mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 08:32:57 +08:00
Change difficulty cache storage type to nullable
The recent changes related to adding support for working beatmap load cancellation exposed a flaw in the beatmap difficulty cache. With the way the difficulty computation logic was written, any error in the calculation process (including beatmap load timeout, or cancellation) would result in a 0.00 star rating being permanently cached in memory for the given beatmap. To resolve, change the difficulty cache's return type to nullable. In failure scenarios, `null` is returned, rather than `default(StarDifficulty)` as done previously.
This commit is contained in:
parent
b1fcb840a9
commit
15feb17da8
@ -164,9 +164,9 @@ namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
public Func<DifficultyCacheLookup, StarDifficulty> ComputeDifficulty { get; set; }
|
||||
|
||||
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
|
||||
protected override Task<StarDifficulty?> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
|
||||
{
|
||||
return Task.FromResult(ComputeDifficulty?.Invoke(lookup) ?? new StarDifficulty(BASE_STARS, 0));
|
||||
return Task.FromResult<StarDifficulty?>(ComputeDifficulty?.Invoke(lookup) ?? new StarDifficulty(BASE_STARS, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -140,7 +140,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
}
|
||||
|
||||
public override async Task<StarDifficulty> GetDifficultyAsync(IBeatmapInfo beatmapInfo, IRulesetInfo rulesetInfo = null, IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
|
||||
public override async Task<StarDifficulty?> GetDifficultyAsync(IBeatmapInfo beatmapInfo, IRulesetInfo rulesetInfo = null, IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (blockCalculation)
|
||||
await calculationBlocker.Task.ConfigureAwait(false);
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Beatmaps
|
||||
/// A component which performs and acts as a central cache for difficulty calculations of beatmap/ruleset/mod combinations.
|
||||
/// Currently not persisted between game sessions.
|
||||
/// </summary>
|
||||
public class BeatmapDifficultyCache : MemoryCachingComponent<BeatmapDifficultyCache.DifficultyCacheLookup, StarDifficulty>
|
||||
public class BeatmapDifficultyCache : MemoryCachingComponent<BeatmapDifficultyCache.DifficultyCacheLookup, StarDifficulty?>
|
||||
{
|
||||
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
|
||||
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
|
||||
@ -120,9 +120,13 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="rulesetInfo">The <see cref="IRulesetInfo"/> to get the difficulty with.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with.</param>
|
||||
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops computing the star difficulty.</param>
|
||||
/// <returns>The <see cref="StarDifficulty"/>.</returns>
|
||||
public virtual Task<StarDifficulty> GetDifficultyAsync([NotNull] IBeatmapInfo beatmapInfo, [CanBeNull] IRulesetInfo rulesetInfo = null,
|
||||
[CanBeNull] IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
|
||||
/// <returns>
|
||||
/// The requested <see cref="StarDifficulty"/>, if non-<see langword="null"/>.
|
||||
/// A <see langword="null"/> return value indicates that the difficulty process failed or was interrupted early,
|
||||
/// and as such there is no usable star difficulty value to be returned.
|
||||
/// </returns>
|
||||
public virtual Task<StarDifficulty?> GetDifficultyAsync([NotNull] IBeatmapInfo beatmapInfo, [CanBeNull] IRulesetInfo rulesetInfo = null,
|
||||
[CanBeNull] IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
|
||||
{
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
rulesetInfo ??= beatmapInfo.Ruleset;
|
||||
@ -134,13 +138,13 @@ namespace osu.Game.Beatmaps
|
||||
if (localBeatmapInfo == null || localBeatmapInfo.ID == 0 || localRulesetInfo == null)
|
||||
{
|
||||
// If not, fall back to the existing star difficulty (e.g. from an online source).
|
||||
return Task.FromResult(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0));
|
||||
return Task.FromResult<StarDifficulty?>(new StarDifficulty(beatmapInfo.StarRating, (beatmapInfo as IBeatmapOnlineInfo)?.MaxCombo ?? 0));
|
||||
}
|
||||
|
||||
return GetAsync(new DifficultyCacheLookup(localBeatmapInfo, localRulesetInfo, mods), cancellationToken);
|
||||
}
|
||||
|
||||
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken cancellationToken = default)
|
||||
protected override Task<StarDifficulty?> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return Task.Factory.StartNew(() =>
|
||||
{
|
||||
@ -151,6 +155,8 @@ namespace osu.Game.Beatmaps
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
}
|
||||
|
||||
protected override bool CacheNullValues => false;
|
||||
|
||||
public Task<List<TimedDifficultyAttributes>> GetTimedDifficultyAttributesAsync(IWorkingBeatmap beatmap, Ruleset ruleset, Mod[] mods, CancellationToken cancellationToken = default)
|
||||
{
|
||||
return Task.Factory.StartNew(() => ruleset.CreateDifficultyCalculator(beatmap).CalculateTimed(mods, cancellationToken),
|
||||
@ -260,7 +266,7 @@ namespace osu.Game.Beatmaps
|
||||
// We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events.
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
if (!cancellationToken.IsCancellationRequested && t.Result != null)
|
||||
bindable.Value = t.Result;
|
||||
});
|
||||
}, cancellationToken);
|
||||
@ -272,7 +278,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="key">The <see cref="DifficultyCacheLookup"/> that defines the computation parameters.</param>
|
||||
/// <param name="cancellationToken">The cancellation token.</param>
|
||||
/// <returns>The <see cref="StarDifficulty"/>.</returns>
|
||||
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key, CancellationToken cancellationToken = default)
|
||||
private StarDifficulty? computeDifficulty(in DifficultyCacheLookup key, CancellationToken cancellationToken = default)
|
||||
{
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
var beatmapInfo = key.BeatmapInfo;
|
||||
@ -293,11 +299,11 @@ namespace osu.Game.Beatmaps
|
||||
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
|
||||
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
|
||||
|
||||
return new StarDifficulty();
|
||||
return null;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new StarDifficulty();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -162,7 +162,12 @@ namespace osu.Game.Scoring
|
||||
|
||||
// We can compute the max combo locally after the async beatmap difficulty computation.
|
||||
var difficulty = await difficulties().GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
|
||||
beatmapMaxCombo = difficulty.MaxCombo;
|
||||
|
||||
// Something failed during difficulty calculation. Fall back to provided score.
|
||||
if (difficulty == null)
|
||||
return score.TotalScore;
|
||||
|
||||
beatmapMaxCombo = difficulty.Value.MaxCombo;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -37,12 +37,12 @@ namespace osu.Game.Scoring
|
||||
var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, token).ConfigureAwait(false);
|
||||
|
||||
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
|
||||
if (attributes.Attributes == null)
|
||||
if (attributes?.Attributes == null)
|
||||
return null;
|
||||
|
||||
token.ThrowIfCancellationRequested();
|
||||
|
||||
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Attributes, score);
|
||||
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Value.Attributes, score);
|
||||
|
||||
return calculator?.Calculate();
|
||||
}
|
||||
|
@ -143,14 +143,6 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new StarRatingDisplay(starDifficulty)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -231,6 +223,15 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
if (score.Date != default)
|
||||
AddInternal(new PlayedOnText(score.Date));
|
||||
|
||||
if (starDifficulty != null)
|
||||
{
|
||||
starAndModDisplay.Add(new StarRatingDisplay(starDifficulty.Value)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
});
|
||||
}
|
||||
|
||||
if (score.Mods.Any())
|
||||
{
|
||||
starAndModDisplay.Add(new ModDisplay
|
||||
|
@ -152,7 +152,10 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
Task.WhenAll(normalStarDifficulty, moddedStarDifficulty).ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
starDifficulty.Value = ((float)normalStarDifficulty.Result.Stars, (float)moddedStarDifficulty.Result.Stars);
|
||||
if (normalStarDifficulty.Result == null || moddedStarDifficulty.Result == null)
|
||||
return;
|
||||
|
||||
starDifficulty.Value = ((float)normalStarDifficulty.Result.Value.Stars, (float)moddedStarDifficulty.Result.Value.Stars);
|
||||
}), starDifficultyCancellationSource.Token, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.Current);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user