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Add implementation to settings overlay
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0e446105fb
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@ -212,7 +212,9 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="password">The new password, if any.</param>
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/// <param name="matchType">The type of the match, if any.</param>
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/// <param name="item">The new room playlist item, if any.</param>
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public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<PlaylistItem> item = default)
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/// <param name="queueMode">The new queue mode, if any.</param>
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public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<PlaylistItem> item = default,
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Optional<QueueModes> queueMode = default)
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{
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if (Room == null)
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throw new InvalidOperationException("Must be joined to a match to change settings.");
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@ -239,6 +241,7 @@ namespace osu.Game.Online.Multiplayer
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BeatmapChecksum = item.GetOr(existingPlaylistItem).Beatmap.Value.MD5Hash,
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RulesetID = item.GetOr(existingPlaylistItem).RulesetID,
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MatchType = matchType.GetOr(Room.Settings.MatchType),
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QueueMode = queueMode.GetOr(Room.Settings.QueueMode),
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RequiredMods = item.HasValue ? item.Value.AsNonNull().RequiredMods.Select(m => new APIMod(m)).ToList() : Room.Settings.RequiredMods,
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AllowedMods = item.HasValue ? item.Value.AsNonNull().AllowedMods.Select(m => new APIMod(m)).ToList() : Room.Settings.AllowedMods,
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});
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@ -339,13 +339,18 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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// Otherwise, update the room directly in preparation for it to be submitted to the API on match creation.
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if (client.Room != null)
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{
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client.ChangeSettings(name: NameField.Text, password: PasswordTextBox.Text, matchType: TypePicker.Current.Value).ContinueWith(t => Schedule(() =>
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{
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if (t.IsCompletedSuccessfully)
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onSuccess(room);
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else
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onError(t.Exception?.AsSingular().Message ?? "Error changing settings.");
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}));
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client.ChangeSettings(
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name: NameField.Text,
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password: PasswordTextBox.Text,
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matchType: TypePicker.Current.Value,
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queueMode: QueueModeDropdown.Current.Value)
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.ContinueWith(t => Schedule(() =>
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{
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if (t.IsCompletedSuccessfully)
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onSuccess(room);
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else
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onError(t.Exception?.AsSingular().Message ?? "Error changing settings.");
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}));
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}
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else
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{
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@ -353,6 +358,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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room.Availability.Value = AvailabilityPicker.Current.Value;
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room.Type.Value = TypePicker.Current.Value;
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room.Password.Value = PasswordTextBox.Current.Value;
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room.QueueMode.Value = QueueModeDropdown.Current.Value;
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if (int.TryParse(MaxParticipantsField.Text, out int max))
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room.MaxParticipants.Value = max;
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