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further rebalancing of sliders
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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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if ((OsuHitObject)lastSlider.NestedHitObjects[i] is SliderTick && i != lastSlider.NestedHitObjects.Count - 1) // Check for tick && not last object is necessary for 2007 bugged sliders.
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{
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Vector2 nextSlider = Vector2.Subtract(((OsuHitObject)lastSlider.NestedHitObjects[i + 1]).StackedPosition, ((OsuHitObject)lastSlider.NestedHitObjects[i]).StackedPosition);
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TravelDistance += Vector2.Subtract(nextSlider, currSlider).Length * scalingFactor;
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TravelDistance += 3 * Math.Max(0, Vector2.Subtract(nextSlider, currSlider).Length - Math.Max(nextSlider.Length, currSlider.Length)) * scalingFactor;
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}
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private const double wide_angle_multiplier = 1.5;
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private const double acute_angle_multiplier = 1.5;
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private const double slider_multiplier = 2.5;
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private const double slider_multiplier = 2.0;
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private double currentStrain = 1;
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