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Rename "null user" tests to better explain purpose
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@ -45,11 +45,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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public void TestAddNullUser()
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public void TestAddUnresolvedUser()
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{
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add non-resolvable user", () => Client.AddNullUser());
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AddStep("add non-resolvable user", () => Client.TestAddUnresolvedUser());
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AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
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AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return roomUser;
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}
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public void AddNullUser() => addUser(new MultiplayerRoomUser(TestUserLookupCache.NULL_USER_ID));
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public void TestAddUnresolvedUser() => addUser(new MultiplayerRoomUser(TestUserLookupCache.UNRESOLVED_USER_ID));
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private void addUser(MultiplayerRoomUser user)
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{
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@ -14,11 +14,11 @@ namespace osu.Game.Tests.Visual
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/// A special user ID which <see cref="ComputeValueAsync"/> would return a <see langword="null"/> <see cref="User"/> for.
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/// As a simulation to what a regular <see cref="UserLookupCache"/> would return in the case of failing to fetch the user.
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/// </summary>
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public const int NULL_USER_ID = -1;
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public const int UNRESOLVED_USER_ID = -1;
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protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
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{
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if (lookup == NULL_USER_ID)
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if (lookup == UNRESOLVED_USER_ID)
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return Task.FromResult((User)null);
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return Task.FromResult(new User
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