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Add back default timeout to GetPlayableBeatmap
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@ -92,10 +92,10 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
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/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
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/// <param name="cancellationToken">Cancellation token that cancels the beatmap loading process.</param>
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/// <param name="cancellationToken">Cancellation token that cancels the beatmap loading process. If not provided, a default timeout of 10,000ms will be applied to the load process.</param>
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/// <returns>The converted <see cref="IBeatmap"/>.</returns>
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/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
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IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken cancellationToken = default);
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IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null);
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/// <summary>
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/// Load a new audio track instance for this beatmap. This should be called once before accessing <see cref="Track"/>.
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@ -78,8 +78,9 @@ namespace osu.Game.Beatmaps
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/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
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protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
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public virtual IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken cancellationToken = default)
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public virtual IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null)
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{
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var token = cancellationToken ?? new CancellationTokenSource(10000).Token;
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mods ??= Array.Empty<Mod>();
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var rulesetInstance = ruleset.CreateInstance();
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@ -96,19 +97,19 @@ namespace osu.Game.Beatmaps
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// Apply conversion mods
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foreach (var mod in mods.OfType<IApplicableToBeatmapConverter>())
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{
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if (cancellationToken.IsCancellationRequested)
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if (token.IsCancellationRequested)
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throw new BeatmapLoadTimeoutException(BeatmapInfo);
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mod.ApplyToBeatmapConverter(converter);
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}
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// Convert
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IBeatmap converted = converter.Convert(cancellationToken);
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IBeatmap converted = converter.Convert(token);
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// Apply conversion mods to the result
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foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
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{
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if (cancellationToken.IsCancellationRequested)
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if (token.IsCancellationRequested)
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throw new BeatmapLoadTimeoutException(BeatmapInfo);
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mod.ApplyToBeatmap(converted);
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@ -119,7 +120,7 @@ namespace osu.Game.Beatmaps
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{
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foreach (var mod in mods.OfType<IApplicableToDifficulty>())
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{
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if (cancellationToken.IsCancellationRequested)
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if (token.IsCancellationRequested)
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throw new BeatmapLoadTimeoutException(BeatmapInfo);
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mod.ApplyToDifficulty(converted.Difficulty);
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@ -138,10 +139,10 @@ namespace osu.Game.Beatmaps
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{
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foreach (var obj in converted.HitObjects)
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{
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if (cancellationToken.IsCancellationRequested)
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if (token.IsCancellationRequested)
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throw new BeatmapLoadTimeoutException(BeatmapInfo);
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obj.ApplyDefaults(converted.ControlPointInfo, converted.Difficulty, cancellationToken);
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obj.ApplyDefaults(converted.ControlPointInfo, converted.Difficulty, token);
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}
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}
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catch (OperationCanceledException)
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@ -153,7 +154,7 @@ namespace osu.Game.Beatmaps
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{
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foreach (var obj in converted.HitObjects)
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{
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if (cancellationToken.IsCancellationRequested)
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if (token.IsCancellationRequested)
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throw new BeatmapLoadTimeoutException(BeatmapInfo);
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mod.ApplyToHitObject(obj);
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@ -164,7 +165,7 @@ namespace osu.Game.Beatmaps
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foreach (var mod in mods.OfType<IApplicableToBeatmap>())
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{
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cancellationToken.ThrowIfCancellationRequested();
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token.ThrowIfCancellationRequested();
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mod.ApplyToBeatmap(converted);
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}
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@ -216,7 +216,7 @@ namespace osu.Game.Screens.Play.HUD
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this.gameplayBeatmap = gameplayBeatmap;
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}
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public override IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken cancellationToken = default)
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public override IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, CancellationToken? cancellationToken = null)
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=> gameplayBeatmap;
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protected override IBeatmap GetBeatmap() => gameplayBeatmap;
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