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Implement basic appearance of download button
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@ -6,12 +6,14 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Online;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osu.Game.Tests.Resources;
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using osuTK;
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@ -31,13 +33,25 @@ namespace osu.Game.Tests.Visual.Beatmaps
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public void TestDownloadableBeatmap()
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{
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createButton(true);
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assertDownloadVisible(true);
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assertDownloadEnabled(true);
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assertProgressVisible(false);
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assertPlayVisible(false);
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AddStep("set downloading state", () => downloadButton.State.Value = DownloadState.Downloading);
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assertDownloadVisible(false);
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assertProgressVisible(true);
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assertPlayVisible(false);
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AddStep("set progress to 30%", () => downloadButton.Progress.Value = 0.3f);
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AddStep("set progress to 100%", () => downloadButton.Progress.Value = 1f);
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AddStep("set importing state", () => downloadButton.State.Value = DownloadState.Importing);
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AddStep("set locally available state", () => downloadButton.State.Value = DownloadState.LocallyAvailable);
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assertDownloadVisible(false);
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assertProgressVisible(false);
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assertPlayVisible(true);
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}
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[Test]
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@ -75,23 +89,22 @@ namespace osu.Game.Tests.Visual.Beatmaps
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});
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}
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private void assertDownloadEnabled(bool enabled)
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{
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AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => downloadButton.Download.IsPresent && downloadButton.Download.Enabled.Value == enabled);
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}
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private void assertDownloadVisible(bool visible) => AddUntilStep($"download {(visible ? "visible" : "not visible")}", () => downloadButton.Download.IsPresent == visible);
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private void assertDownloadEnabled(bool enabled) => AddAssert($"download {(enabled ? "enabled" : "disabled")}", () => downloadButton.Download.Enabled.Value == enabled);
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private APIBeatmapSet createSoleily()
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private void assertProgressVisible(bool visible) => AddUntilStep($"progress {(visible ? "visible" : "not visible")}", () => downloadButton.ChildrenOfType<SmoothCircularProgress>().Single().IsPresent == visible);
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private void assertPlayVisible(bool visible) => AddUntilStep($"play {(visible ? "visible" : "not visible")}", () => downloadButton.Play.IsPresent == visible);
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private static APIBeatmapSet createSoleily() => new APIBeatmapSet
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{
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return new APIBeatmapSet
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OnlineID = 241526,
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Availability = new BeatmapSetOnlineAvailability
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{
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OnlineID = 241526,
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Availability = new BeatmapSetOnlineAvailability
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{
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DownloadDisabled = false,
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ExternalLink = string.Empty,
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},
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};
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}
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DownloadDisabled = false,
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ExternalLink = string.Empty,
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},
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};
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private void createButtonWithBeatmap(APIBeatmapSet beatmap)
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{
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@ -2,14 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Online;
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using osu.Game.Overlays;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osuTK;
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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@ -20,36 +20,54 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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protected readonly PlayIcon Play;
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protected readonly BeatmapDownloadTracker Tracker;
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private readonly CircularProgress downloadProgress;
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private readonly SmoothCircularProgress downloadProgress;
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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public DownloadButton(APIBeatmapSet beatmapSet)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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Tracker = new BeatmapDownloadTracker(beatmapSet),
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Download = new DownloadIcon(),
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downloadProgress = new CircularProgress
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downloadProgress = new SmoothCircularProgress
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{
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Size = new Vector2(16),
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InnerRadius = 0.1f,
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Size = new Vector2(12),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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InnerRadius = 0.4f,
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},
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Play = new PlayIcon()
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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downloadProgress.Colour = colourProvider.Highlight1;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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((IBindable<double>)downloadProgress.Current).BindTo(Tracker.Progress);
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Tracker.Progress.BindValueChanged(_ => updateState());
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Tracker.State.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private void updateState()
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{
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Download.FadeTo(Tracker.State.Value == DownloadState.NotDownloaded ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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downloadProgress.FadeTo(Tracker.State.Value == DownloadState.Downloading || Tracker.State.Value == DownloadState.Importing ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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downloadProgress.FadeColour(Tracker.State.Value == DownloadState.Importing ? colours.Yellow : colourProvider.Highlight1, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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if (Tracker.State.Value == DownloadState.Downloading)
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downloadProgress.FillTo(Tracker.Progress.Value, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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Play.FadeTo(Tracker.State.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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protected class DownloadIcon : BeatmapCardIconButton
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