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Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
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ca3259d4e9
@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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}
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private int count = 1;
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protected override int HistoryLength => 2;
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private const double wide_angle_multiplier = 1.5;
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@ -39,8 +37,6 @@ private int count = 1;
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if (current.BaseObject is Spinner || Previous.Count <= 1 || Previous[0].BaseObject is Spinner)
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return 0;
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count++;
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var osuCurrObj = (OsuDifficultyHitObject)current;
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var osuPrevObj = (OsuDifficultyHitObject)Previous[0];
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var osuLastObj = (OsuDifficultyHitObject)Previous[1];
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