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Add FFA queueing mode tests

This commit is contained in:
smoogipoo 2021-11-01 19:25:47 +09:00
parent 1564048d8d
commit 887fa54988
2 changed files with 84 additions and 0 deletions

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@ -104,6 +104,8 @@ namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
protected void RunGameplay()
{
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());

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@ -1,12 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer.Queueing;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer.QueueingModes
{
public class TestSceneFreeForAllQueueMode : QueueModeTestScene
{
protected override QueueModes Mode => QueueModes.FreeForAll;
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value == Client.APIRoom?.Playlist[0]);
}
[Test]
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[1].Beatmap.Value.OnlineID == OtherBeatmap.OnlineID);
addItem(() => InitialBeatmap);
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[2].Beatmap.Value.OnlineID == InitialBeatmap.OnlineID);
AddAssert("first item still selected", () => Client.CurrentMatchPlayingItem.Value == Client.APIRoom?.Playlist[0]);
}
[Test]
public void TestSingleItemExpiredAfterGameplay()
{
RunGameplay();
AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => Client.CurrentMatchPlayingItem.Value == Client.APIRoom?.Playlist[0]);
}
[Test]
public void TestNextItemSelectedAfterGameplayFinish()
{
addItem(() => OtherBeatmap);
addItem(() => InitialBeatmap);
RunGameplay();
AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value == Client.APIRoom?.Playlist[1]);
RunGameplay();
AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value == Client.APIRoom?.Playlist[2]);
}
[Test]
public void TestItemsClearedWhenSwitchToHostOnlyMode()
{
addItem(() => OtherBeatmap);
addItem(() => InitialBeatmap);
// Move to the "other" beatmap.
RunGameplay();
AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueModes.HostOnly));
AddAssert("playlist has 1 item", () => Client.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is the same as last selected", () => Client.APIRoom?.Playlist[0].Beatmap.Value.OnlineID == OtherBeatmap.OnlineID);
AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[0].Expired == false);
}
private void addItem(Func<BeatmapInfo> beatmap)
{
AddStep("click edit button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().AddOrEditPlaylistButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.IsLoaded);
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
}
}
}