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Merge pull request #15632 from peppy/i-working-beatmap/difficulty-calculator
Update `DifficultyCalculator` to take an `IRulesetInfo` and `IWorkingBeatmap`
This commit is contained in:
commit
833ab100e1
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
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{
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public class EmptyFreeformDifficultyCalculator : DifficultyCalculator
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{
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public EmptyFreeformDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public EmptyFreeformDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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new EmptyFreeformBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
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new EmptyFreeformDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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new EmptyFreeformDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
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{
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public class PippidonDifficultyCalculator : DifficultyCalculator
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{
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public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Pippidon
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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new PippidonBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
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new PippidonDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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new PippidonDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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{
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public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
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{
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public EmptyScrollingDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public EmptyScrollingDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
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{
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public class PippidonDifficultyCalculator : DifficultyCalculator
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{
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public PippidonDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Pippidon
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new CatchModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap);
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protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new CatchRuleset();
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}
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@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Catch
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return base.GetDisplayNameForHitResult(result);
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}
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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private float halfCatcherWidth;
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public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new ManiaModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap);
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protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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}
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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@ -28,11 +29,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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private readonly bool isForCurrentRuleset;
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private readonly double originalOverallDifficulty;
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public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
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originalOverallDifficulty = beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
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isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset);
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originalOverallDifficulty = beatmap.BeatmapInfo.Difficulty.OverallDifficulty;
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}
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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@ -272,7 +272,7 @@ namespace osu.Game.Rulesets.Mania
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(RulesetInfo, beatmap);
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public int LegacyID => 3;
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
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protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private const double difficulty_multiplier = 0.0675;
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private double hitWindowGreat;
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public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu
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public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetOsu };
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(RulesetInfo, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score);
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new TaikoModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap);
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protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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private const double colour_skill_multiplier = 0.01;
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private const double stamina_skill_multiplier = 0.02;
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public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Taiko
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public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new TaikoPerformanceCalculator(this, attributes, score);
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@ -156,7 +156,7 @@ namespace osu.Game.Tests.Mods
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throw new System.NotImplementedException();
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}
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap)
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
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{
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throw new System.NotImplementedException();
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}
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Online
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = string.Empty;
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public override string ShortName { get; } = string.Empty;
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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Online
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new System.NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new System.NotImplementedException();
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public override string Description { get; } = string.Empty;
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public override string ShortName { get; } = string.Empty;
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@ -79,7 +79,7 @@ namespace osu.Game.Tests.Testing
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public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
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}
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private class TestRulesetConfigManager : IRulesetConfigManager
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@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, null);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = string.Empty;
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
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throw new System.NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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throw new System.NotImplementedException();
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
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@ -182,7 +182,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = string.Empty;
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@ -199,7 +199,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = "test";
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public override string ShortName { get; } = "tst";
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@ -69,7 +69,7 @@ namespace osu.Game.Beatmaps
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
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public override string Description => "dummy";
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@ -95,7 +95,7 @@ namespace osu.Game.Beatmaps
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/// <param name="timeout">The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms.</param>
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/// <returns>The converted <see cref="IBeatmap"/>.</returns>
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/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
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IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
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IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
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/// <summary>
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/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.
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@ -79,7 +79,7 @@ namespace osu.Game.Beatmaps
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/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
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protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
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public virtual IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
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public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
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{
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using (var cancellationSource = createCancellationTokenSource(timeout))
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{
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@ -26,10 +26,10 @@ namespace osu.Game.Rulesets.Difficulty
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private Mod[] playableMods;
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private double clockRate;
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private readonly Ruleset ruleset;
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private readonly WorkingBeatmap beatmap;
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private readonly IRulesetInfo ruleset;
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private readonly IWorkingBeatmap beatmap;
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protected DifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
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protected DifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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{
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this.ruleset = ruleset;
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this.beatmap = beatmap;
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Difficulty
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{
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playableMods = mods.Select(m => m.DeepClone()).ToArray();
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Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, playableMods);
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Beatmap = beatmap.GetPlayableBeatmap(ruleset, playableMods);
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var track = new TrackVirtual(10000);
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playableMods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
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@ -222,7 +222,7 @@ namespace osu.Game.Rulesets
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/// <returns>The <see cref="IBeatmapProcessor"/>.</returns>
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public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
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public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
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public abstract DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap);
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/// <summary>
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/// Optionally creates a <see cref="PerformanceCalculator"/> to generate performance data from the provided score.
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@ -240,7 +240,7 @@ namespace osu.Game.Rulesets
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/// <param name="score">The score to be processed.</param>
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/// <returns>A performance calculator instance for the provided score.</returns>
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[CanBeNull]
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public PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score)
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public PerformanceCalculator CreatePerformanceCalculator(IWorkingBeatmap beatmap, ScoreInfo score)
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{
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var difficultyCalculator = CreateDifficultyCalculator(beatmap);
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var difficultyAttributes = difficultyCalculator.Calculate(score.Mods);
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@ -216,7 +216,7 @@ namespace osu.Game.Screens.Play.HUD
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this.gameplayBeatmap = gameplayBeatmap;
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}
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public override IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
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public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
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=> gameplayBeatmap;
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protected override IBeatmap GetBeatmap() => gameplayBeatmap;
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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Beatmaps
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Assert.That(CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods).StarRating, Is.EqualTo(expected).Within(0.00001));
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}
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private WorkingBeatmap getBeatmap(string name)
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private IWorkingBeatmap getBeatmap(string name)
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{
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using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}");
|
||||
}
|
||||
|
||||
protected abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
|
||||
protected abstract DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap);
|
||||
|
||||
protected abstract Ruleset CreateRuleset();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user