mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 04:02:57 +08:00
Add failing test ensuring room is updated after join
This commit is contained in:
parent
060b4fa526
commit
6fb2ccbb86
@ -19,11 +19,13 @@ using osu.Game.Database;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Multiplayer.Queueing;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Match;
|
||||
@ -579,6 +581,54 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("wait for results", () => multiplayerScreenStack.CurrentScreen is ResultsScreen);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRoomSettingsReQueriedWhenJoiningRoom()
|
||||
{
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
roomManager.AddServerSideRoom(new Room
|
||||
{
|
||||
Name = { Value = "Test Room" },
|
||||
QueueMode = { Value = QueueModes.FreeForAll },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("refresh rooms", () => this.ChildrenOfType<LoungeSubScreen>().Single().UpdateFilter());
|
||||
AddUntilStep("wait for room", () => this.ChildrenOfType<DrawableRoom>().Any());
|
||||
AddStep("select room", () => InputManager.Key(Key.Down));
|
||||
|
||||
AddStep("disable polling", () => this.ChildrenOfType<ListingPollingComponent>().Single().TimeBetweenPolls.Value = 0);
|
||||
AddStep("change server-side settings", () =>
|
||||
{
|
||||
roomManager.ServerSideRooms[0].Name.Value = "New name";
|
||||
roomManager.ServerSideRooms[0].Playlist.Add(new PlaylistItem
|
||||
{
|
||||
ID = 2,
|
||||
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("join room", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for join", () => client.Room != null);
|
||||
|
||||
AddAssert("local room has correct settings", () =>
|
||||
{
|
||||
var localRoom = this.ChildrenOfType<MultiplayerMatchSubScreen>().Single().Room;
|
||||
return localRoom.Name.Value == roomManager.ServerSideRooms[0].Name.Value
|
||||
&& localRoom.Playlist.SequenceEqual(roomManager.ServerSideRooms[0].Playlist);
|
||||
});
|
||||
}
|
||||
|
||||
private MultiplayerReadyButton readyButton => this.ChildrenOfType<MultiplayerReadyButton>().Single();
|
||||
|
||||
private void createRoom(Func<Room> room)
|
||||
|
Loading…
Reference in New Issue
Block a user