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Change currentStrain to 0 for standard mode skills
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@ -16,12 +16,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase(6.5295339534769958d, "diffcalc-test")]
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[TestCase(1.1514260533755143d, "zero-length-sliders")]
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[TestCase(1.1509415392666302d, "zero-length-sliders")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(9.047752485219954d, "diffcalc-test")]
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[TestCase(1.3985711787077566d, "zero-length-sliders")]
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[TestCase(9.0477401376769784d, "diffcalc-test")]
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[TestCase(1.3975708804327773d, "zero-length-sliders")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private const double wide_angle_multiplier = 1.5;
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private const double acute_angle_multiplier = 2.0;
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private double currentStrain = 1;
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private double currentStrain;
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private double skillMultiplier => 23.25;
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private double strainDecayBase => 0.15;
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@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private double strainDecayBase => 0.15;
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protected override double DecayWeight => 1.0;
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protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
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private double currentStrain = 1;
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private double currentStrain;
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private double strainValueOf(DifficultyHitObject current)
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{
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@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private double skillMultiplier => 1375;
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private double strainDecayBase => 0.3;
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private double currentStrain = 1;
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private double currentRhythm = 1;
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private double currentStrain;
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private double currentRhythm;
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protected override int ReducedSectionCount => 5;
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protected override double DifficultyMultiplier => 1.04;
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