mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Merge branch 'master' into difficulty-point-multiple
This commit is contained in:
commit
983d5a6cb8
@ -10,9 +10,12 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Game.Screens.Edit.GameplayTest;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
@ -58,6 +61,42 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
|
||||
AddStep("exit player", () => editorPlayer.Exit());
|
||||
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
|
||||
AddUntilStep("background has correct params", () =>
|
||||
{
|
||||
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single();
|
||||
return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameplayTestWhenTrackRunning()
|
||||
{
|
||||
AddStep("start track", () => EditorClock.Start());
|
||||
AddAssert("sample playback enabled", () => !Editor.SamplePlaybackDisabled.Value);
|
||||
|
||||
AddStep("click test gameplay button", () =>
|
||||
{
|
||||
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
|
||||
|
||||
InputManager.MoveMouseTo(button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
EditorPlayer editorPlayer = null;
|
||||
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
|
||||
AddAssert("editor track stopped", () => !EditorClock.IsRunning);
|
||||
AddAssert("sample playback disabled", () => Editor.SamplePlaybackDisabled.Value);
|
||||
|
||||
AddStep("exit player", () => editorPlayer.Exit());
|
||||
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
|
||||
AddUntilStep("background has correct params", () =>
|
||||
{
|
||||
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single();
|
||||
return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
|
||||
});
|
||||
|
||||
AddStep("start track", () => EditorClock.Start());
|
||||
AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
@ -29,36 +29,26 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
new OsuTextFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = heading,
|
||||
Font = OsuFont.TorusAlternate.With(size: 40),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsPanel.CONTENT_MARGINS,
|
||||
Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
|
||||
},
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Colour = colourProvider.Content2,
|
||||
Text = subheading,
|
||||
Font = OsuFont.GetFont(size: 18),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsPanel.CONTENT_MARGINS,
|
||||
Bottom = 30
|
||||
},
|
||||
},
|
||||
Horizontal = SettingsPanel.CONTENT_MARGINS,
|
||||
Top = Toolbar.Toolbar.TOOLTIP_HEIGHT,
|
||||
Bottom = 30
|
||||
}
|
||||
}
|
||||
}.With(flow =>
|
||||
{
|
||||
flow.AddText(heading, header => header.Font = OsuFont.TorusAlternate.With(size: 40));
|
||||
flow.NewLine();
|
||||
flow.AddText(subheading, subheader =>
|
||||
{
|
||||
subheader.Colour = colourProvider.Content2;
|
||||
subheader.Font = OsuFont.GetFont(size: 18);
|
||||
});
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ using osu.Game.Screens.Edit.Components.Menus;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Screens.Edit.Design;
|
||||
using osu.Game.Screens.Edit.GameplayTest;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
using osu.Game.Screens.Edit.Verify;
|
||||
@ -486,7 +487,18 @@ namespace osu.Game.Screens.Edit
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
dimBackground();
|
||||
resetTrack(true);
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
dimBackground();
|
||||
}
|
||||
|
||||
private void dimBackground()
|
||||
{
|
||||
ApplyToBackground(b =>
|
||||
{
|
||||
// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
|
||||
@ -495,8 +507,6 @@ namespace osu.Game.Screens.Edit
|
||||
b.IgnoreUserSettings.Value = true;
|
||||
b.BlurAmount.Value = 0;
|
||||
});
|
||||
|
||||
resetTrack(true);
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
@ -535,9 +545,9 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
refetchBeatmap();
|
||||
|
||||
base.OnSuspending(next);
|
||||
clock.Stop();
|
||||
refetchBeatmap();
|
||||
}
|
||||
|
||||
private void refetchBeatmap()
|
||||
@ -797,7 +807,7 @@ namespace osu.Game.Screens.Edit
|
||||
pushEditorPlayer();
|
||||
}
|
||||
|
||||
void pushEditorPlayer() => this.Push(new PlayerLoader(() => new EditorPlayer()));
|
||||
void pushEditorPlayer() => this.Push(new EditorPlayerLoader());
|
||||
}
|
||||
|
||||
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Screens;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
namespace osu.Game.Screens.Edit.GameplayTest
|
||||
{
|
||||
public class EditorPlayer : Player
|
||||
{
|
44
osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs
Normal file
44
osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.Edit.GameplayTest
|
||||
{
|
||||
public class EditorPlayerLoader : PlayerLoader
|
||||
{
|
||||
[Resolved]
|
||||
private OsuLogo osuLogo { get; set; }
|
||||
|
||||
public EditorPlayerLoader()
|
||||
: base(() => new EditorPlayer())
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
MetadataInfo.FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
// call base with resuming forcefully set to true to reduce logo movements.
|
||||
base.LogoArriving(logo, true);
|
||||
logo.FinishTransforms(true, nameof(Scale));
|
||||
}
|
||||
|
||||
protected override void ContentOut()
|
||||
{
|
||||
base.ContentOut();
|
||||
osuLogo.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override double PlayerPushDelay => 0;
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
namespace osu.Game.Screens.Edit.GameplayTest
|
||||
{
|
||||
public class SaveBeforeGameplayTestDialog : PopupDialog
|
||||
{
|
@ -36,7 +36,9 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
protected const float BACKGROUND_BLUR = 15;
|
||||
|
||||
private const double content_out_duration = 300;
|
||||
protected const double CONTENT_OUT_DURATION = 300;
|
||||
|
||||
protected virtual double PlayerPushDelay => 1800;
|
||||
|
||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||
|
||||
@ -213,7 +215,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// after an initial delay, start the debounced load check.
|
||||
// this will continue to execute even after resuming back on restart.
|
||||
Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + 1800, 0));
|
||||
Scheduler.Add(new ScheduledDelegate(pushWhenLoaded, Clock.CurrentTime + PlayerPushDelay, 0));
|
||||
|
||||
showMuteWarningIfNeeded();
|
||||
showBatteryWarningIfNeeded();
|
||||
@ -248,13 +250,13 @@ namespace osu.Game.Screens.Play
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
cancelLoad();
|
||||
contentOut();
|
||||
ContentOut();
|
||||
|
||||
// If the load sequence was interrupted, the epilepsy warning may already be displayed (or in the process of being displayed).
|
||||
epilepsyWarning?.Hide();
|
||||
|
||||
// Ensure the screen doesn't expire until all the outwards fade operations have completed.
|
||||
this.Delay(content_out_duration).FadeOut();
|
||||
this.Delay(CONTENT_OUT_DURATION).FadeOut();
|
||||
|
||||
ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
|
||||
|
||||
@ -361,15 +363,15 @@ namespace osu.Game.Screens.Play
|
||||
ApplyToBackground(b => b?.FadeColour(Color4.White, 800, Easing.OutQuint));
|
||||
}
|
||||
|
||||
private void contentOut()
|
||||
protected virtual void ContentOut()
|
||||
{
|
||||
// Ensure the logo is no longer tracking before we scale the content
|
||||
content.StopTracking();
|
||||
|
||||
content.ScaleTo(0.7f, content_out_duration * 2, Easing.OutQuint);
|
||||
content.FadeOut(content_out_duration, Easing.OutQuint);
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, content_out_duration);
|
||||
highPassFilter.CutoffTo(0, content_out_duration);
|
||||
content.ScaleTo(0.7f, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
|
||||
content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint);
|
||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION);
|
||||
highPassFilter.CutoffTo(0, CONTENT_OUT_DURATION);
|
||||
}
|
||||
|
||||
private void pushWhenLoaded()
|
||||
@ -394,9 +396,9 @@ namespace osu.Game.Screens.Play
|
||||
// ensure that once we have reached this "point of no return", readyForPush will be false for all future checks (until a new player instance is prepared).
|
||||
var consumedPlayer = consumePlayer();
|
||||
|
||||
contentOut();
|
||||
ContentOut();
|
||||
|
||||
TransformSequence<PlayerLoader> pushSequence = this.Delay(content_out_duration);
|
||||
TransformSequence<PlayerLoader> pushSequence = this.Delay(CONTENT_OUT_DURATION);
|
||||
|
||||
// only show if the warning was created (i.e. the beatmap needs it)
|
||||
// and this is not a restart of the map (the warning expires after first load).
|
||||
@ -418,7 +420,7 @@ namespace osu.Game.Screens.Play
|
||||
else
|
||||
{
|
||||
// This goes hand-in-hand with the restoration of low pass filter in contentOut().
|
||||
this.TransformBindableTo(volumeAdjustment, 0, content_out_duration, Easing.OutCubic);
|
||||
this.TransformBindableTo(volumeAdjustment, 0, CONTENT_OUT_DURATION, Easing.OutCubic);
|
||||
}
|
||||
|
||||
pushSequence.Schedule(() =>
|
||||
|
Loading…
Reference in New Issue
Block a user