From 060b4fa5266a9cd1e334111d968036141e379cd8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 13 Nov 2021 01:53:19 +0900 Subject: [PATCH] Fix failing multiplayer player test --- .../Visual/Multiplayer/TestSceneMultiplayerPlayer.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs index a1543f99e1..5708b2f789 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs @@ -3,7 +3,9 @@ using System.Linq; using NUnit.Framework; +using osu.Framework.Screens; using osu.Framework.Testing; +using osu.Game.Online.Multiplayer; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay.Multiplayer; @@ -27,6 +29,9 @@ namespace osu.Game.Tests.Visual.Multiplayer { Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray())); }); + + AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded); + AddStep("start gameplay", () => ((IMultiplayerClient)Client).MatchStarted()); } [Test]