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Ensure HitObject
-local control points are non-default after ApplyDefaults
We will probably want to make this whole flow more efficient in the future, but this should suffice for now.
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@ -119,6 +119,8 @@ namespace osu.Game.Rulesets.Objects
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DifficultyControlPoint = (DifficultyControlPoint)legacyInfo.DifficultyPointAt(StartTime).DeepClone();
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DifficultyControlPoint.Time = StartTime;
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}
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else if (DifficultyControlPoint == DifficultyControlPoint.DEFAULT)
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DifficultyControlPoint = new DifficultyControlPoint();
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ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -128,6 +130,8 @@ namespace osu.Game.Rulesets.Objects
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SampleControlPoint = (SampleControlPoint)legacyInfo.SamplePointAt(this.GetEndTime() + control_point_leniency).DeepClone();
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SampleControlPoint.Time = this.GetEndTime() + control_point_leniency;
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}
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else if (SampleControlPoint == SampleControlPoint.DEFAULT)
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SampleControlPoint = new SampleControlPoint();
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nestedHitObjects.Clear();
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