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Add tournament LadderInfo
serialisation tests
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@ -0,0 +1,65 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Newtonsoft.Json;
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using NUnit.Framework;
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using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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[TestFixture]
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public class LadderInfoSerialisationTest
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{
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[Test]
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public void TestDeserialise()
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{
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var ladder = createSampleLadder();
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string serialised = JsonConvert.SerializeObject(ladder);
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JsonConvert.DeserializeObject<LadderInfo>(serialised, new JsonPointConverter());
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}
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[Test]
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public void TestSerialise()
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{
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var ladder = createSampleLadder();
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JsonConvert.SerializeObject(ladder);
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}
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private static LadderInfo createSampleLadder()
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{
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var match = TournamentTestScene.CreateSampleMatch();
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return new LadderInfo
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{
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PlayersPerTeam = { Value = 4 },
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Teams =
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{
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match.Team1.Value,
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match.Team2.Value,
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},
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Rounds =
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{
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new TournamentRound
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{
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Beatmaps =
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{
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new RoundBeatmap { BeatmapInfo = TournamentTestScene.CreateSampleBeatmapInfo() },
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new RoundBeatmap { BeatmapInfo = TournamentTestScene.CreateSampleBeatmapInfo() },
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}
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}
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},
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Matches =
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{
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match,
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},
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Progressions =
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{
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new TournamentProgression(1, 2),
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new TournamentProgression(1, 3, true),
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}
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};
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}
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}
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}
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@ -8,6 +8,7 @@ using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.IO;
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@ -152,7 +153,16 @@ namespace osu.Game.Tournament.Tests
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};
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public static BeatmapInfo CreateSampleBeatmapInfo() =>
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new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
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new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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Title = "Test Title",
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Artist = "Test Artist",
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ID = RNG.Next(0, 1000000)
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},
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OnlineInfo = new BeatmapOnlineInfo(),
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};
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protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner();
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@ -237,7 +237,7 @@ namespace osu.Game.Tournament
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{
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Type = type;
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BackgroundColour = OsuColour.Gray(0.2f);
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Action = () => RequestSelection(type);
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Action = () => RequestSelection?.Invoke(type);
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RelativeSizeAxes = Axes.X;
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}
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