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Merge pull request #15757 from smoogipoo/fix-multiplayer-tests

Fix several intermittent multiplayer test failures
This commit is contained in:
Dean Herbert 2021-11-24 09:32:01 +09:00 committed by GitHub
commit 049f25a133
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10 changed files with 71 additions and 35 deletions

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@ -72,7 +72,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
RoomManager.CreateRoom(newRoom);
});
AddUntilStep("wait for room join", () => Client.Room != null);
AddUntilStep("wait for room join", () => RoomJoined);
checkPlayingUserCount(1);
}

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@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -92,7 +93,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => Client.Room != null);
AddUntilStep("wait for join", () => RoomManager.RoomJoined);
}
[Test]
@ -104,23 +105,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected void RunGameplay()
{
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
InputManager.Click(MouseButton.Left);
});
clickReadyButton();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
InputManager.Click(MouseButton.Left);
});
clickReadyButton();
AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player player && player.IsLoaded);
AddStep("exit player", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
}
private void clickReadyButton()
{
AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<Button>().Single().Enabled.Value);
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
InputManager.Click(MouseButton.Left);
});
}
}
}

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@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
}
[Test]
@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
@ -351,7 +351,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
}
[Test]
@ -618,7 +618,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
AddAssert("local room has correct settings", () =>
{
@ -644,7 +644,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => roomManager.RoomJoined);
}
}
}

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@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
});
AddUntilStep("wait for join", () => Client.Room != null);
AddUntilStep("wait for join", () => RoomJoined);
}
[Test]
@ -116,7 +116,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for room join", () => Client.Room != null);
AddUntilStep("wait for room join", () => RoomJoined);
AddStep("join other user (ready)", () =>
{

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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
@ -198,11 +199,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
}, users);
}
private void addClickButtonStep() => AddStep("click button", () =>
private void addClickButtonStep()
{
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for button to be ready", () => button.ChildrenOfType<Button>().Single().Enabled.Value);
AddStep("click button", () =>
{
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
}
private void verifyGameplayStartFlow()
{

View File

@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
AddUntilStep("wait for join", () => multiplayerScreenStack.RoomManager.RoomJoined);
}
}
}

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@ -160,11 +160,10 @@ namespace osu.Game.Online.Multiplayer
foreach (var user in joinedRoom.Users)
updateUserPlayingState(user.UserID, user.State);
updateLocalRoomSettings(joinedRoom.Settings);
OnRoomJoined();
}, cancellationSource.Token).ConfigureAwait(false);
// Update room settings.
await updateLocalRoomSettings(joinedRoom.Settings, cancellationSource.Token).ConfigureAwait(false);
}, cancellationSource.Token).ConfigureAwait(false);
}
@ -447,8 +446,7 @@ namespace osu.Game.Online.Multiplayer
Task IMultiplayerClient.SettingsChanged(MultiplayerRoomSettings newSettings)
{
// Do not return this task, as it will cause tests to deadlock.
updateLocalRoomSettings(newSettings);
Scheduler.Add(() => updateLocalRoomSettings(newSettings));
return Task.CompletedTask;
}
@ -685,8 +683,7 @@ namespace osu.Game.Online.Multiplayer
/// This updates both the joined <see cref="MultiplayerRoom"/> and the respective API <see cref="Room"/>.
/// </remarks>
/// <param name="settings">The new <see cref="MultiplayerRoomSettings"/> to update from.</param>
/// <param name="cancellationToken">The <see cref="CancellationToken"/> to cancel the update.</param>
private Task updateLocalRoomSettings(MultiplayerRoomSettings settings, CancellationToken cancellationToken = default) => scheduleAsync(() =>
private void updateLocalRoomSettings(MultiplayerRoomSettings settings)
{
if (Room == null)
return;
@ -701,7 +698,7 @@ namespace osu.Game.Online.Multiplayer
RoomUpdated?.Invoke();
CurrentMatchPlayingItem.Value = APIRoom.Playlist.SingleOrDefault(p => p.ID == settings.PlaylistItemId);
}, cancellationToken);
}
private async Task<PlaylistItem> createPlaylistItem(MultiplayerPlaylistItem item)
{

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@ -93,6 +93,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
if (!isConnected.Value)
return Task.CompletedTask;
if (client.Room != null)
return Task.CompletedTask;
return base.Poll();
}
}

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@ -24,6 +24,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
public bool RoomJoined => RoomManager.RoomJoined;
private readonly bool joinRoom;
protected MultiplayerTestScene(bool joinRoom = true)
@ -61,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (joinRoom)
{
AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value));
AddUntilStep("wait for room join", () => Client.Room != null);
AddUntilStep("wait for room join", () => RoomJoined);
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
@ -15,6 +16,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// </summary>
public class TestMultiplayerRoomManager : MultiplayerRoomManager
{
public bool RoomJoined { get; private set; }
private readonly TestRoomRequestsHandler requestsHandler;
public TestMultiplayerRoomManager(TestRoomRequestsHandler requestsHandler)
@ -24,6 +27,30 @@ namespace osu.Game.Tests.Visual.Multiplayer
public IReadOnlyList<Room> ServerSideRooms => requestsHandler.ServerSideRooms;
public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
base.CreateRoom(room, r =>
{
onSuccess?.Invoke(r);
RoomJoined = true;
}, onError);
}
public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
{
base.JoinRoom(room, password, r =>
{
onSuccess?.Invoke(r);
RoomJoined = true;
}, onError);
}
public override void PartRoom()
{
base.PartRoom();
RoomJoined = false;
}
/// <summary>
/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
/// </summary>