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Switch realm ruleset configuration to use ruleset's ShortName
as key
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parent
ca26b6c540
commit
329bae50b0
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Database;
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using Realms;
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#nullable enable
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@ -10,13 +8,10 @@ using Realms;
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namespace osu.Game.Configuration
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{
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[MapTo(@"RulesetSetting")]
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public class RealmRulesetSetting : RealmObject, IHasGuidPrimaryKey
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public class RealmRulesetSetting : RealmObject
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{
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[PrimaryKey]
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public Guid ID { get; set; } = Guid.NewGuid();
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[Indexed]
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public int RulesetID { get; set; }
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public string RulesetName { get; set; } = string.Empty;
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[Indexed]
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public int Variant { get; set; }
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@ -11,6 +11,7 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Models;
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using osu.Game.Rulesets;
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@ -40,8 +41,9 @@ namespace osu.Game.Database
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/// 7 2021-10-18 Changed OnlineID fields to non-nullable to add indexing support.
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/// 8 2021-10-29 Rebind scroll adjust keys to not have control modifier.
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/// 9 2021-11-04 Converted BeatmapMetadata.Author from string to RealmUser.
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/// 10 2021-11-22 Use ShortName instead of RulesetID for ruleset settings.
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/// </summary>
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private const int schema_version = 9;
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private const int schema_version = 10;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
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@ -236,6 +238,28 @@ namespace osu.Game.Database
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};
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}
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break;
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case 10:
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string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting));
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var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName);
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var newSettings = migration.NewRealm.All<RealmRulesetSetting>().ToList();
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for (int i = 0; i < newSettings.Count; i++)
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{
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dynamic? oldItem = oldSettings.ElementAt(i);
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var newItem = newSettings.ElementAt(i);
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long rulesetId = oldItem.RulesetID;
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string? rulesetName = rulesets?.GetRuleset((int)rulesetId)?.ShortName;
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if (string.IsNullOrEmpty(rulesetName))
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migration.NewRealm.Remove(newItem);
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else
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newItem.RulesetName = rulesetName;
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}
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break;
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}
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}
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@ -456,7 +456,8 @@ namespace osu.Game
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{
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Key = dkb.Key,
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Value = dkb.StringValue,
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RulesetID = dkb.RulesetID.Value,
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// important: this RulesetStore must be the EF one.
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RulesetName = RulesetStore.GetRuleset(dkb.RulesetID.Value).ShortName,
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Variant = dkb.Variant ?? 0,
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});
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}
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@ -20,16 +20,13 @@ namespace osu.Game.Rulesets.Configuration
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private List<RealmRulesetSetting> databasedSettings = new List<RealmRulesetSetting>();
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private readonly int rulesetId;
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private readonly string rulesetName;
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protected RulesetConfigManager(SettingsStore store, RulesetInfo ruleset, int? variant = null)
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{
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realmFactory = store?.Realm;
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if (realmFactory != null && !ruleset.ID.HasValue)
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throw new InvalidOperationException("Attempted to add databased settings for a non-databased ruleset");
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rulesetId = ruleset.ID ?? -1;
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rulesetName = ruleset.ShortName;
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this.variant = variant ?? 0;
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@ -43,7 +40,7 @@ namespace osu.Game.Rulesets.Configuration
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if (realmFactory != null)
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{
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// As long as RulesetConfigCache exists, there is no need to subscribe to realm events.
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databasedSettings = realmFactory.Context.All<RealmRulesetSetting>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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databasedSettings = realmFactory.Context.All<RealmRulesetSetting>().Where(b => b.RulesetName == rulesetName && b.Variant == variant).ToList();
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}
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}
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@ -68,7 +65,7 @@ namespace osu.Game.Rulesets.Configuration
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{
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foreach (var c in changed)
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{
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var setting = realm.All<RealmRulesetSetting>().First(s => s.RulesetID == rulesetId && s.Variant == variant && s.Key == c.ToString());
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var setting = realm.All<RealmRulesetSetting>().First(s => s.RulesetName == rulesetName && s.Variant == variant && s.Key == c.ToString());
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setting.Value = ConfigStore[c].ToString();
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}
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@ -94,7 +91,7 @@ namespace osu.Game.Rulesets.Configuration
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{
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Key = lookup.ToString(),
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Value = bindable.Value.ToString(),
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RulesetID = rulesetId,
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RulesetName = rulesetName,
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Variant = variant,
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};
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