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Fix failing multiplayer player test

This commit is contained in:
Dan Balasescu 2021-11-13 01:53:19 +09:00
parent 867403d947
commit 060b4fa526

View File

@ -3,7 +3,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
@ -27,6 +29,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
AddStep("start gameplay", () => ((IMultiplayerClient)Client).MatchStarted());
}
[Test]