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Refactor xmldocs

This commit is contained in:
smoogipoo 2021-11-02 23:47:20 +09:00
parent be8a1f60c0
commit 5454de7ae8

View File

@ -39,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public double? Angle { get; private set; }
/// <summary>
/// Milliseconds elapsed since the end time of the Previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 25ms.
/// Milliseconds elapsed since the end time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 25ms.
/// </summary>
public double MovementTime { get; private set; }
/// <summary>
/// Milliseconds elapsed since from the start time of the Previous <see cref="OsuDifficultyHitObject"/> to the end time of the same Previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 25ms.
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/> to the end time of the same previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 25ms.
/// </summary>
public double TravelTime { get; private set; }
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
this.lastLastObject = (OsuHitObject)lastLastObject;
this.lastObject = (OsuHitObject)lastObject;
// Capped to 25ms to prevent difficulty calculation breaking from simulatenous objects.
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
StrainTime = Math.Max(DeltaTime, min_delta_time);
setDistances(clockRate);