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Always populate action to make button behave better in testing scenarios
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@ -28,8 +28,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame? game, BeatmapDownloadTracker downloadTracker)
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{
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if (game != null)
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Action = () => game.PresentBeatmap(beatmapSet);
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Action = () => game?.PresentBeatmap(beatmapSet);
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((IBindable<DownloadState>)downloadState).BindTo(downloadTracker.State);
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}
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