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Update working beatmap when returning to match
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@ -78,6 +78,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
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}
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[Test]
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public void TestCorrectItemSelectedAfterNewItemAdded()
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{
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addItem(() => OtherBeatmap);
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AddAssert("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
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}
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private void addItem(Func<BeatmapInfo> beatmap)
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{
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AddStep("click edit button", () =>
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@ -302,6 +302,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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updateWorkingBeatmap();
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beginHandlingTrack();
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Scheduler.AddOnce(UpdateMods);
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}
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