mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 19:22:54 +08:00
Merge branch 'master' into realm-ruleset-setting-short-name
This commit is contained in:
commit
fa96b29d6b
@ -8,4 +8,5 @@ M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
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M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
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T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
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T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
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M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
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T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
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M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
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83
osu.Game.Tests/Visual/Settings/TestSceneSettingsNumberBox.cs
Normal file
83
osu.Game.Tests/Visual/Settings/TestSceneSettingsNumberBox.cs
Normal file
@ -0,0 +1,83 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Tests.Visual.Settings
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{
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public class TestSceneSettingsNumberBox : OsuTestScene
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{
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private SettingsNumberBox numberBox;
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private OsuTextBox textBox;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create number box", () => Child = numberBox = new SettingsNumberBox());
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AddStep("get inner text box", () => textBox = numberBox.ChildrenOfType<OsuTextBox>().Single());
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}
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[Test]
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public void TestLargeInteger()
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{
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AddStep("set current to 1,000,000,000", () => numberBox.Current.Value = 1_000_000_000);
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AddAssert("text box text is correct", () => textBox.Text == "1000000000");
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}
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[Test]
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public void TestUserInput()
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{
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inputText("42");
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currentValueIs(42);
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currentTextIs("42");
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inputText(string.Empty);
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currentValueIs(null);
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currentTextIs(string.Empty);
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inputText("555");
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currentValueIs(555);
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currentTextIs("555");
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inputText("-4444");
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// attempting to input the minus will raise an input error, the rest will pass through fine.
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currentValueIs(4444);
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currentTextIs("4444");
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// checking the upper bound.
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inputText(int.MaxValue.ToString());
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currentValueIs(int.MaxValue);
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currentTextIs(int.MaxValue.ToString());
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inputText(smallestOverflowValue.ToString());
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currentValueIs(int.MaxValue);
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currentTextIs(int.MaxValue.ToString());
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inputText("0");
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currentValueIs(0);
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currentTextIs("0");
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// checking that leading zeroes are stripped.
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inputText("00");
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currentValueIs(0);
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currentTextIs("0");
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inputText("01");
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currentValueIs(1);
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currentTextIs("1");
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}
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private void inputText(string text) => AddStep($"set textbox text to {text}", () => textBox.Text = text);
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private void currentValueIs(int? value) => AddAssert($"current value is {value?.ToString() ?? "null"}", () => numberBox.Current.Value == value);
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private void currentTextIs(string value) => AddAssert($"current text is {value}", () => textBox.Text == value);
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/// <summary>
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/// The smallest number that overflows <see langword="int"/>.
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/// </summary>
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private static long smallestOverflowValue => 1L + int.MaxValue;
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
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{
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using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestCustomDirectory))) // don't use clean run as we are writing a config file.
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{
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string osuDesktopStorage = basePath(nameof(TestCustomDirectory));
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string osuDesktopStorage = PrepareBasePath(nameof(TestCustomDirectory));
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const string custom_tournament = "custom";
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// need access before the game has constructed its own storage yet.
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@ -60,6 +60,15 @@ namespace osu.Game.Tournament.Tests.NonVisual
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finally
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{
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host.Exit();
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try
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{
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if (Directory.Exists(osuDesktopStorage))
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Directory.Delete(osuDesktopStorage, true);
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}
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catch
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{
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}
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}
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}
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}
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@ -69,7 +78,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
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{
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using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestMigration))) // don't use clean run as we are writing test files for migration.
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{
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string osuRoot = basePath(nameof(TestMigration));
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string osuRoot = PrepareBasePath(nameof(TestMigration));
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string configFile = Path.Combine(osuRoot, "tournament.ini");
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if (File.Exists(configFile))
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@ -136,18 +145,29 @@ namespace osu.Game.Tournament.Tests.NonVisual
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}
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finally
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{
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host.Exit();
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try
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{
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host.Storage.Delete("tournament.ini");
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host.Storage.DeleteDirectory("tournaments");
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if (Directory.Exists(osuRoot))
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Directory.Delete(osuRoot, true);
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}
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catch
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{
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}
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catch { }
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host.Exit();
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}
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}
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}
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private string basePath(string testInstance) => Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance);
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public static string PrepareBasePath(string testInstance)
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{
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string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance);
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// manually clean before starting in case there are left-over files at the test site.
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if (Directory.Exists(basePath))
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Directory.Delete(basePath, true);
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return basePath;
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}
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}
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}
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@ -3,7 +3,6 @@
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using System.IO;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Tournament.IO;
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@ -20,7 +19,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
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// don't use clean run because files are being written before osu! launches.
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using (HeadlessGameHost host = new HeadlessGameHost(nameof(CheckIPCLocation)))
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{
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string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(CheckIPCLocation));
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string basePath = CustomTourneyDirectoryTest.PrepareBasePath(nameof(CheckIPCLocation));
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// Set up a fake IPC client for the IPC Storage to switch to.
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string testStableInstallDirectory = Path.Combine(basePath, "stable-ce");
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@ -42,9 +41,16 @@ namespace osu.Game.Tournament.Tests.NonVisual
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}
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finally
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{
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host.Storage.DeleteDirectory(testStableInstallDirectory);
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host.Storage.DeleteDirectory("tournaments");
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host.Exit();
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try
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{
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if (Directory.Exists(basePath))
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Directory.Delete(basePath, true);
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}
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catch
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{
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}
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}
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
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return tournament;
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}
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public static void WaitForOrAssert(Func<bool> result, string failureMessage, int timeout = 90000)
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public static void WaitForOrAssert(Func<bool> result, string failureMessage, int timeout = 30000)
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{
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Task task = Task.Run(() =>
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{
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22
osu.Game/Extensions/CollectionExtensions.cs
Normal file
22
osu.Game/Extensions/CollectionExtensions.cs
Normal file
@ -0,0 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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namespace osu.Game.Extensions
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{
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public static class CollectionExtensions
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{
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public static void AddRange<T>(this ICollection<T> collection, IEnumerable<T> items)
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{
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// List<T> has a potentially more optimal path to adding a range.
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if (collection is List<T> list)
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list.AddRange(items);
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else
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{
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foreach (T obj in items)
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collection.Add(obj);
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}
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}
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}
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}
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@ -35,7 +35,6 @@ namespace osu.Game.Overlays.Settings
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{
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numberBox = new OutlinedNumberBox
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{
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LengthLimit = 9, // limited to less than a value that could overflow int32 backing.
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Margin = new MarginPadding { Top = 5 },
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RelativeSizeAxes = Axes.X,
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CommitOnFocusLost = true
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@ -44,12 +43,19 @@ namespace osu.Game.Overlays.Settings
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numberBox.Current.BindValueChanged(e =>
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{
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int? value = null;
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if (string.IsNullOrEmpty(e.NewValue))
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{
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Current.Value = null;
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return;
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}
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if (int.TryParse(e.NewValue, out int intVal))
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value = intVal;
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Current.Value = intVal;
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else
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numberBox.NotifyInputError();
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current.Value = value;
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// trigger Current again to either restore the previous text box value, or to reformat the new value via .ToString().
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Current.TriggerChange();
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});
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Current.BindValueChanged(e =>
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@ -62,6 +68,8 @@ namespace osu.Game.Overlays.Settings
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private class OutlinedNumberBox : OutlinedTextBox
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{
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protected override bool CanAddCharacter(char character) => char.IsNumber(character);
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public new void NotifyInputError() => base.NotifyInputError();
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}
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}
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}
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@ -7,7 +7,6 @@ using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NuGet.Packaging;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -8,7 +8,6 @@ using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Humanizer;
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using NuGet.Packaging;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Logging;
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@ -43,13 +43,6 @@ namespace osu.Game.Tests.Visual
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protected new OsuScreenDependencies Dependencies { get; private set; }
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private DrawableRulesetDependencies rulesetDependencies;
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private Lazy<Storage> localStorage;
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protected Storage LocalStorage => localStorage.Value;
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private Lazy<DatabaseContextFactory> contextFactory;
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protected IResourceStore<byte[]> Resources;
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protected IAPIProvider API
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@ -65,8 +58,6 @@ namespace osu.Game.Tests.Visual
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private DummyAPIAccess dummyAPI;
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protected DatabaseContextFactory ContextFactory => contextFactory.Value;
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/// <summary>
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/// Whether this test scene requires real-world API access.
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/// If true, this will bypass the local <see cref="DummyAPIAccess"/> and use the <see cref="OsuGameBase"/> provided one.
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@ -74,15 +65,42 @@ namespace osu.Game.Tests.Visual
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protected virtual bool UseOnlineAPI => false;
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/// <summary>
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/// When running headless, there is an opportunity to use the host storage rather than creating a second isolated one.
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/// This is because the host is recycled per TestScene execution in headless at an nunit level.
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/// A database context factory to be used by test runs. Can be isolated and reset by setting <see cref="UseFreshStoragePerRun"/> to <c>true</c>.
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/// </summary>
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private Storage isolatedHostStorage;
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/// <remarks>
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/// In interactive runs (ie. VisualTests) this will use the user's database if <see cref="UseFreshStoragePerRun"/> is not set to <c>true</c>.
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/// </remarks>
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protected DatabaseContextFactory ContextFactory => contextFactory.Value;
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private Lazy<DatabaseContextFactory> contextFactory;
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/// <summary>
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/// Whether a fresh storage should be initialised per test (method) run.
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/// </summary>
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/// <remarks>
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/// By default (ie. if not set to <c>true</c>):
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/// - in interactive runs, the user's storage will be used
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/// - in headless runs, a shared temporary storage will be used per test class.
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/// </remarks>
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protected virtual bool UseFreshStoragePerRun => false;
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/// <summary>
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/// A storage to be used by test runs. Can be isolated by setting <see cref="UseFreshStoragePerRun"/> to <c>true</c>.
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/// </summary>
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/// <remarks>
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/// In interactive runs (ie. VisualTests) this will use the user's storage if <see cref="UseFreshStoragePerRun"/> is not set to <c>true</c>.
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/// </remarks>
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protected Storage LocalStorage => localStorage.Value;
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private Lazy<Storage> localStorage;
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private Storage headlessHostStorage;
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private DrawableRulesetDependencies rulesetDependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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if (!UseFreshStoragePerRun)
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isolatedHostStorage = (parent.Get<GameHost>() as HeadlessGameHost)?.Storage;
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headlessHostStorage = (parent.Get<GameHost>() as HeadlessGameHost)?.Storage;
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Resources = parent.Get<OsuGameBase>().Resources;
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@ -90,11 +108,6 @@ namespace osu.Game.Tests.Visual
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{
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var factory = new DatabaseContextFactory(LocalStorage);
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// only reset the database if not using the host storage.
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// if we reset the host storage, it will delete global key bindings.
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if (isolatedHostStorage == null)
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factory.ResetDatabase();
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using (var usage = factory.Get())
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usage.Migrate();
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return factory;
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@ -138,8 +151,6 @@ namespace osu.Game.Tests.Visual
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base.Content.Add(content = new DrawSizePreservingFillContainer());
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}
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protected virtual bool UseFreshStoragePerRun => false;
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public virtual void RecycleLocalStorage(bool isDisposing)
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{
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if (localStorage?.IsValueCreated == true)
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@ -154,8 +165,16 @@ namespace osu.Game.Tests.Visual
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}
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}
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localStorage =
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new Lazy<Storage>(() => isolatedHostStorage ?? new TemporaryNativeStorage($"{GetType().Name}-{Guid.NewGuid()}"));
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localStorage = new Lazy<Storage>(() =>
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{
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// When running headless, there is an opportunity to use the host storage rather than creating a second isolated one.
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// This is because the host is recycled per TestScene execution in headless at an nunit level.
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// Importantly, we can't use this optimisation when `UseFreshStoragePerRun` is true, as it doesn't reset per test method.
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if (!UseFreshStoragePerRun && headlessHostStorage != null)
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return headlessHostStorage;
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return new TemporaryNativeStorage($"{GetType().Name}-{Guid.NewGuid()}");
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});
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}
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|
||||
[Resolved]
|
||||
|
Loading…
Reference in New Issue
Block a user