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Add failing tests for desired multiple selection behaviour
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@ -85,6 +85,46 @@ namespace osu.Game.Tests.Visual.Editing
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hitObjectHasVelocity(1, 5);
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}
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[Test]
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public void TestMultipleSelectionWithSameSliderVelocity()
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{
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AddStep("unify slider velocity", () =>
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{
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foreach (var h in EditorBeatmap.HitObjects)
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h.DifficultyControlPoint.SliderVelocity = 1.5;
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});
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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clickDifficultyPiece(0);
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velocityPopoverHasSingleValue(1.5);
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dismissPopover();
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clickDifficultyPiece(1);
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velocityPopoverHasSingleValue(1.5);
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setVelocityViaPopover(5);
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hitObjectHasVelocity(0, 5);
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hitObjectHasVelocity(1, 5);
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}
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[Test]
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public void TestMultipleSelectionWithDifferentSliderVelocity()
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{
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AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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clickDifficultyPiece(0);
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velocityPopoverHasIndeterminateValue();
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dismissPopover();
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clickDifficultyPiece(1);
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velocityPopoverHasIndeterminateValue();
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setVelocityViaPopover(3);
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hitObjectHasVelocity(0, 3);
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hitObjectHasVelocity(1, 3);
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}
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private void clickDifficultyPiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} difficulty piece", () =>
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{
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var difficultyPiece = this.ChildrenOfType<DifficultyPointPiece>().Single(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex));
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@ -101,6 +141,14 @@ namespace osu.Game.Tests.Visual.Editing
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return slider?.Current.Value == velocity;
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});
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private void velocityPopoverHasIndeterminateValue() => AddUntilStep("velocity popover has indeterminate value", () =>
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{
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var popover = this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().SingleOrDefault();
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var slider = popover?.ChildrenOfType<SliderWithTextBoxInput<double>>().Single();
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return slider != null && slider.Current.Value == null;
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});
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private void dismissPopover()
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{
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AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
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