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Add failing test coverage showing hitobject local control points are defaults

This commit is contained in:
Dean Herbert 2021-10-26 16:06:02 +09:00
parent 5e5b86a1f4
commit b259192a8a

View File

@ -56,6 +56,11 @@ namespace osu.Game.Tests.Visual.Editing
checkMutations();
// After placement these must be non-default as defaults are read-only.
AddAssert("Placed object has non-default control points", () =>
editorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT &&
editorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT);
AddStep("Save", () => InputManager.Keys(PlatformAction.Save));
checkMutations();