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Merge pull request #15552 from Naxesss/dispose-background-after-check
Use disposal in `CheckBackgroundQuality`
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commit
9404eac227
@ -54,7 +54,7 @@ namespace osu.Game.Tests.Editing.Checks
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{
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// While this is a problem, it is out of scope for this check and is caught by a different one.
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beatmap.Metadata.BackgroundFile = string.Empty;
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var context = getContext(null, System.Array.Empty<byte>());
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var context = getContext(null, new MemoryStream(System.Array.Empty<byte>()));
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Assert.That(check.Run(context), Is.Empty);
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}
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@ -103,7 +103,7 @@ namespace osu.Game.Tests.Editing.Checks
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[Test]
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public void TestTooUncompressed()
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{
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var context = getContext(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
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var context = getContext(new Texture(1920, 1080), new MemoryStream(new byte[1024 * 1024 * 3]));
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var issues = check.Run(context).ToList();
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@ -111,19 +111,32 @@ namespace osu.Game.Tests.Editing.Checks
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Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
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}
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private BeatmapVerifierContext getContext(Texture background, [CanBeNull] byte[] fileBytes = null)
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[Test]
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public void TestStreamClosed()
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{
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return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(background, fileBytes).Object);
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var background = new Texture(1920, 1080);
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var stream = new Mock<MemoryStream>(new byte[1024 * 1024]);
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var context = getContext(background, stream.Object);
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Assert.That(check.Run(context), Is.Empty);
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stream.Verify(x => x.Close(), Times.Once());
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}
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private BeatmapVerifierContext getContext(Texture background, [CanBeNull] Stream stream = null)
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{
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return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(background, stream).Object);
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}
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/// <summary>
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/// Returns the mock of the working beatmap with the given background and filesize.
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/// Returns the mock of the working beatmap with the given background and its file stream.
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/// </summary>
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/// <param name="background">The texture of the background.</param>
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/// <param name="fileBytes">The bytes that represent the background file.</param>
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private Mock<IWorkingBeatmap> getMockWorkingBeatmap(Texture background, [CanBeNull] byte[] fileBytes = null)
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/// <param name="stream">The stream representing the background file.</param>
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private Mock<IWorkingBeatmap> getMockWorkingBeatmap(Texture background, [CanBeNull] Stream stream = null)
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{
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var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]);
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stream ??= new MemoryStream(new byte[1024 * 1024]);
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var mock = new Mock<IWorkingBeatmap>();
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mock.SetupGet(w => w.Beatmap).Returns(beatmap);
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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@ -48,10 +49,14 @@ namespace osu.Game.Rulesets.Edit.Checks
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yield return new IssueTemplateLowResolution(this).Create(texture.Width, texture.Height);
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string storagePath = context.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile);
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double filesizeMb = context.WorkingBeatmap.GetStream(storagePath).Length / (1024d * 1024d);
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if (filesizeMb > max_filesize_mb)
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yield return new IssueTemplateTooUncompressed(this).Create(filesizeMb);
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using (Stream stream = context.WorkingBeatmap.GetStream(storagePath))
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{
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double filesizeMb = stream.Length / (1024d * 1024d);
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if (filesizeMb > max_filesize_mb)
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yield return new IssueTemplateTooUncompressed(this).Create(filesizeMb);
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}
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}
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public class IssueTemplateTooHighResolution : IssueTemplate
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