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Merge pull request #15164 from bdach/default-value-indicator
Update appearance of setting default value indicator
This commit is contained in:
commit
6c1d224164
@ -0,0 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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public class TestSceneRestoreDefaultValueButton : OsuTestScene
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{
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[Resolved]
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private OsuColour colours { get; set; }
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private float scale = 1;
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private readonly Bindable<float> current = new Bindable<float>
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{
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Default = default,
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Value = 1,
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};
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[Test]
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public void TestBasic()
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{
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RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
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AddStep("create button", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.GreySeafoam
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},
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restoreDefaultValueButton = new RestoreDefaultValueButton<float>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(scale),
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Current = current,
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}
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}
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});
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AddSliderStep("set scale", 1, 4, 1, scale =>
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{
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this.scale = scale;
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if (restoreDefaultValueButton != null)
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restoreDefaultValueButton.Scale = new Vector2(scale);
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});
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AddToggleStep("toggle default state", state => current.Value = state ? default : 1);
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AddToggleStep("toggle disabled state", state => current.Disabled = state);
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}
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}
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}
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@ -5,6 +5,9 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays;
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@ -29,9 +32,10 @@ namespace osu.Game.Tests.Visual.Settings
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Value = "test"
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}
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};
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restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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});
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddStep("change value from default", () => textBox.Current.Value = "non-default");
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@ -41,6 +45,48 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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}
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[Test]
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public void TestSetAndClearLabelText()
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{
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SettingsTextBox textBox = null;
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RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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OsuTextBox control = null;
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AddStep("create settings item", () =>
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{
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Child = textBox = new SettingsTextBox
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{
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Current = new Bindable<string>
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{
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Default = "test",
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Value = "test"
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}
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};
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});
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve components", () =>
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{
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restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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control = textBox.ChildrenOfType<OsuTextBox>().Single();
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});
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AddStep("set non-default value", () => restoreDefaultValueButton.Current.Value = "non-default");
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set label", () => textBox.LabelText = "label text");
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AddAssert("default value button centre aligned to label size", () =>
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{
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var label = textBox.ChildrenOfType<OsuSpriteText>().Single(spriteText => spriteText.Text == "label text");
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return Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, label.DrawHeight, 1);
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});
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AddStep("clear label", () => textBox.LabelText = default);
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set warning text", () => textBox.WarningText = "This is some very important warning text! Hopefully it doesn't break the alignment of the default value indicator...");
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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}
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/// <summary>
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/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
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/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
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@ -64,9 +110,9 @@ namespace osu.Game.Tests.Visual.Settings
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Precision = 0.1f,
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}
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};
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restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single();
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});
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AddUntilStep("wait for loaded", () => sliderBar.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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@ -235,11 +235,18 @@ namespace osu.Game.Graphics
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/// </summary>
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public readonly Color4 Blue3 = Color4Extensions.FromHex(@"3399cc");
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public readonly Color4 Lime0 = Color4Extensions.FromHex(@"ccff99");
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/// <summary>
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/// Equivalent to <see cref="OverlayColourProvider.Lime"/>'s <see cref="OverlayColourProvider.Colour1"/>.
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/// </summary>
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public readonly Color4 Lime1 = Color4Extensions.FromHex(@"b2ff66");
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/// <summary>
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/// Equivalent to <see cref="OverlayColourProvider.Lime"/>'s <see cref="OverlayColourProvider.Colour3"/>.
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/// </summary>
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public readonly Color4 Lime3 = Color4Extensions.FromHex(@"7fcc33");
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/// <summary>
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/// Equivalent to <see cref="OverlayColourProvider.Orange"/>'s <see cref="OverlayColourProvider.Colour1"/>.
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/// </summary>
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@ -3,10 +3,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.UserInterface;
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@ -14,6 +12,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Overlays
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{
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@ -45,30 +44,21 @@ namespace osu.Game.Overlays
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}
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}
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private bool hovering;
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[Resolved]
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private OsuColour colours { get; set; }
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public RestoreDefaultValueButton()
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{
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Height = 1;
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RelativeSizeAxes = Axes.Y;
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Width = SettingsPanel.CONTENT_MARGINS;
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}
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private const float size = 4;
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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BackgroundColour = colour.Yellow;
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Content.Width = 0.33f;
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Content.CornerRadius = 3;
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Content.EdgeEffect = new EdgeEffectParameters
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{
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Colour = BackgroundColour.Opacity(0.1f),
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Type = EdgeEffectType.Glow,
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Radius = 2,
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};
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BackgroundColour = colour.Lime1;
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Size = new Vector2(3 * size);
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Content.RelativeSizeAxes = Axes.None;
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Content.Size = new Vector2(size);
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Content.CornerRadius = size / 2;
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Padding = new MarginPadding { Vertical = 1.5f };
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Alpha = 0f;
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Action += () =>
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@ -81,39 +71,55 @@ namespace osu.Game.Overlays
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// avoid unnecessary transforms on first display.
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Alpha = currentAlpha;
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Background.Colour = currentColour;
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updateState();
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FinishTransforms(true);
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}
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public LocalisableString TooltipText => "revert to default";
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protected override bool OnHover(HoverEvent e)
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{
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hovering = true;
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UpdateState();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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hovering = false;
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UpdateState();
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}
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public void UpdateState() => Scheduler.AddOnce(updateState);
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private float currentAlpha => current.IsDefault ? 0f : hovering && !current.Disabled ? 1f : 0.65f;
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private ColourInfo currentColour => current.Disabled ? Color4.Gray : BackgroundColour;
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private const double fade_duration = 200;
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private void updateState()
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{
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if (current == null)
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return;
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this.FadeTo(currentAlpha, 200, Easing.OutQuint);
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Background.FadeColour(currentColour, 200, Easing.OutQuint);
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Enabled.Value = !Current.Disabled;
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if (!Current.Disabled)
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{
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this.FadeTo(Current.IsDefault ? 0 : 1, fade_duration, Easing.OutQuint);
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Background.FadeColour(IsHovered ? colours.Lime0 : colours.Lime1, fade_duration, Easing.OutQuint);
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Content.TweenEdgeEffectTo(new EdgeEffectParameters
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{
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Colour = (IsHovered ? colours.Lime1 : colours.Lime3).Opacity(0.4f),
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Radius = IsHovered ? 8 : 4,
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Type = EdgeEffectType.Glow
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}, fade_duration, Easing.OutQuint);
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}
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else
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{
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Background.FadeColour(colours.Lime3, fade_duration, Easing.OutQuint);
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Content.TweenEdgeEffectTo(new EdgeEffectParameters
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{
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Colour = colours.Lime3.Opacity(0.1f),
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Radius = 2,
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Type = EdgeEffectType.Glow
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}, fade_duration, Easing.OutQuint);
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}
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}
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}
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}
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@ -82,60 +82,75 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS };
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Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
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InternalChildren = new Drawable[]
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{
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new RestoreDefaultValueButton<bool>
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new Container
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{
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Current = isDefault,
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Action = RestoreDefaults,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = SettingsPanel.CONTENT_MARGINS,
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Child = new RestoreDefaultValueButton<bool>
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{
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Current = isDefault,
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Action = RestoreDefaults,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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content = new Container
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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CornerRadius = padding,
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EdgeEffect = new EdgeEffectParameters
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{
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Radius = 2,
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Colour = colourProvider.Highlight1.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Hollow = true,
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},
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Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS },
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Children = new Drawable[]
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{
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new Box
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5,
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},
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text = new OsuSpriteText
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{
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Text = action.GetLocalisableDescription(),
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Margin = new MarginPadding(1.5f * padding),
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},
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buttons = new FillFlowContainer<KeyButton>
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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cancelAndClearButtons = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Padding = new MarginPadding(padding) { Top = height + padding * 2 },
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Alpha = 0,
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Spacing = new Vector2(5),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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CornerRadius = padding,
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EdgeEffect = new EdgeEffectParameters
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{
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Radius = 2,
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Colour = colourProvider.Highlight1.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Hollow = true,
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},
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Children = new Drawable[]
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{
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new CancelButton { Action = finalise },
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new ClearButton { Action = clear },
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5,
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},
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text = new OsuSpriteText
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{
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Text = action.GetLocalisableDescription(),
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Margin = new MarginPadding(1.5f * padding),
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},
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buttons = new FillFlowContainer<KeyButton>
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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cancelAndClearButtons = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Padding = new MarginPadding(padding) { Top = height + padding * 2 },
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Alpha = 0,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new CancelButton { Action = finalise },
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new ClearButton { Action = clear },
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},
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}
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}
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}
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}
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},
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|
@ -6,7 +6,6 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Overlays.Settings
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{
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@ -28,11 +27,6 @@ namespace osu.Game.Overlays.Settings
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public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(Control.Items.Select(i => i.ToString()));
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public SettingsDropdown()
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{
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FlowContent.Spacing = new Vector2(0, 10);
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}
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protected sealed override Drawable CreateControl() => CreateDropdown();
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protected virtual OsuDropdown<T> CreateDropdown() => new DropdownControl();
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|
@ -14,6 +14,7 @@ using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.Settings
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{
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@ -34,6 +35,7 @@ namespace osu.Game.Overlays.Settings
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private OsuTextFlowContainer warningText;
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public bool ShowsDefaultIndicator = true;
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private readonly Container defaultValueIndicatorContainer;
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public LocalisableString TooltipText { get; set; }
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@ -54,6 +56,7 @@ namespace osu.Game.Overlays.Settings
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}
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labelText.Text = value;
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updateLayout();
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}
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}
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@ -108,16 +111,23 @@ namespace osu.Game.Overlays.Settings
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||||
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InternalChildren = new Drawable[]
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{
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FlowContent = new FillFlowContainer
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defaultValueIndicatorContainer = new Container
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{
|
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Width = SettingsPanel.CONTENT_MARGINS,
|
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},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS },
|
||||
Children = new[]
|
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Child = FlowContent = new FillFlowContainer
|
||||
{
|
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Control = CreateControl(),
|
||||
},
|
||||
},
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 10),
|
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Child = Control = CreateControl(),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// IMPORTANT: all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
|
||||
@ -135,13 +145,25 @@ namespace osu.Game.Overlays.Settings
|
||||
// intentionally done before LoadComplete to avoid overhead.
|
||||
if (ShowsDefaultIndicator)
|
||||
{
|
||||
AddInternal(new RestoreDefaultValueButton<T>
|
||||
defaultValueIndicatorContainer.Add(new RestoreDefaultValueButton<T>
|
||||
{
|
||||
Current = controlWithCurrent.Current,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
updateLayout();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateLayout()
|
||||
{
|
||||
bool hasLabel = labelText != null && !string.IsNullOrEmpty(labelText.Text.ToString());
|
||||
|
||||
// if the settings item is providing a label, the default value indicator should be centred vertically to the left of the label.
|
||||
// otherwise, it should be centred vertically to the left of the main control of the settings item.
|
||||
defaultValueIndicatorContainer.Height = hasLabel ? labelText.DrawHeight : Control.DrawHeight;
|
||||
}
|
||||
|
||||
private void updateDisabled()
|
||||
{
|
||||
if (labelText != null)
|
||||
|
@ -13,7 +13,6 @@ namespace osu.Game.Overlays.Settings
|
||||
protected override Drawable CreateControl() => new NumberControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Top = 5 }
|
||||
};
|
||||
|
||||
private sealed class NumberControl : CompositeDrawable, IHasCurrentValue<int?>
|
||||
|
@ -19,7 +19,6 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
protected override Drawable CreateControl() => new TSlider
|
||||
{
|
||||
Margin = new MarginPadding { Vertical = 10 },
|
||||
RelativeSizeAxes = Axes.X
|
||||
};
|
||||
|
||||
|
@ -11,7 +11,6 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
protected override Drawable CreateControl() => new OutlinedTextBox
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
CommitOnFocusLost = true
|
||||
};
|
||||
|
@ -17,7 +17,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
|
||||
protected override Drawable CreateControl() => new Sliderbar
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
RelativeSizeAxes = Axes.X
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user