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refactored to clean up issues with streams

This commit is contained in:
Xexxar 2021-09-25 04:08:05 +00:00
parent 9802f4fc90
commit ffa0fac5eb

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private const double wide_angle_multiplier = 1.0;
private const double acute_angle_multiplier = 1.0;
private const double rhythm_variance_multiplier = 1.0;
private const double vel_change_multiplier = 2.0;
private const double vel_change_multiplier = 1.0;
protected override double StrainValueOf(DifficultyHitObject current)
{
@ -76,9 +76,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
if (prevVector.Length > currVector.Length)
{
double velChangeBonus = Math.Max(0, Math.Sqrt((prevVector.Length - currVector.Length) * currVector.Length) - Math.Max(0, currVector.Length - 100 / osuCurrObj.StrainTime)) * Math.Min(1, osuCurrObj.JumpDistance / 100);
double velChangeBonus = Math.Max(0, (prevVector.Length - currVector.Length) - Math.Min(0, currVector.Length - 100 / osuCurrObj.StrainTime))
* Math.Min(1, osuCurrObj.JumpDistance / 100)
* Math.Min(1, (osuPrevObj.JumpDistance - osuCurrObj.JumpDistance) / 100);
aimStrain += velChangeBonus * (1 + wideAngleBonus)* vel_change_multiplier;
aimStrain += velChangeBonus * Math.Sqrt(100 / osuCurrObj.StrainTime) * (1 + wideAngleBonus) * vel_change_multiplier;
}
}
}