 deletions

View File

@ -227,12 +227,13 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
[Test]
public void TestNoSubmissionOnCustomRuleset()
[TestCase(null)]
[TestCase(10)]
public void TestNoSubmissionOnCustomRuleset(int? rulesetId)
{
prepareTokenResponse(true);
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = 10 } });
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = rulesetId } });
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);

View File

@ -178,7 +178,7 @@ namespace osu.Game.Beatmaps
#region Implementation of IHasOnlineID
public int? OnlineID => OnlineBeatmapID;
public int OnlineID => OnlineBeatmapID ?? -1;
#endregion

View File

@ -91,7 +91,7 @@ namespace osu.Game.Beatmaps
#region Implementation of IHasOnlineID
public int? OnlineID => OnlineBeatmapSetID;
public int OnlineID => OnlineBeatmapSetID ?? -1;
#endregion

View File

@ -8,8 +8,8 @@ namespace osu.Game.Database
public interface IHasOnlineID
{
/// <summary>
/// The server-side ID representing this instance, if one exists.
/// The server-side ID representing this instance, if one exists. -1 denotes a missing ID.
/// </summary>
int? OnlineID { get; }
int OnlineID { get; }
}
}

View File

@ -2,12 +2,14 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
using osu.Game.Models;
using Realms;
#nullable enable
@ -26,7 +28,12 @@ namespace osu.Game.Database
/// </summary>
public readonly string Filename;
private const int schema_version = 6;
/// <summary>
/// Version history:
/// 6 First tracked version (~20211018)
/// 7 Changed OnlineID fields to non-nullable to add indexing support (20211018)
/// </summary>
private const int schema_version = 7;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
@ -120,6 +127,36 @@ namespace osu.Game.Database
private void onMigration(Migration migration, ulong lastSchemaVersion)
{
if (lastSchemaVersion < 7)
{
convertOnlineIDs<RealmBeatmap>();
convertOnlineIDs<RealmBeatmapSet>();
convertOnlineIDs<RealmRuleset>();
void convertOnlineIDs<T>() where T : RealmObject
{
var className = typeof(T).Name.Replace(@"Realm", string.Empty);
// version was not bumped when the beatmap/ruleset models were added
// therefore we must manually check for their presence to avoid throwing on the `DynamicApi` calls.
if (!migration.OldRealm.Schema.TryFindObjectSchema(className, out _))
return;
var oldItems = migration.OldRealm.DynamicApi.All(className);
var newItems = migration.NewRealm.DynamicApi.All(className);
int itemCount = newItems.Count();
for (int i = 0; i < itemCount; i++)
{
var oldItem = oldItems.ElementAt(i);
var newItem = newItems.ElementAt(i);
long? nullableOnlineID = oldItem?.OnlineID;
newItem.OnlineID = (int)(nullableOnlineID ?? -1);
}
}
}
}
/// <summary>

View File

@ -44,7 +44,8 @@ namespace osu.Game.Models
[MapTo(nameof(Status))]
public int StatusInt { get; set; }
public int? OnlineID { get; set; }
[Indexed]
public int OnlineID { get; set; } = -1;
public double Length { get; set; }

View File

@ -20,7 +20,8 @@ namespace osu.Game.Models
[PrimaryKey]
public Guid ID { get; set; } = Guid.NewGuid();
public int? OnlineID { get; set; }
[Indexed]
public int OnlineID { get; set; } = -1;
public DateTimeOffset DateAdded { get; set; }
@ -62,7 +63,7 @@ namespace osu.Game.Models
if (IsManaged && other.IsManaged)
return ID == other.ID;
if (OnlineID.HasValue && other.OnlineID.HasValue)
if (OnlineID >= 0 && other.OnlineID >= 0)
return OnlineID == other.OnlineID;
if (!string.IsNullOrEmpty(Hash) && !string.IsNullOrEmpty(other.Hash))

View File

@ -18,7 +18,8 @@ namespace osu.Game.Models
[PrimaryKey]
public string ShortName { get; set; } = string.Empty;
public int? OnlineID { get; set; }
[Indexed]
public int OnlineID { get; set; } = -1;
public string Name { get; set; } = string.Empty;
@ -29,7 +30,7 @@ namespace osu.Game.Models
ShortName = shortName;
Name = name;
InstantiationInfo = instantiationInfo;
OnlineID = onlineID;
OnlineID = onlineID ?? -1;
}
[UsedImplicitly]
@ -39,7 +40,7 @@ namespace osu.Game.Models
public RealmRuleset(int? onlineID, string name, string shortName, bool available)
{
OnlineID = onlineID;
OnlineID = onlineID ?? -1;
Name = name;
ShortName = shortName;
Available = available;

View File

@ -57,7 +57,7 @@ namespace osu.Game.Rulesets
#region Implementation of IHasOnlineID
public int? OnlineID => ID;
public int OnlineID => ID ?? -1;
#endregion
}

View File

@ -13,7 +13,9 @@ namespace osu.Game.Screens.Play.Break
public class BreakInfo : Container
{
public PercentageBreakInfoLine AccuracyDisplay;
public BreakInfoLine<int> RankDisplay;
// Currently unused but may be revisited in a future design update (see https://github.com/ppy/osu/discussions/15185)
// public BreakInfoLine<int> RankDisplay;
public BreakInfoLine<ScoreRank> GradeDisplay;
public BreakInfo()
@ -41,7 +43,9 @@ namespace osu.Game.Screens.Play.Break
Children = new Drawable[]
{
AccuracyDisplay = new PercentageBreakInfoLine("Accuracy"),
RankDisplay = new BreakInfoLine<int>("Rank"),
// See https://github.com/ppy/osu/discussions/15185
// RankDisplay = new BreakInfoLine<int>("Rank"),
GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),
},
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
@ -218,12 +217,11 @@ namespace osu.Game.Screens.Play
Score = CreateScore(playableBeatmap);
Debug.Assert(ruleset.RulesetInfo.ID != null);
// ensure the score is in a consistent state with the current player.
Score.ScoreInfo.BeatmapInfo = Beatmap.Value.BeatmapInfo;
Score.ScoreInfo.Ruleset = ruleset.RulesetInfo;
Score.ScoreInfo.RulesetID = ruleset.RulesetInfo.ID.Value;
if (ruleset.RulesetInfo.ID != null)
Score.ScoreInfo.RulesetID = ruleset.RulesetInfo.ID.Value;
Score.ScoreInfo.Mods = gameplayMods;
dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score));