mirror of
https://github.com/ppy/osu.git
synced 2024-09-22 04:07:25 +08:00
Added Tests for UR counter
This commit is contained in:
parent
9aa3021bbc
commit
223efe55d5
210
osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs
Normal file
210
osu.Game.Tests/Visual/Gameplay/TestSceneUnstableRateCounter.cs
Normal file
@ -0,0 +1,210 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneUnstableRateCounter : OsuTestScene
|
||||
{
|
||||
[Cached(typeof(ScoreProcessor))]
|
||||
private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
|
||||
|
||||
[Cached(typeof(GameplayState))]
|
||||
private GameplayState gameplayState;
|
||||
|
||||
|
||||
[Cached(typeof(DrawableRuleset))]
|
||||
private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset();
|
||||
|
||||
private double prev;
|
||||
|
||||
|
||||
|
||||
public TestSceneUnstableRateCounter()
|
||||
{
|
||||
Score score = new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo(),
|
||||
};
|
||||
gameplayState = new GameplayState(null, null, null, score);
|
||||
scoreProcessor.NewJudgement += result => scoreProcessor.PopulateScore(score.ScoreInfo);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUp()
|
||||
{
|
||||
AddStep("Reset Score Processor", () => scoreProcessor.Reset());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("Create Display", () => recreateDisplay(new OsuHitWindows(), 5));
|
||||
|
||||
|
||||
AddRepeatStep("Set UR to 250ms", () => setUR(25), 20);
|
||||
|
||||
AddStep("Reset UR", () =>
|
||||
{
|
||||
scoreProcessor.Reset();
|
||||
recreateDisplay(new OsuHitWindows(), 5);
|
||||
});
|
||||
|
||||
AddRepeatStep("Set UR to 100ms", () => setUR(10), 20);
|
||||
|
||||
AddStep("Reset UR", () =>
|
||||
{
|
||||
scoreProcessor.Reset();
|
||||
recreateDisplay(new OsuHitWindows(), 5);
|
||||
});
|
||||
|
||||
AddRepeatStep("Set UR to 0 (+50ms)", () => newJudgement(50), 20);
|
||||
|
||||
AddStep("Reset UR", () =>
|
||||
{
|
||||
scoreProcessor.Reset();
|
||||
recreateDisplay(new OsuHitWindows(), 5);
|
||||
});
|
||||
|
||||
AddRepeatStep("Set UR to 0 (-50ms)", () => newJudgement(-50), 20);
|
||||
|
||||
AddRepeatStep("New random judgement", () => newJudgement(), 40);
|
||||
}
|
||||
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
|
||||
{
|
||||
hitWindows?.SetDifficulty(overallDifficulty);
|
||||
|
||||
drawableRuleset.HitWindows = hitWindows;
|
||||
|
||||
Clear();
|
||||
|
||||
Add(new UnstableRateCounter
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(5),
|
||||
});
|
||||
|
||||
Add(new BarHitErrorMeter
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Rotation = 270,
|
||||
});
|
||||
|
||||
Add(new ColourHitErrorMeter
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Rotation = 270,
|
||||
Margin = new MarginPadding { Left = 50 }
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void newJudgement(double offset = 0, HitResult result = HitResult.Perfect)
|
||||
{
|
||||
scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
|
||||
{
|
||||
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
|
||||
Type = result,
|
||||
});
|
||||
}
|
||||
|
||||
private void setUR(double UR = 0, HitResult result = HitResult.Perfect)
|
||||
{
|
||||
|
||||
double placement = prev > 0 ? -UR : UR;
|
||||
scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
|
||||
{
|
||||
TimeOffset = placement,
|
||||
Type = result,
|
||||
});
|
||||
prev = placement;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
|
||||
private class TestDrawableRuleset : DrawableRuleset
|
||||
{
|
||||
public HitWindows HitWindows;
|
||||
|
||||
public override IEnumerable<HitObject> Objects => new[] { new HitCircle { HitWindows = HitWindows } };
|
||||
|
||||
public override event Action<JudgementResult> NewResult;
|
||||
public override event Action<JudgementResult> RevertResult;
|
||||
|
||||
public override Playfield Playfield { get; }
|
||||
public override Container Overlays { get; }
|
||||
public override Container FrameStableComponents { get; }
|
||||
public override IFrameStableClock FrameStableClock { get; }
|
||||
internal override bool FrameStablePlayback { get; set; }
|
||||
public override IReadOnlyList<Mod> Mods { get; }
|
||||
|
||||
public override double GameplayStartTime { get; }
|
||||
public override GameplayCursorContainer Cursor { get; }
|
||||
|
||||
public TestDrawableRuleset()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
// won't compile without this.
|
||||
NewResult?.Invoke(null);
|
||||
RevertResult?.Invoke(null);
|
||||
}
|
||||
|
||||
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
|
||||
|
||||
public override void SetRecordTarget(Score score) => throw new NotImplementedException();
|
||||
|
||||
public override void RequestResume(Action continueResume) => throw new NotImplementedException();
|
||||
|
||||
public override void CancelResume() => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class TestScoreProcessor : ScoreProcessor
|
||||
{
|
||||
public void Reset() => base.Reset(false);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user