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Fix focus potentially being transferred too far up when password is being verified
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@@ -181,6 +181,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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[Resolved(canBeNull: true)]
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private LoungeSubScreen lounge { get; set; }
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public override bool HandleNonPositionalInput => true;
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protected override bool BlockNonPositionalInput => true;
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public PasswordEntryPopover(Room room)
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{
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this.room = room;
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