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Add failing tests for desired multiple selection behaviour

This commit is contained in:
Bartłomiej Dach 2021-11-12 21:41:17 +01:00
parent 7ba93aac27
commit b8b86cbd2a
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@ -85,6 +85,46 @@ namespace osu.Game.Tests.Visual.Editing
hitObjectHasVelocity(1, 5);
}
[Test]
public void TestMultipleSelectionWithSameSliderVelocity()
{
AddStep("unify slider velocity", () =>
{
foreach (var h in EditorBeatmap.HitObjects)
h.DifficultyControlPoint.SliderVelocity = 1.5;
});
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
clickDifficultyPiece(0);
velocityPopoverHasSingleValue(1.5);
dismissPopover();
clickDifficultyPiece(1);
velocityPopoverHasSingleValue(1.5);
setVelocityViaPopover(5);
hitObjectHasVelocity(0, 5);
hitObjectHasVelocity(1, 5);
}
[Test]
public void TestMultipleSelectionWithDifferentSliderVelocity()
{
AddStep("select both objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
clickDifficultyPiece(0);
velocityPopoverHasIndeterminateValue();
dismissPopover();
clickDifficultyPiece(1);
velocityPopoverHasIndeterminateValue();
setVelocityViaPopover(3);
hitObjectHasVelocity(0, 3);
hitObjectHasVelocity(1, 3);
}
private void clickDifficultyPiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} difficulty piece", () =>
{
var difficultyPiece = this.ChildrenOfType<DifficultyPointPiece>().Single(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex));
@ -101,6 +141,14 @@ namespace osu.Game.Tests.Visual.Editing
return slider?.Current.Value == velocity;
});
private void velocityPopoverHasIndeterminateValue() => AddUntilStep("velocity popover has indeterminate value", () =>
{
var popover = this.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().SingleOrDefault();
var slider = popover?.ChildrenOfType<SliderWithTextBoxInput<double>>().Single();
return slider != null && slider.Current.Value == null;
});
private void dismissPopover()
{
AddStep("dismiss popover", () => InputManager.Key(Key.Escape));