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mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00

Change API for retrieving playlist items on join

This commit is contained in:
Dan Balasescu 2021-11-13 04:42:14 +09:00
parent 4aaf412ac9
commit ce47f456ec
4 changed files with 24 additions and 4 deletions

View File

@ -77,6 +77,11 @@ namespace osu.Game.Online.Multiplayer
/// <exception cref="InvalidStateException">If an attempt to start the game occurs when the game's (or users') state disallows it.</exception>
Task StartMatch();
/// <summary>
/// Requests for all playlist items of the room to be sent to the client.
/// </summary>
Task RequestAllPlaylistItems();
/// <summary>
/// Adds an item to the playlist.
/// </summary>

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@ -158,6 +158,8 @@ namespace osu.Game.Online.Multiplayer
OnRoomJoined();
}, cancellationSource.Token).ConfigureAwait(false);
await RequestAllPlaylistItems().ConfigureAwait(false);
// Update room settings.
await updateLocalRoomSettings(joinedRoom.Settings, cancellationSource.Token).ConfigureAwait(false);
}, cancellationSource.Token).ConfigureAwait(false);
@ -305,6 +307,8 @@ namespace osu.Game.Online.Multiplayer
public abstract Task StartMatch();
public abstract Task RequestAllPlaylistItems();
public abstract Task AddPlaylistItem(APIPlaylistItem item);
public abstract Task RemovePlaylistItem(long playlistItemId);

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@ -3,6 +3,7 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
@ -151,6 +152,14 @@ namespace osu.Game.Online.Multiplayer
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
}
public override Task RequestAllPlaylistItems()
{
if (!IsConnected.Value)
return Task.FromResult(Array.Empty<APIPlaylistItem>());
return connection.InvokeAsync<APIPlaylistItem[]>(nameof(IMultiplayerServer.RequestAllPlaylistItems));
}
public override Task AddPlaylistItem(APIPlaylistItem item)
{
if (!IsConnected.Value)

View File

@ -199,10 +199,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
// emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join).
changeMatchType(Room.Settings.MatchType).Wait();
// emulate the server sending all playlist items after room join.
var serverSideRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == APIRoom.RoomID.Value);
Task.WhenAll(serverSideRoom.Playlist.Select(i => ((IMultiplayerClient)this).PlaylistItemAdded(new APIPlaylistItem(i)))).Wait();
}
protected override Task LeaveRoomInternal() => Task.CompletedTask;
@ -298,6 +294,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
return ((IMultiplayerClient)this).LoadRequested();
}
public override async Task RequestAllPlaylistItems()
{
foreach (var item in playlistItems)
await ((IMultiplayerClient)this).PlaylistItemAdded(item).ConfigureAwait(false);
}
public override async Task AddPlaylistItem(APIPlaylistItem item)
{
Debug.Assert(Room != null);