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Merge pull request #15778 from peppy/ruleset-info-id-usage

Update usages of `RulesetInfo.ID` to use `OnlineID` instead
This commit is contained in:
Dan Balasescu 2021-11-24 16:55:28 +09:00 committed by GitHub
commit 74b6c33fab
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29 changed files with 89 additions and 73 deletions

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@ -108,7 +108,10 @@ namespace osu.Desktop
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
// update ruleset
presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
int onlineID = ruleset.Value.OnlineID;
bool isLegacyRuleset = onlineID >= 0 && onlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID;
presence.Assets.SmallImageKey = isLegacyRuleset ? $"mode_{onlineID}" : "mode_custom";
presence.Assets.SmallImageText = ruleset.Value.Name;
client.SetPresence(presence);

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var score = decoder.Parse(resourceStream);
Assert.AreEqual(3, score.ScoreInfo.Ruleset.ID);
Assert.AreEqual(3, score.ScoreInfo.Ruleset.OnlineID);
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]);
Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]);

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@ -100,8 +100,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyEqualsWithDifferentModInstances()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
Assert.That(key1, Is.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
@ -110,8 +110,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyEqualsWithDifferentModOrder()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
Assert.That(key1, Is.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));
@ -120,8 +120,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyDoesntEqualWithDifferentModSettings()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.9 } } });
Assert.That(key1, Is.Not.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.Not.EqualTo(key2.GetHashCode()));
@ -130,8 +130,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyEqualWithMatchingModSettings()
{
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { OnlineID = 0 }, new Mod[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
Assert.That(key1, Is.EqualTo(key2));
Assert.That(key1.GetHashCode(), Is.EqualTo(key2.GetHashCode()));

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@ -16,7 +16,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
{
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
{
Ruleset = new RulesetInfo { ID = 5 },
Ruleset = new RulesetInfo { OnlineID = 5 },
StarRating = 4.0d,
BaseDifficulty = new BeatmapDifficulty
{
@ -57,7 +57,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 }
Ruleset = new RulesetInfo { OnlineID = 6 }
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
carouselItem.Filter(criteria);
@ -70,7 +70,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true
};
var carouselItem = new CarouselBeatmap(exampleBeatmapInfo);
@ -86,7 +86,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
ApproachRate = new FilterCriteria.OptionalRange<float>
{
@ -107,7 +107,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
BPM = new FilterCriteria.OptionalRange<double>
{
@ -132,7 +132,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
var exampleBeatmapInfo = getExampleBeatmap();
var criteria = new FilterCriteria
{
Ruleset = new RulesetInfo { ID = 6 },
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
SearchText = terms
};

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@ -70,7 +70,7 @@ namespace osu.Game.Tests.Testing
{
// temporary ID to let RulesetConfigCache pass our
// config manager to the ruleset dependencies.
RulesetInfo.ID = -1;
RulesetInfo.OnlineID = -1;
}
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");

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@ -233,7 +233,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
prepareTokenResponse(true);
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = rulesetId } });
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { OnlineID = rulesetId ?? -1 } });
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestClientSendsCorrectRuleset()
{
AddUntilStep("spectator client sending frames", () => spectatorClient.PlayingUserStates.ContainsKey(dummy_user_id));
AddAssert("spectator client sent correct ruleset", () => spectatorClient.PlayingUserStates[dummy_user_id].RulesetID == Ruleset.Value.ID);
AddAssert("spectator client sent correct ruleset", () => spectatorClient.PlayingUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID);
}
public override void TearDownSteps()

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@ -257,7 +257,7 @@ namespace osu.Game.Tests.Visual.Navigation
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);
AddAssert("Mods overlay still visible", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
}
@ -278,7 +278,7 @@ namespace osu.Game.Tests.Visual.Navigation
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.OnlineID == 1);
AddAssert("Options overlay still visible", () => songSelect.BeatmapOptionsOverlay.State.Value == Visibility.Visible);
}

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@ -200,7 +200,7 @@ namespace osu.Game.Tests.Visual.Online
{
OnlineID = i * 10,
DifficultyName = $"Test #{i}",
RulesetID = Ruleset.Value.ID ?? -1,
RulesetID = Ruleset.Value.OnlineID,
StarRating = 2 + i * 0.1,
OverallDifficulty = 3.5f,
FailTimes = new APIFailTimes

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@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Online
{
new APIBeatmap
{
RulesetID = Ruleset.Value.ID ?? 0,
RulesetID = Ruleset.Value.OnlineID,
DifficultyName = "Test",
StarRating = 6.42,
}

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@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
{
BeatmapInfo = { OnlineID = hasOnlineId ? 1234 : (int?)null }
BeatmapInfo = { OnlineID = hasOnlineId ? 1234 : -1 }
});
AddStep("Run command", () => Add(new NowPlayingCommand()));

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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect
switch (req)
{
case GetUserRequest userRequest:
userRequest.TriggerSuccess(getUser(userRequest.Ruleset.ID));
userRequest.TriggerSuccess(getUser(userRequest.Ruleset.OnlineID));
return true;
}

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@ -258,7 +258,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
});
}
@ -354,7 +354,7 @@ namespace osu.Game.Tests.Visual.SongSelect
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
@ -385,12 +385,12 @@ namespace osu.Game.Tests.Visual.SongSelect
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Beatmap.Value = manager.GetWorkingBeatmap(target);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
@ -505,7 +505,7 @@ namespace osu.Game.Tests.Visual.SongSelect
// special case for converts checked here.
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.ID == targetRuleset || i.Item.BeatmapInfo.Ruleset.ID == 0);
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0);
});
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
@ -665,7 +665,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
});
@ -676,11 +676,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("record set ID", () => previousSetID = ((IBeatmapSetInfo)Beatmap.Value.BeatmapSetInfo).OnlineID);
AddAssert("selection changed once", () => changeCount == 1);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
changeRuleset(3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddUntilStep("selection changed", () => changeCount > 1);
@ -705,7 +705,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
});
@ -720,11 +720,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("Find an icon for different ruleset", () =>
{
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.FirstOrDefault(icon => icon.Item.BeatmapInfo.Ruleset.ID == 3);
.FirstOrDefault(icon => icon.Item.BeatmapInfo.Ruleset.OnlineID == 3);
return difficultyIcon != null;
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
int previousSetID = 0;
@ -737,7 +737,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet.OnlineID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
@ -754,7 +754,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import huge difficulty count map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
imported = manager.Import(createTestBeatmapSet(usableRulesets, 50)).Result.Value;
});
@ -771,10 +771,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("Find group icon for different ruleset", () =>
{
return (groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3)) != null;
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null;
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
AddStep("Click on group", () =>
{
@ -783,7 +783,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(groupIcon.Items.First().BeatmapInfo));
}
@ -817,7 +817,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
}
[Test]
@ -849,7 +849,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
}
private void waitForInitialSelection()
@ -869,7 +869,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray())).Wait();
private static int importId;
@ -880,7 +880,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == id));
private void createSongSelect()
{
@ -893,7 +893,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("import test maps", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();

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@ -378,9 +378,9 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void changeRuleset(int? id)
private void changeRuleset(int? onlineId)
{
AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
AddStep($"change ruleset to {(onlineId?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.OnlineID == onlineId); });
waitForLoad();
}

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@ -42,7 +42,12 @@ namespace osu.Game.Tournament.Tests.Components
private void success(APIBeatmap beatmap)
{
var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().AllMods;
var ruleset = rulesets.GetRuleset(Ladder.Ruleset.Value.OnlineID);
if (ruleset == null)
return;
var mods = ruleset.CreateInstance().AllMods;
foreach (var mod in mods)
{

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@ -127,7 +127,7 @@ namespace osu.Game.Tournament.Components
(string heading, string content)[] stats;
switch (ruleset.Value.ID)
switch (ruleset.Value.OnlineID)
{
default:
stats = new (string heading, string content)[]

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@ -349,7 +349,7 @@ namespace osu.Game.Beatmaps
var hashCode = new HashCode();
hashCode.Add(BeatmapInfo.ID);
hashCode.Add(Ruleset.ID);
hashCode.Add(Ruleset.ShortName);
foreach (var mod in OrderedMods)
hashCode.Add(mod);

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@ -83,7 +83,7 @@ namespace osu.Game.Beatmaps
requestedUserId = api.LocalUser.Value.Id;
// only query API for built-in rulesets
rulesets.AvailableRulesets.Where(ruleset => ruleset.ID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo =>
rulesets.AvailableRulesets.Where(ruleset => ruleset.OnlineID >= 0 && ruleset.OnlineID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo =>
{
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);

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@ -25,12 +25,12 @@ namespace osu.Game.Models
public string InstantiationInfo { get; set; } = string.Empty;
public RealmRuleset(string shortName, string name, string instantiationInfo, int? onlineID = null)
public RealmRuleset(string shortName, string name, string instantiationInfo, int onlineID)
{
ShortName = shortName;
Name = name;
InstantiationInfo = instantiationInfo;
OnlineID = onlineID ?? -1;
OnlineID = onlineID;
}
[UsedImplicitly]

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@ -98,7 +98,7 @@ namespace osu.Game.Online.API.Requests.Responses
public string MD5Hash => Checksum;
public IRulesetInfo Ruleset => new RulesetInfo { ID = RulesetID };
public IRulesetInfo Ruleset => new RulesetInfo { OnlineID = RulesetID };
[JsonIgnore]
public string Hash => throw new NotImplementedException();

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@ -146,7 +146,7 @@ namespace osu.Game.Online.API.Requests.Responses
return scoreInfo;
}
public IRulesetInfo Ruleset => new RulesetInfo { ID = RulesetID };
public IRulesetInfo Ruleset => new RulesetInfo { OnlineID = RulesetID };
IBeatmapInfo IScoreInfo.Beatmap => Beatmap;
}

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@ -86,8 +86,8 @@ namespace osu.Game.Online.API.Requests
if (General != null && General.Any())
req.AddParameter("c", string.Join('.', General.Select(e => e.ToString().Underscore())));
if (ruleset.ID.HasValue)
req.AddParameter("m", ruleset.ID.Value.ToString());
if (ruleset.OnlineID >= 0)
req.AddParameter("m", ruleset.OnlineID.ToString());
req.AddParameter("s", SearchCategory.ToString().ToLowerInvariant());

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@ -183,7 +183,7 @@ namespace osu.Game.Rulesets
{
Name = Description,
ShortName = ShortName,
ID = (this as ILegacyRuleset)?.LegacyID,
OnlineID = (this as ILegacyRuleset)?.LegacyID ?? -1,
InstantiationInfo = GetType().GetInvariantInstantiationInfo(),
Available = true,
};

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel.DataAnnotations.Schema;
using System.Diagnostics.CodeAnalysis;
using Newtonsoft.Json;
using osu.Framework.Testing;
@ -65,7 +66,12 @@ namespace osu.Game.Rulesets
#region Implementation of IHasOnlineID
public int OnlineID => ID ?? -1;
[NotMapped]
public int OnlineID
{
get => ID ?? -1;
set => ID = value >= 0 ? value : (int?)null;
}
#endregion
}

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@ -140,7 +140,7 @@ namespace osu.Game.Scoring.Legacy
int countGeki = score.GetCountGeki() ?? 0;
int countKatu = score.GetCountKatu() ?? 0;
switch (score.Ruleset.ID)
switch (score.Ruleset.OnlineID)
{
case 0:
{

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@ -42,7 +42,7 @@ namespace osu.Game.Scoring.Legacy
{
using (SerializationWriter sw = new SerializationWriter(stream))
{
sw.Write((byte)(score.ScoreInfo.Ruleset.ID ?? 0));
sw.Write((byte)(score.ScoreInfo.Ruleset.OnlineID));
sw.Write(LATEST_VERSION);
sw.Write(score.ScoreInfo.BeatmapInfo.MD5Hash);
sw.Write(score.ScoreInfo.UserString);

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@ -3,6 +3,7 @@
using System;
using System.Diagnostics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
@ -25,10 +26,13 @@ namespace osu.Game.Screens.Play
protected override APIRequest<APIScoreToken> CreateTokenRequest()
{
if (!(Beatmap.Value.BeatmapInfo.OnlineID is int beatmapId))
int beatmapId = Beatmap.Value.BeatmapInfo.OnlineID ?? -1;
int rulesetId = Ruleset.Value.OnlineID;
if (beatmapId <= 0)
return null;
if (!(Ruleset.Value.ID is int rulesetId) || Ruleset.Value.ID > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
if (rulesetId < 0 || rulesetId > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
return null;
return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);
@ -38,13 +42,11 @@ namespace osu.Game.Screens.Play
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
{
var beatmap = score.ScoreInfo.BeatmapInfo;
IBeatmapInfo beatmap = score.ScoreInfo.BeatmapInfo;
Debug.Assert(beatmap.OnlineID != null);
Debug.Assert(beatmap.OnlineID > 0);
int beatmapId = beatmap.OnlineID.Value;
return new SubmitSoloScoreRequest(beatmapId, token, score.ScoreInfo);
return new SubmitSoloScoreRequest(beatmap.OnlineID, token, score.ScoreInfo);
}
}
}

View File

@ -146,7 +146,7 @@ namespace osu.Game.Screens.Spectate
var user = userMap[userId];
var spectatorState = playingUserStates[userId];
var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == spectatorState.RulesetID)?.CreateInstance();
var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.OnlineID == spectatorState.RulesetID)?.CreateInstance();
if (resolvedRuleset == null)
return;

View File

@ -117,8 +117,8 @@ namespace osu.Game.Stores
// add all legacy rulesets first to ensure they have exclusive choice of primary key.
foreach (var r in instances.Where(r => r is ILegacyRuleset))
{
if (realm.All<RealmRuleset>().FirstOrDefault(rr => rr.OnlineID == r.RulesetInfo.ID) == null)
realm.Add(new RealmRuleset(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.ID));
if (realm.All<RealmRuleset>().FirstOrDefault(rr => rr.OnlineID == r.RulesetInfo.OnlineID) == null)
realm.Add(new RealmRuleset(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID));
}
// add any other rulesets which have assemblies present but are not yet in the database.
@ -136,7 +136,7 @@ namespace osu.Game.Stores
existingSameShortName.InstantiationInfo = r.RulesetInfo.InstantiationInfo;
}
else
realm.Add(new RealmRuleset(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.ID));
realm.Add(new RealmRuleset(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID));
}
}