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358 Commits

273 changed files with 4346 additions and 2117 deletions
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@@ -38,7 +38,7 @@ jobs:
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
- name: Test
run: dotnet test $pwd/*.Tests/bin/Debug/*/*.Tests.dll --blame-crash --blame-hang --blame-hang-timeout 5m --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
run: dotnet test $pwd/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
shell: pwsh
# Attempt to upload results even if test fails.
@@ -48,7 +48,7 @@ jobs:
if: ${{ always() }}
with:
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
path: ${{github.workspace}}/TestResults/**/*
path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
build-only-android:
name: Build only (Android)
+1
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@@ -0,0 +1 @@
osu.iOS
+8
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>
+6
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="com.jetbrains.rider.android.RiderAndroidMiscFileCreationComponent">
<option name="ENSURE_MISC_FILE_EXISTS" value="true" />
</component>
</project>
+6
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>
+6
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>
+2 -1
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@@ -8,4 +8,5 @@ M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, skills, 0);
return new DifficultyAttributes(mods, 0);
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Pippidon
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, skills, 0);
return new DifficultyAttributes(mods, 0);
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, skills, 0);
return new DifficultyAttributes(mods, 0);
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Pippidon
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, skills, 0);
return new DifficultyAttributes(mods, 0);
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
+2 -2
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@@ -52,10 +52,10 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1112.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1118.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1127.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.6.0" />
<PackageReference Include="Realm" Version="10.7.1" />
</ItemGroup>
</Project>
+4 -1
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@@ -108,7 +108,10 @@ namespace osu.Desktop
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
// update ruleset
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
int onlineID = ruleset.Value.OnlineID;
bool isLegacyRuleset = onlineID >= 0 && onlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
presence.Assets.SmallImageKey = isLegacyRuleset ? $"mode_{onlineID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
client.SetPresence(presence);
@@ -103,7 +103,10 @@ namespace osu.Desktop.Updater
}
else
{
// In the case of an error, a separate notification will be displayed.
notification.State = ProgressNotificationState.Cancelled;
notification.Close();
Logger.Error(e, @"update failed!");
}
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
}
}
}
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
return new CatchDifficultyAttributes { Mods = mods };
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
@@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
Skills = skills
};
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
}
}
}
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
return new ManiaDifficultyAttributes { Mods = mods };
HitWindows hitWindows = new ManiaHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
@@ -51,7 +51,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate),
ScoreMultiplier = getScoreMultiplier(mods),
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
Skills = skills
};
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Rulesets.Osu.Tests.iOS
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
}
}
}
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new OsuDifficultyAttributes { Mods = mods, Skills = skills };
return new OsuDifficultyAttributes { Mods = mods };
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
@@ -85,7 +85,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
HitCircleCount = hitCirclesCount,
SliderCount = sliderCount,
SpinnerCount = spinnerCount,
Skills = skills
};
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
@@ -9,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
}
}
}
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
return new TaikoDifficultyAttributes { Mods = mods };
var colour = (Colour)skills[0];
var rhythm = (Rhythm)skills[1];
@@ -96,7 +96,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
ColourStrain = colourRating,
GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate,
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
Skills = skills
};
}
+2 -1
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@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.iOS;
using UIKit;
namespace osu.Game.Tests.iOS
@@ -9,7 +10,7 @@ namespace osu.Game.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
UIApplication.Main(args, typeof(GameUIApplication), typeof(AppDelegate));
}
}
}
@@ -30,7 +30,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var score = decoder.Parse(resourceStream);
Assert.AreEqual(3, score.ScoreInfo.Ruleset.ID);
Assert.AreEqual(3, score.ScoreInfo.Ruleset.OnlineID);
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]);
Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]);
@@ -16,6 +16,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Notifications;
@@ -363,15 +364,15 @@ namespace osu.Game.Tests.Beatmaps.IO
var files = osu.Dependencies.Get<FileStore>();
long originalLength;
using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath))
using (var stream = files.Storage.GetStream(firstFile.FileInfo.GetStoragePath()))
originalLength = stream.Length;
using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath, FileAccess.Write, FileMode.Create))
using (var stream = files.Storage.GetStream(firstFile.FileInfo.GetStoragePath(), FileAccess.Write, FileMode.Create))
stream.WriteByte(0);
var importedSecondTime = await LoadOszIntoOsu(osu);
using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath))
using (var stream = files.Storage.GetStream(firstFile.FileInfo.GetStoragePath()))
Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import");
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
@@ -583,7 +584,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
OnlineID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
Beatmaps =
{
new BeatmapInfo
{
@@ -595,7 +596,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
OnlineID = 2,
Metadata = metadata,
Status = BeatmapSetOnlineStatus.Loved,
Status = BeatmapOnlineStatus.Loved,
BaseDifficulty = difficulty
}
}
@@ -1049,7 +1050,7 @@ namespace osu.Game.Tests.Beatmaps.IO
private static void checkSingleReferencedFileCount(OsuGameBase osu, int expected)
{
Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count());
Assert.AreEqual(expected, osu.Dependencies.Get<DatabaseContextFactory>().Get().FileInfo.Count(f => f.ReferenceCount == 1));
}
private static void ensureLoaded(OsuGameBase osu, int timeout = 60000)
@@ -100,8 +100,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyEqualsWithDifferentModInstances()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
Assert.That(key1, Is.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
@@ -110,8 +110,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyEqualsWithDifferentModOrder()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
Assert.That(key1, Is.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
@@ -120,8 +120,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyDoesntEqualWithDifferentModSettings()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
Assert.That(key1, Is.Not.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.Not.EqualTo(key2.GetHashCode()));
@@ -130,8 +130,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyEqualWithMatchingModSettings()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
Assert.That(key1, Is.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
@@ -164,9 +164,9 @@ namespace osu.Game.Tests.Beatmaps
{
public Func<DifficultyCacheLookup, StarDifficulty> ComputeDifficulty { get; set; }
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
protected override Task<StarDifficulty?> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
{
return Task.FromResult(ComputeDifficulty?.Invoke(lookup) ?? new StarDifficulty(BASE_STARS, 0));
return Task.FromResult<StarDifficulty?>(ComputeDifficulty?.Invoke(lookup) ?? new StarDifficulty(BASE_STARS, 0));
}
}
}
@@ -9,6 +9,7 @@ using Moq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
@@ -40,7 +41,7 @@ namespace osu.Game.Tests.Beatmaps
Task.Factory.StartNew(() =>
{
loadStarted.Set();
Assert.Throws<OperationCanceledException>(() => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, cancellationToken: cts.Token));
Assert.Throws<OperationCanceledException>(() => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>(), cts.Token));
loadCompleted.Set();
}, TaskCreationOptions.LongRunning);
@@ -58,7 +59,7 @@ namespace osu.Game.Tests.Beatmaps
{
var working = new TestNeverLoadsWorkingBeatmap();
Assert.Throws<OperationCanceledException>(() => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
Assert.Throws(Is.InstanceOf<TimeoutException>(), () => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
working.ResetEvent.Set();
}
@@ -14,6 +14,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO.Archives;
using osu.Game.Models;
using osu.Game.Overlays.Notifications;
@@ -73,6 +74,24 @@ namespace osu.Game.Tests.Database
});
}
[Test]
public void TestAccessFileAfterImport()
{
RunTestWithRealmAsync(async (realmFactory, storage) =>
{
using var importer = new BeatmapImporter(realmFactory, storage);
using var store = new RealmRulesetStore(realmFactory, storage);
var imported = await LoadOszIntoStore(importer, realmFactory.Context);
var beatmap = imported.Beatmaps.First();
var file = beatmap.File;
Assert.NotNull(file);
Assert.AreEqual(beatmap.Hash, file!.File.Hash);
});
}
[Test]
public void TestImportThenDelete()
{
@@ -348,15 +367,15 @@ namespace osu.Game.Tests.Database
var firstFile = imported.Files.First();
long originalLength;
using (var stream = storage.GetStream(firstFile.File.StoragePath))
using (var stream = storage.GetStream(firstFile.File.GetStoragePath()))
originalLength = stream.Length;
using (var stream = storage.GetStream(firstFile.File.StoragePath, FileAccess.Write, FileMode.Create))
using (var stream = storage.GetStream(firstFile.File.GetStoragePath(), FileAccess.Write, FileMode.Create))
stream.WriteByte(0);
var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Context);
using (var stream = storage.GetStream(firstFile.File.StoragePath))
using (var stream = storage.GetStream(firstFile.File.GetStoragePath()))
Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import");
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
@@ -531,7 +550,7 @@ namespace osu.Game.Tests.Database
new RealmBeatmap(ruleset, new RealmBeatmapDifficulty(), metadata)
{
OnlineID = 2,
Status = BeatmapSetOnlineStatus.Loved,
Status = BeatmapOnlineStatus.Loved,
}
}
};
+4 -3
View File
@@ -6,6 +6,7 @@ using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Logging;
using osu.Game.Extensions;
using osu.Game.Models;
using osu.Game.Stores;
@@ -28,7 +29,7 @@ namespace osu.Game.Tests.Database
realm.Write(() => files.Add(testData, realm));
Assert.True(files.Storage.Exists("0/05/054edec1d0211f624fed0cbca9d4f9400b0e491c43742af2c5b0abebf0c990d8"));
Assert.True(files.Storage.Exists(realm.All<RealmFile>().First().StoragePath));
Assert.True(files.Storage.Exists(realm.All<RealmFile>().First().GetStoragePath()));
});
}
@@ -74,7 +75,7 @@ namespace osu.Game.Tests.Database
Logger.Log($"Import complete at {timer.ElapsedMilliseconds}");
string path = file.StoragePath;
string path = file.GetStoragePath();
Assert.True(realm.All<RealmFile>().Any());
Assert.True(files.Storage.Exists(path));
@@ -98,7 +99,7 @@ namespace osu.Game.Tests.Database
var file = realm.Write(() => files.Add(new MemoryStream(new byte[] { 0, 1, 2, 3 }), realm));
string path = file.StoragePath;
string path = file.GetStoragePath();
Assert.True(realm.All<RealmFile>().Any());
Assert.True(files.Storage.Exists(path));
+21 -5
View File
@@ -6,7 +6,6 @@ using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Models;
using Realms;
@@ -18,18 +17,35 @@ namespace osu.Game.Tests.Database
public class RealmLiveTests : RealmTest
{
[Test]
public void TestLiveCastability()
public void TestLiveEquality()
{
RunTestWithRealm((realmFactory, _) =>
{
RealmLive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive();
ILive<RealmBeatmap> beatmap = realmFactory.CreateContext().Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))).ToLive();
ILive<IBeatmapInfo> iBeatmap = beatmap;
ILive<RealmBeatmap> beatmap2 = realmFactory.CreateContext().All<RealmBeatmap>().First().ToLive();
Assert.AreEqual(0, iBeatmap.Value.Length);
Assert.AreEqual(beatmap, beatmap2);
});
}
[Test]
public void TestAccessNonManaged()
{
var beatmap = new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata());
var liveBeatmap = beatmap.ToLive();
Assert.IsFalse(beatmap.Hidden);
Assert.IsFalse(liveBeatmap.Value.Hidden);
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
Assert.Throws<InvalidOperationException>(() => liveBeatmap.PerformWrite(l => l.Hidden = true));
Assert.IsFalse(beatmap.Hidden);
Assert.IsFalse(liveBeatmap.Value.Hidden);
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
}
[Test]
public void TestValueAccessWithOpenContext()
{
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Moq;
@@ -13,7 +12,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using FileInfo = osu.Game.IO.FileInfo;
namespace osu.Game.Tests.Editing.Checks
{
@@ -33,14 +31,10 @@ namespace osu.Game.Tests.Editing.Checks
{
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
Files =
{
new BeatmapSetFileInfo
{
Filename = "abc123.mp4",
FileInfo = new FileInfo { Hash = "abcdef" }
}
})
CheckTestHelpers.CreateMockFile("mp4"),
}
}
}
};
@@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
@@ -12,7 +12,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using FileInfo = osu.Game.IO.FileInfo;
namespace osu.Game.Tests.Editing.Checks
{
@@ -25,25 +24,17 @@ namespace osu.Game.Tests.Editing.Checks
[SetUp]
public void Setup()
{
var file = CheckTestHelpers.CreateMockFile("jpg");
check = new CheckBackgroundQuality();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
Metadata = new BeatmapMetadata { BackgroundFile = file.Filename },
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo
{
Filename = "abc123.jpg",
FileInfo = new FileInfo
{
Hash = "abcdef"
}
}
})
Files = { file }
}
}
};
@@ -54,7 +45,7 @@ namespace osu.Game.Tests.Editing.Checks
{
// While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.BackgroundFile = string.Empty;
var context = getContext(null, new MemoryStream(System.Array.Empty<byte>()));
var context = getContext(null, new MemoryStream(Array.Empty<byte>()));
Assert.That(check.Run(context), Is.Empty);
}
@@ -1,11 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
@@ -22,22 +20,17 @@ namespace osu.Game.Tests.Editing.Checks
[SetUp]
public void Setup()
{
var file = CheckTestHelpers.CreateMockFile("jpg");
check = new CheckBackgroundPresence();
beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
Metadata = new BeatmapMetadata { BackgroundFile = file.Filename },
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo
{
Filename = "abc123.jpg",
FileInfo = new FileInfo { Hash = "abcdef" }
}
})
Files = { file }
}
}
};
@@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.IO;
namespace osu.Game.Tests.Editing.Checks
{
public static class CheckTestHelpers
{
public static BeatmapSetFileInfo CreateMockFile(string extension) =>
new BeatmapSetFileInfo
{
Filename = $"abc123.{extension}",
FileInfo = new FileInfo { Hash = "abcdef" }
};
}
}
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ManagedBass;
@@ -14,7 +13,6 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK.Audio;
using FileInfo = osu.Game.IO.FileInfo;
namespace osu.Game.Tests.Editing.Checks
{
@@ -34,14 +32,7 @@ namespace osu.Game.Tests.Editing.Checks
{
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
{
new BeatmapSetFileInfo
{
Filename = "abc123.wav",
FileInfo = new FileInfo { Hash = "abcdef" }
}
})
Files = { CheckTestHelpers.CreateMockFile("wav") }
}
}
};
@@ -55,11 +46,7 @@ namespace osu.Game.Tests.Editing.Checks
public void TestDifferentExtension()
{
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
beatmap.BeatmapInfo.BeatmapSet.Files.Add(new BeatmapSetFileInfo
{
Filename = "abc123.jpg",
FileInfo = new FileInfo { Hash = "abcdef" }
});
beatmap.BeatmapInfo.BeatmapSet.Files.Add(CheckTestHelpers.CreateMockFile("jpg"));
// Should fail to load, but not produce an error due to the extension not being expected to load.
Assert.IsEmpty(check.Run(getContext(null, allowMissing: true)));
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Moq;
@@ -10,7 +9,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using FileInfo = osu.Game.IO.FileInfo;
namespace osu.Game.Tests.Editing.Checks
{
@@ -30,14 +28,10 @@ namespace osu.Game.Tests.Editing.Checks
{
BeatmapSet = new BeatmapSetInfo
{
Files = new List<BeatmapSetFileInfo>(new[]
Files =
{
new BeatmapSetFileInfo
{
Filename = "abc123.jpg",
FileInfo = new FileInfo { Hash = "abcdef" }
}
})
CheckTestHelpers.CreateMockFile("jpg"),
}
}
}
};
+6 -6
View File
@@ -29,9 +29,9 @@ namespace osu.Game.Tests.Models
{
var mock = new Mock<IBeatmapSetInfo>();
mock.Setup(m => m.Metadata!.Artist).Returns("artist");
mock.Setup(m => m.Metadata!.Title).Returns("title");
mock.Setup(m => m.Metadata!.Author.Username).Returns("author");
mock.Setup(m => m.Metadata.Artist).Returns("artist");
mock.Setup(m => m.Metadata.Title).Returns("title");
mock.Setup(m => m.Metadata.Author.Username).Returns("author");
Assert.That(mock.Object.GetDisplayString(), Is.EqualTo("artist - title (author)"));
}
@@ -41,9 +41,9 @@ namespace osu.Game.Tests.Models
{
var mock = new Mock<IBeatmapSetInfo>();
mock.Setup(m => m.Metadata!.Artist).Returns("artist");
mock.Setup(m => m.Metadata!.Title).Returns("title");
mock.Setup(m => m.Metadata!.Author.Username).Returns(string.Empty);
mock.Setup(m => m.Metadata.Artist).Returns("artist");
mock.Setup(m => m.Metadata.Title).Returns("title");
mock.Setup(m => m.Metadata.Author.Username).Returns(string.Empty);
Assert.That(mock.Object.GetDisplayString(), Is.EqualTo("artist - title"));
}
@@ -16,7 +16,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
{
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
{
Ruleset = new RulesetInfo { ID = 5 },
Ruleset = new RulesetInfo { OnlineID = 5 },
StarRating = 4.0d,
BaseDifficulty = new BeatmapDifficulty
{
@@ -38,7 +38,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
Length = 2500,
BPM = 160,
BeatDivisor = 12,
Status = BeatmapSetOnlineStatus.Loved
Status = BeatmapOnlineStatus.Loved
};
[Test]
@@ -57,7 +57,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 }
Ruleset = new RulesetInfo { OnlineID = 6 }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
@@ -70,7 +70,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
@@ -86,7 +86,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
ApproachRate = new FilterCriteria.OptionalRange<float>
{
@@ -107,7 +107,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
BPM = new FilterCriteria.OptionalRange<double>
{
@@ -132,7 +132,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
SearchText = terms
};
@@ -162,9 +162,9 @@ namespace osu.Game.Tests.NonVisual.Filtering
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim());
Assert.AreEqual(4, filterCriteria.SearchTerms.Length);
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
Assert.IsTrue(filterCriteria.OnlineStatus.IsLowerInclusive);
Assert.AreEqual(BeatmapSetOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
Assert.IsTrue(filterCriteria.OnlineStatus.IsUpperInclusive);
}
@@ -72,7 +72,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
RoomManager.CreateRoom(newRoom);
});
AddUntilStep("wait for room join", () => Client.Room != null);
AddUntilStep("wait for room join", () => RoomJoined);
checkPlayingUserCount(1);
}
@@ -12,9 +12,9 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Online
{
[HeadlessTest]
public class TestSceneBeatmapManager : OsuTestScene
public class TestSceneBeatmapDownloading : OsuTestScene
{
private BeatmapManager beatmaps;
private BeatmapModelDownloader beatmaps;
private ProgressNotification recentNotification;
private static readonly BeatmapSetInfo test_db_model = new BeatmapSetInfo
@@ -43,7 +43,7 @@ namespace osu.Game.Tests.Online
};
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
private void load(BeatmapModelDownloader beatmaps)
{
this.beatmaps = beatmaps;
@@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
@@ -33,6 +33,7 @@ namespace osu.Game.Tests.Online
{
private RulesetStore rulesets;
private TestBeatmapManager beatmaps;
private TestBeatmapModelDownloader beatmapDownloader;
private string testBeatmapFile;
private BeatmapInfo testBeatmapInfo;
@@ -46,6 +47,7 @@ namespace osu.Game.Tests.Online
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
Dependencies.CacheAs<BeatmapModelDownloader>(beatmapDownloader = new TestBeatmapModelDownloader(beatmaps, API, host));
}
[SetUp]
@@ -80,13 +82,13 @@ namespace osu.Game.Tests.Online
AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("start downloading", () => beatmaps.Download(testBeatmapSet));
AddStep("start downloading", () => beatmapDownloader.Download(testBeatmapSet));
addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));
AddStep("set progress 40%", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f));
AddStep("set progress 40%", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f));
addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));
AddStep("finish download", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile));
AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile));
addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
@@ -143,7 +145,10 @@ namespace osu.Game.Tests.Online
var beatmap = decoder.Decode(reader);
info = beatmap.BeatmapInfo;
info.BeatmapSet.Beatmaps = new List<BeatmapInfo> { info };
Debug.Assert(info.BeatmapSet != null);
info.BeatmapSet.Beatmaps.Add(info);
info.BeatmapSet.Metadata = info.Metadata;
info.MD5Hash = stream.ComputeMD5Hash();
info.Hash = stream.ComputeSHA2Hash();
@@ -168,22 +173,6 @@ namespace osu.Game.Tests.Online
return new TestBeatmapModelManager(this, storage, contextFactory, rulesets, api, host);
}
protected override BeatmapModelDownloader CreateBeatmapModelDownloader(IModelImporter<BeatmapSetInfo> manager, IAPIProvider api, GameHost host)
{
return new TestBeatmapModelDownloader(manager, api, host);
}
internal class TestBeatmapModelDownloader : BeatmapModelDownloader
{
public TestBeatmapModelDownloader(IModelImporter<BeatmapSetInfo> importer, IAPIProvider apiProvider, GameHost gameHost)
: base(importer, apiProvider, gameHost)
{
}
protected override ArchiveDownloadRequest<IBeatmapSetInfo> CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
}
internal class TestBeatmapModelManager : BeatmapModelManager
{
private readonly TestBeatmapManager testBeatmapManager;
@@ -202,6 +191,17 @@ namespace osu.Game.Tests.Online
}
}
internal class TestBeatmapModelDownloader : BeatmapModelDownloader
{
public TestBeatmapModelDownloader(IModelImporter<BeatmapSetInfo> importer, IAPIProvider apiProvider, GameHost gameHost)
: base(importer, apiProvider)
{
}
protected override ArchiveDownloadRequest<IBeatmapSetInfo> CreateDownloadRequest(IBeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
}
private class TestDownloadRequest : ArchiveDownloadRequest<IBeatmapSetInfo>
{
public new void SetProgress(float progress) => base.SetProgress(progress);
+81
View File
@@ -2,10 +2,18 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Resources
{
@@ -56,5 +64,78 @@ namespace osu.Game.Tests.Resources
}
private static string getTempFilename() => temp_storage.GetFullPath(Guid.NewGuid() + ".osz");
private static int importId;
/// <summary>
/// Create a test beatmap set model.
/// </summary>
/// <param name="difficultyCount">Number of difficulties. If null, a random number between 1 and 20 will be used.</param>
/// <param name="rulesets">Rulesets to cycle through when creating difficulties. If <c>null</c>, osu! ruleset will be used.</param>
public static BeatmapSetInfo CreateTestBeatmapSetInfo(int? difficultyCount = null, RulesetInfo[] rulesets = null)
{
int j = 0;
RulesetInfo getRuleset() => rulesets?[j++ % rulesets.Length] ?? new OsuRuleset().RulesetInfo;
int setId = Interlocked.Increment(ref importId);
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId}) {Guid.NewGuid()}",
AuthorString = "Some Guy " + RNG.Next(0, 9),
};
var beatmapSet = new BeatmapSetInfo
{
OnlineID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
DateAdded = DateTimeOffset.UtcNow,
Metadata = metadata
};
foreach (var b in getBeatmaps(difficultyCount ?? RNG.Next(1, 20)))
beatmapSet.Beatmaps.Add(b);
return beatmapSet;
IEnumerable<BeatmapInfo> getBeatmaps(int count)
{
for (int i = 0; i < count; i++)
{
int beatmapId = setId * 1000 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
float diff = (float)i / count * 10;
string version = "Normal";
if (diff > 6.6)
version = "Insane";
else if (diff > 3.3)
version = "Hard";
var rulesetInfo = getRuleset();
yield return new BeatmapInfo
{
OnlineID = beatmapId,
DifficultyName = $"{version} {beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
StarRating = diff,
Length = length,
BPM = bpm,
Ruleset = rulesetInfo,
RulesetID = rulesetInfo.ID ?? -1,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,
}
};
}
}
}
}
}
+1 -1
View File
@@ -142,7 +142,7 @@ namespace osu.Game.Tests.Scores.IO
var scoreManager = osu.Dependencies.Get<ScoreManager>();
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.BeatmapInfo.ID)));
Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true));
Assert.That(scoreManager.Query(s => s.Equals(imported)).DeletePending, Is.EqualTo(true));
var secondImport = await LoadScoreIntoOsu(osu, imported);
Assert.That(secondImport, Is.Null);
@@ -70,7 +70,7 @@ namespace osu.Game.Tests.Testing
{
// temporary ID to let RulesetConfigCache pass our
// config manager to the ruleset dependencies.
RulesetInfo.ID = -1;
RulesetInfo.OnlineID = -1;
}
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
@@ -23,10 +23,18 @@ namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapCard : OsuTestScene
{
/// <summary>
/// All cards on this scene use a common online ID to ensure that map download, preview tracks, etc. can be tested manually with online sources.
/// </summary>
private const int online_id = 163112;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
private APIBeatmapSet[] testCases;
[Resolved]
private BeatmapManager beatmaps { get; set; }
#region Test case generation
[BackgroundDependencyLoader]
@@ -38,7 +46,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
var withStatistics = CreateAPIBeatmapSet(Ruleset.Value);
withStatistics.Title = withStatistics.TitleUnicode = "play favourite stats";
withStatistics.Status = BeatmapSetOnlineStatus.Approved;
withStatistics.Status = BeatmapOnlineStatus.Approved;
withStatistics.FavouriteCount = 284_239;
withStatistics.PlayCount = 999_001;
withStatistics.Ranked = DateTimeOffset.Now.AddDays(-45);
@@ -59,7 +67,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
var someDifficulties = getManyDifficultiesBeatmapSet(11);
someDifficulties.Title = someDifficulties.TitleUnicode = "favourited";
someDifficulties.Title = someDifficulties.TitleUnicode = "some difficulties";
someDifficulties.Status = BeatmapSetOnlineStatus.Qualified;
someDifficulties.Status = BeatmapOnlineStatus.Qualified;
someDifficulties.HasFavourited = true;
someDifficulties.FavouriteCount = 1;
someDifficulties.NominationStatus = new BeatmapSetNominationStatus
@@ -69,7 +77,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
};
var manyDifficulties = getManyDifficultiesBeatmapSet(100);
manyDifficulties.Status = BeatmapSetOnlineStatus.Pending;
manyDifficulties.Status = BeatmapOnlineStatus.Pending;
var explicitMap = CreateAPIBeatmapSet(Ruleset.Value);
explicitMap.Title = someDifficulties.TitleUnicode = "explicit beatmap";
@@ -102,6 +110,9 @@ namespace osu.Game.Tests.Visual.Beatmaps
explicitFeaturedMap,
longName
};
foreach (var testCase in testCases)
testCase.OnlineID = online_id;
}
private APIBeatmapSet getUndownloadableBeatmapSet() => new APIBeatmapSet
@@ -180,6 +191,19 @@ namespace osu.Game.Tests.Visual.Beatmaps
request.TriggerSuccess();
return true;
});
ensureSoleilyRemoved();
}
private void ensureSoleilyRemoved()
{
AddUntilStep("ensure manager loaded", () => beatmaps != null);
AddStep("remove map", () =>
{
var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineID == online_id);
if (beatmap != null) beatmaps.Delete(beatmap);
});
}
private Drawable createContent(OverlayColourScheme colourScheme, Func<APIBeatmapSet, Drawable> creationFunc)
@@ -0,0 +1,92 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Configuration;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets.Osu;
using osuTK;
namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapCardDownloadButton : OsuTestScene
{
private DownloadButton downloadButton;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestDownloadableBeatmapWithVideo()
{
createButton(true, true);
assertDownloadEnabled(true);
AddStep("prefer no video", () => config.SetValue(OsuSetting.PreferNoVideo, true));
AddAssert("tooltip text correct", () => downloadButton.TooltipText == BeatmapsetsStrings.PanelDownloadNoVideo);
AddStep("prefer video", () => config.SetValue(OsuSetting.PreferNoVideo, false));
AddAssert("tooltip text correct", () => downloadButton.TooltipText == BeatmapsetsStrings.PanelDownloadVideo);
}
[Test]
public void TestUndownloadableBeatmap()
{
createButton(false);
assertDownloadEnabled(false);
AddAssert("tooltip text correct", () => downloadButton.TooltipText == BeatmapsetsStrings.AvailabilityDisabled);
}
private void assertDownloadEnabled(bool enabled) => AddAssert($"download {(enabled ? "enabled" : "disabled")}", () => downloadButton.Enabled.Value == enabled);
private void createButton(bool downloadable, bool hasVideo = false)
{
AddStep("create button", () =>
{
Child = downloadButton = new DownloadButton(downloadable ? getDownloadableBeatmapSet(hasVideo) : getUndownloadableBeatmapSet())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2)
};
});
}
private APIBeatmapSet getDownloadableBeatmapSet(bool hasVideo)
{
var normal = CreateAPIBeatmapSet(new OsuRuleset().RulesetInfo);
normal.HasVideo = hasVideo;
normal.HasStoryboard = true;
return normal;
}
private APIBeatmapSet getUndownloadableBeatmapSet()
{
var beatmap = CreateAPIBeatmapSet(new OsuRuleset().RulesetInfo);
beatmap.Artist = "test";
beatmap.Title = "undownloadable";
beatmap.AuthorString = "test";
beatmap.HasVideo = true;
beatmap.HasStoryboard = true;
beatmap.Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
ExternalLink = "https://osu.ppy.sh",
};
return beatmap;
}
}
}
@@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapCardThumbnail : OsuManualInputManagerTestScene
{
private PlayButton playButton => this.ChildrenOfType<PlayButton>().Single();
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Test]
public void TestThumbnailPreview()
{
BeatmapCardThumbnail thumbnail = null;
AddStep("create thumbnail", () =>
{
var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSet.OnlineID = 241526; // ID hardcoded to ensure that the preview track exists online.
Child = thumbnail = new BeatmapCardThumbnail(beatmapSet)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200)
};
});
AddStep("enable dim", () => thumbnail.Dimmed.Value = true);
AddUntilStep("button visible", () => playButton.IsPresent);
AddStep("click button", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for start", () => playButton.Playing.Value && playButton.Enabled.Value);
iconIs(FontAwesome.Solid.Stop);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for stop", () => !playButton.Playing.Value && playButton.Enabled.Value);
iconIs(FontAwesome.Solid.Play);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for start", () => playButton.Playing.Value && playButton.Enabled.Value);
iconIs(FontAwesome.Solid.Stop);
AddStep("disable dim", () => thumbnail.Dimmed.Value = false);
AddWaitStep("wait some", 3);
AddAssert("button still visible", () => playButton.IsPresent);
// The track plays in real-time, so we need to check for progress in increments to avoid timeout.
AddUntilStep("progress > 0.25", () => thumbnail.ChildrenOfType<PlayButton>().Single().Progress.Value > 0.25);
AddUntilStep("progress > 0.5", () => thumbnail.ChildrenOfType<PlayButton>().Single().Progress.Value > 0.5);
AddUntilStep("progress > 0.75", () => thumbnail.ChildrenOfType<PlayButton>().Single().Progress.Value > 0.75);
AddUntilStep("wait for track to end", () => !playButton.Playing.Value);
AddUntilStep("button hidden", () => !playButton.IsPresent);
}
private void iconIs(IconUsage usage) => AddUntilStep("icon is correct", () => playButton.ChildrenOfType<SpriteIcon>().Any(icon => icon.Icon.Equals(usage)));
}
}
@@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapSetOnlineStatus)).Cast<BeatmapSetOnlineStatus>().Select(status => new BeatmapSetOnlineStatusPill
ChildrenEnumerable = Enum.GetValues(typeof(BeatmapOnlineStatus)).Cast<BeatmapOnlineStatus>().Select(status => new BeatmapSetOnlineStatusPill
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@@ -69,7 +69,10 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
PushAndConfirm(() => new PlaySongSelect());
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new PlaySongSelect());
AddUntilStep("wait for carousel load", () => songSelect.BeatmapSetsLoaded);
AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault);
AddStep("Open options", () => InputManager.Key(Key.F3));
@@ -233,7 +233,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
prepareTokenResponse(true);
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = rulesetId } });
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { OnlineID = rulesetId ?? -1 } });
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
@@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
new Drawable[]
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = recorder = new TestReplayRecorder(new Score
{
@@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Gameplay
},
new Drawable[]
{
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
{
@@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
new Drawable[]
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = new TestReplayRecorder(new Score
{
@@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
},
new Drawable[]
{
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
{
@@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestClientSendsCorrectRuleset()
{
AddUntilStep("spectator client sending frames", () => spectatorClient.PlayingUserStates.ContainsKey(dummy_user_id));
AddAssert("spectator client sent correct ruleset", () => spectatorClient.PlayingUserStates[dummy_user_id].RulesetID == Ruleset.Value.ID);
AddAssert("spectator client sent correct ruleset", () => spectatorClient.PlayingUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID);
}
public override void TearDownSteps()
@@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
new Drawable[]
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = recorder = new TestReplayRecorder
{
@@ -139,7 +139,7 @@ namespace osu.Game.Tests.Visual.Gameplay
},
new Drawable[]
{
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
playbackManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Clock = new FramedClock(manualClock),
ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler(replay)
@@ -30,25 +30,10 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestMusicNavigationActions()
{
int importId = 0;
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null;
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),
}
},
Metadata = new BeatmapMetadata
{
Artist = $"a test map {importId++}",
Title = "title",
}
}).Wait(), 5);
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()).Wait(), 5);
AddStep("import beatmap with track", () =>
{
@@ -0,0 +1,128 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.Play;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class QueueModeTestScene : ScreenTestScene
{
protected abstract QueueMode Mode { get; }
protected BeatmapInfo InitialBeatmap { get; private set; }
protected BeatmapInfo OtherBeatmap { get; private set; }
protected IScreen CurrentScreen => multiplayerScreenStack.CurrentScreen;
protected IScreen CurrentSubScreen => multiplayerScreenStack.MultiplayerScreen.CurrentSubScreen;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private TestMultiplayerScreenStack multiplayerScreenStack;
protected TestMultiplayerClient Client => multiplayerScreenStack.Client;
protected TestMultiplayerRoomManager RoomManager => multiplayerScreenStack.RoomManager;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
InitialBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
OtherBeatmap = importedSet.Beatmaps.Last(b => b.RulesetID == 0);
});
AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack()));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = Mode },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = InitialBeatmap },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
}));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => RoomManager.RoomJoined);
}
[Test]
public void TestCreatedWithCorrectMode()
{
AddAssert("room created with correct mode", () => Client.APIRoom?.QueueMode.Value == Mode);
}
protected void RunGameplay()
{
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
clickReadyButton();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
clickReadyButton();
AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player player && player.IsLoaded);
AddStep("exit player", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
}
private void clickReadyButton()
{
AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<Button>().Single().Enabled.Value);
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
InputManager.Click(MouseButton.Left);
});
}
}
}
@@ -0,0 +1,101 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneAllPlayersQueueMode : QueueModeTestScene
{
protected override QueueMode Mode => QueueMode.AllPlayers;
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[1].Beatmap.Value.OnlineID == OtherBeatmap.OnlineID);
addItem(() => InitialBeatmap);
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[2].Beatmap.Value.OnlineID == InitialBeatmap.OnlineID);
AddAssert("first item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestSingleItemExpiredAfterGameplay()
{
RunGameplay();
AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestNextItemSelectedAfterGameplayFinish()
{
addItem(() => OtherBeatmap);
addItem(() => InitialBeatmap);
RunGameplay();
AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[1].ID);
RunGameplay();
AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[2].ID);
}
[Test]
public void TestItemsNotClearedWhenSwitchToHostOnlyMode()
{
addItem(() => OtherBeatmap);
addItem(() => InitialBeatmap);
// Move to the "other" beatmap.
RunGameplay();
AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("playlist item is the other beatmap", () => Client.CurrentMatchPlayingItem.Value?.BeatmapID == OtherBeatmap.OnlineID);
AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
}
[Test]
public void TestCorrectItemSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap);
AddAssert("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
}
private void addItem(Func<BeatmapInfo> beatmap)
{
AddStep("click edit button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().AddOrEditPlaylistButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
}
}
}
@@ -13,6 +13,7 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
@@ -22,6 +23,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users.Drawables;
using osuTK;
using osuTK.Input;
@@ -34,6 +36,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
private BeatmapManager manager;
private RulesetStore rulesets;
[Cached(typeof(UserLookupCache))]
private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
@@ -260,6 +265,59 @@ namespace osu.Game.Tests.Visual.Multiplayer
createPlaylist(beatmap);
}
[Test]
public void TestExpiredItems()
{
AddStep("create playlist", () =>
{
Child = playlist = new TestPlaylist(false, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300),
Items =
{
new PlaylistItem
{
ID = 0,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
Expired = true,
RequiredMods =
{
new OsuModHardRock(),
new OsuModDoubleTime(),
new OsuModAutoplay()
}
},
new PlaylistItem
{
ID = 1,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
{
new OsuModHardRock(),
new OsuModDoubleTime(),
new OsuModAutoplay()
}
}
}
};
});
AddUntilStep("wait for items to load", () => playlist.ItemMap.Values.All(i => i.IsLoaded));
}
[TestCase(false)]
[TestCase(true)]
public void TestWithOwner(bool withOwner)
{
createPlaylist(false, false, withOwner);
AddAssert("owner visible", () => playlist.ChildrenOfType<UpdateableAvatar>().All(a => a.IsPresent == withOwner));
}
private void moveToItem(int index, Vector2? offset = null)
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<DifficultyIcon>().ElementAt(index), offset));
@@ -280,13 +338,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
() => (playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>.PlaylistItemHandle>().ElementAt(index).Alpha > 0) == visible);
private void assertDeleteButtonVisibility(int index, bool visible)
=> AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible", () => (playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(2 + index * 2).Alpha > 0) == visible);
=> AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible",
() => (playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(2 + index * 2).Alpha > 0) == visible);
private void createPlaylist(bool allowEdit, bool allowSelection)
private void createPlaylist(bool allowEdit, bool allowSelection, bool showItemOwner = false)
{
AddStep("create playlist", () =>
{
Child = playlist = new TestPlaylist(allowEdit, allowSelection)
Child = playlist = new TestPlaylist(allowEdit, allowSelection, showItemOwner)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -298,6 +357,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
playlist.Items.Add(new PlaylistItem
{
ID = i,
OwnerID = 2,
Beatmap =
{
Value = i % 2 == 1
@@ -345,6 +405,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
playlist.Items.Add(new PlaylistItem
{
ID = index++,
OwnerID = 2,
Beatmap = { Value = b },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
@@ -364,8 +425,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public new IReadOnlyDictionary<PlaylistItem, RearrangeableListItem<PlaylistItem>> ItemMap => base.ItemMap;
public TestPlaylist(bool allowEdit, bool allowSelection)
: base(allowEdit, allowSelection)
public TestPlaylist(bool allowEdit, bool allowSelection, bool showItemOwner = false)
: base(allowEdit, allowSelection, showItemOwner: showItemOwner)
{
}
}
@@ -0,0 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneHostOnlyQueueMode : QueueModeTestScene
{
protected override QueueMode Mode => QueueMode.HostOnly;
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemStillSelectedAfterChangeToSameBeatmap()
{
selectNewItem(() => InitialBeatmap);
AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemStillSelectedAfterChangeToOtherBeatmap()
{
selectNewItem(() => OtherBeatmap);
AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestNewItemCreatedAfterGameplayFinished()
{
RunGameplay();
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[1].ID);
}
[Test]
public void TestOnlyLastItemChangedAfterGameplayFinished()
{
RunGameplay();
IBeatmapInfo firstBeatmap = null;
AddStep("get first playlist item beatmap", () => firstBeatmap = Client.APIRoom?.Playlist[0].Beatmap.Value);
selectNewItem(() => OtherBeatmap);
AddAssert("first playlist item hasn't changed", () => Client.APIRoom?.Playlist[0].Beatmap.Value == firstBeatmap);
AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap);
}
[Test]
public void TestSettingsUpdatedWhenChangingQueueMode()
{
AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
{
QueueMode = QueueMode.AllPlayers
}));
AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
}
private void selectNewItem(Func<BeatmapInfo> beatmap)
{
AddStep("click edit button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().AddOrEditPlaylistButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
BeatmapInfo otherBeatmap = null;
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
AddUntilStep("selected item is new beatmap", () => Client.CurrentMatchPlayingItem.Value?.Beatmap.Value?.OnlineID == otherBeatmap.OnlineID);
}
}
}
@@ -24,6 +24,7 @@ using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
@@ -203,7 +204,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
// edit playlist item
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault() != null);
AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
// select beatmap
AddStep("Press select", () => InputManager.Key(Key.Enter));
@@ -213,7 +214,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
}
[Test]
@@ -252,7 +253,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
}, API.LocalUser.Value);
});
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
@@ -282,7 +283,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
}, API.LocalUser.Value);
});
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
@@ -292,7 +293,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
@@ -335,7 +336,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
}, API.LocalUser.Value);
});
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
@@ -350,7 +351,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
}
[Test]
@@ -579,6 +580,54 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for results", () => multiplayerScreenStack.CurrentScreen is ResultsScreen);
}
[Test]
public void TestRoomSettingsReQueriedWhenJoiningRoom()
{
AddStep("create room", () =>
{
roomManager.AddServerSideRoom(new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = QueueMode.AllPlayers },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
}, API.LocalUser.Value);
});
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("disable polling", () => this.ChildrenOfType<ListingPollingComponent>().Single().TimeBetweenPolls.Value = 0);
AddStep("change server-side settings", () =>
{
roomManager.ServerSideRooms[0].Name.Value = "New name";
roomManager.ServerSideRooms[0].Playlist.Add(new PlaylistItem
{
ID = 2,
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
});
});
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
AddAssert("local room has correct settings", () =>
{
var localRoom = this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().Room;
return localRoom.Name.Value == roomManager.ServerSideRooms[0].Name.Value
&& localRoom.Playlist.SequenceEqual(roomManager.ServerSideRooms[0].Playlist);
});
}
private MultiplayerReadyButton readyButton => this.ChildrenOfType<MultiplayerReadyButton>().Single();
private void createRoom(Func<Room> room)
@@ -595,7 +644,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
}
}
}
@@ -47,6 +47,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
beatmaps = new List<BeatmapInfo>();
var metadata = new BeatmapMetadata
{
Artist = "Some Artist",
Title = "Some Beatmap",
AuthorString = "Some Author"
};
var beatmapSetInfo = new BeatmapSetInfo
{
OnlineID = 10,
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
Metadata = metadata,
DateAdded = DateTimeOffset.UtcNow
};
for (int i = 0; i < 8; ++i)
{
int beatmapId = 10 * 10 + i;
@@ -54,29 +69,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
var beatmap = new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i % 4),
OnlineID = beatmapId,
Length = length,
BPM = bpm,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty()
});
};
beatmaps.Add(beatmap);
beatmapSetInfo.Beatmaps.Add(beatmap);
}
manager.Import(new BeatmapSetInfo
{
OnlineID = 10,
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
Artist = "Some Artist",
Title = "Some Beatmap",
AuthorString = "Some Author"
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow
}).Wait();
manager.Import(beatmapSetInfo).Wait();
}
public override void SetUpSteps()
@@ -91,7 +98,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddStep("create song select", () => LoadScreen(songSelect = new TestMultiplayerMatchSongSelect(SelectedRoom.Value)));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
}
[Test]
@@ -62,22 +62,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCreatedRoom()
{
AddStep("set playlist", () =>
AddStep("create room", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
});
// Needs to run after components update with the playlist item.
Schedule(() =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
});
AddStep("click create button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => Client.Room != null);
AddUntilStep("wait for join", () => RoomJoined);
}
[Test]
@@ -115,7 +116,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for room join", () => Client.Room != null);
AddUntilStep("wait for room join", () => RoomJoined);
AddStep("join other user (ready)", () =>
{
@@ -3,7 +3,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
@@ -27,6 +29,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
AddStep("start gameplay", () => ((IMultiplayerClient)Client).MatchStarted());
}
[Test]
@@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
@@ -198,11 +199,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
}, users);
}
private void addClickButtonStep() => AddStep("click button", () =>
private void addClickButtonStep()
{
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for button to be ready", () => button.ChildrenOfType<Button>().Single().Enabled.Value);
AddStep("click button", () =>
{
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
}
private void verifyGameplayStartFlow()
{
@@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
PlaylistItem playlistItem = new PlaylistItem
{
BeatmapID = beatmapInfo.ID,
BeatmapID = beatmapInfo.OnlineID ?? -1,
};
Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem));
@@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
PlaylistItem playlistItem = new PlaylistItem
{
BeatmapID = beatmapInfo.ID,
BeatmapID = beatmapInfo.OnlineID ?? -1,
};
SortedDictionary<int, BindableInt> teamScores = new SortedDictionary<int, BindableInt>
@@ -2,14 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Utils;
@@ -21,6 +17,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
@@ -42,43 +39,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmaps = new List<BeatmapInfo>();
var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
for (int i = 0; i < 6; i++)
{
int beatmapId = 10 * 10 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
{
Ruleset = new OsuRuleset().RulesetInfo,
OnlineID = beatmapId,
DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
},
});
}
manager.Import(new BeatmapSetInfo
{
OnlineID = 10,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
}).Wait();
manager.Import(beatmapSet).Wait();
}
public override void SetUpSteps()
@@ -94,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddStep("create song select", () => LoadScreen(songSelect = new TestPlaylistsSongSelect(SelectedRoom.Value)));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
}
[Test]
@@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => multiplayerScreenStack.RoomManager.RoomJoined);
}
}
}
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
@@ -110,7 +109,7 @@ namespace osu.Game.Tests.Visual.Navigation
Hash = Guid.NewGuid().ToString(),
OnlineID = i,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
Beatmaps =
{
new BeatmapInfo
{
@@ -141,7 +140,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.MatchesOnlineID(getImport()));
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Beatmaps.First().Ruleset));
}
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
@@ -151,7 +150,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID == importedID * 2048);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Beatmaps.First().Ruleset));
}
}
}
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
@@ -41,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
Hash = Guid.NewGuid().ToString(),
OnlineID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
Beatmaps =
{
new BeatmapInfo
{
@@ -155,15 +154,15 @@ namespace osu.Game.Tests.Visual.Navigation
case ScorePresentType.Results:
AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen);
AddStep("store last waited screen", () => lastWaitedScreen = Game.ScreenStack.CurrentScreen);
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.Equals(getImport()));
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Ruleset));
break;
case ScorePresentType.Gameplay:
AddUntilStep("wait for player loader", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
AddStep("store last waited screen", () => lastWaitedScreen = Game.ScreenStack.CurrentScreen);
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.Equals(getImport()));
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Ruleset));
break;
}
}
@@ -66,7 +66,9 @@ namespace osu.Game.Tests.Visual.Navigation
{
Player player = null;
PushAndConfirm(() => new TestPlaySongSelect());
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
@@ -98,7 +100,9 @@ namespace osu.Game.Tests.Visual.Navigation
IWorkingBeatmap beatmap() => Game.Beatmap.Value;
PushAndConfirm(() => new TestPlaySongSelect());
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
@@ -130,7 +134,9 @@ namespace osu.Game.Tests.Visual.Navigation
IWorkingBeatmap beatmap() => Game.Beatmap.Value;
PushAndConfirm(() => new TestPlaySongSelect());
Screens.Select.SongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
@@ -257,7 +263,7 @@ namespace osu.Game.Tests.Visual.Navigation
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);
AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
}
@@ -278,7 +284,7 @@ namespace osu.Game.Tests.Visual.Navigation
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);
AddAssert("Options overlay still visible", () => songSelect.BeatmapOptionsOverlay.State.Value == Visibility.Visible);
}
@@ -200,7 +200,7 @@ namespace osu.Game.Tests.Visual.Online
{
OnlineID = i * 10,
DifficultyName = $"Test #{i}",
RulesetID = Ruleset.Value.ID ?? -1,
RulesetID = Ruleset.Value.OnlineID,
StarRating = 2 + i * 0.1,
OverallDifficulty = 3.5f,
FailTimes = new APIFailTimes
@@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Online
}
},
Ratings = Enumerable.Range(0, 11).Select(_ => RNG.Next(10)).ToArray(),
Status = BeatmapSetOnlineStatus.Ranked
Status = BeatmapOnlineStatus.Ranked
};
}
@@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Online
{
new APIBeatmap
{
RulesetID = Ruleset.Value.ID ?? 0,
RulesetID = Ruleset.Value.OnlineID,
DifficultyName = "Test",
StarRating = 6.42,
}
@@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
{
BeatmapInfo = { OnlineID = hasOnlineId ? 1234 : (int?)null }
BeatmapInfo = { OnlineID = hasOnlineId ? 1234 : -1 }
});
AddStep("Run command", () => Add(new NowPlayingCommand()));
@@ -338,7 +338,7 @@ namespace osu.Game.Tests.Visual.Ranking
: base(score, true)
{
Score.BeatmapInfo.OnlineID = 0;
Score.BeatmapInfo.Status = BeatmapSetOnlineStatus.Pending;
Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending;
}
protected override void LoadComplete()
@@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Tests.Visual.Settings
{
public class TestSceneSettingsNumberBox : OsuTestScene
{
private SettingsNumberBox numberBox;
private OsuTextBox textBox;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create number box", () => Child = numberBox = new SettingsNumberBox());
AddStep("get inner text box", () => textBox = numberBox.ChildrenOfType<OsuTextBox>().Single());
}
[Test]
public void TestLargeInteger()
{
AddStep("set current to 1,000,000,000", () => numberBox.Current.Value = 1_000_000_000);
AddAssert("text box text is correct", () => textBox.Text == "1000000000");
}
[Test]
public void TestUserInput()
{
inputText("42");
currentValueIs(42);
currentTextIs("42");
inputText(string.Empty);
currentValueIs(null);
currentTextIs(string.Empty);
inputText("555");
currentValueIs(555);
currentTextIs("555");
inputText("-4444");
// attempting to input the minus will raise an input error, the rest will pass through fine.
currentValueIs(4444);
currentTextIs("4444");
// checking the upper bound.
inputText(int.MaxValue.ToString());
currentValueIs(int.MaxValue);
currentTextIs(int.MaxValue.ToString());
inputText(smallestOverflowValue.ToString());
currentValueIs(int.MaxValue);
currentTextIs(int.MaxValue.ToString());
inputText("0");
currentValueIs(0);
currentTextIs("0");
// checking that leading zeroes are stripped.
inputText("00");
currentValueIs(0);
currentTextIs("0");
inputText("01");
currentValueIs(1);
currentTextIs("1");
}
private void inputText(string text) => AddStep($"set textbox text to {text}", () => textBox.Text = text);
private void currentValueIs(int? value) => AddAssert($"current value is {value?.ToString() ?? "null"}", () => numberBox.Current.Value == value);
private void currentTextIs(string value) => AddAssert($"current text is {value}", () => textBox.Text == value);
/// <summary>
/// The smallest number that overflows <see langword="int"/>.
/// </summary>
private static long smallestOverflowValue => 1L + int.MaxValue;
}
}
@@ -3,15 +3,11 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
@@ -19,6 +15,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
@@ -78,9 +75,9 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("store selection", () => selection = carousel.SelectedBeatmapInfo);
if (isIterating)
AddUntilStep("selection changed", () => carousel.SelectedBeatmapInfo != selection);
AddUntilStep("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(selection));
else
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo == selection);
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo.Equals(selection));
}
}
}
@@ -152,7 +149,7 @@ namespace osu.Game.Tests.Visual.SongSelect
const int total_set_count = 200;
for (int i = 0; i < total_set_count; i++)
sets.Add(createTestBeatmapSet(i + 1));
sets.Add(TestResources.CreateTestBeatmapSetInfo());
loadBeatmaps(sets);
@@ -183,7 +180,7 @@ namespace osu.Game.Tests.Visual.SongSelect
const int total_set_count = 20;
for (int i = 0; i < total_set_count; i++)
sets.Add(createTestBeatmapSet(i + 1));
sets.Add(TestResources.CreateTestBeatmapSetInfo(3));
loadBeatmaps(sets);
@@ -228,10 +225,9 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps();
// basic filtering
setSelected(1, 1);
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = carousel.BeatmapSets.ElementAt(2).Metadata.Title }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
waitForSelection(3, 1);
@@ -275,16 +271,20 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestFilterRange()
{
string searchText = null;
loadBeatmaps();
// buffer the selection
setSelected(3, 2);
AddStep("get search text", () => searchText = carousel.SelectedBeatmapSet.Metadata.Title);
setSelected(1, 3);
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
{
SearchText = "#3",
SearchText = searchText,
StarDifficulty = new FilterCriteria.OptionalRange<double>
{
Min = 2,
@@ -327,7 +327,7 @@ namespace osu.Game.Tests.Visual.SongSelect
nextRandom();
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(TestResources.CreateTestBeatmapSetInfo(100, rulesets.AvailableRulesets.ToArray())));
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
checkInvisibleDifficultiesUnselectable();
checkInvisibleDifficultiesUnselectable();
@@ -345,18 +345,21 @@ namespace osu.Game.Tests.Visual.SongSelect
{
loadBeatmaps();
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
var firstAdded = TestResources.CreateTestBeatmapSetInfo();
var secondAdded = TestResources.CreateTestBeatmapSetInfo();
AddStep("Add new set", () => carousel.UpdateBeatmapSet(firstAdded));
AddStep("Add new set", () => carousel.UpdateBeatmapSet(secondAdded));
checkVisibleItemCount(false, set_count + 2);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
AddStep("Remove set", () => carousel.RemoveBeatmapSet(firstAdded));
checkVisibleItemCount(false, set_count + 1);
setSelected(set_count + 1, 1);
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
AddStep("Remove set", () => carousel.RemoveBeatmapSet(secondAdded));
checkVisibleItemCount(false, set_count);
@@ -372,7 +375,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
sets.Clear();
var rulesetBeatmapSet = createTestBeatmapSet(1);
var rulesetBeatmapSet = TestResources.CreateTestBeatmapSetInfo(1);
var taikoRuleset = rulesets.AvailableRulesets.ElementAt(1);
rulesetBeatmapSet.Beatmaps.ForEach(b =>
{
@@ -397,12 +400,29 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestSorting()
{
loadBeatmaps();
var sets = new List<BeatmapSetInfo>();
const string zzz_string = "zzzzz";
for (int i = 0; i < 20; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo();
if (i == 4)
set.Metadata.Artist = zzz_string;
if (i == 16)
set.Metadata.AuthorString = zzz_string;
sets.Add(set);
}
loadBeatmaps(sets);
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.Author.Username == "zzzzz");
AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Author.Username == zzz_string);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!", StringComparison.Ordinal));
AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Artist == zzz_string);
}
[Test]
@@ -412,19 +432,21 @@ namespace osu.Game.Tests.Visual.SongSelect
for (int i = 0; i < 20; i++)
{
var set = createTestBeatmapSet(i);
var set = TestResources.CreateTestBeatmapSetInfo();
set.Metadata.Artist = "same artist";
set.Metadata.Title = "same title";
sets.Add(set);
}
int idOffset = sets.First().OnlineID ?? 0;
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b));
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == index + idOffset).All(b => b));
}
[Test]
@@ -434,7 +456,7 @@ namespace osu.Game.Tests.Visual.SongSelect
for (int i = 0; i < 3; i++)
{
var set = createTestBeatmapSet(i);
var set = TestResources.CreateTestBeatmapSetInfo(3);
set.Beatmaps[0].StarRating = 3 - i;
set.Beatmaps[2].StarRating = 6 + i;
sets.Add(set);
@@ -443,12 +465,12 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps(sets);
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
AddAssert("Check first set at end", () => carousel.BeatmapSets.First() == sets.Last());
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last() == sets.First());
AddAssert("Check first set at end", () => carousel.BeatmapSets.First().Equals(sets.Last()));
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last().Equals(sets.First()));
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
AddAssert("Check first set at start", () => carousel.BeatmapSets.First() == sets.First());
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last() == sets.Last());
AddAssert("Check first set at start", () => carousel.BeatmapSets.First().Equals(sets.First()));
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last().Equals(sets.Last()));
}
[Test]
@@ -503,7 +525,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("create hidden set", () =>
{
hidingSet = createTestBeatmapSet(1);
hidingSet = TestResources.CreateTestBeatmapSetInfo(3);
hidingSet.Beatmaps[1].Hidden = true;
hiddenList.Clear();
@@ -550,7 +572,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("add mixed ruleset beatmapset", () =>
{
testMixed = createTestBeatmapSet(set_count + 1);
testMixed = TestResources.CreateTestBeatmapSetInfo(3);
for (int i = 0; i <= 2; i++)
{
@@ -573,7 +595,7 @@ namespace osu.Game.Tests.Visual.SongSelect
BeatmapSetInfo testSingle = null;
AddStep("add single ruleset beatmapset", () =>
{
testSingle = createTestBeatmapSet(set_count + 2);
testSingle = TestResources.CreateTestBeatmapSetInfo(3);
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
@@ -593,7 +615,7 @@ namespace osu.Game.Tests.Visual.SongSelect
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
for (int i = 1; i <= 50; i++)
manySets.Add(createTestBeatmapSet(i));
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3));
loadBeatmaps(manySets);
@@ -626,18 +648,11 @@ namespace osu.Game.Tests.Visual.SongSelect
{
for (int i = 0; i < 10; i++)
{
var set = createTestBeatmapSet(i);
foreach (var b in set.Beatmaps)
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3, new[]
{
// all taiko except for first
int ruleset = i > 0 ? 1 : 0;
b.Ruleset = rulesets.GetRuleset(ruleset);
b.RulesetID = ruleset;
}
manySets.Add(set);
rulesets.GetRuleset(i > 0 ? 1 : 0)
}));
}
});
@@ -659,10 +674,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Restore different ruleset filter", () =>
{
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.OnlineID ?? -1);
});
AddAssert("selection changed", () => carousel.SelectedBeatmapInfo != manySets.First().Beatmaps.First());
AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(manySets.First().Beatmaps.First()));
}
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
@@ -677,7 +692,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("add mixed difficulty set", () =>
{
set = createTestBeatmapSet(1);
set = TestResources.CreateTestBeatmapSetInfo(1);
set.Beatmaps.Clear();
for (int i = 1; i <= 15; i++)
@@ -729,7 +744,11 @@ namespace osu.Game.Tests.Visual.SongSelect
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 1; i <= (count ?? set_count); i++)
beatmapSets.Add(createTestBeatmapSet(i, randomDifficulties));
{
beatmapSets.Add(randomDifficulties
? TestResources.CreateTestBeatmapSetInfo()
: TestResources.CreateTestBeatmapSetInfo(3));
}
}
carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria());
@@ -759,13 +778,13 @@ namespace osu.Game.Tests.Visual.SongSelect
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek().Equals(carousel.SelectedBeatmapSet));
private void waitForSelection(int set, int? diff = null) =>
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
{
if (diff != null)
return carousel.SelectedBeatmapInfo == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
return carousel.SelectedBeatmapInfo?.Equals(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First()) == true;
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmapInfo);
});
@@ -833,88 +852,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection is visible", selectedBeatmapVisible);
}
private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
{
return new BeatmapSetInfo
{
ID = id,
OnlineID = id,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
},
Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList()
};
}
private IEnumerable<BeatmapInfo> getBeatmaps(int count)
{
int id = 0;
for (int i = 0; i < count; i++)
{
float diff = (float)i / count * 10;
string version = "Normal";
if (diff > 6.6)
version = "Insane";
else if (diff > 3.3)
version = "Hard";
yield return new BeatmapInfo
{
OnlineID = id++ * 10,
DifficultyName = version,
StarRating = diff,
Ruleset = new OsuRuleset().RulesetInfo,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,
}
};
}
}
private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
{
var toReturn = new BeatmapSetInfo
{
ID = id,
OnlineID = id,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
},
Beatmaps = new List<BeatmapInfo>(),
};
for (int b = 1; b < 101; b++)
{
toReturn.Beatmaps.Add(new BeatmapInfo
{
OnlineID = b * 10,
Path = $"extra{b}.osu",
DifficultyName = $"Extra {b}",
Ruleset = rulesets.GetRuleset((b - 1) % 4),
StarRating = 2,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
});
}
return toReturn;
}
private class TestBeatmapCarousel : BeatmapCarousel
{
public bool PendingFilterTask => PendingFilter != null;
@@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Title = "Verrrrry long Title"
},
DifficultyName = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
Status = BeatmapSetOnlineStatus.Graveyard,
Status = BeatmapOnlineStatus.Graveyard,
},
};
}
@@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.SongSelect
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory, Scheduler));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, ContextFactory, Scheduler));
return dependencies;
}
@@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestBeatmapStates()
{
foreach (BeatmapSetOnlineStatus status in Enum.GetValues(typeof(BeatmapSetOnlineStatus)))
foreach (BeatmapOnlineStatus status in Enum.GetValues(typeof(BeatmapOnlineStatus)))
AddStep($"{status} beatmap", () => showBeatmapWithStatus(status));
}
@@ -384,7 +384,7 @@ namespace osu.Game.Tests.Visual.SongSelect
};
}
private void showBeatmapWithStatus(BeatmapSetOnlineStatus status)
private void showBeatmapWithStatus(BeatmapOnlineStatus status)
{
leaderboard.BeatmapInfo = new BeatmapInfo
{
@@ -140,7 +140,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
}
public override async Task<StarDifficulty> GetDifficultyAsync(IBeatmapInfo beatmapInfo, IRulesetInfo rulesetInfo = null, IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
public override async Task<StarDifficulty?> GetDifficultyAsync(IBeatmapInfo beatmapInfo, IRulesetInfo rulesetInfo = null, IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
{
if (blockCalculation)
await calculationBlocker.Task.ConfigureAwait(false);
@@ -16,6 +16,7 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Tests.Resources;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.SongSelect
@@ -32,7 +33,7 @@ namespace osu.Game.Tests.Visual.SongSelect
switch (req)
{
case GetUserRequest userRequest:
userRequest.TriggerSuccess(getUser(userRequest.Ruleset.ID));
userRequest.TriggerSuccess(getUser(userRequest.Ruleset.OnlineID));
return true;
}
@@ -89,7 +90,7 @@ namespace osu.Game.Tests.Visual.SongSelect
for (int i = 0; i < import_count; ++i)
{
beatmapSets.Add(importBeatmapSet(i, Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5)));
beatmapSets.Add(importBeatmapSet(Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5)));
}
});
@@ -103,9 +104,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
BeatmapSetInfo catchSet = null, mixedSet = null;
AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(1, new[] { new CatchRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(2,
new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(new[] { new CatchRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { catchSet, mixedSet }));
@@ -121,9 +121,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
BeatmapSetInfo osuSet = null, mixedSet = null;
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(1, new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(2,
new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
@@ -139,9 +138,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
BeatmapSetInfo osuSet = null, mixedSet = null;
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(1, new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(2,
new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
@@ -157,8 +155,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
BeatmapSetInfo osuSet = null, maniaSet = null;
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(1, new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(2, Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10)));
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10)));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, maniaSet }));
@@ -169,30 +167,19 @@ namespace osu.Game.Tests.Visual.SongSelect
presentAndConfirm(() => maniaSet, 5);
}
private BeatmapSetInfo importBeatmapSet(int importID, IEnumerable<RulesetInfo> difficultyRulesets)
private BeatmapSetInfo importBeatmapSet(IEnumerable<RulesetInfo> difficultyRulesets)
{
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Title = $"import {importID}"
};
var rulesets = difficultyRulesets.ToArray();
var beatmapSet = new BeatmapSetInfo
var beatmapSet = TestResources.CreateTestBeatmapSetInfo(rulesets.Length, rulesets);
for (int i = 0; i < rulesets.Length; i++)
{
Hash = Guid.NewGuid().ToString(),
OnlineID = importID,
Metadata = metadata,
Beatmaps = difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo
{
OnlineID = importID * 1024 + difficultyIndex,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty(),
Ruleset = ruleset,
StarRating = difficultyIndex + 1,
DifficultyName = $"SR{difficultyIndex + 1}"
}).ToList()
};
var beatmap = beatmapSet.Beatmaps[i];
beatmap.StarRating = i + 1;
beatmap.DifficultyName = $"SR{i + 1}";
}
return Game.BeatmapManager.Import(beatmapSet).Result.Value;
}
@@ -3,15 +3,11 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Utils;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@@ -31,6 +27,7 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
@@ -148,7 +145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
InputManager.Click(MouseButton.Left);
@@ -175,7 +172,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
InputManager.PressButton(MouseButton.Left);
@@ -258,8 +255,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).Wait();
});
}
else
@@ -354,7 +351,7 @@ namespace osu.Game.Tests.Visual.SongSelect
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
@@ -385,12 +382,12 @@ namespace osu.Game.Tests.Visual.SongSelect
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Beatmap.Value = manager.GetWorkingBeatmap(target);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
@@ -505,7 +502,7 @@ namespace osu.Game.Tests.Visual.SongSelect
// special case for converts checked here.
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.ID == targetRuleset || i.Item.BeatmapInfo.Ruleset.ID == 0);
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0);
});
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
@@ -644,7 +641,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo == filteredBeatmap);
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(filteredBeatmap));
}
[Test]
@@ -665,8 +662,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
});
int previousSetID = 0;
@@ -676,11 +673,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("record set ID", () => previousSetID = ((IBeatmapSetInfo)Beatmap.Value.BeatmapSetInfo).OnlineID);
AddAssert("selection changed once", () => changeCount == 1);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
changeRuleset(3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddUntilStep("selection changed", () => changeCount > 1);
@@ -705,8 +702,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets)).Wait();
});
DrawableCarouselBeatmapSet set = null;
@@ -720,11 +717,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("Find an icon for different ruleset", () =>
{
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.FirstOrDefault(icon => icon.Item.BeatmapInfo.Ruleset.ID == 3);
.FirstOrDefault(icon => icon.Item.BeatmapInfo.Ruleset.OnlineID == 3);
return difficultyIcon != null;
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
int previousSetID = 0;
@@ -737,7 +734,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet.OnlineID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
@@ -754,8 +751,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import huge difficulty count map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
imported = manager.Import(createTestBeatmapSet(usableRulesets, 50)).Result.Value;
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets)).Result.Value;
});
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
@@ -771,10 +768,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("Find group icon for different ruleset", () =>
{
return (groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3)) != null;
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null;
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
AddStep("Click on group", () =>
{
@@ -783,7 +780,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(groupIcon.Items.First().BeatmapInfo));
}
@@ -817,7 +814,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
}
[Test]
@@ -849,7 +846,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
}
private void waitForInitialSelection()
@@ -858,7 +855,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
}
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
@@ -869,18 +866,14 @@ namespace osu.Game.Tests.Visual.SongSelect
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
private static int importId;
private int getImportId() => ++importId;
private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).Wait();
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == id));
private void createSongSelect()
{
@@ -893,59 +886,13 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("import test maps", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets)).Wait();
});
}
private BeatmapSetInfo createTestBeatmapSet(RulesetInfo[] rulesets, int countPerRuleset = 6)
{
int j = 0;
RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
int setId = getImportId();
var beatmaps = new List<BeatmapInfo>();
for (int i = 0; i < countPerRuleset; i++)
{
int beatmapId = setId * 1000 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
OnlineID = beatmapId,
DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
},
});
}
return new BeatmapSetInfo
{
OnlineID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
};
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.UserInterface
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory, Scheduler));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, ContextFactory, Scheduler));
beatmapInfo = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).Result.Value.Beatmaps[0];
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestLabelledEnumDropdown()
=> AddStep(@"create dropdown", () => Child = new LabelledEnumDropdown<BeatmapSetOnlineStatus>
=> AddStep(@"create dropdown", () => Child = new LabelledEnumDropdown<BeatmapOnlineStatus>
{
Label = @"Beatmap status",
Description = @"This is a description"
@@ -378,9 +378,9 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void changeRuleset(int? id)
private void changeRuleset(int? onlineId)
{
AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
AddStep($"change ruleset to {(onlineId?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.OnlineID == onlineId); });
waitForLoad();
}
@@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void SetUp() => Schedule(() =>
{
SelectedMods.Value = Array.Empty<Mod>();
Ruleset.Value = new TestRulesetInfo();
Ruleset.Value = CreateTestRulesetInfo();
});
[Test]
@@ -170,40 +170,32 @@ namespace osu.Game.Tests.Visual.UserInterface
ModSettingsContainer.Parent.Width = newWidth;
}
public class TestRulesetInfo : RulesetInfo
public static RulesetInfo CreateTestRulesetInfo() => new TestCustomisableModRuleset().RulesetInfo;
public class TestCustomisableModRuleset : Ruleset
{
public override Ruleset CreateInstance() => new TestCustomisableModRuleset();
public TestRulesetInfo()
public override IEnumerable<Mod> GetModsFor(ModType type)
{
Available = true;
}
public class TestCustomisableModRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type)
if (type == ModType.Conversion)
{
if (type == ModType.Conversion)
return new Mod[]
{
return new Mod[]
{
new TestModCustomisable1(),
new TestModCustomisable2()
};
}
return Array.Empty<Mod>();
new TestModCustomisable1(),
new TestModCustomisable2()
};
}
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description { get; } = "test";
public override string ShortName { get; } = "tst";
return Array.Empty<Mod>();
}
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description { get; } = "test";
public override string ShortName { get; } = "tst";
}
private class TestModCustomisable1 : TestModCustomisable
@@ -10,7 +10,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public class TestSceneOsuDropdown : ThemeComparisonTestScene
{
protected override Drawable CreateContent() =>
new OsuEnumDropdown<BeatmapSetOnlineStatus>
new OsuEnumDropdown<BeatmapOnlineStatus>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -1,16 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Music;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;
@@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual.UserInterface
private PlaylistOverlay playlistOverlay;
private BeatmapSetInfo first;
[SetUp]
public void Setup() => Schedule(() =>
{
@@ -43,19 +45,11 @@ namespace osu.Game.Tests.Visual.UserInterface
for (int i = 0; i < 100; i++)
{
beatmapSets.Add(new BeatmapSetInfo
{
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song {i + 1}",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
DateAdded = DateTimeOffset.UtcNow,
});
beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo());
}
first = beatmapSets.First();
playlistOverlay.BeatmapSets.BindTo(beatmapSets);
});
@@ -66,7 +60,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("hold 1st item handle", () =>
{
var handle = this.ChildrenOfType<PlaylistItem.PlaylistItemHandle>().First();
var handle = this.ChildrenOfType<OsuRearrangeableListItem<BeatmapSetInfo>.PlaylistItemHandle>().First();
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
});
@@ -77,7 +71,7 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.Centre);
});
AddAssert("song 1 is 5th", () => beatmapSets[4].Metadata.Title == "Some Song 1");
AddAssert("song 1 is 5th", () => beatmapSets[4] == first);
AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left));
}
@@ -42,7 +42,12 @@ namespace osu.Game.Tournament.Tests.Components
private void success(APIBeatmap beatmap)
{
var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().AllMods;
var ruleset = rulesets.GetRuleset(Ladder.Ruleset.Value.OnlineID);
if (ruleset == null)
return;
var mods = ruleset.CreateInstance().AllMods;
foreach (var mod in mods)
{
@@ -38,7 +38,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
{
using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestCustomDirectory))) // don't use clean run as we are writing a config file.
{
string osuDesktopStorage = basePath(nameof(TestCustomDirectory));
string osuDesktopStorage = PrepareBasePath(nameof(TestCustomDirectory));
const string custom_tournament = "custom";
// need access before the game has constructed its own storage yet.
@@ -60,6 +60,15 @@ namespace osu.Game.Tournament.Tests.NonVisual
finally
{
host.Exit();
try
{
if (Directory.Exists(osuDesktopStorage))
Directory.Delete(osuDesktopStorage, true);
}
catch
{
}
}
}
}
@@ -69,7 +78,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
{
using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestMigration))) // don't use clean run as we are writing test files for migration.
{
string osuRoot = basePath(nameof(TestMigration));
string osuRoot = PrepareBasePath(nameof(TestMigration));
string configFile = Path.Combine(osuRoot, "tournament.ini");
if (File.Exists(configFile))
@@ -136,18 +145,29 @@ namespace osu.Game.Tournament.Tests.NonVisual
}
finally
{
host.Exit();
try
{
host.Storage.Delete("tournament.ini");
host.Storage.DeleteDirectory("tournaments");
if (Directory.Exists(osuRoot))
Directory.Delete(osuRoot, true);
}
catch
{
}
catch { }
host.Exit();
}
}
}
private string basePath(string testInstance) => Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance);
public static string PrepareBasePath(string testInstance)
{
string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance);
// manually clean before starting in case there are left-over files at the test site.
if (Directory.Exists(basePath))
Directory.Delete(basePath, true);
return basePath;
}
}
}
@@ -3,7 +3,6 @@
using System.IO;
using NUnit.Framework;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Tournament.IO;
@@ -20,7 +19,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
// don't use clean run because files are being written before osu! launches.
using (HeadlessGameHost host = new HeadlessGameHost(nameof(CheckIPCLocation)))
{
string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(CheckIPCLocation));
string basePath = CustomTourneyDirectoryTest.PrepareBasePath(nameof(CheckIPCLocation));
// Set up a fake IPC client for the IPC Storage to switch to.
string testStableInstallDirectory = Path.Combine(basePath, "stable-ce");
@@ -42,9 +41,16 @@ namespace osu.Game.Tournament.Tests.NonVisual
}
finally
{
host.Storage.DeleteDirectory(testStableInstallDirectory);
host.Storage.DeleteDirectory("tournaments");
host.Exit();
try
{
if (Directory.Exists(basePath))
Directory.Delete(basePath, true);
}
catch
{
}
}
}
}
@@ -20,7 +20,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
return tournament;
}
public static void WaitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
public static void WaitForOrAssert(Func<bool> result, string failureMessage, int timeout = 30000)
{
Task task = Task.Run(() =>
{
+1 -1
View File
@@ -127,7 +127,7 @@ namespace osu.Game.Tournament.Components
(string heading, string content)[] stats;
switch (ruleset.Value.ID)
switch (ruleset.Value.OnlineID)
{
default:
stats = new (string heading, string content)[]
+3 -1
View File
@@ -105,7 +105,9 @@ namespace osu.Game.Audio
protected override void LoadComplete()
{
base.LoadComplete();
Logger.Log($"A {nameof(PreviewTrack)} was created without a containing {nameof(IPreviewTrackOwner)}. An owner should be added for correct behaviour.");
if (Owner == null)
Logger.Log($"A {nameof(PreviewTrack)} was created without a containing {nameof(IPreviewTrackOwner)}. An owner should be added for correct behaviour.");
}
protected override Track GetTrack() => trackManager.Get($"https://b.ppy.sh/preview/{beatmapSetInfo.OnlineID}.mp3");
+29 -16
View File
@@ -27,7 +27,7 @@ namespace osu.Game.Beatmaps
/// A component which performs and acts as a central cache for difficulty calculations of beatmap/ruleset/mod combinations.
/// Currently not persisted between game sessions.
/// </summary>
public class BeatmapDifficultyCache : MemoryCachingComponent<BeatmapDifficultyCache.DifficultyCacheLookup, StarDifficulty>
public class BeatmapDifficultyCache : MemoryCachingComponent<BeatmapDifficultyCache.DifficultyCacheLookup, StarDifficulty?>
{
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
@@ -120,9 +120,13 @@ namespace osu.Game.Beatmaps
/// <param name="rulesetInfo">The <see cref="IRulesetInfo"/> to get the difficulty with.</param>
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops computing the star difficulty.</param>
/// <returns>The <see cref="StarDifficulty"/>.</returns>
public virtual Task<StarDifficulty> GetDifficultyAsync([NotNull] IBeatmapInfo beatmapInfo, [CanBeNull] IRulesetInfo rulesetInfo = null,
[CanBeNull] IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
/// <returns>
/// The requested <see cref="StarDifficulty"/>, if non-<see langword="null"/>.
/// A <see langword="null"/> return value indicates that the difficulty process failed or was interrupted early,
/// and as such there is no usable star difficulty value to be returned.
/// </returns>
public virtual Task<StarDifficulty?> GetDifficultyAsync([NotNull] IBeatmapInfo beatmapInfo, [CanBeNull] IRulesetInfo rulesetInfo = null,
[CanBeNull] IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
{
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
rulesetInfo ??= beatmapInfo.Ruleset;
@@ -134,13 +138,13 @@ namespace osu.Game.Beatmaps
if (localBeatmapInfo == null || localBeatmapInfo.ID == 0 || localRulesetInfo == null)
{
// If not, fall back to the existing star difficulty (e.g. from an online source).
return Task.FromResult(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0));
return Task.FromResult<StarDifficulty?>(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0));
}
return GetAsync(new DifficultyCacheLookup(localBeatmapInfo, localRulesetInfo, mods), cancellationToken);
}
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken cancellationToken = default)
protected override Task<StarDifficulty?> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken cancellationToken = default)
{
return Task.Factory.StartNew(() =>
{
@@ -151,6 +155,8 @@ namespace osu.Game.Beatmaps
}, cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
}
protected override bool CacheNullValues => false;
public Task<List<TimedDifficultyAttributes>> GetTimedDifficultyAttributesAsync(IWorkingBeatmap beatmap, Ruleset ruleset, Mod[] mods, CancellationToken cancellationToken = default)
{
return Task.Factory.StartNew(() => ruleset.CreateDifficultyCalculator(beatmap).CalculateTimed(mods, cancellationToken),
@@ -260,7 +266,7 @@ namespace osu.Game.Beatmaps
// We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events.
Schedule(() =>
{
if (!cancellationToken.IsCancellationRequested)
if (!cancellationToken.IsCancellationRequested && t.Result != null)
bindable.Value = t.Result;
});
}, cancellationToken);
@@ -272,7 +278,7 @@ namespace osu.Game.Beatmaps
/// <param name="key">The <see cref="DifficultyCacheLookup"/> that defines the computation parameters.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>The <see cref="StarDifficulty"/>.</returns>
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key, CancellationToken cancellationToken = default)
private StarDifficulty? computeDifficulty(in DifficultyCacheLookup key, CancellationToken cancellationToken = default)
{
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
var beatmapInfo = key.BeatmapInfo;
@@ -288,16 +294,23 @@ namespace osu.Game.Beatmaps
return new StarDifficulty(attributes);
}
catch (BeatmapInvalidForRulesetException e)
catch (OperationCanceledException)
{
// no need to log, cancellations are expected as part of normal operation.
return null;
}
catch (BeatmapInvalidForRulesetException invalidForRuleset)
{
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
Logger.Error(invalidForRuleset, $"Failed to convert {beatmapInfo.OnlineID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
return new StarDifficulty();
return null;
}
catch
catch (Exception unknownException)
{
return new StarDifficulty();
Logger.Error(unknownException, "Failed to calculate beatmap difficulty");
return null;
}
}
@@ -327,8 +340,8 @@ namespace osu.Game.Beatmaps
}
public bool Equals(DifficultyCacheLookup other)
=> BeatmapInfo.ID == other.BeatmapInfo.ID
&& Ruleset.ID == other.Ruleset.ID
=> BeatmapInfo.Equals(other.BeatmapInfo)
&& Ruleset.Equals(other.Ruleset)
&& OrderedMods.SequenceEqual(other.OrderedMods);
public override int GetHashCode()
@@ -336,7 +349,7 @@ namespace osu.Game.Beatmaps
var hashCode = new HashCode();
hashCode.Add(BeatmapInfo.ID);
hashCode.Add(Ruleset.ID);
hashCode.Add(Ruleset.ShortName);
foreach (var mod in OrderedMods)
hashCode.Add(mod);
+1 -24
View File
@@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Database;
@@ -36,7 +35,7 @@ namespace osu.Game.Beatmaps
[JsonIgnore]
public int BeatmapSetInfoID { get; set; }
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
public BeatmapOnlineStatus Status { get; set; } = BeatmapOnlineStatus.None;
[Required]
public BeatmapSetInfo BeatmapSet { get; set; }
@@ -104,28 +103,6 @@ namespace osu.Game.Beatmaps
/// </summary>
public int CountdownOffset { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
[JsonIgnore]
public string StoredBookmarks
{
get => string.Join(',', Bookmarks);
set
{
if (string.IsNullOrEmpty(value))
{
Bookmarks = Array.Empty<int>();
return;
}
Bookmarks = value.Split(',').Select(v =>
{
bool result = int.TryParse(v, out int val);
return new { result, val };
}).Where(p => p.result).Select(p => p.val).ToArray();
}
}
[NotMapped]
public int[] Bookmarks { get; set; } = Array.Empty<int>();
+4 -53
View File
@@ -10,7 +10,6 @@ using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Mixing;
using osu.Framework.Audio.Track;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
@@ -30,24 +29,22 @@ namespace osu.Game.Beatmaps
/// Handles general operations related to global beatmap management.
/// </summary>
[ExcludeFromDynamicCompile]
public class BeatmapManager : IModelDownloader<IBeatmapSetInfo>, IModelManager<BeatmapSetInfo>, IModelFileManager<BeatmapSetInfo, BeatmapSetFileInfo>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache, IDisposable
public class BeatmapManager : IModelManager<BeatmapSetInfo>, IModelFileManager<BeatmapSetInfo, BeatmapSetFileInfo>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache, IDisposable
{
public ITrackStore BeatmapTrackStore { get; }
private readonly BeatmapModelManager beatmapModelManager;
private readonly BeatmapModelDownloader beatmapModelDownloader;
private readonly WorkingBeatmapCache workingBeatmapCache;
private readonly BeatmapOnlineLookupQueue onlineBeatmapLookupQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false, AudioMixer mainTrackMixer = null)
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
{
var userResources = new FileStore(contextFactory, storage).Store;
BeatmapTrackStore = audioManager.GetTrackStore(userResources);
beatmapModelManager = CreateBeatmapModelManager(storage, contextFactory, rulesets, api, host);
beatmapModelDownloader = CreateBeatmapModelDownloader(beatmapModelManager, api, host);
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
workingBeatmapCache.BeatmapManager = beatmapModelManager;
@@ -60,11 +57,6 @@ namespace osu.Game.Beatmaps
}
}
protected virtual BeatmapModelDownloader CreateBeatmapModelDownloader(IModelImporter<BeatmapSetInfo> modelManager, IAPIProvider api, GameHost host)
{
return new BeatmapModelDownloader(modelManager, api, host);
}
protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host)
{
return new WorkingBeatmapCache(BeatmapTrackStore, audioManager, resources, storage, defaultBeatmap, host);
@@ -86,7 +78,7 @@ namespace osu.Game.Beatmaps
var set = new BeatmapSetInfo
{
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
Beatmaps =
{
new BeatmapInfo
{
@@ -186,11 +178,7 @@ namespace osu.Game.Beatmaps
/// </summary>
public Action<Notification> PostNotification
{
set
{
beatmapModelManager.PostNotification = value;
beatmapModelDownloader.PostNotification = value;
}
set => beatmapModelManager.PostNotification = value;
}
/// <summary>
@@ -226,21 +214,6 @@ namespace osu.Game.Beatmaps
remove => beatmapModelManager.ItemRemoved -= value;
}
public Task ImportFromStableAsync(StableStorage stableStorage)
{
return beatmapModelManager.ImportFromStableAsync(stableStorage);
}
public void Export(BeatmapSetInfo item)
{
beatmapModelManager.Export(item);
}
public void ExportModelTo(BeatmapSetInfo model, Stream outputStream)
{
beatmapModelManager.ExportModelTo(model, outputStream);
}
public void Update(BeatmapSetInfo item)
{
beatmapModelManager.Update(item);
@@ -268,28 +241,6 @@ namespace osu.Game.Beatmaps
#endregion
#region Implementation of IModelDownloader<BeatmapSetInfo>
public event Action<ArchiveDownloadRequest<IBeatmapSetInfo>> DownloadBegan
{
add => beatmapModelDownloader.DownloadBegan += value;
remove => beatmapModelDownloader.DownloadBegan -= value;
}
public event Action<ArchiveDownloadRequest<IBeatmapSetInfo>> DownloadFailed
{
add => beatmapModelDownloader.DownloadFailed += value;
remove => beatmapModelDownloader.DownloadFailed -= value;
}
public bool Download(IBeatmapSetInfo model, bool minimiseDownloadSize = false) =>
beatmapModelDownloader.Download(model, minimiseDownloadSize);
public ArchiveDownloadRequest<IBeatmapSetInfo> GetExistingDownload(IBeatmapSetInfo model) =>
beatmapModelDownloader.GetExistingDownload(model);
#endregion
#region Implementation of ICanAcceptFiles
public Task Import(params string[] paths)
+2 -3
View File
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
@@ -16,8 +15,8 @@ namespace osu.Game.Beatmaps
public override ArchiveDownloadRequest<IBeatmapSetInfo> GetExistingDownload(IBeatmapSetInfo model)
=> CurrentDownloads.Find(r => r.Model.OnlineID == model.OnlineID);
public BeatmapModelDownloader(IModelImporter<BeatmapSetInfo> beatmapImporter, IAPIProvider api, GameHost host = null)
: base(beatmapImporter, api, host)
public BeatmapModelDownloader(IModelImporter<BeatmapSetInfo> beatmapImporter, IAPIProvider api)
: base(beatmapImporter, api)
{
}
}

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